SailusGebel
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Before I start, I did not play newer soulslike games, Sekiro or ER. However, even if we look at DS trilogy I think my point still stands. I don't think this is simply a problem of getting more experienced with soulslike games either.
The thing I want to discuss is the difficulty of those games. To be more precise, how newer games achieve their "infamous" difficulty. Is it just me, or did people get it wrong? Older games, Demon and Dark souls, at the time when they came out challenged the player. Considering when they came out, and what games were the competition, the large audience wasn't ready. The thing is, there were, are, and will be games harder than Dark Souls. It's honestly not as hard. Even back then it was not as hard. It becomes hard if you compare DS 1 to, let's say Skyrim or Gears 3.
I believe the main reason those two games(Demons and Dark) were hard, was because they challenged skills of a player, and not just one type of skill. They didn't challenge only your reaction and timings with bosses and enemies. Your patience, attention, and so on were also challenged. Is it just me, or this was completely lost in future games? I won't mention soulslikes from other developers since they can misunderstand the point, they simply copy stuff. But what about From?
The later titles will occasionaly challenge other skills of a player, but I feel like they change more and more into a boss rush type of game. They challenge only a certain set of skills needed to defeat a boss. And bosses themselves changed from a puzzle into reaction and timing test. Even bonfires near bosses signify this change. Now it's not the game that is challenging, but bosses. There will be occasional minibosses or simply hard enemies, but usually, once you defeat them, there isn't really any need to defeat them again. And I'm not talking about running past them, the same way you could do it in DS1.
So is it just me and I got it wrong? Or soulslike's difficulty move in a wrong direction?
The thing I want to discuss is the difficulty of those games. To be more precise, how newer games achieve their "infamous" difficulty. Is it just me, or did people get it wrong? Older games, Demon and Dark souls, at the time when they came out challenged the player. Considering when they came out, and what games were the competition, the large audience wasn't ready. The thing is, there were, are, and will be games harder than Dark Souls. It's honestly not as hard. Even back then it was not as hard. It becomes hard if you compare DS 1 to, let's say Skyrim or Gears 3.
I believe the main reason those two games(Demons and Dark) were hard, was because they challenged skills of a player, and not just one type of skill. They didn't challenge only your reaction and timings with bosses and enemies. Your patience, attention, and so on were also challenged. Is it just me, or this was completely lost in future games? I won't mention soulslikes from other developers since they can misunderstand the point, they simply copy stuff. But what about From?
The later titles will occasionaly challenge other skills of a player, but I feel like they change more and more into a boss rush type of game. They challenge only a certain set of skills needed to defeat a boss. And bosses themselves changed from a puzzle into reaction and timing test. Even bonfires near bosses signify this change. Now it's not the game that is challenging, but bosses. There will be occasional minibosses or simply hard enemies, but usually, once you defeat them, there isn't really any need to defeat them again. And I'm not talking about running past them, the same way you could do it in DS1.
So is it just me and I got it wrong? Or soulslike's difficulty move in a wrong direction?