Adventurer's Guild Adventurer's Guild - Registration

Feathers95

Well-known member
Joined
Oct 26, 2019
Messages
1
Points
118
Updated Character Sheet - Zombo
Quests: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Party Quests:
Evaluations:
Aliases
Bo
Living
Expenses
Disguises as a tree and sleeps
Eats raw bugs/animals
0G
Gender
Male
Race
Tree-Human Zombie
Age
17
Class
Undecided: Assassin? Diplomat? Both?
Level
4 (2070/2000)
Money
238G
Recent
Profits
+100G from Slime Raid​
Recent
Expenditures
-12G from Poutine in Tavern​
See appearance section!​
Appearance
Monster Form
Zombo's most natural appearance is an abomination, an undead zombie pulsating with decaying flesh, vines and leaves. He is covered in a thick layer of bark all around his limbs, acting as natural armour that slowly regrows overtime when broken. He usually appears like this during combat/explorative adventures.
Human Form
Beneath the outer layer of bark, vines and moss, is a relatively-normal human body with pale flesh due to a lack of sunlight, except horribly infested with strange plant life. Since most of it is concentrated where he was crushed by the tree, aka his torso, he can hide this away underneath clothes, making him appear as an ordinary youth. He usually appears like this when in public areas, or needs to talk to someone.​

Personality
Zombo is a curious and quiet fellow. Since he's died once, he feels little sense of morals nor fear of death, instead he faces everything with an eerie calmness. Although he doesn't particularly mind fighting, he prefers exploring and wandering the lands for interesting sights, which he, unfortunately, needs to train himself up to be able to do first.​

Backstory​
Zombo has faint memories of an ordinary human life, before a sudden outbreak of disease ran rampant and mutated the infected into monstrous entities, known as zombies. But Zombo wasn't one of the many that died from randomly encountering zombies, he was actually betrayed and used as bait by his fellow surviving humans to buy them time to escape.

Just as he was bitten and infected, and the zombies had chased after the remaining survivors, a tree struck by lightning suddenly fell on top of him, crushing his body into a splattered mess. He couldn't explain what happened next, and he didn't think anyone ever could. A second lightning strike hit him and the tree once more, somehow gruesomely rejuvenating his body using the tree as it's nourishment.

Although at first, he was mainly tree and not so much man, after a while, his body recovered using the nutrients produced by the tree side of him, hidden beneath his wooden outer layer.

Zombo doesn't really remember how he made it to Tonia. All he remembers is another familiar flash of light, and he was here. But this place has quite a lot of interesting places and people to explore so he decided to just accept it.​
InventorySkills
ItemDescription
Basket of crops​
A basket containing fresh produce​
Voucher​
A voucher for redeeming 5x deer-meat jerky​
SkillDescription
(Lvl 3)
A Zombie's Hunger​
Zombo can eat raw, rotten or diseased meat without any issues since he's a zombie. However, he craves raw meat more than anything and will start to go insane if he goes without it for more than a week.​
(Lvl 4)
Photosynthesis​
By basking in bright light, Zombo can slightly increase his natural regenerative abilities and satiate his hunger a little. He must bask in light for at least 3 hours daily, or else will begin to wither)​
(Lvl 4)
Natural
Regeneration​
Due to being both a zombie and a plant, Zombo has great natural regenerative abilities. Ever since he entered this world, the rate of this regeneration has slowed significantly.​
(Lvl 3)
Nature
Magic​
Before he entered Tonia, Zombo had the natural ability to control flora around him easily. Ever since he entered this world, this has been converted into natural nature magic at the most basic level.​
(Lvl 4)
Shapeshifting​
Zombo is able to shift the shape of his limbs by altering the form and layers of the vines/branches on/in his body. He cannot change his overall density, size or colour. Due to being both a plant and a zombie, he is vulnerable to fire.​
(Lvl 3)
Stealth​
Decent knowledge of how to remain as silent as possible when moving or hiding.​
Original Character Sheet - Zombo
Gender
Male
Race
Tree-Human Zombie
Age
17
Class
Undecided
Level
1 (0/200)
Money
0G
Appearance
Beneath the outer layer of bark, vines and moss, is a human body with rotting flesh, similar to an ordinary zombie's, except horribly infested with strange plant life.​

Personality
Zombo is a curious and quiet fellow. Since he's died once, he feels little sense of morals nor fear of death, instead he faces everything with an eerie calmness. Although he doesn't particularly mind fighting, he prefers exploring and wandering the lands for interesting sights, which he, unfortunately, needs to train himself up to be able to do first.​

Backstory​
Zombo has faint memories of an ordinary human life, before a sudden outbreak of disease ran rampant and mutated the infected into monstrous entities, known as zombies. But Zombo wasn't one of the many that died from randomly encountering zombies, he was actually betrayed and used as bait by his fellow surviving humans to buy them time to escape.

Just as he was bitten and infected, and the zombies had chased after the remaining survivors, a tree struck by lightning suddenly fell on top of him, crushing his body into a splattered mess. He couldn't explain what happened next, and he didn't think anyone ever could. A second lightning strike hit him and the tree once more, somehow gruesomely rejuvenating his body using the tree as it's nourishment.

Although at first, he was mainly tree and not so much man, after a while, his body recovered using the nutrients produced by the tree side of him, hidden beneath his wooden outer layer.

Zombo doesn't really remember how he made it to Tonia. All he remembers is another familiar flash of light, and he was here. But this place has quite a lot of interesting places and people to explore so he decided to just accept it.​
InventorySkills
ItemDescription
SkillDescription
(Lvl 1)
A Zombie's Hunger​
Zombo can eat raw, rotten or diseased meat without any issues since he's a zombie. However, he craves raw meat more than anything and will start to go insane if he goes without it for more than a day.​
(Lvl 1)
Photosynthesis​
By basking in bright light, Zombo can slightly increase his natural regenerative abilities and satiate his hunger a little. He must bask in light for at least 6 hours daily, or else will begin to wither)​
(Lvl 1)
Natural
Regeneration​
Due to being both a zombie and a plant, Zombo has great natural regenerative abilities. Ever since he entered this world, the rate of this regeneration has slowed significantly.​
(Lvl 1)
Nature
Magic​
Before he entered Tonia, Zombo had the natural ability to control flora around him easily. Ever since he entered this world, this has been converted into natural nature magic at the most basic level.​
(Lvl 1)
Shapeshifting​
Zombo is able to shift the shape of his limbs by altering the form and layers of the vines/branches on/in his body. He cannot change his overall density, size or colour. Due to being both a plant and a zombie, he is vulnerable to fire.​
 
Last edited:

Miku

Member
Joined
Dec 23, 2018
Messages
0
Points
13
Character Sheet - Reis
Gender
Female​
Race
Viera​
Level
1 (0 / 200)​
Age
22​
Class
Assassin​
Money
0G​
[To be added later]
Appearance
She has leporine features, pointed feet, long ears and limbs. She generally wear stilettos, due to the shape of her feet. Her long ears grant her exceptionally good hearing, although Viera in general are said to have excellent senses overall.
Personality
ISFP​
Backstory
The viera are sensitive to Mist–if they are exposed to high concentrations of it, they will enter a berserk state referred to as a Mist frenzy. When experiencing a Mist frenzy, a viera can tear apart metal shackles and kill armored humes while unarmed. One incident where she was exposed to the high concentration of it in Mount Roda turned her against her clan, as she killed a lot of her clan members. Considered a traitor, her clan executed her in turn, and she died in that world.

Thinking that she already died and in the cycle of reincarnation, she woke up and found out that she were in the middle of the grasslands. After following the river to the south, she found the city of Scribel.
InventorySkills
ItemDescription
Cloak​
A black cloak
Ninja Tabi​
A footwear commonly worn by ninja in her land
SkillDescription
Shadowbind​
Stops target's movement by anchoring its shadow to the ground.
Nightmare​
Puts targets to sleep, and sometimes dooms them.
 
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Wolfie_F

Active member
Joined
Feb 22, 2020
Messages
0
Points
42
Name: Aran
Gender: Male
Age: 24
Race: Mistwolf
Class: Mercenary
Appearance:
Usually appears as a gray-haired man with tonned body and stern face. He has normal beastkin features, such as furry ears and tail, also a set of canine teeth. He liked to wear an old military jacket over a black top, and a long dark pants with a pair of sturdy boot.
Personality:
Although he seemed to be quite laid back, he actually always stay cautious at all times and very observant. He is fond of silence.
Inventory:
A simple steel spear; a couple change of clothes; a pouch of gold (500G)
Skills:
[Partial-Transformation] - Transform a part of his body to his other form. Need much of concentration to maintain. Making the part that was transformed to be invulnerable as it turned to mist. Need little energy to be used.
[True Sight] - The nature of his race made him able to see through all illusions that of around his level. It also made him able to see spiritual creatures.
Backstory:
He was a mercenary that work across worlds. His work made a lot of stress on him, and his annoying boss made it even more so. After his last particularly stressful job, he forced his boss to give him a vacation. His boss immediately agreed after he threatened to reveal the location of their secret stash to their children (who would be more than happy to get one more bargaining chip against their unreliable parent),
He came to Tornia upon a recommendation of his friend, determined to enjoy his hard-earned vacation.
 
Last edited:
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Gaap

『Lazy Bum』『Scrubber』
Joined
Dec 25, 2018
Messages
84
Points
123
Character Sheet - M.A.
Gender
Male
Race
Human
Age
26
Class
Merchant / Mage
Gold
345
Level
1 (0 EXP)
Appearance
1.jpg
Personality
A man of a few wo-- actually not really, M.A. is a chatterbox. Speaking is, perhaps, as natural as breathing to him. People may view it as an odd hobby, but he tends to strike up conversations with anyone he sees. Whether that person wishes it or not--

If someoned needed one word to describe him, that would be-- cheerful.​

Backstory
Manyvat Adruo is a merchant, a plain trader with a smattering of magic spells in his quiver. Unfortunately, he never had been a good student and thus barely knew any powerful spell, or so he claimed. Those matters aside, why is he here, registering as an adventurer? Simply to earn glory once again!
At some point in his life, he was a succesful merchant, however due to some-- let's be honest --shady business, his reputation along with his funds melted like snow in a desert. Along with his body which was shattered to pieces, his employees put down their façade and publicly lynched and shamed him. Since then, he wears a mask. Despite everything that happened, as for now, his personality is still the same. Teasing the ones he appreciates, bullying the ones he prefers... and such things.​
InventorySkills
ItemDescription
White MaskIt looks magnificent.
Hunting KnifeThat's always useful to have one somewhere.
SkillDescription
Beginner Elementary MageThat is kinda self-explanatory! But, basically... nothing bigger than his pinkie! Although, his control is good enough. (Fire, Water, Earth and such.)
AlchemyHe, maybe, forgot to mention it. It is one of his hobby when he is bored, blowing up st-- I mean alchemy! Alchemy!

OOC: And well, I think I should be done~
(Now, time to go back to my grave.)
 
Joined
Feb 22, 2020
Messages
0
Points
17



Name: Akasha
Race: Ancient Human
Gender: Female(body) male&female(mind)
Class: Brawler
Age: New born?
Level & Rank: lvl. 1 (exp: 90/ 200) Rank: 0

Appearance
images (1).jpeg

Hair color: Black Raven (becomes Pinkish white, to a blazing red hue on certain condition)

Hair style: Very long hair that reach her knees, Mostly on Ponytail style.

Eye color: Bright Orange red like a fire.

Body type: Slender type

Chest size:...the great Savannah plains..

Height: 170 cm tall.

Clothing: Modified battle dress Qipao.

Background
.A certain top players & his powerful VRMMORPG Character in a Illegal VIrtual reality game purchase from "Deepweeb" . gets transmigrated in another world as one & gets a new start. By a goddess playful will.

Personality
"Dual Ego"

John personality is cautious, He never trust anyone even himself & prefer to be alone.
He dislike people.. no perhaps humanity in general, after what he been through he became bitter to others & to himself as he lost trust & hope to the world.

Akasha personality is war freak! Opposite to her outer graceful image. She likes to fight, bloodshed & killing. She really likes to put herself in situation where near death is apparent... If she fight a thug, she will sure beat him up to the point that he will regret being born.

While when she is not fighting, Akasha is in a mood of melancholy, bored, apathetic, her face became emotionless.... In a sense she became peaceful.



Inventory

Item namedescription
Violent Sage Tunic (Modified)- A modified Ancient garb dress, with a Ability to infuse & repair itself by taking the mana or energy of its wearer. It grow stronger the higher the level of its owner.
- Evolution possible (Unknown requirements)
Heavenly gauntlet left arm- A sliver blue metalic gauntlet that cover the entire fore arm. Capable of absording pure energy from its surroundings.

- can Absorb spell & release it with multiplied power.
Hands of solus. - Its a golden red battle glove with a metalic flame design in it.
- only usable in day time when night comes it became a normal battle gloves.
- when used in day time the user can charge it up heat energy
- It can't charge up when your inside underground dungeon or places the sky is not visible.
- when charged to its maximum limit it can transform to a flaming bow & shoot a homing fire arrows. maximum of 20 homing arrow or a single flaming spear that deals AOE dmg.
- it take 1 hour to charge it to maximum in a steady position.
Boots of ferocity- moderate buff to agility.
- reduction of sounds made by foot steps.


Skills

Available skillUnavailable/Requirements Unknown
  • Martial Art (lvl 1)
  • Language comprehension (max)
  • fairy steps (rank 1)
  • Superhuman strength (lvl 1)
  • Mental fortitude (lvl 2)
  • Mind Eye
  • Buddha's art (rank 1)
  • Asura art (rank 1)
  • Dual persona
  • Lesser poison resistance (new)
  • Vengeance (condition unknown)
  • Reality Marble (unavailable)
  • Wisdom king mode "Deva"(condition unknown)
  • Combat God stance ( Unavailable)
  • Path of enlightenment (unavailable)



Martial Art (basic lvl 1) = basically you just have an idea on how to punch & kick, but has 0 experience of combat.
Language comprehension (max) = understanding of all living beings speech those that can talk.
Fairy steps (rank 1) = movement of the fairy's.. "Rank 1: Fairy Glide" the current only unlocked skill.
Strengthening (lvl 1) = a strength equal to 3 adult humans in lvl one
Mental fortitude = can endure harsh condition & few days without sleep.
Mind eye = allow to see or perceive all movement & motion around you.
Buddha's Art (rank 1) = Rank 1 skill available
"Hand of cleansing" strong against dark & demonic foes, it can also cure abnormal status
"healing finger" by using your index finger you can heal wounds by energy or stamina (one hour for full recovery if the wound is deep)

Asura art (rank 1) = Rank 1 skill available
"fist of purgatory" each contact of your fist against the target a explosion will happen. This explosion damage all body, mind & soul... But it consume ridiculous amount of mana & stamina
"Demonic Claws" very sharp claws made of blood red energy cover all fingers in one hand,








PS: the image is not mine,

 
Last edited:

Allchemic

Well-known member
Joined
Jan 1, 2019
Messages
12
Points
53
Character Sheet - Tristan
Gender
Male
Race
HumanLevel1 (000 / 200)
Age
21
Class
Deal MakerGold10
Appearance
1582412904112.png
Personality
Narcissistic, confident and oddly charismatic. Triss is always
easy-going and playful, and he knows how to deal with people.
Open-minded, he has got many skills up his sleeve, and loves
to flirt - particularly so with people of different races.​

Backstory
The oldest son of nine children, learnt how to live by himself
at a very young age. Has worked in all sorts of jobs, and sold
his looks to make money before. Was going to "sleep" with the
CEO's wife, when suddenly found himself into another world.​
InventorySkills
ItemDescription
Bartender ClothesBecause every everyone must have a job.
RingsHard, iron-made, and good for a punch.
EarringsPremium, VVIP, diamond earrings.
Endless Jelly'Cuz jelly is heavenly.
SkillDescription
CharmSteal the heart of those around you.
ThreatenThreaten people to do as you wish.
CheatMaking unreasonable deals is the way to go.
ContractMakes a contract. The one who breaks the deal, suffers.
 
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Joined
Jan 9, 2019
Messages
913
Points
133
Character Sheet - Zorion Orti​
Gender
Male​
Race
Human​
Age
25​
Appearance​
Class
Squire in name only​
Level
Rank
2 (355 / 600)​
No Rank (Slightly athletic civilian)​

Personality​
Silent, Stalwart. Zorion is patient and simple. He follows orders and is someone that rarely
strays from his objective.​
Backstory​
From humble beginnings, Zorion was a farmer's son, catching the eye of a traveling knight,
he was conscripted by the noble to be his squire. and was adopted into the house Orti.

Years later, his liege died and he discovered that his master was a knight in name only and
was actually a disinherited noble.

With a knightly set of skills, Zorion decided to strike out on his own and headed to the new
guild in Scribel to start afresh.

Zorion's lack of spoken vocabulary and vernacular is not unfounded, he is a mute but a
chance encounter with a mage he learned some basic light magic so hecould communicate
with glowing letters in the air. Letting him give up the arduous process of miming and writing
on a chalkboard.​

Abilities / Skills / Blessing / Traits​
Description​
Basic Great-sword proficiency (Lv.1)​
Basic handling of two-handed swords​
Weapons and Armor maintenance (Lv.1)​
Basic care for weapons and armor​
Horse Handling (Lv.2)​
There stabling and tending of horses​
Cooking (Lv.1)​
Making or basic meals​
Light magic (Lv.1)​
Very simple magic that creates light​
Basic mana manipulation (Lv.1)​
Basic control of mana to do magicks​
Basic Spear proficiency (Lv.1)​
Basic handling of spears (Ref: Quest 4)​
Basic Bow proficiency (Lv.1)​
Basic handling of Bows (Ref: Quest 5)​
-​
-​
INVENTORY
ItemsDescription
Currency​
150G​
Two-handed sword​
A cheap and chipped great sword​
Plate armor and chain-mail​
Damaged and full of holes, but still better than nothing​
Travel Rations​
Bland and dry biscuits​
Chalkboard​
Zorion used to use it to communicate, carries sentimental value​
Ink pot, quill and paper​
Tool for writing letters​
Leather saddlebag​
A basic bag​
-​
-​
RankLevelEXPPower Level
No Rank
1
2
3
4
0
200
600
1,200
Average adult civilian
Slightly athletic civilian
Amateur athlete / militia
Typical city guard
Rank E
5
6
7
8
9
2,000
3,000
4,200
5,600
7,200
Typical foot soldier
Rank D
10
11
12
13
14
9,000
11,000
13,200
15,600
18,200
Experienced warrior
Rank C
15
16
17
18
19
20
21
22
23
24
21,000
24,000
27,200
30,600
34,200
38,000
42,000
46,200
50,600
55,200
Reputable Adventurer
Rank B
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
60,000
65,000
70,200
75,600
81,200
87,000
93,000
99,200
105,600
112,200
119,000
126,000
133,200
140,600
148,200
Admired Adventurer
Rank A
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
156,000
164,000
172,200
180,600
189,200
198,000
207,000
216,200
225,600
235,200
245,000
255,000
265,200
275,600
286,200
297,000
308,000
319,200
330,600
342,200
Famous Adventurer
Rank S60354,000Hero

RankLevelTotal EXPTotal Quests TakenTotal Words
Unranked1000
Unranked220041600
Rank E52000218400
Rank D1090004718,800
Rank C1521,0008132,400
Rank B2560,00017168,400
Rank A40156,000354141,600
Rank S60354,000666266,400

  • "Invented" the slime slayer spear
  • started to learn to be a blacksmith
  • smelted all his old gear and made alloy weapons
  • attacked by nomads over a bow, almost died
  • drank a potion and enter a hellish mindscape of an alternate future, live there for 2 years as a scout
  • Potion side effect, can talk to fruit like the were people
  • Investigated the alternate future discovered life draining faerie dragon in forest almost died
  • Drank potion to save his life, did not work, turned into a Triton
  • Got a voice, first time since he was 5
  • Did his city guard training and met companions Sun, Aymir and Maeve
  • Did E rank quest got a stone egg that might not be and egg, came to the conclusion he might not be suited to be a warrior
  • started to learn to alchemy
  • When on a party quest with AIEO, Sun and Aymir
  • learned Jewellery craft
  • Became more like a detective and learned OP spell Maelstrom of bacon
  • He received a hidden mark and became a agent of the guild
  • Travelled to Gelderholm
  • Moved my the plight of the besieged people
  • Worked in the mines for a bit learned mine construction, and improved wind magic.
  • Hunted using intermediate Bacon magic
  • caused a small uproar to some dwarf in a tavern over food magic.

5230 EXP / Level 7/ Quest History
Quest EXP: 4565​
Evaluation Exp: 520​
Library / RP Exp: 145​
No Rank Quests:1/2/3/4/5/6/7/8/9/10 /11/12/13/ss1/14/15/16/17/18/19/ss2/20/21/22/23/24/25 Rank E Promo
E Rank Quests:26/27/28/28.5(PQ)/29/30/ss3/31/32/33/34/ss4/35/36/ss5/37/38/39/40/
Character Sheet - Zorion Orti
>
Profile
LevelExpRankGold
7​
5230/ 5600​
E​
231​
>
Appearance
Class
Main Class Sub Class
Jack of all trades​
Blacksmith Apprentice (Ref Q10)​
Mining Trainee​
Forest Scout (Ref Q17)​
Climate control mage​
Apprentice Alchemist (Ref Q27)​
Apprentice Jeweller (Ref Q29)​
Amateur Glass-blower (Ref Q29)​
>
RaceGenderAge
Transmuted Triton (Ref Q18)​
Male​
25​
>
Personality
Silent, Stalwart. Zorion is patient and simple. He follows orders and is someone that rarely strays from his objective.

Over the course of his live as an adventurer, he has become a little tilted....
>
Back-Story
From humble beginnings, Zorion was a farmer's son, catching the eye of a travelling knight, he was conscripted by the noble to be his squire. and was adopted into the house Orti.

Years later, his liege died and he discovered that his master was a knight in name only and was actually a disinherited noble.

With a knightly set of skills, Zorion decided to strike out on his own and headed to the new guild in Scribel to start afresh.

Zorion's lack of spoken vocabulary and vernacular is not unfounded, he is a mute but a chance encounter with a mage he learned some basic light magic so he could communicate with glowing letters in the air. Letting him give up the arduous process of miming and writing on a chalkboard.
>
UnlockPrerequisitesProgress
Access to Guild KitchenLv 01 Cooking Rations100% 3/3)
Quest: Prison Guard DutyLv 01 Night Watch100% (1/1)
Access to Smithing Guild forgesLv 02 Blacksmith's Apprentice100% (3/3)
Quest: Customer Service DepartmentLv 01 Office Work100% (1/1)
Quest: Forest RangerLv 02 Hunting Mission100% (1/1)
Quest: Infiltrating the Criminal NetworkLv 02 Missing Children00% (0/1)
Access to Alchemist Guild cauldrons and equipmentLv 03 Alchemist's Assistant100% (3/3)
Quest: Tax CollectionLv 02 Customer Service Department100% (1/1)
Merchant Guild LicenseLv 03 Driving the Wagon00% (0/3)
City Guard LicenseLv 04 City Guard Training100% (1/1)
Quest: Diplomacy and Government ExamLv 03 Tax Collection00% (0/1)
Official Guild Representative LicenseLv 04 Diplomacy and Government Exam00% (0/1)
Quest: Street PatrolLv 04 City Guard Training100% (1/1)
Quest: Tracking the ThievesLv 03 Forest Ranger100% (1/1)
Quest: Escort DutyLv 04 City Guard Training100% (1/1)
Quest: Border PatrolLv 04 City Guard Training100% (1/1)
Quest: Giant Spider SilkLv 03 Forest Ranger100% (1/1)
Quest: A Hidden MarkLv 03 Infiltrating the Criminal Network
OR Lv 04 Tracking the Thieves
100% (1/1)
Quest: Gang Raid (PQ)Lv 04 City Guard Training100% (1/1)
Quest: Personal BodyguardLv 04 Escort Duty00% (0/1)
Quest: Hostage SituationLv 02 Missing Children
OR Lv 04 Tracking the Thieves
100% (1/1)
Quest: Forest BlightLv 03 Forest Ranger100% (1/1)
Quest: Carnivorous Flower "Carn Flower" SubjugationLv 03 Forest Ranger100% (1/1)
Quest: Barracks Training OfficerLv 04 City Guard Training100% (1/1)
Quest: Living WoodLv 03 Forest Ranger100% (1/1)
Quest: Slumber Queen JellyLv 03 Forest Ranger100% (1/1)
Abilities / Skills / Blessing / TraitsDescription
Basic melee weapons trainingAverage Proficiency of all common melee weapons (Q21)
Basic ranged weapons trainingAverage Proficiency of all common ranged weapons (Q21)
Style specialisation Spear and shieldQuiet good at using short spear with a shield
Weapons and Armour maintenanceBasic care for weapons and armour
Horse HandlingAverage at handling and tending horses
CookingMaking average but filling meals (LvlupQ15)
SurvivalCan forage, butcher & dress animals and track & spot danger in the wilderness. (Q17)
FructuslingusitcsCan communicate with fruits telepathically(Q15)
Elemental MagicKnows basic elemental magic, specially good at Water and Wind
Light magicCan create light with magic (Q11Lvluped)
Basic mana manipulationBasic control of mana to do magics
Spell - Maelstrom of BaconSummons a maelstrom of...you guessed it. Bacon. Uncooked. (Q30)
Mastered intermediate techniques, controlling speed and size of storm
Basic Blacksmithing SkillsBasic making of things with forges and anvil (Q10)
Basic MetallurgyBasic understanding of metal and smelting (Q9)
Basic Smiting Hammer ProficiencyKnow how to hammer to smith (Q10)
Basic AlchemyBasic Knowledge of using alchemy related skills and tools (Ref: Q27)
Basic Potion makingCan make basics potions (Q27)
Basic Stone masonryBasic use of hammer and chisel on stone (Q28)
Basic GoldsmithBasic making of jewellery (29)
Mine DesignKnows how mines are constructed and operated (ss4)
Enhanced StrengthA little stronger than the average person, (natural level up bonus)
Enhanced EnduranceWorking lots in a mine (Ref:ss4)
Triton Racial Characteristics
Turned into a Triton from a human by The Black Witch's Approval (Potion) (Q18)
Triton BodySlightly stronger and more hardy, slight resistance to cold
Amphibiousgood at swimming and can breathe in air and water
Affinity with Air and Watergood at learning air and water magic
Emissary of the Seacommunicate simple ideas to aquatic beasts, one way understanding
INVENTORY
ItemsDescription
White CloakA white cloak made with yeti fur and linen (SS4)
Leather ArmourA full set of leather armour
Custom Alloy DaggerMade by Zorion, slightly longer than an average dagger. (SS1)
Leather saddlebag
A basic bag that can be attached to a saddle
Blacksmith Clothing (Stored)Things to wear while working at the forge (Q10)
Iron blacksmith's tools (stored)All the tools a blacksmith needs(Q10)
Stone EggEgg recovered from the Kukuu's nest, might hatch(Q25)
ChalkboardZorion used to use it to communicate, carries sentimental value
Ink pot, quill and paperTool for writing letters
A hidden markShows he is an agent of the guild (PM)
Traveller's sundriesA metal pan, flint and various things (SS1)
Traveller's backpackA leather backpack (SS1)
SpyglassLook at things in a distance(SS1)
Climbing gearRope. hook, piton, and other things.(SS1)
10 x Travel RationsBland and dry biscuits
A mini portable mana battery.Filled with Mana Glowstone, can absorb mana inside it.(Q:22)
3 X Weak healing potionPotion of mild healing
Mana GlowstoneA pouch of glow stone he collected from the river
10 X JerkyDried meat

NPCs
Carah - the Chestnut Courser​
Aymir Rockbreath​
Glow of the Sun​
Maeve Obrin​
Friendly Blacksmith​
Ironsong​
Kalbius Malkeyer​
>>>
Link to Progression table
Link to Scribel AG RPG Map
 
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darkza1569

Well-known member
Joined
Feb 19, 2020
Messages
0
Points
52
So...I have created another character....But maybe he should be just a event character? anyone can use this character in any event or plot

Character Sheet - Arthur the Great(Event Character)
GenderMaleAge30
RaceMutated HumanClassEmperor
Appearance

*His hair should be white from old age
PersonalityBrave. Braver than anyone. Cruel. Crueler that any human in history.
BackstoryThe emperor of another world's empire. Before he became emperor. he is once a soldier,a warrior,a killing machine and a normal human. Fights in countless wars. Scars rain down his entire body. His eyes bright with enemies's blood. For him,who lived in wars,died in wars and all purpose for war. Nothing in this world is comparable to bisected you enemies into two parts. His mutation is from birth defect.
InventorySkills
Emperor's SwordA normal sword that has passed countless wars. It's contained all of the enemies's resentment that was slain by this sword.
Emperor's ArmourA set of armour that littered with enemies blood and emperor's blood
Emperor's SigilAn enchanted sigil marked by emperor. It has a strong sense of blood emanated from it. No one can tells how much life was sacrificed.
Life deficiency (Innate/Mutation)Lifeforce decline in fast-pace in exchange for enormous strength and vitality. Decrease lifespan greatly.
Sword Saint (Innate)Gifted with peerless sword talent. No one can matched him in a spar.
Strong Senses (Innate)All senses including sixth senses are greatly improved.
Emperor Swordsmanship : Peerless StyleSelf-create swordsmanship style. Contained the essence of sword saint and emperor. The peerless style : counter the counter,deflect the deflect,penetrate the strong and stomp the weak.
Curses of MillionCurse from the resentment of all million lives that was killed by the same person. The holder of this curse will never met with good end.

The updated of his stats are in my signature. Check it out!
 
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darkza1569

Well-known member
Joined
Feb 19, 2020
Messages
0
Points
52
Character Sheet - William Fort(Alive)
GenderMaleAge212
RaceDark ElfClassSpiritmancer
Appearance
PersonalityHe is quite gentle despite his profession.
BackstoryOnce a normal wood elf but was corrupted when he was a child to prolonged his clan. He inherited the path of spiritmancer and was a medium to many spirits. Since young,He can sense the soul. When he became adult,he can contact with the underworld. His job is to let the soul and spirit rest in peace and forsake their resentment,to reach nirvana.
InventorySkills
Spiritmancer StaffA staff necessary for spiritmancer. It's contained the necessary power for spiritmancer.
Spiritmancer RobeA robe for defending spiritual attack. Effective toward magic and spirit attack but weak to physical.
Hidden ChainmailA hidden chainmail armour. It can absorb and deflect some physical attack but not much.
Money PouchA money pouch. Contained 100G
Spirit Senses (Innate)Can sense spirit that still attach to the living world.
Undead Affinity (Innate)The favour of undead toward this skill holder increase greatly. High chances to make them subordinate.
Corrupted Elf's Curse (Innate?)Enemy of elf. High chances of being attacked by elves.
Corrupted Elf's Blessings (Innate?)Dark-attribute,Death-attribute,Spirit-attribute affinity increase slightly. Ability for concealment increase moderately.
Mana ManipulationCan control the nature energy called mana.
Spirit ManipulationWhen contract with the spirit you can use their power to some degrees.
Underworld ContractA contract with underworld. May call upon Sinful Beast from Purgatory. Everytime it was used,the contracter has to pay a price.
Level1EXP0/200
 

BenJepheneT

Light Up Gold - Parquet Courts
Joined
Jul 14, 2019
Messages
5,344
Points
233
Name: Benji

Gender: Male. Body evaluation revealed Benji to be very, very healthy man. Too healthy, according to some female evaluators.

Race: Due to anyone's inability to remove the box on his head, he was evaluated on his physique alone, and was confirmed, for now, to be human.

It should be noted that throughout the inspection, Benji's right forearm is unable to be evaluated. He had shown great reluctance and denial to remove his arm guard and show his right forearm to the point where the evaluators had to meet him in the middle ground and coax him into wearing a makeshift bandage that conceals the skin from view but allows maximum contact for the evaluators. There is nothing unusual to his arm, save for a little hard spot on the top that the evaluators have come to the conclusion of an unhealed injury, which may be the source of Benji's reluctance to show his forearm.

Age: Unknown, but his physicality, among other factors, hint towards an age gap between 20 to 50.

Class: None. He can't engage in battles, due to special circumstances. This is explained in Skills.

Appearance:
IMG_20191001_181356_642.jpg
A hooded jacket over a long-sleeved shirt, with a brown poncho draping over his shoulders that is so torn it's basically a scarf. His right sleeve is rolled up to make space for a leather arm guard on his right forearm. A silver block is fitted on the top. After evaluation, the block serves neither useful nor magical purposes other than warding off vampires.

He also wears a loose, patterned pair of long pants accompanied by a pair of shoes unknown to every shormaker or cobbler the Guild could find. After evaluation, it is revealed that just like the silver block on his arm guard serves no purpose other than keeping him from walking barefooted. It is noted that some shoemakers found his shoes "stylish", and are currently working to replicate his footwear. They have decided on the name "Sneakers", and are currently hard at work on it. Again, no special purpose, just a note.

The one thing baffling most people is the box sitting on his head, covering his whole face. Nobody knows what material the box is made of. After consulting material-based sorcerers and the dwarves, it is confirmed that the box is constructed out of wood pulp, heavily processed and flattened. According to sources, there seems to be no way of producing such a box, as it requires much manpower and concentrated craftsmanship to even produce one side. As far as the Guild is concerned, the box is nothing else but an enigma. It can be dented and Benji's head could be felt through it, albeit barely. The box could not be torn nor damaged, neither could it do it the other way around. Thus far, it could only be temporarily warped. Benji had given his consent to the Guild's strongest warrior and the best damage that warrior could inflict was a mild scratch that have seemed to disappear by now. It is in no way an illegal relic, just a strange object on a strange man.

As for the box itself, it is akin to the rest of his outfit; black and white. There are three holes on it. Two rectangular ones, cut vertically to indicate eyes, and a smaller one on the bottom to indicate a nose. How the holes were constructed on his indestructible box is anyone's guess.

He also has a green sling bag made of unknown material, which is further explained in Inventory.

Though he's not built, he's fit.

Personality: He's a man of no words. Quite literally. During evaluation, Benji neither spoke, moaned, grunted, puffed, or even breathed. He is definitely alive, but other than the continuous rising and falling of his chest, there is no other way of confirming his mortality.

He is also quite a strange man. Throughout evaluation he'd been seen making odd hand gestures towards the Guild's evaluation apparatuses. He'd also occasionally trip over his chair, make a flip and sit back down. He's also seen spontaneously checking under the tables he's seated on, and have been seen resting on trees and spotted emerging from sewers spotlessly during the night, questioning his place of residence, which hints towards the lack of one. How he keeps himself clean and tidied all the time is a question to ponder on.

But he is no introvert either. Though he doesn't seem to personally know anyone or directly approach people (save for the receptionists). If he meets one's eye, he'd make a small nod to indicate his acknowledgement of your presence. If you approach him, he'd reciprocate accordingly, to his often outlandish standards. How he does so wordlessly will be explained below. If you were to approach his with aggression and intentions to harm him, he would [see Skills].

All in all, Benji is an enigmatic man. He's neither an aggressor nor an avenger. He sits on the middle of the fence, albeit in a very strange way.

Inventory:

- Various Rations
- Sticks of Graphite
- Leather Books, all palm-sized
- Arm Guard
- Old, Leather Hat, rarely seen worn
- Green Sling Bag, unknown material, further explained in Skills
- Two Undated and Unrecognised Artifacts, further explained in Skills

Skills
:

Little Green Bag: The green sling bag Benji holds is a mystery of its own. It is made of unknown material, but evaluation states it has a feel close to that of fabric, except hardened and strengthen. As of now, there is no way to replicate such materials. Through consent, the Guild has hired dwarves to inspect his bag, only to find it indestructible and unable to have a piece cut of by it. Upon returning the bag, Benji simply pinched off a piece from the sling and presented a tiny piece of the bag to the dwarves, signaling only the owner himself has some control or power over the bag.

As for the bag itself, it is a spawn of strange artifacts that is unable to be dated nor replicated. The bag, upon inspection, is empty inside, save for some consumable rations, his drawing books and pieces of sharp coal as drawing apparatus. However, when Benji reached any part of his body into the bag, he is able to pull out items that are inconceivable in present nor past age. Unlike the bag itself, these can be broken and taken apart for research, though they were all too confusing and alien to produce any results. Throughout evaluation, Benji had pulled out these items:

- A small, white brick that has a springy, rubbery feel to it. After experiments, it is revealed that this item is harmless, and shows great efficiency in removing graphite on paper. Benji had requested to have the item returned to him after experimentation, but the item had since then been worn out after so many use, including autopsy.

- A small box made of the same material constructing Benji's box. It has a small opening that reveals a ball of white string. The string itself is very small and narrow, questioning its craftsmanship. The strings are tested to be incapable to physical harm, and is proven to be very effective at cleaning between one's teeth. It has been very popular among evaluators during its inspection, and has earned the title Floss among them. Benji has not requested to have it returned, not expressed any intent on letting the researchers have it, so they left a small ball of it in a wooden crate. As for now, the ball has been stolen, with the prime suspect being Bucktoothed Jim of Report Filing Department.

- A tiny, slim artifact that has a glass display on the middle, and soft buttons around it. During its conception, the glass display showed strange runes and letters inconceivable and unknown throughout history. Benji, though, seems to have an understanding of the items he pull out of his Little Green Bag, and have demonstrated its usage. Turns out, the artifact plays music from small little holes visible under the artifact. The music played is unlike anything the evaluators heard. It is noted to be rough, and at times uncouth, but is described to be very catchy, and often compared to the choirs in the local church in a very patronising manner to the latter. The artifact also played many other types of music, rarely repeating the same tune. It lasted five weeks, and upon request, Benji revealed that even he couldn't find a way to reinstate the artifact to its former glory. Thus, the evaluators could only resort to humming the tunes, as remembrance of the legendary five weeks they had.

The items produced from Little Green Bag are all harmless, and, unless used in devious ways, can be useful in many tasks. They are always no bigger than a mug, and can be fitted in one's palm with no trouble. (Save for that tiny, metal, clipper-like artifact that showed itself to be efficient in clipping nails, but not so when held hard in one's hands.)

But as of now, Little Green Bag remains under evaluation, just in case. Benji is free to make use of Little Green Bag, but he has to report every object he pulls out of it.

Outside the bag is a metal hook where Benji hooks his hat most of the time, and a small little pouch next to it that carries two similar artifacts unknown of their use. It is a pair of red cylinders no bigger than a dwarf's finger, and have traces of gunpowder smell on it. The item is heavily inspected on sight only out of respect, as Benji showed great reluctance in putting the artifact in the evaluators hands, and have threatened to take away the music playing artifact if they were to break it.

There is also a little pouch sitting on Little Green Bag's sling that can be moved across, but is always relegated to Benji's back. There sits an artifact in the pouch that resembles what the hired dwarven evaluators described to be a "handheld cannon". At first, the term "canon" imparted on the artifact piqued interest over the researchers and have been heavily inspected upon discovery. The artifact has a brown handle, and a pair of short, silver, double-open-ended barrels fitted on the top that can be open and closed, among other miniature parts. As of now, there seems to be no use of the item, as a cannon would need a cannonball to function, and after some questioning, it is revealed that even Benji holds nothing that would be useful to the double-barrelled artifact.

It should be noted that the red cylinders fit the "canon" artifact's barrels perfectly, but that's just about it.

Unlimited Graphite Works: Benji exhibits great drawing talents, even surpassing some painters of history, though he could only do it on graphite. When presented a paintbrush, he could only do as well as a hyperactive child, or a sickly old man with blindness.

However, when he holds a graphite, he could draw extremely realistic, detailed and often times animated images in great speed. He could often fill up one page in thirty seconds, and the results would be akin to a product with thirty years of work behind it.

It is also a way of communication for Benji. If asked about an event, Benji would draw scenes about the event and construct a silent story through his pictured stories alone. If asked of a question, he would draw portraits of the questioner forming shapes with their mouths. The shapes of the mouths are so accurate, out of everyone that questioned Benji, all of them managed to make out what they were saying in his pictures.

This skill serves no attacking nor defending purpose. It's just that Benji's swift drawing talents seem so undeniably masterful that they consider it a skill on its own.

Though he could draw amazingly well, he is shown to be partially illiterate, at least on writing. When asked to write a single sentence, he could only manage a few squiggles before giving up and, once again, drawing portraits of the evaluator making shapes with her mouths.

Shrug: Benji's physical ability is one of many questions. Though he presents physical abilities akin to a normal, average adult, all his physical attacks (punches, kicks, elbows throws, knee strikes) are virtually useless against his opponents.

When engaging in a fistfight with a hired Brawler evaluator, Benji threw a punch at him and managed to stagger the Brawler for a second before the Brawler realized that he felt no pain, only the force Benji imposed on his chest. The stagger was only the expectation the Brawler had on the amazing force Benji threw at him. Soon after that, the punches have no effect on the Brawler. Even poking his eyes and kicking his genitals were unfelt by the Brawler.

Soon, Benji was given weapons, ranging from maces to crossbows. It seems that even weapons become useless under his use. From the sharpest swords to the heaviest of clubs, they simply bounced off the test subjects. Even the explosives Benji light up is rendered unusable, as it only detonated and did no damage other than a bright flash of light.

In a risky move, the evaluators relegated the test subject to a sickly old man from the local church. Even the old man himself stated he felt nothing from Benji's punch, stating it was akin to a massage, and that his hips never felt better after the test. As of now, Benji meets the old man every Sunday at church to loosen his hips, along with his other old friends.

But, on the other hand, nothing could harm Benji either. Whatever attacks anyone throws at him, Benji receives no damage. From swords to spears to fists to explosives to even magic spells, Benji doesn't receive any injuries.

But, he does get affected by the force. In an incident involving the same Brawler and a club, Benji was thrown across the evaluators' room in high velocity, breaking many apparatuses and causing massive damage to many property. In that same incident, Benji simply stood back up, revealing no injuries nor damages done to his body.

His inability of harm doesn't affect lifeless items, though. When tasked to break a wooden cart with a battleaxe, Benji successfully completed the task. The Guild, since then, have asked Benji to evaluate items suspected to be bodies of wanted transmigators. The test using corpses had once been requested, and heavily rejected by the Ethics Committee.

It is proven that enemies, though they cannot kill Benji, can effectively restraint him and keep him trapped in order to starve him. This means Benji cannot engage in any quests involving physical attacks, which means quests involving the killing of creatures and bandit camps are barred from his participation.

It seems that his invulnerability extends to his clothes. But only his own clothes. Anything else he wears gets damaged in the process.

Due to his inability to speak, and his nonchalance towards naming his own skills, the evaluators have taken upon themselves to name Benji's skills themselves. These names may not be final.

Backstory: Nobody knows where Benji came from. The oldest count the Guild managed to recover was from a diary of a recently deceased priest who claimed to simply saw a man, similar to Benji's appearance, walking into the town hall one day and dropping a brown bag in the donation box that contained three gold coins. That count was over two decades ago, which indicates Benji might be close to 40 as the evaluators have speculated.

When directly asking Benji, the man had simply started drawing pictures on his book, and the pictures are as follows.

The first picture depicts a dragon, a rare species among the range of mythical creatures. This particular dragon seems to be in a dark shade of colour, as Benji could only express his drawings in black, white and a wide range of grey. The dragon had no horns, and seemed to be quite generic. His particular dragon bears no resemblance towards any known species of dragons currently known, extinct nor alive, which can be made as evidence to easily conclude that said dragon leans heavily towards Benji's mind's fictional creation. However, the dragon remains anatomically correct, and retains similarities with other species of dragons.

The second picture depicts Benji himself, cowering over the same dragon roaring at him, lashing out with its claws. Benji himself, in the drawing, was pointing what seems to be the double-barrelled artifact towards the dragon.

The third picture depicts-

The fourth picture depicts what seems to be an alien landscape, filled with towers so tall, they were scraping skies. Roads seemed to be constructed out of pure, black paths, with unknown metal carriages running on it. There too, seems to be what evaluators can only assume to be metallic birds flying in the sky.

Even after many questions regarding to the development of the four pictures, especially the third one, Benji provided no more answers, and simply left it as so.

Level: 1 (0 EXP)

Coin Count (as per the time during registration): 20
 
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Euka

Well-known member
Joined
Feb 20, 2020
Messages
3
Points
78
Character Sheet: Reival
GenderMaleRaceHumanLevel7 (4695/5600) E-Rank
Age19ClassLancerMoney538 G
Appearance
Donning a full suit of plate armour with a plate helmet covering his head. He is easily mistaken as a heavy knight if not for him carrying a large tower shield that covers his front from head to toe on hand, and a long heavy metal lance that is twice as tall as him on the other.

With such heavy equipment, one could only imagine the toll of the weight on his body. Nevertheless, he carries his gear with ease.

When taken off, his burly body would the first thing to notice by others if seen. His head is quite sharp and slim in contrast to his body. Emerald eyes that always gave a sharp look along with a pointed nose and wide lips. Pale skin that was complemented with his dark hair.



(Image was commissioned from a friend. Here's a link for more of their stuff.)
Twitter-KukieNyan

Pixiv-KukieNyan
Personality
Stalwart to the core, order on the mind. Reival detests injustice and will follow those who he believes to be in the right. Often worries about Iris when she's not around.
Backstory
As the son of the chief in a satellite village, Reival was next in line to lead the village. His short stature would often mistake him as a young teen if not by his looks. With a sense of duty, he helped in the fields with the hard and heavy labor that no mere villager can perform. The villagers felt at ease when they saw the strength of their future leader in their dire times of war in the country.

News had spread that other villages had been raid and pillaged from the foreign country. It was a matter of time before Reival's home was next.

Reival was rescued by the knightly order of his kingdom during the raid of his village. Homeless, he was placed in the church of the capital as an orphan where he occasionally grimaced his powerlessness. Revenge was what he wanted.

At age of 16 he was considered an adult and decided to be a part of the knightly order that rescued him, The Lancers. He was trained to have his body stronger than ever before to carry his gear and brute force his way through, endured the harshest pain in order to shrug off even the most lethal wounds possible. Many could not finish their training and were thus expelled, Reival was not one of them. Finishing his training, he was deployed to fortress border only to be told that the war was over.

Shocked by the news, Reival went into despair knowing he couldn't avenge his family and village. Excess Lancers were put on standby and ordered to return home with the armaments until such dire times were in need of them again. Reival was one of the excess. Nowhere to return home to. Reival went to his burned village to rebuild his purpose once more. Upon arrival, a strange spherical portal was seen in the middle of the burned village. Reival took a long look and touched the portal. As soon he made contact with the portal, it disappeared along with him.
InventoryDescription
Plate mailLarge armor that protects wearer from upper body to the lower torso. Suffered few blade scratches at the back and slightly dented. Scratched from wind magic.
Plate helmLarge helmet that covers the user's head, narrows the peripheral vision of user. Slightly dented due to a fight. Scratched from wind magic.
Long steel lanceA large long pole that is twice as tall as the user and is designed to primarily penetrate the opponent and has to be wielded as a two-handed weapon.
It is retractable from the middle point of the body until to the tip of the lance for ease of carry when not in combat.
Tower shieldA large shield that protects the user from head to toe from frontal attacks. Carrying this will greatly hinder the user's movement. Scratched from wind magic.
Plate spauldersArmor that protect the user's shoulders. Scratched from wind magic.
Plate vambracesArmor that protects the user's arms. Scratched from wind magic.
Plate gauntletsArmor that protect the user's hands. Scratched from wind magic.
Plate fauldsArmor that protects the user's waist. Scratched from wind magic.
Plate greavesArmor that protects the user's legs. Scratched from wind magic.
SatchelBag used for carrying small items.
Iron LongswordSword with long reach, must be two-handed to balance the weight and swing.
White plain shirtA plain shirt.
TrousersOrdinary pair of inside shorts. Comfortable enough to not be embarrassed when wearing outside.
Purple seedsUnknown plant, try growing it in a dry soil with buckets of water and find out.
Stone axeTool used for cutting wood. Not ideal for combat.
Small Stall PermitPermit used to set up shop in market.
Guild Kitchen PermitAllowed to use guild kitchens.
Guild Blacksmith PermitAllowed to use guild forgeries.
City Guard LicenseOfficial license for city guard duty.
Official Guil Rep. LicenseRecognized as a Guild Representative for diplomacy.
E-Rank CertificateCertificate license for E-rank quests.
SkillDescription
Gift of the Spear (Passive)Blessing imbued to the user that improves their lance/spear type proficiency.
Lance Mastery (Lvl.2)Able to use the lance/spear with decent skill.
Sword Mastery (Lvl.2)Able to use the sword with decent skill.
Unsurpassable (Active)(Locked)An immense aura surrounds the user, shrugging off even the most lethal attacks and negating all negative ailments for 5 mins. Cannot be used again in the next 12 hours. Cannot be used at the current moment due to a worldly phenomenon.
Tenacious Aura (Active)A tenacious aura surrounds the user. Hostiles must target the user or flee from terror. If hostile is mentally strong enough, hostile may ignore the effect.
Iron-will (Passive)(Lvl.2)Able to endure minor damage.
Fire-resistance (Passive) (Lvl.2)Minor damage reduction against fire type attacks.
Ice-resistance (Passive) (Lvl.3)Small damage reduction against ice type attacks.
Herculean Strength (Passive)Strength that surpasses even the power of an average burly man. Enables user to one-hand two handed weapons and negates mobility restrictions of heavy equipment.
Cooking(Lvl.1)Able to cook basic meals.
Green Hands (Passive) (Lvl.1)Able to grow common edible crops.
Weaponsmithing (Lvl.2)Able to craft decent iron weapons.
Armorsmithing (Lvl.1)Able to craft simple iron armors.

Storage
ItemAmount
Copper ores6 boxes (1 box = 10 ores)
Iron ores5 box (1 box = 10 ores) and 3 ores

Quest List
Freestyle Stories - 1 / 2 / 3 / 4 / 5 / 6 / 7 /
Q(Nil)- 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / E-exam
Q(E)- 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 /
 

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Obscura_Luna

Active member
Joined
Feb 23, 2020
Messages
2
Points
28
Character Sheet - Michuema
Gender
Male​
Race
Human​
Level
2 (565 / 600)​
Age
22​
Class
Hunter​
Money
115G​
hunter_gatherer_by_rav89_d8ujmv9-fullview.jpg
Appearance
Michuema is a hunter from his young ages. Trained by his mentors from young, he is quite adapt in living in the wild, so his appearance is far from what people said to be clean or civilized. His hands are rough due to long hours of using the bow and the many hunting tools that have served him well.
Personality
While not exactly a very friendly individual, Michuema is quite happy to have some simple talks from time to time. Helpful, while not exactly pushing himself too far from his comfort zone, is what he thinks of himself. Especially so since he knows that living in this dangerous world without befriending anyone will probably kill him fast. Anotehr quirk is that he often talk to himself in whisper while trying to aim for his target.
Backstory
Found in a strange basket that is left alone in the forest, young Michuema is known to be a timid person. But being picked up by a village's seasoned hunter, he is trained to grow out of his timidness quite early. Not to mention that the prey could smell the hunter's fear and hesitation. After serving as his village's hunter, he is then sent by his mentor and adopted father to go and see the world, not to mention to know who he really is. And his first destination is none other than the City of Scribel.
InventorySkills
ItemDescription
Leather Vest​
Old one, made from one of his early days of hunting
Old Composite
Bow​
Old one, given by his mentor, his trusty partner
Simple ArrowsArrows made from wood and simple iron, not steel.
HatchetCheap hatchet, a bit rusty but still trusty.
Hunting AxeBrand new hunting axe with carving on the side.
Hunting KnifeCheap one, made from simple steel
Leather BagCheap leather bag he managed to trade for his prey
Herbs BagOne sack of healing and one sack of poisonous herb
Poor Ration5 Poorly made rations
Simple Jerky10 of them
SkillDescription
Keen Eyes​
Able to see quite far due to being trained by his mentor
SurvivalistTrained in way to survive in the wild. Nothing special, just how to avoid poisonous plant and such
Accurate Shot​
Hit most of his target, but will still miss some of his, naturally.
 
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BB_Tensei

Well-known member
Joined
Jan 2, 2019
Messages
82
Points
73
Iris
Gender
Female​
Race
Human​
Level
1​
Age
17​
Class
Greatsword Witch​
Money
20 G​
Appearance​
wZnAggj2.jpg
Backstory​
Iris is a forest witch who happened to be raised by a kenshin cultivator who experimented with greatsword fencing arts too much and developed the Nine Tailed Fox Style which relies on charging the blade with elemental power through the application of Qi. Iris longed to learn from her adoptive parent, but could only imitate him in secret, as girls were not allowed to be kenshin. Due to a chance occurence, a passing witch left a grimoire in Iris' possession in attempt to raise her talent in witchcraft. This and Iris poor imitation of her father's sword art with sticks led to the development of her own abilities.​
Skills​
Skill​
Description​
Swordsmanship​
Beginner level fencing skills with some basics on group fighting.​
Bewitch​
Can cast hexes. When cast on an object, the object enchants whoever touches it different from Iris.​
 
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Himekawa

Well-known member
Joined
Feb 24, 2020
Messages
14
Points
78
Meiko​
Gender
-​
Race
Angel​
Level
1​
Age
6​
Class
Cat​
Money
0 G​
Appearance​

It is a bipedal cat-like creature with orange fur on most of its body, and white on its snout, paws, and inner ears, as well as a white mane. It has many black spots on its head fur. It has green eyes with cross-shaped pupils, that turn red with X shaped pupils when threatened. It also has a tail, and two scarf-like feelers on each neck. the two feelers growing from its neck are also excellent to use as a scarf during cold times. Both the tail and the scarf-like appendages have multiple black "X" on it, and X-shaped protrusion on its end. It also has white hexagonal crystals with golden borders on its fore legs.

It has another form, where it appears to be larger with much shaggier fur. It has shinier, glowing eyes, long sharp claws. its three tails have grown to allow it to levitate.​
Backstory​
Meiko appears in this world and is found in the plains northwest of scribel city, unaware of how she managed to reach this world, whilst suffering from amnesia. She did not remember anything before she arrived at this world.​
Skills​
Skill​
Description​
X Scratch​
Scratches enemies with its long claws.​
Spits out a hairball from its mouth​
 
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LazyLonduf

Well-known member
Joined
May 4, 2019
Messages
0
Points
67
Character Sheet - Oam Lola
Gender
Female
Race
Human
Age
35
Class
Priestess
Level
1 (0/200)
Money
0G
Appearance
Oam is a short woman in rugged but long clothes. She is tanned, and is often seen with her gray hair tied into a bun. She is missing her left ear but appears otherwise healthy. She carries a wooden umbrella.​

Personality
Oam doesn't talk much, but she seems to be very interested in the gods of this world. The first thing that she asked when entering the guild was "So has anybody met a god of this world?" ...she was turned away a few times for asking too many questions we didn't have answers of before she registered as an adventurer.​

Backstory​
She didn't disclose much about her past. Oam claims she came from a land of constant lightning and smoke. "My ear was bitten off by an evil demon. Others have suffered much worse fates. So I have come towards this new land to start my life anew, and if I have time, to possibly make contact with kind deities where we could seek refuge. I pray that evil shall never reach me... reach here ever again."​
InventorySkills
ItemDescription
Umbrella​
A wooden umbrella​
SkillDescription
Absolve Sins​
People who confess their guilt to Oam will generally feel better. There doesn't seem to be any physical healing.​
Divination​
"By connecting with the Primordial Ones, one could peek into the way of things." She successfully predicted 32 out of 50 coin tosses. It seems to be a good skill for a gambler.​
Inspiration​
Communion with a god introduces benefits... but since there is currently a lack of information regarding gods in this world, it is unknown whether this ability would be useful in the future, and it is also unknown to what extent these benefits would be.​
 
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Reciful

Well-known member
Joined
Feb 24, 2020
Messages
8
Points
118

Character Sheet - Innocent Malice
GenderFemaleRaceChildren of ChaosLevel9 (7270/9000) Rank: E
Age?????ClassNightmareGold510
Appearance
Reciful

__nursery_rhyme_and_demon_pillar_fate_and_1_more_drawn_by_kan_aaaaari35__sample-812961938ea180...jpg
The Embodiment of Darkness
DESCRIPTION
Character: Inhumane, Silent, Enigmatic, Sinister, Insane, Cruel, Kind hearted.
Likes: The gods, the heaven, the world, Everything.
Dislike: The gods, the heaven, the world, Everything

Human form: a beautiful girl with pure white hair, White Complexion and Blood red eye. That looks like around the age of 14 yrs old human girl wearing a White one piece dress and a Red hooded robe.

True Form: A cluster of ever changing Unknown flesh made of Darkness shrouded by imperceptible shadow aura which is darker than night. Covered entirely By countless demonic looking Glowing Red eyes & mouths full of razor sharp teeth. Its body Possessed Millions of Limbs & Tendrils waving non stop.

It voice sounded like a voice of countless childred talking all at the same time piled atop each other, wherever it talks in its true form brings absolute dread to the listener minds.

Alignment: Chaotic-Good
Backstory

Reciful is tiny fragment of Outer god Azathoth she almost get eaten by her own father right after her birth.

By Eating thousand worlds and devouring countless Life & souls she gained near Omnipotent power.
Eventually she once attempted to devour & destroy all of reality only to be defeated & cut to countless pieces by a group of 14 Supreme Deity... destroying her once
InventorySkills

ItemDescription
Nameless RingA old Rusty ring...
White One piece DressA Mysterious Plain pure white dress that Repairs & cleans itself.
My Cleaver
Crafted By Reival.

A large iron butcher Knife.
My AxeCrafted By Reival.

A Steel Woodcutting Axe.
Red Hooded CloakA pretty Blood Red Hooded Cloak made in cheap Fabric. It is possess a iron like scent.... The smell of blood.
??????
????????????
???????????
SkillDescription
Tenebrous
Ability to use Darkness magic & manipulate one's shadow.

Effect:
• immunity to curse/hex
• manipulate miasma
• Entering Darkness/Shadows
• manipulating Reciful owns shadow
Eldritch Constructure
Make use of her Eldritch form such as her tentacles, extra limbs, Eye, mucus & mouth.

Effect:
• inflict Fear, & confusion on sight.
• Mucus inflict Paralysis & Numbness.
Devourer(flesh)
Reciful recover her strength & heals wounds by consuming the flesh & blood of her Enemies

Effect
• Heal & Recover wounds by eating Enemies
• can mimic the appearance of eaten living beings.
Shape shift
Ability that can change appearance at will.
Effect:
• human form
• form of those Reciful eaten alive.
??????????????
??????????????
??????????????
??????????????
??????????????
??????????????

Privilege unlock
Alchemic Tools of the Alchemist GuildCity Guard License
 
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ohko

tilda~ me~ home~ ♪
Joined
Dec 23, 2018
Messages
347
Points
133
Character Sheet - Angelina "Anja" Noir
Gender
Female​
Race
Human​
Level
1 (0 / 200 EXP)​
Age
23​
Class
Martial Artist​
Money
10G​
Appearance
Backstory
Anja was born in an alternate Earth universe where superheroes existed. Her mother was a bona-fide magical girl who embodied "Love and Justice". Her father was a renowned journalist who flew into dangerous warzones documenting crimes against humanity. She grew up intensely admiring her mother and other dazzling stars, and she spent much of her youth dreaming to be a superhero like her idols... However... years passed and she never gained any fantastic abilities. Utlimately, Anja turned out to be an unremarkable normal girl.

Frustrated and unwilling to give up, she turned towards fighting with her fists — brute forcing her way into becoming a hero. Even though she knew it was stupid, her tenacity was undeniable. She trained obsessively until she won the Junior Olympics (non-superhero category) in mixed martial arts for for three consecutive years... until one day in high school, Anja came home and found out her mother had been killed in action.

Upset in ways beyond describing — and angry at her own powerlessness — she quit sports entirely because she was dissatisfied about how slow it was taking her to her goal. Anja didn't just want to be a good athlete. She wanted to be fighting. She wanted to have the strength to determine her own fate, and she was willing to give everything up to get there. She wanted power. Lots of power. Somebody told her the Gate might hold the answer she was looking for.
Personality
In her younger years, "Angelina" might have been more feminine and idealistic, but when she realized that she wasn't ever going to be a Magical Girl like her mom — her personality took a huge pivot to the rough side. Forceful. Stubborn. Explosive. Anja considers the feminine side of herself a huge hassle, and her biology is annoying as fuck. She knows she needs to work three times as hard as the men to get the same results. But that never intimidated her before, and it isn't going to stop her now.
InventorySkills
ItemDescription
Backpack​
Good for traveling light​
Knuckle Gloves​
Delivers some added punch​
Utility Belt​
Useful to carrying stuff​
SkillDescription
Athleticism++​
World-class athletic ability (weakened)​
Martial Artist++​
World-class martial artist (weakened)​
Strong Aura​
Exudes a dangerous vibe of killing intent​
 
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Epsil

Well-known member
Joined
Jan 9, 2020
Messages
39
Points
123
Character Sheet - Adsall (Revamped)
Gender
Male
Race
Half Dwarf (Human)Level3 (903/1200 EXP)
Age
19
Class
Craftsman / TamerMoney205 G
Appearance
Personality
He loves to sleep. If he's not sleeping he can be a nice and kind person.
He is also pretty curious. He can be greedy (for loot + materials) and timid though.
If anyone disturbs his sleep, he will become very angry.​

Backstory
Born from a dwarven craftsman, and a human tamer.
Adsall's early life was hectic. His dad (the craftsman) worked him hard from the age of 8.
Teaching him how to make weapons, armour, doors, anything you could possibly name.
By the age of 10, his mother started working him even harder. Learning Taming Rituals,
Monster Behaviour, Monster theory. She also decided to teach him some skills to hunt and fight. He got beaten with a sword, Shot with a bow, and pummelled by his mother.
Adsall could barely ever catch a break. Sleeping was his only sanctum.

His parents were great adventurers though. They would often tell their tales to Adsall who listened with glee.
Hearing these tales Adsall wanted to go out and explore the world,
but his overprotective parents didn't allow him to. He was barely allowed out of the village.
The times he did try to explore, he was caught by his parents who gave hims a beating afterwards. Leading to him becoming Sheltered.

When he was 18, Adsall still longed to become an adventurer, but his parents wanted him to be a blacksmith.
So he decided to sneak out by hiding in a shipment of weapons. When he awoke, he found himself in a completely different town. He missed his family, but now he was free to do what ever he wanted to do. Sleep and Adventuring.
  • Trained to death by his mother and father, developed a love of sleep because of it.​
  • Parents were overprotective, became sheltered because of it.​
  • Decided to become a blacksmith instead of an Adventurer, like a responsible adult.​
  • Drugged, Left in an unknown town. No Money.​
  • Decided to become an adventurer.​
InventorySkills
「Personal Skills」
Current Equipment
ItemDescription
Dwarven HammerHammer used for Blacksmithing, Has his name engraved on the handle.
Wooden ShieldPretty good beginner shield.
Mole Claw KnifeA Knife made using a mole's claw
Silver Amethyst RingA Silver ring, beuatifully engraved, with a spherical amethyst gem of good clarity.
SkillDescription
ItemDescription
Adventurer's RucksackA big bag containing his crafting tools.
Pillow and BlanketPrized Possessions.
Dwarven HammerHammer used for Blacksmithing, Has his name engraved on the handle.
Slinged bagEmpty, Usually carries ores and small tools.
Mole
Misc Items
Description
The Black Witch's Approval PotionEffects Unknown.
SkillDescription
EZ SleepCan fall asleep easily
Alcohol Tolerance |Level 4|Blame His Dad
Animal Handling |Level 6|Self Explanatory
Close Combat Grappling |Level 5|Self Explanatory
Thanks Mom
Not worth it.
「Craftsman Skills」
SkillDescription
" Passives"]
SkillDescription
< Raised by a Dwarf >Craftsman skills are akin to a dwarf.
Blacksmithing |Level 9|Can create/repair/upgrade weapons, armour, tools, items etc.
Crafting |Level 9|Can create/repair/upgrade weapons, armour, tools, items etc.
Hammer Proficiency |MAX|Skilled with using a hammer... for anything.
「Tamer Skills」
SkillDescription
Contract |Level 1|If the target is willing, They will become tamed and obey the target. [Ritual Required]
SkillDescription
Whip Proficiency |MAXGood with a whip. Not in that way! :blob_catflip:
 
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Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,081
Points
153
Character Sheet - Liana
Gender
Female​
Race
Vampire​
Level
1 (0 / 200 EXP)​
Age
22​
Class
New-born​
Money
350G​
Appearance
Pale skin but with a healthy complexion and glow. Her eyes are bright red due to her being a new-born vampire and being unable to control it. She has long, thigh-length raven black hair with metal hair ornaments on either side of her head. She bears a delicate appearance with a full chest, long slender legs and slightly plump thighs.
Her original eye colour is gold.
Personality
Initially training to be one of the priestesses of the snake god of her world, she was generous and kind, cheerful and pious. When her vampire tendencies take control she becomes detached, cold, haughty, temperamental and - depending on the situation - sometimes flirty. She reverts to original personality only when she is in control of herself.
Backstory
As an orphan child, she grew up in a temple to her local snake god surrounded by many priestesses. She grew up happy and healthy, full of vitality and virtue. She knew she wanted to become a priestess and serve the snake god and its temple as thanks for raising her and protecting her.
One day, while visiting a city with some other priestesses-in-training and her mentor, she caught the attention of a visiting noble. He tried to lure her into becoming one of his mistresses on account of her beauty and talent in magic but she refused. This did not dissuade him, however, and he kept pursuing her for a few years - often visiting the temple she lived in to find her and 'persuade' her to be his.
On the night of her purification ceremony to become a fully-fledged priestess, she was knocked unconscious and stolen away by the noble; the priestesses of the temple slaughtered and drained of their blood, the initiates ripped to pieces. When she woke up, she found herself in a cage and full of thirst - the nobleman standing before her with glowing red eyes and a smirk on his face. He'd turned her into a vampire - forever becoming his property as he was her sire.
Not wanting to draw attention to his new-born, he used a lot of his money to transport them both through the gate, so he could train his new mistress to his hearts' content without fear of being persecuted by the authorities. However, upon watching his mistress walk through the gate, the authorities caught and apprehended him - thus leaving her on her own in a new world; no knowledge of how to use her vampire abilities, nor know how to reign in her hunger.
Unsure of what to do, she saw some nice-smelling people talk about an adventurer guild and - in a daze from being thirsty she followed them while licking her lips
InventorySkills
ItemDescription
Dress​
A mid-thigh length black dress with gold leaf patterns embroidered throughout​
SkillDescription
Bite​
Her fangs grow long and she bites down hard and deep
Regeneration​
A passive regeneration ability
Due to being a new-born, the speed is like that of a very healthy person if not fed on blood
Speed is visible, but still takes a few hours if the wound is deep and she's fed on blood
Is slower than a normal human's if the injury was caused by silver
Vampire claws​
Her nails are harder and sharper than a normal human's, however she doesn't have the skill to make them elongate for combat due to being a new-born without a master.


X
 

Epsil

Well-known member
Joined
Jan 9, 2020
Messages
39
Points
123
Character Profile - Vysic Redone
GenderMaleRaceWitch (Masquerading as Vampire)Sub ClassApprentice MerchantLevel3( 825/1200 EXP)
Age19ClassWitchSub ClassMoney120
Quest History
Q1,Q2,Q3,Q4,Q5,Q6,Q7,Q8,Q9,Q10
Personality:
  • Good: Studious
  • In- between: Socially Awkward
  • Bad: Pessemistic, Timid, Sadistic
  • Likes: Art, Cooking, Food
  • Dislikes: Being Weak, Witches (The Race), His Birthday, Alcohol,
AppearanceInformation
2nd.jpg
Background
When Vysic was born, he was cursed with a blessing. A blessing from Azyne the God Killer. He was ostracised from the coven having his powers sealed , and bullied relentlessly by both adults and children. Eventually he and his parents were banished from the coven.

After that Vysic lived a nice life. His dad became a merchant, and his mom became an alchemist. Eventually Vysic turned 16. On the day of his birthday, Vysic woke up and headed downstairs to find both his parents dead.

On their corpses there was a letter. It turns out that he was meant to die the day he was banished, but his parents bargained for his life by offering theirs. The letter also said that they were proud of the young man he had become, and to live life to the fullest.

All the pain he had felt, he had endured, the happy life he had... now lost. The overwhelming anger welled up in Vysic. Suddenly voice spoke in his head. "Do you want revenge?"
"Yes."
"Then BREAK THE SEAL!"

Thus began Vysic's journey towards revenge...
Race Information
Witches, not to be confused with the class, are rare. Descending from a mix of demons and humans, they often living in seclusion in covens which often have their own rules and religions. Because of their cursed heritage, most covens condemn all who go against god.

They are human like possessing longevity similar to that of elves as well as unnaturally pale skin. They are an extremely fragile and weak species. Often hunted and captured down by humans to be the perfect slave:
"The Beauty of weakness." They possess high potential in magic though, rivalling those of elves and those made of pure mana.

They were often hunted to extinction by both monsters and humans because of these qualities.
Current Equipment
WhereItemDescription
Head-
TorsoAdventurer's Leather Gear
Arms-
Hands-
WaistAlchemist's beltIs used to store small vials and foraged ingredients
ItemNo.Desc
Healing Herb25Used to make healing potions
LegsLeather PantsTypical Leather Pants
FeetLeather ShoesPretty Old
Weapon/sOnhand: Spear
Offhand: Iron Knife (On Belt)
Skills
SkillBlurbDescription
HexVysics targets an individual, cursing them to suffer.He can hex a target to cause a bad effect:
HexDescription
  • His blood is needed as a conduit
  • He needs to chant his hexes
FamiliarVysic possesses a familiar, like most witches. It exists in the form
of a butterfly. Vysic may call upon this familiar to do its bidding.
Vysic may only summon 1 butterfly. The butterfly has not gained the ability to talk or think. Vysic may only have one familiar.
Azura's Blessing
Vysic has been blessed since birth. It's been 3 years since the seal was broken. Since then he has been training to harness the God Killer's power.Vysic has physical strength equal to that of a human.
Active Spell / SkillDescription
--
Passive SkillDescription
God Killer's Spear ArtsVysic can execute basic techniques.
AlchemyHis mother was very strict with his education, it was tradition for a witch to know alchemy.Vysic can brew basic potions and some advanced potions, able to theorize combinations.

With Vysic's Compendium in possession, He knows how to brew most potions, however its success is not guaranteed.
ArythmaticI hate mathVysic can do basic addition, subtraction, multiplication and division.
CookingBeing self sufficient is fun!Vysic can cook edible-ish food.
ArcheryScribel Style ArcheryVysic can fire arrows with accuracy, as well as maintain his stamina.

Inventory
ItemDescriptionAmount
Leather Ruck Sack
ItemDescriptionAmount
Empty Vials
Possessions
PossessionDescription
Broken Down CaravanIt's currently broken, and lies in a rented space,
there are no horses. Upkeep: 15G / per day
ItemDescriptionAmount
Various BooksLeft by his mother. Vysic keeps these books in his caravan, sealed under a magic spell. These books possess all his mother's knowledge on Spells, Magics, Witches and Alchemy.
As well as her love.
-

UnlockPrerequisitesProgress
Access to Guild KitchenLv 01 Cooking Rations33.3% 1/3)
Quest: Prison Guard DutyLv 01 Night Watch100% (1/1)
Access to Smithing Guild forgesLv 02 Blacksmith's Apprentice00% (0/3)
Quest: Customer Service DepartmentLv 01 Office Work100% (1/1)
Quest: Forest RangerLv 02 Hunting Mission0% (0/1)
Quest: Infiltrating the Criminal NetworkLv 02 Missing Children00% (0/1)
Access to Alchemist Guild cauldrons and equipmentLv 03 Alchemist's Assistant00% (0/3)
Quest: Tax CollectionLv 02 Customer Service Department00% (0/1)
Merchant Guild LicenseLv 03 Driving the Wagon00% (0/3)
City Guard LicenseLv 04 City Guard Training00% (0/1)
Quest: Diplomacy and Government ExamLv 03 Tax Collection00% (0/1)
Official Guild Representative LicenseLv 04 Diplomacy and Government Exam00% (0/1)
Quest: Street PatrolLv 04 City Guard Training00% (0/1)
Quest: Tracking the ThievesLv 03 Forest Ranger00% (0/1)
Quest: Escort DutyLv 04 City Guard Training00% (0/1)
Quest: Border PatrolLv 04 City Guard Training00% (0/1)
Quest: Giant Spider SilkLv 03 Forest Ranger00% (0/1)
Quest: A Hidden MarkLv 03 Infiltrating the Criminal Network
OR Lv 04 Tracking the Thieves
00% (0/1)
Quest: Gang Raid (PQ)Lv 04 City Guard Training00% (0/1)
Quest: Personal BodyguardLv 04 Escort Duty00% (0/1)
Quest: Hostage SituationLv 02 Missing Children
OR Lv 04 Tracking the Thieves
00% (0/1)
Quest: Forest BlightLv 03 Forest Ranger00% (0/1)
Quest: Carnivorous Flower "Carn Flower" SubjugationLv 03 Forest Ranger00% (0/1)
Quest: Barracks Training OfficerLv 04 City Guard Training00% (0/1)
Quest: Living WoodLv 03 Forest Ranger00% (0/1)
Quest: Slumber Queen JellyLv 03 Forest Ranger00% (0/1)
5 x rations
5 x jerky
 
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