Degen truck-kun 200 IQ delivery move

owotrucked

Isekai express delivery
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Drawings of chapter 16 and 17

ch17pic02bis.jpg


ch16pic01.jpg

ch16pic03.jpg
ch16pic05.jpg

ch17pic01.jpg

ch17pic02.jpg

ch17pic03.jpg

ch17pic04b.jpg
 

owotrucked

Isekai express delivery
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Feb 18, 2021
Messages
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Points
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As usual, I'm dumping drawings... From chapter 23 to 26.
ch24pic01.jpg


ch23pic01.jpg

ch25pic05.jpg

ch25pic07.jpg

ch26pic02.jpg

ch26pic02b.jpg

ch26pic03.jpg

ch26pic04.jpg
 

Reisinling

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Messages
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As usual, I'm dumping drawings... From chapter 23 to 26.
Oh wait, you actually committed to the Homm3 template :D I though you would drop it 20 chapters in, and look at you- even using the same UI elements. Well that checkmark looks sus... but still.
If I wasn't shit I would have challenged you to a Jebas Outcast game, but I'm Nub.
 

owotrucked

Isekai express delivery
Joined
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Messages
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Oh wait, you actually committed to the Homm3 template :D I though you would drop it 20 chapters in, and look at you- even using the same UI elements. Well that checkmark looks sus... but still.
If I wasn't shit I would have challenged you to a Jebas Outcast game, but I'm Nub.
I'm a mega noob too. I didn't know walking in witch huts was a terrible idea. The concept of skipping dwellings or low tier units to rush stuffs is completely foreign to me

Yeah I redid the UI. The checkmark is too orangy and not goldy enough because I put it in a layer folder and it changes everything inside with the same layer mode. I was too lazy to fix it.

I didn't know if the leather background looks good or not. I splattered some butterfly shaped shadow to make it not empty.

in the game there are spooky skeletons instead

In this window, the checkmark has the intended color.

ch27pic03.jpg


I have to remake the status window too but I'm apprehending the efforts required.
 

Reisinling

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Feb 5, 2021
Messages
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I'm a mega noob too. I didn't know walking in witch huts was a terrible idea. The concept of skipping dwellings or low tier units to rush stuffs is completely foreign to me

Yeah I redid the UI. The checkmark is too orangy and not goldy enough because I put it in a layer folder and it changes everything inside with the same layer mode. I was too lazy to fix it.

I didn't know if the leather background looks good or not. I splattered some butterfly shaped shadow to make it not empty.

in the game there are spooky skeletons instead

In this window, the checkmark has the intended color.

View attachment 8050

I have to remake the status window too but I'm apprehending the efforts required.
Have you considered making it in HTML and CSS? Then you would only have to set div class for elements. Mroe upfront work, but long term seems faster
 

owotrucked

Isekai express delivery
Joined
Feb 18, 2021
Messages
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Have you considered making it in HTML and CSS? Then you would only have to set div class for elements. Mroe upfront work, but long term seems faster
It never crossed my mind. It sounds a very good idea if I plan to change every prompt window in the story into this template.

Theres even blend modes in css.

Anyway my initial fears were the upfront work for the prototype. It's not that hard to change text once its made on a painting software.

But your idea might help to change every windows which would be amazing
 

Reisinling

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Messages
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It never crossed my mind. It sounds a very good idea if I plan to change every prompt window in the story into this template.

Theres even blend modes in css.

Anyway my initial fears were the upfront work for the prototype. It's not that hard to change text once its made on a painting software.

But your idea might help to change every windows which would be amazing
Glad to help. Now you will have to pay for consultancy by shouting out my new story when it starts, mwahahaha!

Always happy to delay being isekaied by 1 more day.
 

owotrucked

Isekai express delivery
Joined
Feb 18, 2021
Messages
151
Points
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It's been a while since I posted my chapter drawings. So here some:

ch27pic02.jpg

ch27pic01.jpg

ch33pic01.jpg

ch33pic04.jpg

ch33pic05.jpg



Sladenun.jpg
 
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