Roleplaying - Dungeons & Dragons

Scribbler

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Dec 23, 2018
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290
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103
I will present to a party of, idk, 3-6 the Lost Mine of Phandelver scenario. The party will decide how they wish to act within the scenario. And I will decide how successful the party is. I want to stress that you can do anything in this game and that it's okay if you don't know or understand the rules. If you have any questions then please feel free to ask them. There will be premade character sheets. If you want to create your own character then that is also allowed. You don't even have to read the rules. You can just tell me what you do and I'll do all the rules implementing in the background. You do still have to pick a character sheet though.

Current Roster: 4/6 spots filled.

Character sheets:
https://dnd.wizards.com/articles/features/character_sheets

Please direct message me if you are interested.
 
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Lurking

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69
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58
I will present to a party of, idk, 3-6 a scenario and that party will decide how they wish to act within the scenario. There will be 6 premade character sheets, so you cannot make your own but you can pick from those that are still available. The combat abilities will be decided by the character sheets but you may decide how that character will act/ their personality.

Combat will be turn based. Turn order will be decided by D20 dice rolls and Dexterity modifiers.

Each attack will be a D20 dice roll. Each character and non player character will have an armor class. If the attack roll is not greater than the armor class then the attack will miss. When the attack roll is greater than the AC the attack will hit. Each character will have their own attack dice (AD), and whatever roll that dice amounts to becomes the damage they deal.

Dice checks are when you're character attempts to do something like jump across a stream or pick a lock. Dice checks are also when something attempts to do something to your character like a ceiling collapsing over them.

Each character will have Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma modifiers. They will effect/help with dice checks.

Also proficiencies like athletics will help when making a dice check to do athletic feats like carrying a person on your back while running away from something. Proficiencies like performance will help when making a dice check when trying to distract or lie to people.

Advantage on dice checks means you may roll a second dice on a dice check and use whichever roll is highest. Disadvantage means the opposite.

Each player will be equipped with an explorer's pack:
• a Backpack
• a Bedroll
• a Mess kit
• a Tinderbox
• 10 torches
• 10 days of Rations
• a Waterskin
• 50 feet of Hempen rope

Character sheets:
Level 1 Barbarian 12 AC, 12 AD, 14 HP, +3 Strength, +2 Constitution, -1 Intelligence
Skill: Rage - Advantage on strength checks, +2 on damage rolls, half damage from bludgeoning, piercing, and slashing attacks.
Rage lasts for 1 minute out of combat or 10 rounds in combat. You must finish a long rest before you can rage again. A long rest is 4 hours and 30 minutes in game time.
Background: Outlander +1 Athletics, +1 Survival

Level 1 Bard 11 AC, 8 AD, 7 HP, +3 Charisma, +2 Dexterity, -1 Constitution
Skill: Inspire - target one creature within 60 feet and who is able to hear you. That creature may add a roll of a D6 to any attack roll or dice check.
Inspire has 3 uses between long rests.
Level 0 spells/Cantrips: dancing lights, vicious mockery
Level 1 spells: charm person, detect magic, healing word, thunderwave
Background: Entertainer +1 Acrobatics, +1 Performance

Level 1 Cleric 14 AC, 8 AD, 10 HP, +3 Wisdom, +2 Constitution

Level 1 Fighter 18 AC, 10 AD,

Level 1 Wizard 0 AC, 6 AD,

Level 1 Rogue 11 AC, 8 AD,


I'll write the rest later. If anyone is interested or has any questions then please feel free to say them.
I wanna play. I call Cleric
 

Grim_Ether

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Joined
Jan 23, 2019
Messages
24
Points
53
I will present to a party of, idk, 3-6 a scenario and that party will decide how they wish to act within the scenario. There will be 6 premade character sheets, so you cannot make your own but you can pick from those that are still available. The combat abilities will be decided by the character sheets but you may decide how that character will act/ their personality.

Combat will be turn based. Turn order will be decided by D20 dice rolls and Dexterity modifiers.

Each attack will be a D20 dice roll. Each character and non player character will have an armor class. If the attack roll is not greater than the armor class then the attack will miss. When the attack roll is greater than the AC the attack will hit. Each character will have their own attack dice (AD), and whatever roll that dice amounts to becomes the damage they deal.

Dice checks are when you're character attempts to do something like jump across a stream or pick a lock. Dice checks are also when something attempts to do something to your character like a ceiling collapsing over them.

Each character will have Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma modifiers. They will effect/help with dice checks.

Also proficiencies like athletics will help when making a dice check to do athletic feats like carrying a person on your back while running away from something. Proficiencies like performance will help when making a dice check when trying to distract or lie to people.

Advantage on dice checks means you may roll a second dice on a dice check and use whichever roll is highest. Disadvantage means the opposite.

Each player will be equipped with an explorer's pack:
• a Backpack
• a Bedroll
• a Mess kit
• a Tinderbox
• 10 torches
• 10 days of Rations
• a Waterskin
• 50 feet of Hempen rope

Character sheets:
Level 1 Barbarian 12 AC, 12 AD, 14 HP, +3 Strength, +2 Constitution, -1 Intelligence
Skill: Rage - Advantage on strength checks, +2 on damage rolls, half damage from bludgeoning, piercing, and slashing attacks.
Rage lasts for 1 minute out of combat or 10 rounds in combat. You must finish a long rest before you can rage again. A long rest is 4 hours and 30 minutes in game time.
Background: Outlander +1 Athletics, +1 Survival

Level 1 Bard 11 AC, 8 AD, 7 HP, +3 Charisma, +2 Dexterity, -1 Constitution
Skill: Inspire - target one creature within 60 feet and who is able to hear you. That creature may add a roll of a D6 to any attack roll or dice check.
Inspire has 3 uses between long rests.
Level 0 spells/Cantrips: dancing lights, vicious mockery
Level 1 spells: charm person, detect magic, healing word, thunderwave
Background: Entertainer +1 Acrobatics, +1 Performance

Level 1 Cleric 14 AC, 8 AD, 10 HP, +3 Wisdom, +2 Constitution

Level 1 Fighter 18 AC, 10 AD,

Level 1 Wizard 0 AC, 6 AD,

Level 1 Rogue 11 AC, 8 AD,


I'll write the rest later. If anyone is interested or has any questions then please feel free to say them.

WIZARD!

Please?
 

Ungrave

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Jan 1, 2019
Messages
14
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68
So just pick a pre-made from the site? I'll be the Tiefling Warlock.
 

Scribbler

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Messages
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@Lurking @Grim_Ether @Ungrave please tell me times you guys will likely be on so we may coordinate our sessions. Please feel free to direct message me any questions or things you'd like for the other character to not know or feel they have no need to know.
 

Ungrave

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@Lurking @Grim_Ether @Ungrave please tell me times you guys will likely be on so we may coordinate our sessions. Please feel free to direct message me any questions or things you'd like for the other character to not know or feel they have no need to know.
I'm probably going to go to sleep right now, but if we just do this at a slow pace over time I could do this intermittently while I'm working in 8 hours or so.
 

Scribbler

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Messages
290
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@Lurking @Grim_Ether @Ungrave

Scenario:
In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagon load of provisions to the rough-and-tumble settlement of Phandalin, a couple of days' travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big," and that he'd pay you ten gold pieces each for escorting his supplies safely to Barthen's Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Haliwinter, claiming he needed to arrive early to "take care of business." You've spent the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar Trail. You've encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.

  1. Please introduce your characters to one another.
  2. Also, decide which one of your characters knows of Gundren Rockseeker and how exactly they know him. You don't have to do this if you don't want to. I can concoct a reason. But it may be fun for one of your characters to have an emotional tie to him, as it may raise the stakes.
  3. And lastly, please tell me how your characters are traveling in relation to the wagon. One of you must drive it, but the other two could either scout ahead of the wagon, walk beside it, or ride on it, or any other thing you can think of.
Oh, and when stating what your character is doing please have IC: before it. It means in character.
Example:
IC: I walk up the road and yell, "Who's there!"
 
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Scribbler

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Messages
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I'm probably going to go to sleep right now, but if we just do this at a slow pace over time I could do this intermittently while I'm working in 8 hours or so.
There will be no need for everyone to be online at the same time or even every day. Yes, it will be slow paced is what I mean.
 

Ungrave

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Well, I guess I'll introduce myself before going to sleep.

I'm 'Zasuba Killing'; a Teifling warlock who had been spending many years in seclusion learning about the secrets of the world, and ruminating on whether or not to default on the contract with the higher being I'd entered servitude to. I value reason and believe that everything is a part of a greater cosmic plan. I learned of a secret hidden to the world, but keep it to myself as the only thing brought to me by knowing it is fear and hopelessness. Unfortunately, it would be unlikely for me to know Gundred, as I spent my time in seclusion and don't know too many people. The only reason I am associating with the party is that I heard there was work, and needed the money to help integrate back into society.

And whoops, looks like we've got ourselves 3 lvl 1 casters so... RIP.
 

Lurking

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@Lurking @Grim_Ether @Ungrave please tell me times you guys will likely be on so we may coordinate our sessions. Please feel free to direct message me any questions or things you'd like for the other character to not know or feel they have no need to know.
Actually, I need to visit family for more than 2 weeks traveling to 2 different places within the next week.

If this is a campaign I wont be able to show much. Frowned upon to be on phone too mucb at the family gathering.

I don't need more than one dnd group furstrated at me... maybe another time. *sighs*
 

Scribbler

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Actually, I need to visit family for more than 2 weeks traveling to 2 different places within the next week.

If this is a campaign I wont be able to show much. Frowned upon to be on phone too mucb at the family gathering.

I don't need more than one dnd group furstrated at me... maybe another time. *sighs*
You have another dnd group!? Please share!
 

Lurking

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I'm so jelly...
Well. Lets just say we arent really getting anything done, my chara has never actually gotten into a fight yet but its shaping up for the first fight to be against an ancient dragon... oh, and we are a boatload into debt.

Also, I keep running from fights since its in character and I had a way too long chat with a nonsentient plant that actually averted a fight with a dragon. Also, my int is 6ish for some reason. My cha is way higher. But I am a bard stupider than the partymembers actually unable to speak....

I think I know why they put me in the teen group screwing around..
 

Llamadragon

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Jan 19, 2019
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Hm. I’m not new to roleplaying, but I’m new to the D&D rules, would that be a problem?
 

Scribbler

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Messages
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Hm. I’m not new to roleplaying, but I’m new to the D&D rules, would that be a problem?
No, as long as you are willing to learn. And you don't even have to read the rules. You can just ask me what you can do, I'll tell you your options, and then you can tell me what you want to do. And I'll do all the rules implementing in the background. Oh, but you do have to pick a character sheet.
 

Llamadragon

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No, as long as you are willing to learn. And you don't even have to read the rules. You can just ask me what you can do, I'll tell you your options, and then you can tell me what you want to do. And I'll do all the rules implementing in the background. Oh, but you do have to pick a character sheet.
I can’t open any of them on my device :blob_pat_sad:
Ah well, I think I’ll skip out in the end. I hope you get your share of players!
 
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