Foreshadowing TOO Subtle?

SightlierGravy

Active member
Joined
Mar 30, 2021
Messages
4
Points
43
1000040945.jpg
 

Astrolust

Anti Honey Bee
Joined
Jul 14, 2024
Messages
64
Points
33
What do you think about not subtle at all foreshadowing? Like giving very obvious hints and clues about some upcoming plot.
I Feel like judging by my own comment section, people are insane. Some see it coming and yet some still get completely blindsided.
 

Rhaps

Fueled by Spite (Deluxe edition)
Joined
May 5, 2022
Messages
1,465
Points
153
I Feel like judging by my own comment section, people are insane. Some see it coming and yet some still get completely blindsided.
Sometimes I feel like I have to lower my intelligence, which is something I do often as a DM, people can take ages to solve A FUCKING ELEMENTARY QUESTION
 

Astrolust

Anti Honey Bee
Joined
Jul 14, 2024
Messages
64
Points
33
Sometimes I feel like I have to lower my intelligence, which is something I do often as a DM, people can take ages to solve A FUCKING ELEMENTARY QUESTION
Yes I relate 100% but then out of nowhere the players luck there way into figuring out something that was genuinely difficult.
 

CharlesEBrown

Well-known member
Joined
Jul 23, 2024
Messages
2,114
Points
113
I Feel like judging by my own comment section, people are insane. Some see it coming and yet some still get completely blindsided.
Oh yeah, I've enjoyed seeing some of the guesses more than I did writing out the story in a few cases. And they're usually half right and half WAY off...
Sometimes I feel like I have to lower my intelligence, which is something I do often as a DM, people can take ages to solve A FUCKING ELEMENTARY QUESTION
Heh - I've had adventures where I looked at the puzzle and said: "No way anyone would get that" - and the players figure it out in 3-5 minutes. And other times where I go "This is so silly simple, why even put it there ..." and have the game come to a screeching halt.

Probably favorite example - the characters are tasked with stopping a robber who is likely to hit one of three locations. In the text, it explicitly says "If the party splits up, the robber goes to the location with the fewest PCs, or randomly to one of the locations if they send an equal number. If they do not split up, it hits the farthest site from the one they're guarding. The robber strikes every other night." My table got it in half an hour (after imagining a pattern that did not exist, trying to pick a spot at random two nights later, and then using divination magic to get a hint). One DM went into headquarters for the event and ask the people in charge if he could give them a hint with half an hour of the four hour slot left. This was the first encounter....
 

Story_Marc

Share your fun!
Joined
Jul 23, 2022
Messages
613
Points
133
What do you think about not subtle at all foreshadowing? Like giving very obvious hints and clues about some upcoming plot.
What I think about is what I said in the video at the very beginning (the first 30 seconds) and repeated at the end. :s_wink:
 
Top