EngineGear
Well-known member
- Joined
- Jul 7, 2021
- Messages
- 69
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Ambiance:
Ambiance, in a sense, is the art of creating, manipulating, and shaping the invisible etheric phenomenon known as "aura", produced by a person and surrounds them with spiritual and life energy. Depending on the user, the Ambiance can resemble blazes, power, smoke, waves, tornadoes, and light. Every living being has access to Ambiance. Soulless beings cannot use Ambiance, because of their absence of life energy. It is common knowledge that to unlock Ambiance, one needs to prepare through concentration and intercession to sharpen their abilities.
Seven Combat Styles:
Limitations
Krafts are extraordinary abilities that certain people have, ranging from mundane to powerful. In the present time that the story takes place, around 50% of the world's population has Krafts. 25% of the world population are regular people who have the potential to pass down the Kraft Gene. The remaining 25% are just normal people.
Kraft Types:
The more redundant one's Ambiance is to a user's Kraft, the more powerful said user becomes. (Ex. Elemency Yellow Fire with Pyromania)
Ambiance, in a sense, is the art of creating, manipulating, and shaping the invisible etheric phenomenon known as "aura", produced by a person and surrounds them with spiritual and life energy. Depending on the user, the Ambiance can resemble blazes, power, smoke, waves, tornadoes, and light. Every living being has access to Ambiance. Soulless beings cannot use Ambiance, because of their absence of life energy. It is common knowledge that to unlock Ambiance, one needs to prepare through concentration and intercession to sharpen their abilities.
Seven Combat Styles:
- Augmentation: This combat style allows the user to enhance their abilities, even going beyond their limits.
- Elemency: This combat style allows the user to manipulate elemental energy for defensive and offensive purposes, essentially becoming a literal force of nature.
- Red: Earth
- Orange: Ice/Snow/Water/Steam
- Yellow: Fire
- Green: Air/Sound
- Blue: Electric/Light
- Indigo: Darkness
- Violet: Space-Time
- Manifestation: This combat style allows its users to transform their Ambiance into physical constructs, which they can manipulate in varying degrees.
- Infusion: This combat style allows its users to infuse their ambiance with objects and other people.
- Metamorphosis: This combat style allows its users to use their Ambiance to alter or transform matter into anything.
- Cognition: The mental capabilities of Ambiance. This class is the most difficult to master, from telepathy to creating illusions, requiring lots of focus and meditation.
- Randomization: The most unpredictable and esoteric form of Ambiance.
- Kōgeki: The offensive part of Ambiance.
- Bōgyo: The defensive part of Ambiance. Creates an invisible beehive-like barrier surrounding the body.
- Genshitsū: An Ambiance technique used to generate phantom limbs from the stump area.
- Meisai: The art of concealing your aura to avoid detection.
- Kenshutsu: The art of detecting surrounding aura.
- Kakuchō: The art of expanding one’s aura outside their body, creating a field of aura.
- Wana: An Ambiance technique that allows the user to trap others within their aura.
- Tenka: An Ambiance technique used to light one's Aura, radiating an unstable sensation. This custom is disapproved of, if not prohibited in different countries, due to unexpectedly harming or murdering off unpracticed users who can't handle their quickly streaming aura, consequently annihilating them truly and profoundly.
- Hibana: The safe way to activate someone else’s Ambiance. Requires mediation and an invocation: We stand together, united, Forever unbroken; Arise, Warriors; By the power bestowed upon us; We will be victorious; We will never stop; We never tire; We are immortal; We are eternal; We fight as one; We have awoken!
- Iyashi: An Ambiance technique that helps with healing the receiver.
- Seikitai: An Ambiance technique that permits the user to extend an astral type of their soul. The drawback is that it leaves the user's actual body defenseless against assault.
- Seiryoku: An Ambiance technique that can squash, annihilate, or repulse anything inside the encompassing territory. Any approaching assault would be refuted or would not take effect.
- Shōten: An Ambiance technique that allows its user to read other people's auras, including their unconscious thoughts and feelings.
- Dairokkan: An Ambiance technique that warns users of incoming threats.
- Using too much Ambiance can cause fatigue and/or death.
- If the aura nodes are blocked in any way, shape, or form, the aura cannot flow properly.
Krafts are extraordinary abilities that certain people have, ranging from mundane to powerful. In the present time that the story takes place, around 50% of the world's population has Krafts. 25% of the world population are regular people who have the potential to pass down the Kraft Gene. The remaining 25% are just normal people.
Kraft Types:
- Standard: People with basic superpowers. (i.e. Flight, Super Strength, Super Speed, Durability)
- Assist: People with supportive-like superpowers (i.e. healing, peak condition, extrasensory perception)
- Builder: People with the ability to create constructs out of anything, everything, or nothing.
- Hybrid: People with two or more powers mixed.
- Kinetic: People with a certain ability to control various elements and objects with their minds.
- Mythos: People with esoteric and unpredictable powers.
- Proxy: People who gain Kraft abilities through different means; Accidental, deliberate, mystical, technological, etc.
The more redundant one's Ambiance is to a user's Kraft, the more powerful said user becomes. (Ex. Elemency Yellow Fire with Pyromania)