Valmond
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  • Break Down:

    Queen of Monsters

    Looking for a way to die, they find themselves in a game. However, this game has been in design to kill them. Eventually finding that there is a way for them to gain those times they most adored. Hence, those true colors begin to show once again. Discrimination against those that are different, a bond between two friends.
    Valmond
    Valmond
    One that is no longer there, and another continuing on. Within each dungeon containing a recreation of their past, this only serving to fuel their hatred and determination. Throughout the story, you’ll see those happier times, as well as what leads to their life falling apart, and why they are so driven and no longer seeking death.
    Currently being released here on SH.

    Queen of Monsters

    That’s a LitRPG in short.

    To be later released.

    Gate of Memories

    This one here was more or less testing the waters for tactical play. Combining my usual theme into another to really bring the story to its peak.

    Quite a bit later on.

    Vivere in Ventum(Book 1)

    —>To Live on the Wind
    Valmond
    Valmond
    This one here combines quite a bit of styles I worked with over the years into its more unique end. Along with tactical play, this one here test the grounds for puzzle implementations. Bringing it a bit more to home in realism in a sense, while keeping it Fantasy.
    Valmond
    Valmond
    Afterwards

    Vivere in Ventum: A Heart on the Wind(Book 2)

    This here goes back to its roots, but keeps the style of the first book. With more puzzles and tactical play at hand. Introducing an even deeper story, connecting these two books which builds up to a true finale. Thus bringing my works to a new height. This one here is one of the best ones I have done in a while.
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