SilvCrimBlac
A Historical Bastard
- Joined
- Apr 7, 2019
- Messages
- 332
- Points
- 103
For example, you are reading a story that takes place in a war right? Now, without going into the nitty-gritty details of anything, the author decides to describe one battle right? Okay. Now, in story-time, the next battle occurs within a few days and he writes that scene as well. Next, since you're at war and of course, being a soldier, you can't just run off to another adventure since you are a soldier fighting in a war...the war itself is the adventure. There are no side-arcs, no filler-arcs...you are just fighting a war, there is nowhere to go but where the army goes. Maybe you are part of a elite unit that does side missions like scouting, spying, raiding, etc., but still, the war is happening so soon enough you have to return to participate in the next battle.
So, when does the war-story become boring? When do the battles, that are normal in a war-story, become repetititve? I see often in RPG games and stories, that MC's will be at war, but then somehow the game or story will have some reason to send MC elsewhere than a battlefield to accomplish some random mission, which isn't really realistic in reality.
So, when does doing a realistic take on war suddenly get boring? When is the action and the battle scenes, too much action and too many battle scenes?
So, when does the war-story become boring? When do the battles, that are normal in a war-story, become repetititve? I see often in RPG games and stories, that MC's will be at war, but then somehow the game or story will have some reason to send MC elsewhere than a battlefield to accomplish some random mission, which isn't really realistic in reality.
So, when does doing a realistic take on war suddenly get boring? When is the action and the battle scenes, too much action and too many battle scenes?