ElijahRyne
A Hermit that is NOT that Lazy…
- Joined
- Aug 12, 2021
- Messages
- 1,039
- Points
- 153
Was writing some choices for MC of my story, but thought it would also make a good/interesting poll. Though, there is quite a bit.
I choose Non-Attributed, because I don’t want to stand up and/or move to get things from across the room…
The Mana bloodline, also called the Illusion bloodline, allows those who have it to condense the Mana around them into visible objects and illusions. Apparently, at high levels, those who have it can easily create arrays and spells with the condensed Mana, as if they were breathing.
The Qi bloodline, also known as the Martial bloodline, allows one to infuse their Qi into different objects, which they then could control remotely. There are various applications of this bloodline, from exploding enemies, to mind control. One of the applications allows holders of this bloodline to be able to infuse themselves and their cores past the energy limit of humans. This allows them to go hand to hand with magical and monstrous beasts.
The elemental bloodlines allow their holders to control the element of their choice in a limited area around them. Each element, metal, water, fire, earth, lightning, wood, and the non-attributed element, had different starting effects. But, since all matter is made of different mixes of the elements, the bloodlines all result in some sort of manipulation of matter.
The metal bloodline, also known as the Craftsman’s bloodline, allows one to shape, purify, alloy, and to move any metal with thoughts to some extent. I.E. controlling a flying sword, or turning copper and tin to brass, turning a spoon to a knife.
The Water bloodline, also known as the Changing bloodline, allows one to manipulate the shapes and phases of objects and themselves. I.E. turning a ball into a disk, or turning a solid into a liquid.
The Fire bloodline, also known as the Thermal bloodline, allows its holder to control the temperature of an object(s) that they can see, hear, or touch. I.E. freezing water, or creating fire.
The Earth bloodline, also known as the Stone bloodline, allows one to move, shape, strengthen, and/or weaken anything they touch, and at high levels, the ability to turn any liquid they touch into a solid.
The Lightning bloodline, also known as the Charge bloodline, allows one to control the electric and magnetic charge of an area or object, as well as manipulating electric currents. I.E. turning a house into a magnet, or shooting electricity from their hands.
The Wood bloodline, also known as the Living bloodline, allows one to turn themselves and others into other living things, as well as having the ability to manipulate the actions and genetics of living beings. I.E. turning a human into a bat, or turning a vine into a whip, giving people four arms, etc.
The Non-attributed Elemental bloodline, also known as the Psychic bloodline, allows one to change the velocity of things the holder can see, smell, taste, hear, touch, or perceive. As well as predicting the near future to some extent.
The Aether bloodline, also known as the Alchemist bloodline, allows one to transmute energies to other energies by turning them to Aether then turning them to their respective new energies. This bloodline can to some degree mimic the other bloodlines with various levels of loss. It can also transmute matter, spells, runes, and basically anything , assuming the owner understands the process well enough to make the changes feasible. Since everything is formed by differing amounts of Aether the holder can do many things. The conversion ratios for Aether to the energies are:
The Qi bloodline, also known as the Martial bloodline, allows one to infuse their Qi into different objects, which they then could control remotely. There are various applications of this bloodline, from exploding enemies, to mind control. One of the applications allows holders of this bloodline to be able to infuse themselves and their cores past the energy limit of humans. This allows them to go hand to hand with magical and monstrous beasts.
The elemental bloodlines allow their holders to control the element of their choice in a limited area around them. Each element, metal, water, fire, earth, lightning, wood, and the non-attributed element, had different starting effects. But, since all matter is made of different mixes of the elements, the bloodlines all result in some sort of manipulation of matter.
The metal bloodline, also known as the Craftsman’s bloodline, allows one to shape, purify, alloy, and to move any metal with thoughts to some extent. I.E. controlling a flying sword, or turning copper and tin to brass, turning a spoon to a knife.
The Water bloodline, also known as the Changing bloodline, allows one to manipulate the shapes and phases of objects and themselves. I.E. turning a ball into a disk, or turning a solid into a liquid.
The Fire bloodline, also known as the Thermal bloodline, allows its holder to control the temperature of an object(s) that they can see, hear, or touch. I.E. freezing water, or creating fire.
The Earth bloodline, also known as the Stone bloodline, allows one to move, shape, strengthen, and/or weaken anything they touch, and at high levels, the ability to turn any liquid they touch into a solid.
The Lightning bloodline, also known as the Charge bloodline, allows one to control the electric and magnetic charge of an area or object, as well as manipulating electric currents. I.E. turning a house into a magnet, or shooting electricity from their hands.
The Wood bloodline, also known as the Living bloodline, allows one to turn themselves and others into other living things, as well as having the ability to manipulate the actions and genetics of living beings. I.E. turning a human into a bat, or turning a vine into a whip, giving people four arms, etc.
The Non-attributed Elemental bloodline, also known as the Psychic bloodline, allows one to change the velocity of things the holder can see, smell, taste, hear, touch, or perceive. As well as predicting the near future to some extent.
The Aether bloodline, also known as the Alchemist bloodline, allows one to transmute energies to other energies by turning them to Aether then turning them to their respective new energies. This bloodline can to some degree mimic the other bloodlines with various levels of loss. It can also transmute matter, spells, runes, and basically anything , assuming the owner understands the process well enough to make the changes feasible. Since everything is formed by differing amounts of Aether the holder can do many things. The conversion ratios for Aether to the energies are:
Key: 1mu is equivalent to 100 Joules.
1mu of Aether =.95mu of Metal element =.93mu of Water element =.90mu of Fire element =.87mu of Earth element =.85mu of Lightning element =.83mu of Wood element =.80mu of Non-Attributed element =.75mu of Mana =.66mu of Qi
1mu of Aether =.95mu of Metal element =.93mu of Water element =.90mu of Fire element =.87mu of Earth element =.85mu of Lightning element =.83mu of Wood element =.80mu of Non-Attributed element =.75mu of Mana =.66mu of Qi
1 mu is equivalent to 100 Joules.
Realms:
Realms:
- Condensation: 0-12mu
- Foundation: 13-120mu
- Core Formation: 121-1,200,000mu
- Solid core: 1,200,001- 20,000,000mu
- Liquid core: 20,000,001-24,000,000,000mu
- Evaporated core: 24,000,000,001-36,000,000,000,000mu