Difficulty settings:
-Divine Blessing (save/load ON, received ally damage lessened, rolls have +1 in your favor, fatal blows cancelled every week)
-Normal (save/load ON)
-Realistic (save marked hardcore, save on exit only, lower global HP)
Player special ability/cheats (last priority): Choose one at startup: (Obvious references here, but wouldn't it be fun?)
-Reincarnation into a newborn noble (only into Kair Li Flanel)
-CHEAT: Death by Rewind. Implementation: die, show own death, show animation, autoload hidden save, autosave hidden save every (roll 2d3) days.
-Truth detector (have red text "lie" appear above NPC dialogue)
-Mana reactor (regen mana faster, expend mana*2 per spell, spell rolls +2, spell damage*1.5)
-Magic prodigy (learn/master spells faster/easier including on your own, +5 INT/WIS at start)
-Martial Arts prodigy (start with Earth martial arts, ki infusion, +5 STR/END at start)
-No Fatigue (no sleep needed, infinite stamina, no rest for the mind either)
-Isekai knowledge (craft various items, including luxury stuff that doesn't exist, great for crafter/merchant)
-Medicine God (synthesize all medicines, learn magic medicine easily)
-Hero/Sage (hero/sage class from start)
-Rhapsody (Start with map scan spell x1 and meteor shower x3)
-Healer (op healing magic cheat)
-Arafoo (start with OP staff) (it talks?!)
-Gunota (can craft guns)
-Level up from eating/sleeping.
-Skill Steal on kill.
-Isekai Maou (start with good items, a blonde elf girl slave & a blackhaired nekogirl slave)
-Can have multiple classes (and accumulate their bonuses)
-Kami Neko (Start with godly kitten pet tamed)
-CHEAT: Max stats on lvl 2. (can fly, teleport, banish demons)
Jobs: (each different job is always held by an NPC (or the player (for unique jobs like King))
-Adventurer (_monster hunter_, ex. guard, escort, _gatherer_, _dungeoneer_) -> Adventurer Guild
-Magician (researcher, _royal mage_, enchanter (slave seal, magic items)) -> Magician Guild
-Merchant (caravaneer, peddler, general shop owner, banker, _slaver_) -> Merchant Guild, town market
-Crafter (shop owner, apprentice) (cloth seamster, leather tanner, wood carpenter, stone mason, metal smith, alchemy) -> Crafter Guild
-Public Service (guard, soldier, orphanage worker/director) -> Castle Keep, Guard House, Orphanage
-Noble (must receive title first, or impersonate via skill/magic) (Knight, Lord, Count, Baron, Duke, King) -> Castle, Mansion
-Servant (butler, cook, advisor) -> Castle, Mansion
-Farmer (animal raising, crop growing, cultivating stuff?) -> Villages, Houses
-Inn Tavern Keeper/Restaurant Owner (combines cook, butler, adventurer, merchant skills all in one) -> Empty Building
-Clergy (acolyte, priest, grand priest, pope) -> Church
-School (clerk, teacher, principal) -> School
-Architect? (last priority) -> Building
-Criminal (thief, _murderer_, bandit, black market slaver) -> Slums Building, Underground Network
---Special, Leadership. (guild clerk, village leader, town executive, bandit leader, pope, Noble, Guild Head)
Romance:
Works with Choices and points... Complexified with permanent multiplicators depending on Events (that happen maybe once/rarely). Also orientation compatibility and change. If homo female, that's a perma multiplicator like 0,02 that can disappear with special magic/potions/events.
Point system:
-100'001+ crazed murderer automatic
-10'001 to -100'000 mortal enemies.
-1001 to -10'000 hateful
-101 to -1000 bully/disgust/dislike/avoidance
-11 to -100 mild avoidance
-10 to 10 stranger
11 to 100 acquaintance
101 to 1000 friend
1001 to 10'000 close friend
10'0001 to 100'000 lover access enabled
100'001+ yandere automatic
Classes:
Melee combat, Ranged combat, Magic combat, combinations, holy stuff, summoner and tamer stuff.
Example: Sword combat. Select unlocked specific class, get specific sword style. Meaning one style makes wide attacks (180° around player front, low frequency, medium damage) another style makes stabs (stabbing attacks, fast, high damage). Although that kind of sucks. It's better if you can choose the type of attack, and you get a multiplier for proficiency depending on specific sword class.
Interaction with world:
1)picking up item (with hands/tools)
2)modifying terrain (cutting trees, digging mounds, breaking rocks)
3)stealing (picking locks)
4)placing evidence (corpses with items, corpses in basement...) *big cities have truth detection measures tho*
5)magic (growing stuff, attracting monsters...)
6)farming
Interaction with world structure: (last priority but epic)
1)Buying land
2)Installing items (tents/artifacts/stalls)
3)Installing buildings/walls/fences/gates
4)Setting route/road for NPCs
5)Magic (corrupting/blessing land)
Interaction with NPCs: Alternatively, activate stealth system for a bunch of these.
1)Talking
-Current events
-Greeting
-Confirmation (I'll take this quest/Agree to this)
-Negation (insult subtly/harshly, refuse, confront lie)
-Blackmail (needs specific events/items)
-Recruit (to party, to owned building)
-SPECIAL: I need specific item Come to my village Come live in my village
2)Trading
-buy/sell from shop items from inventory
-buy/sell properties/slaves
3)Stealing
-pickpocket
-threat under weapon
4)Romance
-flirt
-look away
-insult subtly
-compliment (choice, clothes, face, body, virtues...)
-gift (choose from inventory)
-intimate action (kiss, carress, touch, grope...)
-suggest... (come to my inn room lol)
5)Enslavement
-forcefully
-convince (takes specific events like blackmail or events against NPC)
-if player is enslaved because of heavy crimes (escape the law event), show slave collar being put, player being moved through AI, fade out roll credits
6)Magical actions
-forceful enslavement
-hypnosis
-body modification
-mind
7)Violence
-threaten
-hurt (can devolve quickly depending on personality*mood*power_difference*reputation*player_appearance)
-murder
-knock out
-imprisonment (conditions: job for player; actions/event for player)
-rape
8)Duel
-for honor
-for romance
-for events
9)Corruption (for information, favors)
-let me pass even if...
-don't lock up the store that night...
-tell me who's in there...
-tell me about...
Interaction with beasts/monsters:
-Combat
-Enslavement
-Rape (lol, both ways)
-Collect item (stealth or not)
-Tame (feed, magic, use item)
-Forcefully Ride (creature will roll dice for which mood it gets (sad/angry/berserk/calm...) personality*mood*power_difference*reputation*player_appearance
-Capture (for small or weak creatures that player has higher speed stat) (speed is related to DEX/STR/SP/mass_difference)
Monster Attacks:
-Guard/Soldier NPCs will rush to defend the city
-Roll dice for spotting monster waves
-Depending on time left, NPCs install traps, evacuate villagers...
Funerals: (important)
-Held in Church/Cemetery
-Graves have names/job/class of dead NPC.
-Resurrection holy magic must always be done within 1 day of death, and is only performed on highest ranking members of society (includes player under conditions).
Example: King assassination: you sneak to the king's bedroom and kill him. You hide the corpse in a hole after stripping away all locating items from the King. Guards run about. 2 days later they stumble randomly upon the hole, dig it up, hold a royal funeral, get the heir to wear the crown.
you don't strip the king's items, they find him quickly, revive him, if you woke him up at any moment, your face is now wanted. Unless you want to be executed, you have to move countries (still get mercs after you), become a hermit or magically/physically change face. Physically: get tons of scars, change hair color/get bald/unbald.
HP system:
Body part HP. When 0, body part's benefits disappear. When below 10 HP, benefits halves.
Abilities are programmed with body parts dependencies.
Regeneration depends on stats. Each body part regens independently. Fingers are grouped with wrist/ankle.
Heart/Brain/Carotid are independent body parts. If any reaches 0, death unless special item/condition/magic.
EXP system:
-Soul Exp
-Ability Exp
-Crafting Exp
-Sexual Exp
All giving different points for different types of skills. Healing is ability Exp, killing is soul Exp, shooting a fireball is ability Exp, making a torch is crafting Exp, kissing is sexual Exp...
-Soul Exp gives points for general, internal abilities and stat points. (+1 speed, +1 END, +mana regen%)
-Ability Exp gives points to enhance battle skills. (Sword skills+1, explosion radius+, magic wall size+...)
-Crafting Exp gives points to enhance crafting skills. (+chance to make high quality sword/staff/armor...)
-Sexual Exp gives points to enhance seduction and sexual skills. (get more romance points quicker)
Soul + Ability levels = Total level = Power level