Lysander_Works
Well-known member
- Joined
- Jul 22, 2023
- Messages
- 410
- Points
- 78
The first bit of Dawn of a Sage is now ready to begin. This is book 4 (a continuation) of the Leray Series, and the pacing of the adventure will gradually change as we go in further. Here's the general synopsis (with possible spoilers) for each segment.
The opening of this story briefly touches up a bit on Leray magic's most basic principles including a small bit of history. This is a bit of an info dump, and I did my best to mitigate this issue, but if you feel it is not necessary, I implore the reader to read or skip if they wish. The ending of this chapter also contains the Map of Sprawn Valley, relisted for convenience.
Jane and her friends enter Blue Port Town for the second time, taking in the sights and preparing to help Jane find her perfect match. In order to become a Leray Master, Jane must make a standard bet of currency, challenge an opponent, and emerge from battle victorious. Blue Port might be a small place, but tough contenders can be found everywhere in this world.
Jane has her first real Leray battle with a tough customer, both exchanging a barrage of spells until the HP on either one depletes to zero. However, Jane has underestimated her readiness to her own mastery of magic, and her own endurance to tough punishment.
Jane still has a long way to go if she wants to mater the art of Leray magic. With her fortune fried in her home area, she and her friends set out for better in the nearby city of Gross. Gross is the center of all Commerce in the Gulop region, and the amount of additional opportunities for all magic wielders is staggering. Still, nothing wrong with enjoying what magic has to offer on the way there.
Jane has an opportunity to redeem her recent failure, putting herself in a fight worthy of Gross City's attention. The team also makes plans on what they will do upon reaching the nearby beach. However, as Jane prepared for combat, she becomes uncertain if this is really a good idea. Succeed or fail, there is plenty of fun to be had in the city on on the beach.
Jane gets to test her skills once more. In an epic attempt to break her recent losing-streak, Jane accepts the offer to battle on the beach, though she is wary of the curse holding her back and preventing victory. Only her defeat might convince Danny and Taylor that something far beyond simple sight is wrong with her corrupted stats.
Meanwhile, trouble is brewing in the nearby lighthouse, which serves many additional functions in Sprawn Valley's critical infrastructure.
Meanwhile, trouble is brewing in the nearby lighthouse, which serves many additional functions in Sprawn Valley's critical infrastructure.
It's time for Jane to give up on her career, at least put it all on hold until she can remove the curse holding back her stats and causing her to lose every fight. In order to achieve such a challenge, she must make haste to the Den of Purity, the one and only place outfitted with the ability to remove any and all permanent status effects, whether they be hidden, rare, or persistent. The road to get there is a long one, so Jane will need a few game-changers, including many new skills.
Jane's armored shell holds up for now, and she gets to test out her various spells. Things seem to be going well so far, but she has yet to run into Route 96's Gradyent, wielders who are elite or ex-elite warriors.
Jane's quest to cross Route 96 overnight continues. Despite her frustrations with the constant engagements, she is learning a lesson she should have kept in memory before; the reason behind Leray combat. Win or lose any fight, experience is still going to be gained, and so Leray wielders are never wasting their time in combat. With some confusion and regret, Jane tires to keep this in mind, pushing back her exhaustion and fatigue. After all, these annoying battles seem to have been making her far stronger than she ever was before, even with this curse.
Danny and Taylor might have been right the first time, but Jane knows she has no other options. She must proceed to the Den of Purity and remove this curse, no matter what it takes, no matter the cost.
Danny and Taylor might have been right the first time, but Jane knows she has no other options. She must proceed to the Den of Purity and remove this curse, no matter what it takes, no matter the cost.
Jane has finally made it to Lennith City, where the gate into the Outback boarders to her next destination. There is only one new problem. Unbeknownst to her for a few months, the massive stretch of wildlands once known as The Outback of Sprawn Valley has been converted into a highly dangerous dark zone, with the military restricting all access to what they are dubbing "The Alpha Zero." Even if Jane could sneak past the guards, doing so puts her very life in mortal danger from the unknown horrors of the Alpha Zero's area, which is the only known route towards the Den of Purity. Her curse can no longer be removed. Despite Jane's troubles and injuries from Patrissa, a local teacher takes strange interest in Jane, offering to teach Jane some unique skills. Seeing a possible opportunity to acquire a defense against the dark zone, Jane takes her chances despite lacking confidence in such a plan.
Jane enters the Lennith Training Academy of magic, learning a lot more than she bargained for. The elements of dark magic infusion, the other secrets behind Jane's "curse," and more processing differences of spells are learned. However, Jane cannot keep her secret from everyone forever. As she leans closer to the truth about her condition, so do those around her, putting everybody in a very dangerous situation, since there is much more to this "curse" than Jane has ever let on before.
Out of cocky desperation, Jane has revealed her secret to the class of Lennith Academy, the hidden mark of magic in her hand. This marking is a remnant signature of a war long extinguished, and its existence on Jane means she is in some aspects a living weapon with immense power. The very reason she must reach the Den of Purity, even at the risk of her very life against Alpha Zero, is because there stands a slim chance Mage Brightworth can remove this symbol from her body. If not removed, Jane's life is forfeit, her career an impossibility.
Despite the dangers and secrets, Claudia agrees to help Jane by testing her, though neither one of them has ever entered the dark zone before and lived to tell about it. The great unknown has more in store for those who trample is grounds than anyone realizes.
Despite the dangers and secrets, Claudia agrees to help Jane by testing her, though neither one of them has ever entered the dark zone before and lived to tell about it. The great unknown has more in store for those who trample is grounds than anyone realizes.
Jane faces the perils of Alpha Zero on her own, relying on the skills that Claudia taught her, and the dangerous symbol seared into her right hand. The monsters of this Dark Zone are more dangerous than the Army has classified, and there appears to be human-made defense systems on the unofficial road to the Den of Purity. Whoever generated this massive Dark Zone wanted to keep as many people away from this location as possible. Even for Jane, on false move could be her last.
Welcome to hell.
Welcome to hell.
After passing out from her encounter with the turret system, Jane has decided that her mission is a failure, and turns around before something else kills her. However, Jane is soon taken by the gravity of her dark situation. With this curse on her hand, there is little use for any element of her future, and thus little use for living...
Last edited: