Describe Your Ideal Game

K5Rakitan

Level 34 👪 💍 Pronouns: she/whore ♀
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Apr 15, 2020
Messages
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I want something like Pokemon Go that gets me out exercising more, but I'm not into Pokemon, so I want it to have a porn theme or some other theme that interests me. Duel Monsters would be acceptable too. I'll even take a farming theme over Pokemon.
 

Yorda

Villainess Yorda the Virtuous Flower of Evil
Joined
Aug 9, 2019
Messages
468
Points
133
I want something like Pokemon Go that gets me out exercising more, but I'm not into Pokemon, so I want it to have a porn theme or some other theme that interests me. Duel Monsters would be acceptable too. I'll even take a farming theme over Pokemon.

Hmmm. I understand.

5 days from now you will be summoned to a world of "Duel Monsters Porn Farming". Just like regular farming, the work will be hard, however, the sweat will be sensual. While farming you will be growing duel monsters and the way you duel will be ... sensual exercise.

Good luck.
 
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Yorda

Villainess Yorda the Virtuous Flower of Evil
Joined
Aug 9, 2019
Messages
468
Points
133
I'm personally a chess/poker fan.
Hmmm. I understand.

5 days from now you will be summoned to a world where chess and poker have combined to become a single high-stakes game called "Choker". In order to stay alive you will have to outwit and bluff your opponents by pretending your pawns are aces and your weak hands are sexy queens.

Good luck.
 

Astaroth

Active member
Joined
Feb 14, 2019
Messages
8
Points
43
For me I've always thought the best possible game would be an MMORPG; a good MMO should be like a world of its own, with everything in it having its own purpose.


MMOs shouldn't be like they're today, where you just click a button to find a random party and teleport into a dungeon or raid, no, you should have to find the players to party up, and physically travel to the location. One of the absolute worst things to have ever happened was Dungeon Finder and LFG.

Why play an MMO if you're not going to see the world? If you're just going to stay in town all day and get teleported to every place, then why not just play another game that's all about that (Which is probably why MOBAs like League and Dota are so popular for example.)


Same thing with single player; Sure, ofc it has to be possible to play the game on your own, but because the games are made so trivially easy and you get all your EXP from just running from one quest hub to the next there's not really any reason to find someone else to party up with.

Instead there should be clear incentives for players to party up, like for instance that having tanks, dps, and healers together allow you to take on much more difficult (and thus more rewarding) mobs/bosses, grind for longer without having to return to town—which saves time on having to move back and forth, make more money (if everyone has their own crafting/resource gathering profession), etc.

Then with all the direct incentives for players to naturally group up they'll also come to enjoy the game more as they'll socialize, which basically everyone wants but few go out of their way unless there's an obvious reason to.


I also think that there has to be open world PvP, no such things as turning pvp flags on/off or playing on a PvE server. Of course there can be safe zones, ideally because of NPC guards and/or player guilds. Ofc there's also always going to be PKKers (Player Killer Killers) that go after the bad guys and uphold "justice" like vigilantes, but also having some kind of bounty system would be nice.

Anyway, reason why there has to be PvP is because it further adds on to the social aspects, you want to group up to protect yourself, you have to weigh the risk vs reward of going to certain places, taking certain paths, etc.

Personally I don't even see myself as a PvPer, because I generally don't go out of my way to fight other players, and I tend to also be pretty bad at it tbh. But PvP adds some tension, and it also means that the best grinding spots get contested and fought over, which incentivises players to explore and look for other places to grind.


Oh right, there also has to be reasons to explore, because why have a huge "living" world and then every player just follows a set path and stays in a couple of zones, and after they're done with one zone they never come back, and it just continues all the way until max level and then they just stay in town and teleport to raids until all the "endgame content" runs out... ("Endgame content" is such a trashy antithetical design for an MMO btw, if the game only starts at max level and everything before it was meaningless, then why even have levels at all? World of Warcraft is possibly the worst thing to have ever happened to the MMO genre...)


Zones should be mixed up with all kinds of weak and strong monsters, easy and hard dungeons, and things to fin;, there should never ever be a thing like "Level X Zone", meaning an entire zone where only players of level X+/- a few levels go, then when they become too high level they move on to the next and never come back.

Maybe in one part of the zone there's a lot of low level goblins, so players in the 10-30 range tend to go there, but there's also the goblin chieftain and higher level patrols that would be too difficult for players below level 40, and in a nearby ruins there's a level 50-60 dungeon so level 50+ players tend to run by and maybe they'll help out the lowbies they pass by and/or while waiting for the rest of their dungeon party to arrive.

Then there might be some super high level boss monster, like a dragon, hydra, giant, or maybe a small group of ogres or something that you could run into if you're unlucky.


Guilds absolutely have to be a thing, and they also have to have reasons to fight over resources, be able to control cites and take over territories, have huge siege battles, and so on.



Now I have to talk about player character customization etc. both cosmetic and gameplay, initial character creation and also character development throughout the game.

#1 there just has to be all kinds of races, the more the better. And while "balance" matters, it only matters to an extent, and balance doesn't just have to revolve around the stats and abilities of the races, there's so many more dynamics.

Say, what if some evil races (Demons, Undead, Vampires, Werewolves, etc.) are statistically more powerful than the more general races (Humans, Elves, Dwarves, etc.), but they have other drawbacks.

Demons might just live in some desolate wasteland barely without any NPC towns and safety, every zone is a chaotic battlefield with monsters and other demons slaughtering each other. Any human, elven, etc. faction see you as evil and would kill you on the spot if you show up, or call for hunting parties if they're unable to.

The other races would obviously similarly be hated by most other races (and by each other).

The average undead would have a significant weakness to holy/divine/light magic and fire, be lacking in crafters (which means lack of good available equipment, potions, etc.), and the factions would be controlled by high level necromancers and liches that frequently fight large scale battles with their surroundings, light forces obviously come with crusades and try to eliminate the evil, etc. (We've all read Legendary Moonlight Sculptor and know how this stuff works, right?)


Vampires and Werewolves could have the option to play among humans (or whatever race they're originally from, e.g. an Elven Vampire would be disguised as a regular Elf) and mingle among the other players while trying to stay undiscovered, every night/couple of days they'd have to drink blood and what not.


Also, as I mentioned in the other thread, even completely broken races like dragons should be fine so long as it's in moderation, because even in the absolute worst case, what can a few dragons (or even a hundred) do against thousands~millions of players and NPCs?

Though I really feel like something like a dragon should be very rare and exclusive, so 10~20 players tops, and they'd have a high risk of dying to other monsters during the early growth phase and have permadeath so they have to completely start over if they die (and most likely not get the opportunity to become a dragon again either).

Probably also make their characters unable to log out, i.e. even if the player stops playing and does something else/goes to sleep, their character's body still remain in the game and can be killed, so they'd have to return to a remove cave or something and hide while before logging out.


Another thing that hasn't really been touched upon is race/alignment/faction changes during the actual gameplay rather than character creation. For instance, even if you can't start as an undead, you might be able to become a necromancer, and at some point later join or create an undead faction and/or become a lich.

Maybe an item or a quest or a curse let/cause you to become undead/vampire/demon/etc.

Or you do some really good deed, or awaken/save some divine god and become an angel or holy servant as a reward etc.


And besides that, who is to say that just a regular human can't be really evil and join some dark faction, maybe you're a really nasty PKer that's banned from most NPC towns and cities; Or a peaceloving herbivore vampire that's turned over a new leaf.

Changing factions is fine, it just has to not be too easy to change back and forth on a whim.


Also, something to not forget is that in the end the more 'generic'/common races always tend to have the most players playing then, and thus they already have an inherent advantage on the overall scheme of things. If anything, other races would need to have pretty big upsides to stand a chance against Humans, Elves, Catgirls, and what not. (Just checked some mmo statistics, and FF14 has Humans and the Nekomimi race as the top, World of Warcraft has over 40% of the players playing as Blood Elves–15%, Humans–15% and Night Elves–11%, after that the rest only see 7% or less of player base.


Other than just having different races, there also has to be a lot of customizability within the races, everyone just looking more or less the same is just lame. Only having 5 different face types, 9 hairstyles, 6 eye types, etc. is just not OK. But even in games with pretty good character customization like say Black Desert Online, it doesn't really matter all that much because when you're ingame you won't notice the facial features that much and it's all covered up by gear, the exact same gear every other player is also wearing, in the end characters even look less unique than in say World of Warcraft because there there's at least transmogs so you can change how your equipment looks.

And even then, I'm not even really a fan of transmogs, because everyone still aims for the exact same "Best in Slot" gear—all transmogs do is put some fresh coat of paint on it. But what's the absolute worst is actually cosmetic microtransactions imo, not only does it have the same problem as transmogs where you still just use the exact same equipment as everyone else, but now there's even fewer options to choose from since you can only choose from the select few things the developers made for the cash store, and on top of that, since the whole game's revenue come from microtransactions the developers are incentivised to further reduce the customizability that exist normally so people buy their shitty cosmetics instead.

Honestly I think there's even an argument to be made for paid cosmetics being worse than literal P2W.


Anyway, so having all kinds of different equipment and accessories with different looks is hugely important, and this is also where a deep crafting system has a role to play as players would be able to make their own custom gear. Guilds designing their own personal coat of arms and banners.

Seriously, a huge part of MMORPGs is just the ability to look cool and show off, stand around in some highly populated town/city and awe the passersby (and/or be the passersby being impressed and wanting to get some cool gear to show off yourself).

As mentioned, tied in with this is the crafting professions, and to enable them, not only must there be a deep crafting system, but there also has to be an actual demand for the player-crafted goods. Why would anyone craft equipment if players can just get the same or even better gear, cheaper and/or more easily, by only killing mobs and clearing dungeons? Who would buy food or potions if you never have to take a rest and recover from battle?

And also, killing monsters and doing quests can't be the only ways to gain experience. Crafting, mining resources, disarming traps, exploring, etc. also have to at least provide some amount of experience so it doesn't just end up being a waste of time.


There should be a lot more materials to get than equipment, at least when it comes to rarer equipment, so crafters end up making most of the mid-high quality equipment, especially at the higher levels.



Ah I really can just write forever, but I'll quickly mention a few things and then I'll stop...

Leveling has to be relatively slow and the level cap should be really high or not exist at all, or some kind of mechanic that encourages starting over (maybe a rebirth system that makes you stronger on your next character?... Become an exclusive race?), because a huge part of the game is seeing your character grow stronger. And imo the best way for that is by leveling up, but it should still not come too easily so you spend more time on each stage instead of breezing through and not have time to explore the world.

Taking a week to get to max level is just unacceptable, and getting to level 60 in a month or two is maybe okay if the level cap is at least level 100, but really, the levels aren't actually what's fun, what's fun is to strive for a goal and all the other stuff that happens along the way. If you reach the goal then there's no longer any reason or more like excuse to play.

Though the endless progression system should definitely not be some random trash like say the Paragon Level System (D3) or such, where you're technically at max level but still "leveling up". At that point you're still just at "endgame" anyway, and you even reached your goal, but now you're grinding for some arbitrary reason and just fighting the same mobs and bosses over and over with bigger numbers...


Ingame trading has to be allowed (It's actually insane to me how it's more and more common for MMOs not allow treading, just to fight against botting and hackers. Might as well just delete the game then if they're just going to be ruined by that.), but you should have to trade face to face, not just from some UI while you're moving around elsewhere. Ofc you could own a shop and have some NPC (or maybe even player) clerks buying and selling things for you, and you could buy and sell on an auction or set up a stall in a town, but there should be no (easily accessible) way to magically send over an item or making a payment.

Someone could buy the item for you and/or deliver your item to you, but they'd have to travel the distance in one way or another.

Also, even if there's auction houses, they should most definitely take a cut and make it so that in one way or another items bought and sold there are more expensive than if you bought it directly, they should also be fairly localized, so you can't just go to some random auction house and buy literally any item up for sale in any auction house in the whole game.

One of the main reasons for this is that it would give merchants a way to make profits by transporting and buying and selling goods, and if there's caravans moving around then they need to be protected from monsters, evil NPCs and players. Encourage development of villages and towns in places with rare resources, and all kinds of stuff.


Oh and this one would probably be unpopular if you just asked around, but players has to drop loot and lose exp on death, and also some kind of revival penalty so they don't just die over and over again without consequence in for example a siege battle or guild war.

You wouldn't need to lose a lot on death, maybe even just a chance would be enough, but there should be a risk of even losing an equipped item. Ofc evil/red name players would have an even higher chance of dropping loot and even more of it than regular players.

Oh and this video just reminded me, but flying mounts should definitely be rare. Maybe even permadeath like in some of the novels like Rebirth of the Thief.

p.s. for some reason when I try to write novels nothing comes out, but random MMORPG topics I can write on and on without an end... :sweat_smile:
 

Llamadragon

Active member
Joined
Jan 19, 2019
Messages
171
Points
43
When I think back to Skyrim.. I mean sure the fights and quests were fun, but what I remember most was actually just taking it chill and gathering potion ingredients, catching a bunch of butterflies, shooting bunnies and catching all the completely useless fish.

I want a game with that as the focus. An open-world, story-driven game where the exploring, not the combat, is the point. Something relaxing. Forage Quest. Instead of limiting players through combat that needs to be overcome, soft-limit them with stuff like access to camping gear or something. Then, lots of stories. Give meat to the npc quests. Then just make the world look pretty and I'm good.
 
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Yorda

Villainess Yorda the Virtuous Flower of Evil
Joined
Aug 9, 2019
Messages
468
Points
133
For me I've always thought the best possible game would be an MMORPG; a good MMO should be like a world of its own, with everything in it having its own purpose.


MMOs shouldn't be like they're today, where you just click a button to find a random party and teleport into a dungeon or raid, no, you should have to find the players to party up, and physically travel to the location. One of the absolute worst things to have ever happened was Dungeon Finder and LFG.

Why play an MMO if you're not going to see the world? If you're just going to stay in town all day and get teleported to every place, then why not just play another game that's all about that (Which is probably why MOBAs like League and Dota are so popular for example.)


Same thing with single player; Sure, ofc it has to be possible to play the game on your own, but because the games are made so trivially easy and you get all your EXP from just running from one quest hub to the next there's not really any reason to find someone else to party up with.

Instead there should be clear incentives for players to party up, like for instance that having tanks, dps, and healers together allow you to take on much more difficult (and thus more rewarding) mobs/bosses, grind for longer without having to return to town—which saves time on having to move back and forth, make more money (if everyone has their own crafting/resource gathering profession), etc.

Then with all the direct incentives for players to naturally group up they'll also come to enjoy the game more as they'll socialize, which basically everyone wants but few go out of their way unless there's an obvious reason to.


I also think that there has to be open world PvP, no such things as turning pvp flags on/off or playing on a PvE server. Of course there can be safe zones, ideally because of NPC guards and/or player guilds. Ofc there's also always going to be PKKers (Player Killer Killers) that go after the bad guys and uphold "justice" like vigilantes, but also having some kind of bounty system would be nice.

Anyway, reason why there has to be PvP is because it further adds on to the social aspects, you want to group up to protect yourself, you have to weigh the risk vs reward of going to certain places, taking certain paths, etc.

Personally I don't even see myself as a PvPer, because I generally don't go out of my way to fight other players, and I tend to also be pretty bad at it tbh. But PvP adds some tension, and it also means that the best grinding spots get contested and fought over, which incentivises players to explore and look for other places to grind.


Oh right, there also has to be reasons to explore, because why have a huge "living" world and then every player just follows a set path and stays in a couple of zones, and after they're done with one zone they never come back, and it just continues all the way until max level and then they just stay in town and teleport to raids until all the "endgame content" runs out... ("Endgame content" is such a trashy antithetical design for an MMO btw, if the game only starts at max level and everything before it was meaningless, then why even have levels at all? World of Warcraft is possibly the worst thing to have ever happened to the MMO genre...)


Zones should be mixed up with all kinds of weak and strong monsters, easy and hard dungeons, and things to fin;, there should never ever be a thing like "Level X Zone", meaning an entire zone where only players of level X+/- a few levels go, then when they become too high level they move on to the next and never come back.

Maybe in one part of the zone there's a lot of low level goblins, so players in the 10-30 range tend to go there, but there's also the goblin chieftain and higher level patrols that would be too difficult for players below level 40, and in a nearby ruins there's a level 50-60 dungeon so level 50+ players tend to run by and maybe they'll help out the lowbies they pass by and/or while waiting for the rest of their dungeon party to arrive.

Then there might be some super high level boss monster, like a dragon, hydra, giant, or maybe a small group of ogres or something that you could run into if you're unlucky.


Guilds absolutely have to be a thing, and they also have to have reasons to fight over resources, be able to control cites and take over territories, have huge siege battles, and so on.



Now I have to talk about player character customization etc. both cosmetic and gameplay, initial character creation and also character development throughout the game.

#1 there just has to be all kinds of races, the more the better. And while "balance" matters, it only matters to an extent, and balance doesn't just have to revolve around the stats and abilities of the races, there's so many more dynamics.

Say, what if some evil races (Demons, Undead, Vampires, Werewolves, etc.) are statistically more powerful than the more general races (Humans, Elves, Dwarves, etc.), but they have other drawbacks.

Demons might just live in some desolate wasteland barely without any NPC towns and safety, every zone is a chaotic battlefield with monsters and other demons slaughtering each other. Any human, elven, etc. faction see you as evil and would kill you on the spot if you show up, or call for hunting parties if they're unable to.

The other races would obviously similarly be hated by most other races (and by each other).

The average undead would have a significant weakness to holy/divine/light magic and fire, be lacking in crafters (which means lack of good available equipment, potions, etc.), and the factions would be controlled by high level necromancers and liches that frequently fight large scale battles with their surroundings, light forces obviously come with crusades and try to eliminate the evil, etc. (We've all read Legendary Moonlight Sculptor and know how this stuff works, right?)


Vampires and Werewolves could have the option to play among humans (or whatever race they're originally from, e.g. an Elven Vampire would be disguised as a regular Elf) and mingle among the other players while trying to stay undiscovered, every night/couple of days they'd have to drink blood and what not.


Also, as I mentioned in the other thread, even completely broken races like dragons should be fine so long as it's in moderation, because even in the absolute worst case, what can a few dragons (or even a hundred) do against thousands~millions of players and NPCs?

Though I really feel like something like a dragon should be very rare and exclusive, so 10~20 players tops, and they'd have a high risk of dying to other monsters during the early growth phase and have permadeath so they have to completely start over if they die (and most likely not get the opportunity to become a dragon again either).

Probably also make their characters unable to log out, i.e. even if the player stops playing and does something else/goes to sleep, their character's body still remain in the game and can be killed, so they'd have to return to a remove cave or something and hide while before logging out.


Another thing that hasn't really been touched upon is race/alignment/faction changes during the actual gameplay rather than character creation. For instance, even if you can't start as an undead, you might be able to become a necromancer, and at some point later join or create an undead faction and/or become a lich.

Maybe an item or a quest or a curse let/cause you to become undead/vampire/demon/etc.

Or you do some really good deed, or awaken/save some divine god and become an angel or holy servant as a reward etc.


And besides that, who is to say that just a regular human can't be really evil and join some dark faction, maybe you're a really nasty PKer that's banned from most NPC towns and cities; Or a peaceloving herbivore vampire that's turned over a new leaf.

Changing factions is fine, it just has to not be too easy to change back and forth on a whim.


Also, something to not forget is that in the end the more 'generic'/common races always tend to have the most players playing then, and thus they already have an inherent advantage on the overall scheme of things. If anything, other races would need to have pretty big upsides to stand a chance against Humans, Elves, Catgirls, and what not. (Just checked some mmo statistics, and FF14 has Humans and the Nekomimi race as the top, World of Warcraft has over 40% of the players playing as Blood Elves–15%, Humans–15% and Night Elves–11%, after that the rest only see 7% or less of player base.


Other than just having different races, there also has to be a lot of customizability within the races, everyone just looking more or less the same is just lame. Only having 5 different face types, 9 hairstyles, 6 eye types, etc. is just not OK. But even in games with pretty good character customization like say Black Desert Online, it doesn't really matter all that much because when you're ingame you won't notice the facial features that much and it's all covered up by gear, the exact same gear every other player is also wearing, in the end characters even look less unique than in say World of Warcraft because there there's at least transmogs so you can change how your equipment looks.

And even then, I'm not even really a fan of transmogs, because everyone still aims for the exact same "Best in Slot" gear—all transmogs do is put some fresh coat of paint on it. But what's the absolute worst is actually cosmetic microtransactions imo, not only does it have the same problem as transmogs where you still just use the exact same equipment as everyone else, but now there's even fewer options to choose from since you can only choose from the select few things the developers made for the cash store, and on top of that, since the whole game's revenue come from microtransactions the developers are incentivised to further reduce the customizability that exist normally so people buy their shitty cosmetics instead.

Honestly I think there's even an argument to be made for paid cosmetics being worse than literal P2W.


Anyway, so having all kinds of different equipment and accessories with different looks is hugely important, and this is also where a deep crafting system has a role to play as players would be able to make their own custom gear. Guilds designing their own personal coat of arms and banners.

Seriously, a huge part of MMORPGs is just the ability to look cool and show off, stand around in some highly populated town/city and awe the passersby (and/or be the passersby being impressed and wanting to get some cool gear to show off yourself).

As mentioned, tied in with this is the crafting professions, and to enable them, not only must there be a deep crafting system, but there also has to be an actual demand for the player-crafted goods. Why would anyone craft equipment if players can just get the same or even better gear, cheaper and/or more easily, by only killing mobs and clearing dungeons? Who would buy food or potions if you never have to take a rest and recover from battle?

And also, killing monsters and doing quests can't be the only ways to gain experience. Crafting, mining resources, disarming traps, exploring, etc. also have to at least provide some amount of experience so it doesn't just end up being a waste of time.


There should be a lot more materials to get than equipment, at least when it comes to rarer equipment, so crafters end up making most of the mid-high quality equipment, especially at the higher levels.



Ah I really can just write forever, but I'll quickly mention a few things and then I'll stop...

Leveling has to be relatively slow and the level cap should be really high or not exist at all, or some kind of mechanic that encourages starting over (maybe a rebirth system that makes you stronger on your next character?... Become an exclusive race?), because a huge part of the game is seeing your character grow stronger. And imo the best way for that is by leveling up, but it should still not come too easily so you spend more time on each stage instead of breezing through and not have time to explore the world.

Taking a week to get to max level is just unacceptable, and getting to level 60 in a month or two is maybe okay if the level cap is at least level 100, but really, the levels aren't actually what's fun, what's fun is to strive for a goal and all the other stuff that happens along the way. If you reach the goal then there's no longer any reason or more like excuse to play.

Though the endless progression system should definitely not be some random trash like say the Paragon Level System (D3) or such, where you're technically at max level but still "leveling up". At that point you're still just at "endgame" anyway, and you even reached your goal, but now you're grinding for some arbitrary reason and just fighting the same mobs and bosses over and over with bigger numbers...


Ingame trading has to be allowed (It's actually insane to me how it's more and more common for MMOs not allow treading, just to fight against botting and hackers. Might as well just delete the game then if they're just going to be ruined by that.), but you should have to trade face to face, not just from some UI while you're moving around elsewhere. Ofc you could own a shop and have some NPC (or maybe even player) clerks buying and selling things for you, and you could buy and sell on an auction or set up a stall in a town, but there should be no (easily accessible) way to magically send over an item or making a payment.

Someone could buy the item for you and/or deliver your item to you, but they'd have to travel the distance in one way or another.

Also, even if there's auction houses, they should most definitely take a cut and make it so that in one way or another items bought and sold there are more expensive than if you bought it directly, they should also be fairly localized, so you can't just go to some random auction house and buy literally any item up for sale in any auction house in the whole game.

One of the main reasons for this is that it would give merchants a way to make profits by transporting and buying and selling goods, and if there's caravans moving around then they need to be protected from monsters, evil NPCs and players. Encourage development of villages and towns in places with rare resources, and all kinds of stuff.


Oh and this one would probably be unpopular if you just asked around, but players has to drop loot and lose exp on death, and also some kind of revival penalty so they don't just die over and over again without consequence in for example a siege battle or guild war.

You wouldn't need to lose a lot on death, maybe even just a chance would be enough, but there should be a risk of even losing an equipped item. Ofc evil/red name players would have an even higher chance of dropping loot and even more of it than regular players.

Oh and this video just reminded me, but flying mounts should definitely be rare. Maybe even permadeath like in some of the novels like Rebirth of the Thief.

p.s. for some reason when I try to write novels nothing comes out, but random MMORPG topics I can write on and on without an end... :sweat_smile:
Is this ... like some kind of challenge? :blobrofl:
My guess is it took 2-3 hours to write this!

I will continue my reading tomorrow. :blob_salute:
 

Vaerama

Active member
Joined
Nov 19, 2019
Messages
116
Points
43
Master Of Orion (1993) already exists, though?

I was so excited when I heard that someone was going to make it modern-pretty, but then I heard that it was a re-envisioning 😪 They stuck star lanes in an almost perfect game 😭 Star lanes are fine for Sins of a Solar Empire, but not *MoO*. 😭

There are so few changes necessary: make it pretty, patch the Sakkra toothlessness out of them, and that’s it. It’s a single player game: the races don’t *need* to be balanced. It’s unforgiving and brutal, and seeing the Psilon in the game *should* scare a person. Just as the Klackon should make for restless neighbors.

I definitely wouldn’t want to transmigrated to that game world though. They do cloning, so life can’t be worth much there.

I mean, I certainly rule with a ‘hey, why don’t you 35 million cat-people try your hand at that bulrathi world they just colonized?’ kind of mindset, so I should know something about fighting land wars on Ursa.

It’s still the best 4X. Still the best game. Made in the year of my birth 😭
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,081
Points
153
For me I've always thought the best possible game would be an MMORPG; a good MMO should be like a world of its own, with everything in it having its own purpose.


MMOs shouldn't be like they're today, where you just click a button to find a random party and teleport into a dungeon or raid, no, you should have to find the players to party up, and physically travel to the location. One of the absolute worst things to have ever happened was Dungeon Finder and LFG.

Why play an MMO if you're not going to see the world? If you're just going to stay in town all day and get teleported to every place, then why not just play another game that's all about that (Which is probably why MOBAs like League and Dota are so popular for example.)


Same thing with single player; Sure, ofc it has to be possible to play the game on your own, but because the games are made so trivially easy and you get all your EXP from just running from one quest hub to the next there's not really any reason to find someone else to party up with.

Instead there should be clear incentives for players to party up, like for instance that having tanks, dps, and healers together allow you to take on much more difficult (and thus more rewarding) mobs/bosses, grind for longer without having to return to town—which saves time on having to move back and forth, make more money (if everyone has their own crafting/resource gathering profession), etc.

Then with all the direct incentives for players to naturally group up they'll also come to enjoy the game more as they'll socialize, which basically everyone wants but few go out of their way unless there's an obvious reason to.


I also think that there has to be open world PvP, no such things as turning pvp flags on/off or playing on a PvE server. Of course there can be safe zones, ideally because of NPC guards and/or player guilds. Ofc there's also always going to be PKKers (Player Killer Killers) that go after the bad guys and uphold "justice" like vigilantes, but also having some kind of bounty system would be nice.

Anyway, reason why there has to be PvP is because it further adds on to the social aspects, you want to group up to protect yourself, you have to weigh the risk vs reward of going to certain places, taking certain paths, etc.

Personally I don't even see myself as a PvPer, because I generally don't go out of my way to fight other players, and I tend to also be pretty bad at it tbh. But PvP adds some tension, and it also means that the best grinding spots get contested and fought over, which incentivises players to explore and look for other places to grind.


Oh right, there also has to be reasons to explore, because why have a huge "living" world and then every player just follows a set path and stays in a couple of zones, and after they're done with one zone they never come back, and it just continues all the way until max level and then they just stay in town and teleport to raids until all the "endgame content" runs out... ("Endgame content" is such a trashy antithetical design for an MMO btw, if the game only starts at max level and everything before it was meaningless, then why even have levels at all? World of Warcraft is possibly the worst thing to have ever happened to the MMO genre...)


Zones should be mixed up with all kinds of weak and strong monsters, easy and hard dungeons, and things to fin;, there should never ever be a thing like "Level X Zone", meaning an entire zone where only players of level X+/- a few levels go, then when they become too high level they move on to the next and never come back.

Maybe in one part of the zone there's a lot of low level goblins, so players in the 10-30 range tend to go there, but there's also the goblin chieftain and higher level patrols that would be too difficult for players below level 40, and in a nearby ruins there's a level 50-60 dungeon so level 50+ players tend to run by and maybe they'll help out the lowbies they pass by and/or while waiting for the rest of their dungeon party to arrive.

Then there might be some super high level boss monster, like a dragon, hydra, giant, or maybe a small group of ogres or something that you could run into if you're unlucky.


Guilds absolutely have to be a thing, and they also have to have reasons to fight over resources, be able to control cites and take over territories, have huge siege battles, and so on.



Now I have to talk about player character customization etc. both cosmetic and gameplay, initial character creation and also character development throughout the game.

#1 there just has to be all kinds of races, the more the better. And while "balance" matters, it only matters to an extent, and balance doesn't just have to revolve around the stats and abilities of the races, there's so many more dynamics.

Say, what if some evil races (Demons, Undead, Vampires, Werewolves, etc.) are statistically more powerful than the more general races (Humans, Elves, Dwarves, etc.), but they have other drawbacks.

Demons might just live in some desolate wasteland barely without any NPC towns and safety, every zone is a chaotic battlefield with monsters and other demons slaughtering each other. Any human, elven, etc. faction see you as evil and would kill you on the spot if you show up, or call for hunting parties if they're unable to.

The other races would obviously similarly be hated by most other races (and by each other).

The average undead would have a significant weakness to holy/divine/light magic and fire, be lacking in crafters (which means lack of good available equipment, potions, etc.), and the factions would be controlled by high level necromancers and liches that frequently fight large scale battles with their surroundings, light forces obviously come with crusades and try to eliminate the evil, etc. (We've all read Legendary Moonlight Sculptor and know how this stuff works, right?)


Vampires and Werewolves could have the option to play among humans (or whatever race they're originally from, e.g. an Elven Vampire would be disguised as a regular Elf) and mingle among the other players while trying to stay undiscovered, every night/couple of days they'd have to drink blood and what not.


Also, as I mentioned in the other thread, even completely broken races like dragons should be fine so long as it's in moderation, because even in the absolute worst case, what can a few dragons (or even a hundred) do against thousands~millions of players and NPCs?

Though I really feel like something like a dragon should be very rare and exclusive, so 10~20 players tops, and they'd have a high risk of dying to other monsters during the early growth phase and have permadeath so they have to completely start over if they die (and most likely not get the opportunity to become a dragon again either).

Probably also make their characters unable to log out, i.e. even if the player stops playing and does something else/goes to sleep, their character's body still remain in the game and can be killed, so they'd have to return to a remove cave or something and hide while before logging out.


Another thing that hasn't really been touched upon is race/alignment/faction changes during the actual gameplay rather than character creation. For instance, even if you can't start as an undead, you might be able to become a necromancer, and at some point later join or create an undead faction and/or become a lich.

Maybe an item or a quest or a curse let/cause you to become undead/vampire/demon/etc.

Or you do some really good deed, or awaken/save some divine god and become an angel or holy servant as a reward etc.


And besides that, who is to say that just a regular human can't be really evil and join some dark faction, maybe you're a really nasty PKer that's banned from most NPC towns and cities; Or a peaceloving herbivore vampire that's turned over a new leaf.

Changing factions is fine, it just has to not be too easy to change back and forth on a whim.


Also, something to not forget is that in the end the more 'generic'/common races always tend to have the most players playing then, and thus they already have an inherent advantage on the overall scheme of things. If anything, other races would need to have pretty big upsides to stand a chance against Humans, Elves, Catgirls, and what not. (Just checked some mmo statistics, and FF14 has Humans and the Nekomimi race as the top, World of Warcraft has over 40% of the players playing as Blood Elves–15%, Humans–15% and Night Elves–11%, after that the rest only see 7% or less of player base.


Other than just having different races, there also has to be a lot of customizability within the races, everyone just looking more or less the same is just lame. Only having 5 different face types, 9 hairstyles, 6 eye types, etc. is just not OK. But even in games with pretty good character customization like say Black Desert Online, it doesn't really matter all that much because when you're ingame you won't notice the facial features that much and it's all covered up by gear, the exact same gear every other player is also wearing, in the end characters even look less unique than in say World of Warcraft because there there's at least transmogs so you can change how your equipment looks.

And even then, I'm not even really a fan of transmogs, because everyone still aims for the exact same "Best in Slot" gear—all transmogs do is put some fresh coat of paint on it. But what's the absolute worst is actually cosmetic microtransactions imo, not only does it have the same problem as transmogs where you still just use the exact same equipment as everyone else, but now there's even fewer options to choose from since you can only choose from the select few things the developers made for the cash store, and on top of that, since the whole game's revenue come from microtransactions the developers are incentivised to further reduce the customizability that exist normally so people buy their shitty cosmetics instead.

Honestly I think there's even an argument to be made for paid cosmetics being worse than literal P2W.


Anyway, so having all kinds of different equipment and accessories with different looks is hugely important, and this is also where a deep crafting system has a role to play as players would be able to make their own custom gear. Guilds designing their own personal coat of arms and banners.

Seriously, a huge part of MMORPGs is just the ability to look cool and show off, stand around in some highly populated town/city and awe the passersby (and/or be the passersby being impressed and wanting to get some cool gear to show off yourself).

As mentioned, tied in with this is the crafting professions, and to enable them, not only must there be a deep crafting system, but there also has to be an actual demand for the player-crafted goods. Why would anyone craft equipment if players can just get the same or even better gear, cheaper and/or more easily, by only killing mobs and clearing dungeons? Who would buy food or potions if you never have to take a rest and recover from battle?

And also, killing monsters and doing quests can't be the only ways to gain experience. Crafting, mining resources, disarming traps, exploring, etc. also have to at least provide some amount of experience so it doesn't just end up being a waste of time.


There should be a lot more materials to get than equipment, at least when it comes to rarer equipment, so crafters end up making most of the mid-high quality equipment, especially at the higher levels.



Ah I really can just write forever, but I'll quickly mention a few things and then I'll stop...

Leveling has to be relatively slow and the level cap should be really high or not exist at all, or some kind of mechanic that encourages starting over (maybe a rebirth system that makes you stronger on your next character?... Become an exclusive race?), because a huge part of the game is seeing your character grow stronger. And imo the best way for that is by leveling up, but it should still not come too easily so you spend more time on each stage instead of breezing through and not have time to explore the world.

Taking a week to get to max level is just unacceptable, and getting to level 60 in a month or two is maybe okay if the level cap is at least level 100, but really, the levels aren't actually what's fun, what's fun is to strive for a goal and all the other stuff that happens along the way. If you reach the goal then there's no longer any reason or more like excuse to play.

Though the endless progression system should definitely not be some random trash like say the Paragon Level System (D3) or such, where you're technically at max level but still "leveling up". At that point you're still just at "endgame" anyway, and you even reached your goal, but now you're grinding for some arbitrary reason and just fighting the same mobs and bosses over and over with bigger numbers...


Ingame trading has to be allowed (It's actually insane to me how it's more and more common for MMOs not allow treading, just to fight against botting and hackers. Might as well just delete the game then if they're just going to be ruined by that.), but you should have to trade face to face, not just from some UI while you're moving around elsewhere. Ofc you could own a shop and have some NPC (or maybe even player) clerks buying and selling things for you, and you could buy and sell on an auction or set up a stall in a town, but there should be no (easily accessible) way to magically send over an item or making a payment.

Someone could buy the item for you and/or deliver your item to you, but they'd have to travel the distance in one way or another.

Also, even if there's auction houses, they should most definitely take a cut and make it so that in one way or another items bought and sold there are more expensive than if you bought it directly, they should also be fairly localized, so you can't just go to some random auction house and buy literally any item up for sale in any auction house in the whole game.

One of the main reasons for this is that it would give merchants a way to make profits by transporting and buying and selling goods, and if there's caravans moving around then they need to be protected from monsters, evil NPCs and players. Encourage development of villages and towns in places with rare resources, and all kinds of stuff.


Oh and this one would probably be unpopular if you just asked around, but players has to drop loot and lose exp on death, and also some kind of revival penalty so they don't just die over and over again without consequence in for example a siege battle or guild war.

You wouldn't need to lose a lot on death, maybe even just a chance would be enough, but there should be a risk of even losing an equipped item. Ofc evil/red name players would have an even higher chance of dropping loot and even more of it than regular players.

Oh and this video just reminded me, but flying mounts should definitely be rare. Maybe even permadeath like in some of the novels like Rebirth of the Thief.

p.s. for some reason when I try to write novels nothing comes out, but random MMORPG topics I can write on and on without an end... :sweat_smile:
IMO, the whole point of single player is for people who don't want to interact with other real people. Otherwise, it's not a single player game then. As for the description of your ideal world...I was really put off by it and - if it ever existed - I'd never play it.
I play a game to relax and experience a world not my own - not to be constantly on edge and having to worry about interacting with other irl people. I've been known to have quite an abrasive personality at times; I feel that such a game as the one you described would make it difficult for me to play the way you intend for it.
No offence.
You've clearly put a lot of thought into your ideal game, though, so I can't fault you on that.

Hope that it becomes a reality for you in the future!
(^-^)

*huggles you*

\(^o^)/

X
 

Horrorific

Well-known member
Joined
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Messages
44
Points
58
Which is why I absolutely hate roblox. Shady business if u ask me. Charge real money for everything
Gotta remember those nostalgia days, where you can pay everything with daily tix. Ever since Erik.Cassel lost his fight with cancer, Roblox start going downhill.

Or any game from square Enix Sims 4.
Just say your prayer bruh, EA is definitely going to kill Square Enix.
 

Discount_Blade

Sent Here To Piss You All Off
Joined
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Messages
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IMO, the whole point of single player is for people who don't want to interact with other real people. Otherwise, it's not a single player game then. As for the description of your ideal world...I was really put off by it and - if it ever existed - I'd never play it.
I play a game to relax and experience a world not my own - not to be constantly on edge and having to worry about interacting with other irl people. I've been known to have quite an abrasive personality at times; I feel that such a game as the one you described would make it difficult for me to play the way you intend for it.
No offence.
You've clearly put a lot of thought into your ideal game, though, so I can't fault you on that.

Hope that it becomes a reality for you in the future!
(^-^)

*huggles you*

\(^o^)/

X

Well he was talking about MMO so playing as solo in a MMO has always been a confusing concept to me but ok. Defeats the purpose of the game but a buddy of mine still claims its a legitimate experience. If you say so buddy...if you say so....

But I definitely agree that single Players are to be played by yourself. I cant count the amount of times I've argued with people about this. Everyone wants fucking multiplayer this and multiplayer that. And then they want single player games to have a multiplayer option. NO!!!

Do you NOT understand what single player means!!!?

And if a game series is traditionally single player, for the gods sake people, quit making them be multiplayers in newer installations.

Big middle finger to you Bethesda for that repulsive abomination Fallout 76 is as prime example. And shame on YOU for those who actually liked it. YOU are part of the problem. Shame on YOU.

Also, as a side note, Destiny, both of them, were shit. 343 Industries promised a new Halo experience, and while they didn't mention it's being a MMO, I recognized it as a possibility. What we got, was not Halo. It was just another Call of Duty variant but with the 'genius' idea to conceal that with a fresh coat of Sci-Fi paint. Even the gaming controls played JUST LIKE COD. Not Halo. COD is a trash series now anyway since while the campaigns tend to be good or decent at least, lets be honest, no one but a handful of souls like me even care about the campaign. Much less play it.
 
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Nahrenne

Pure and Innocent Maiden~
Joined
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Messages
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153
Well he was talking about MMO so playing as solo in a MMO has always been a confusing concept to me but ok. Defeats the purpose of the game but a buddy of mine still claims its a legitimate experience. If you say so buddy...if you say so....

But I definitely agree that single Players are to be played by yourself. I cant count the amount of times I've argued with people about this. Everyone wants fucking multiplayer this and multiplayer that. And then they want single player games to have a multiplayer option. NO!!!

Do you NOT understand what single player means!!!?

And if a game series is traditionally single player, for the gods sake people, quit making them be multiplayers in newer installations.

Big middle finger to you Bethesda for that repulsive abomination Fallout 76 is as prime example. And shame on YOU for those who actually liked it. YOU are part of the problem. Shame on YOU.

Also, as a side not, Destiny, both of them, were shit. 343 Industries promised a new Halo experience, and while they didn't mention it's being a MMO, I recognized it as a possibility. What we got, was not Halo. It was just another Call of Duty variant but with the 'genius' idea to conceal that with a fresh coat of Sci-Fi paint. Even the gaming controls played JUST LIKE COD. Not Halo. COD is a trash series now anyway since while the campaigns tend to be good or decent at least, lets be honest, no one but a handful of souls like me even care about the campaign. Much less play it.
*huggles you for understanding single player games*

\(^o^)/

X
 

LilithFairen

Well-known member
Joined
Apr 12, 2020
Messages
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53
Well he was talking about MMO so playing as solo in a MMO has always been a confusing concept to me but ok. Defeats the purpose of the game but a buddy of mine still claims its a legitimate experience. If you say so buddy...if you say so....

But I definitely agree that single Players are to be played by yourself. I cant count the amount of times I've argued with people about this. Everyone wants fucking multiplayer this and multiplayer that. And then they want single player games to have a multiplayer option. NO!!!

Do you NOT understand what single player means!!!?

And if a game series is traditionally single player, for the gods sake people, quit making them be multiplayers in newer installations.

Big middle finger to you Bethesda for that repulsive abomination Fallout 76 is as prime example. And shame on YOU for those who actually liked it. YOU are part of the problem. Shame on YOU.

Also, as a side not, Destiny, both of them, were shit. 343 Industries promised a new Halo experience, and while they didn't mention it's being a MMO, I recognized it as a possibility. What we got, was not Halo. It was just another Call of Duty variant but with the 'genius' idea to conceal that with a fresh coat of Sci-Fi paint. Even the gaming controls played JUST LIKE COD. Not Halo. COD is a trash series now anyway since while the campaigns tend to be good or decent at least, lets be honest, no one but a handful of souls like me even care about the campaign. Much less play it.
Gamers are the greatest. 🙃
 

Euphoria723

Well-known member
Joined
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Messages
28
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73
Gotta remember those nostalgia days, where you can pay everything with daily tix. Ever since Erik.Cassel lost his fight with cancer, Roblox start going downhill.


Just say your prayer bruh, EA is definitely going to kill Square Enix.
Debated I personally like kh and ff7
 

BenJepheneT

Light Up Gold - Parquet Courts
Joined
Jul 14, 2019
Messages
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233
Hear me out:

A story-focused, open world racing game with physics similar to old Need for Speed games and RPG-esque NPCs scattered across the map with interactive dialog like old Bioware e.g: Knights of the Old Republic, Mass Effect, Dragon Age, etc.

Think about it, you can start off a small rookie with your shitbox that can't outrun a pensioner's mobility scooter. But you talk your way into the local racing scene and get into races. Your reputation grows, and you get to talk with your opponents and rivals in places scattered around the map. If you antagonize them they would retaliate and make big wager matches for you to win big or lose big. If you make good with them they might get you discount aftermarket parts or some sweet deals at the local shop; maybe even a connection with the local PD for less trouble in races.

Soon, when you upgrade your lawn mower into an electric scooter, you can take on the big leagues. The bosses can slowly progress through areas on the map. Race location will be based on your progress. If you run shitboxes you'll most likely drive in "the hood" or dockyards with small sprint races and drag. Then you'll progress to the suburbs and town or even the woods with off-road races or open road street racing. Then finally, when you get your hands on the fast wheels, you take on high stakes races with full city traffic and police on high alert chasing you.

Depending on your actions and dialogue choices, your reputation can change the various ways, and not just a "good - bad" system. You can be known as the guy with zany visual customs, or as the one with a sleeper car that shouldn't be underestimated. You could collude with the cops and take undercover contracts and take down rival racers to make your races easier. You might risk getting found if you fail and immediately lose your rep, forcing you to deal with shadier, underground races with mega high stakes on the line. Maybe even drug runs or grand theft auto.

I'll keep dreaming if I have to.
 

TLCsDestiny

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Messages
249
Points
83
It used to be wow.
Wow got me away from reality, to the point that I forgot to eat. I had fun, had heaps to do and enjoyed it (To which is what a game is for)
Years of playing that in my free time really did make time go by fast and I am a bit sad that I no longer play it as it was a part of my life.

My ideal game is something that is fun, mostly. But of course I do want something that will make me think and want to advance.

I'm hoping that I will indeed have a 'game' type of book in the future and already have a game idea but I will not state it because I'm scared someone will take my idea before I can even write about it. (I don't care if you wanna call me paranoid! lol or full of myself!)
 

ZynGrand

The Winds Of Change Will Erode All Things.
Joined
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Messages
184
Points
103
The most fun game would have to be a hyper-realistic VR game set in some city, or maybe the entire planet. I want it to be a sandbox type thing with god mode and a console

I want a game where I can do things I can't in real life, like shooting an RPG at the white house, stabbing an NPC to death, skydiving, bank robbing, buying a house, swimming in the middle of the ocean, checking out the bottom of the ocean, driving a tank off a building, waking up well rested, flying an airplane through the world trade center, flying a helicopter while fighting another helicopter, eating with a friend, drop kicking a baby.

Stuff like that.

On another note, I think it'd be cool to be able to choose what era you're in. So you can walk with the cavemen, be worshiped by the Egyptians like a god, listening to Mozart live, spearheading a revolution, using a guillotine on a real tyrant, taking back the holy lands.
 

BenJepheneT

Light Up Gold - Parquet Courts
Joined
Jul 14, 2019
Messages
5,344
Points
233
The most fun game would have to be a hyper-realistic VR game set in some city, or maybe the entire planet. I want it to be a sandbox type thing with god mode and a console

I want a game where I can do things I can't in real life, like shooting an RPG at the white house, stabbing an NPC to death, skydiving, bank robbing, buying a house, swimming in the middle of the ocean, checking out the bottom of the ocean, driving a tank off a building, waking up well rested, flying an airplane through the world trade center, flying a helicopter while fighting another helicopter, eating with a friend, drop kicking a baby.

Stuff like that.

On another note, I think it'd be cool to be able to choose what era you're in. So you can walk with the cavemen, be worshiped by the Egyptians like a god, listening to Mozart live, spearheading a revolution, using a guillotine on a real tyrant, taking back the holy lands.
just port gmod into vr lmao
 
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