Quaesitor
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- Nov 4, 2019
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Till's Path to Greatness (1) OPEN (@Quaesitor)Till's Path to Greatness (1) OPEN (@Quaesitor)
With experienced ease, I sneak out of Vanessa's embrace and stuff a pillow where I used to be. Haven't been able to spend a lot of time with my family in the last few days, but I have to keep us above waters. I did promise them a good life, after all, can't have her shoulder the income. I'm aware that she's not too happy about taking up my father's trade, but I don't have much of a choice or other skills, sadly.
So, in order to not get killed, I'll have to get up even earlier today. Gabino seems to slowly wake up, but before he can call my name I shush him and quickly leave the room, putting on the last pieces of my clothes as I close the door to our room behind me. While giving the innkeeper a quick greeting I fasten my sword and leave the inn.
Now, where can I find the space to train? I could... oh well, I suppose outside of the walls it is. Which means jogging, stamina training!
...yaaaay...
I arrive at the walls, desperately panting for air. Maybe... just maybe... I've been drinking too much lately. But a man's gotta have some sort of fun! Whilst slowly catching my breath I leave the city, finding myself a good, even-grounded spot to practice on. Now, where to begin... ah, yes. Posture, footwork, and basic stances. Left foot forward - but not too far, shoulder wide apart... good, good. Seems good. I should be ashamed if this basic stance were a mess.
Footwork... a simple step forward. Keep the weight on the backfoot while keeping the front foot close to the ground and shifting it forward, then pull the back foot forward. That was... decent, I guess. Cross step forward, far simpler, made for crossing larger distances. Works as it sounds like. Volte, changing the foot which is forward without moving forwards or backwards, then changing the foot while moving. The real challenge of that one is keeping the guard in place. Lunge forward! Ack, that range is pathetic... I'll have to stretch more in the future as well. Step to the side. That's... it for the basics of footwork.
Next up would be the guards, but I guess I'll stretch a bit before doing some footwork again, and then move on to the guards.
Some half-hearted stretching later, I move on to the guards. Which essentially means postures to take between actions. And for them, my father always used to tell me...
"Son, there's a couple thousand interpretations of each guard. Just do what you think works and ignore the others."
Which is exactly what I'll do. First, the Day's Guard - or, as my father called "Hut vom Tag". Fancy name, but... basic posture, left foot forward. Grasp the sword's hilt with two hands and lift it to your right shoulder, with the upper hand being about the height of the shoulder and the other, obviously, under it. Blade pointing up, keep it steady with the blade pointing forward. The blade I mean being the one that aligns with the right hand's front, of course. What's this guard do? Mainly allow for instant full-power sings downward, though it also provides good defense against enemy attacks from the sides and top. Not that good for parrying though. I swap sides a few times and repeat some of the footwork while in this guard before moving on to the next.
This guard is the ox. Lift the hands above your head, and twist them to have the sword point forward and slightly downward - we want that tip pointing at the enemy's face. This guard allows for a strong downward strike from the side I am currently on, uh, I mean the one whose foot is drawn back. Ah, and the elbows have to be on the side where the foot is drawn back as well. I can also easily make a strike from the side in this guard by rotating my hands in a full circle, bringing the sword swinging behind my back before approaching the enemy. And by changing how high I hold the hands in correlation to one another, I can easily change the height of the tip. It's quite easy to thrust at the enemy as well - with the sword pointing forward and all that. I practice some more footwork with this guard, mainly switching from and to Day's Guard as well as trying to switch sides - which is rather tricky unless you drop the guard for an instant or accompany it with a sideway strike, which also means that every step forward or backward you take can be turned into a full-fledged attack from the side in this guard.
Next up comes the plow. Quite a simple guard, you hold the sword at hip height in this one with the tip pointing at the enemy's face. Why pointing at the enemy's face again, one might wonder? Well, it's threatening, and means that the enemy can't easily tell the length of your sword. The plow guard obviously is made for thrusts, but one can also perform upwards attacks with ease. There also was some sort of parry I forgot. Once again, I practice some more footwork and switch guards to and back from the plow.
And finally, the, uh... I suppose fool's guard. Essentially the plow guard, but with the tip resting on the floor - either pointing to the front or side. While one can make upwards strikes from here, that's not the point of this stance. If an enemy, seeing the lowered sword, approaches - all I need is to dip the hand holding the lower part of the sword's grip down and pull the front one up for the sword to point directly into the enemy's face - essentially going into the plow. Which means stabbing can be done. However, there is more. Any attack coming from upside can easily be parried by pulling the tip around in a circle to impact with the enemy weapon, deflecting it to the side and bringing it into position for an immediate strike. And once more I practice footwork in this guard - is what I'd say, but you can't move well with the tip lying on the ground, so I practice the switching of guards.
Now, next up would be the basic strikes. I'd really wish to practice parries, but I don't have anyone to practice with.