[Game of Idleness] - Kingdom Royale (Sign Up Thread)

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,530
Points
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A Failing Kingdom
And its people with their self interest

Forewords

Hi hi everyone, this a Mafia-like game I'm importing from NUF, it was made by A5G_Reaper and DCLXVI and maintained for the most of its lifetime by Acarnina, so all credit goes to them... Well, almost all credit. I also need to credit the author of Utsuro no Hako to Zero no Maria as the gameplay of this game is based on the volumes 3 and 4 of this novel. (Don't worry, you don't need to read the novel to play it... Rather, I never read it myself! xD)

Anyways, it's a fun game, so I figured I'd port it over. Let's have some fun~

Rules
  1. Each game has 1 main moderator and perhaps a second for backup. The moderators word is absolute, so don't disobey the moderator. If you feel they made a mistake please use your role pm to talk to them about it.
  2. Sign up in this thread. Each game will be hosted on a different game thread. Individual moderators will post when they are opening a new game, and this OP will be changed accordingly.
  3. No private messages between participants about the game (meta-gaming). Private messages for other purposes (say, webnovels, like this site is supposed to be about) are allowed.
  4. While I appreciate that RL takes precedence, please inform your moderator if you're going to disappear for a while. We are usually happy to accommodate any absences.
  5. Global forum rules apply.
  6. While a bit of friendly banter is acceptable, please try to stay somewhat on topic in the Kingdom Royale threads.
Gameplay Overview (Resumed Version)

This is where I'd usually go over the detailed mechanics of the game and what not, but uhn... They're kinda long, and my personal experience says people get very confused about them at first, so here is a super quick resume:
  1. This is a Free For All game, there are no teams, though you can make temporary alliances and it's totally possible for more than 1 person to win the game.
    • The game's objective is to kill all your enemies.
  2. Gameplay is split into two phases. (Day and Night) Each phase lasts 24h. (No, you do not need to spend all 24h online... Just try to stay logged-in for roughly 30 mins each day at the very least.)
    • Expect each game to last roughly one week btw.
  3. During the day, you can stab people, talk to people in the main thread, and choose someone to chat with during the night. (This does not need the other person's consent.)
    • If you feel like the day phase is being too dead or whatever... Don't worry, it's normal. Most of the gameplay happens during the night.
    • Stabs are weaker during the day btw, due to the defend mechanic that I'll explain in the full version of the gameplay overview.
  4. During the night, you can stab someone you're chatting with, use your role's superpowers against anyone (Activate them by telling the moderator in your role PM), and speak to the person you chose to talk with privately.
  5. When the new day starts, if you used your knife in the last day/night cycle, you get a new knife to stab people with.
  6. Game ends when everyone alive fulfilled their win conditions.
And since I'm at it, might as well give a quick resume of what each role can do.
  1. King: Sends a Murder order to the Sorcerer. (Or the Knight if the Sorcerer is dead) The Sorcerer may accept (or reject) the order and kill someone that the King chose.
  2. Double: If the King dies, the Double becomes able to send Murder.
  3. Sorcerer: When the Sorcerer receives a Murder order, they may accept (or reject) it. If the Sorcerer accepts it, he will use Sorcery on the target chosen by the King. Whoever is targeted by Sorcery dies at the end of the Night.
  4. Prince: If both King and Double die, the Prince becomes able to send Murder. Also, the Prince is immune to Sorcery.
  5. Knight: Has 2 extra HP. Also, if the Sorcerer is dead, the Knight is the one to receive Murder orders instead. If the Knight accepts it, he will use Deathblow on the target chosen by the King. Whoever is targeted by Deathblow dies at the end of the Night.
  6. Revolutionary: Can kill someone at the end of each Night.
Gameplay Overview (Full Version)
  1. Day and night cycle take twenty-four (24) hours each, counting from the start of the phase.
  2. Before the [Day Phase] end, each player may select another player to form a private chatroom for the night. This does not need the consent of the other player. Both players will then be transported into the private room, where they can talk, deal, scheme, or attempt to murder each other without anyone knowing.
    • If a player fail to specify a person, it will default to "no chat" option.
    • Skills unique to roles do not need the player to be on a night chatroom with their targets to be activated.
      • A skill may be activated by telling the moderator in your role chat PM. Most skills can only be used during the [Night Phase].
    • The moderator is the one that creates the private chatrooms. Don't go PMing other players on your own.
  3. Each role has a different victory conditions. The game ends when all surviving players have met their victory condition.
  4. All players start with 6 HP.
  5. All players will recover 1 HP at the beginning of [Day Phase].
  6. All players are given a knife, which can be used to [Stab] the other players regardless of roles.
    • [Stab] may be done once per cycle, either day or night.
    • The knife will disappear once it has been used it to stab someone.
    • A new knife will be given to each player who has lost it on the next day.
  7. Each [Stab] will reduce the remaining HP of the target by 3.
  8. Attacking with the [Stab] action during daytime will be announced to everyone.
    • Attacking at night will only be announced to the target (in the night chatrooms). However it can only be done to the attacker's conversation partner.
  9. Defend Mechanic:
    • If you still hold a knife (refer to point 6) and you're stabbed at the [Day Phase], you can 'defend' against stabs, and the damage received will be reduced to 2 HP.
      • Defending does not remove the knife of the stabbed person.
    • If a player set up stab, and is set up to be stabbed, at the same time through scheduling, I shall deem defend to not happen. All attacks are received in full.
      • For example, if A scheduled to stab B at end if day and B scheduled to stab C at the same time, the scheduled stab to B shall be received in full.
    • At the [Night Phase], the defend mechanic does not apply.
  10. You can schedule your [Stab] actions with a conditional order.
    • Here are some examples of possible stab schedules:
      • [Stab] @ by the end of the [X Phase].
      • [Stab] @ at the beginning of the [X Phase].
      • [Stab] @ if @ using [Stab] on @.
  11. Roles will NOT be announced upon death. Nor will players be informed of their remaining HP.
  12. If THREE cycles (day and night) have passed OR three players have been eliminated, sudden death will occur. During the sudden death, no HP will be regenerated.
    • Sudden Death triggers only at the change of phases. (As in, Start of [Day Phase] and Start of [Night Phase])
  13. If THREE cycles (day and night) have passed AND three players have been eliminated, double death will occur. During the double death, the [defend mechanic] is nullified, i.e. just hurry and die.
  14. If amazingly the game goes on for SIX cycles (day and night), the Mummy end is triggered.
Roles

The game has 6 roles, each role is randomly assigned to each player. The roles define what are your super powers, who are your enemies and what is your win condition.

[King]
He is the king who has ascended to the throne by assassinating the previous ruler and has carried out many invasions. Having a distrustful personality, he's scheming murder of the ones that threaten his throne. He does not notice that his distrust makes others lose their loyalty for him.
He can request his subordinates to commit [murder], but he cannot force them because he fears their animosity could become directed at him.
A land ruled by a man that cannot trust others is unlikely to have a bright future.
[Murder]
  • During the [Night Phase], the [King] may activate [Murder].
  • The [King] can select a player he wants to kill and request the [Sorcerer] to execute this action. If the [Sorcerer] is dead, the order will go to the [Knight] instead.
  • Both the [Sorcerer] and the [Knight] are allowed to reject the [Murder] order if they so decide.
  • The target of [Murder] is killed by the end of the [Night Phase].
    • If killed by the [Sorcerer], the target will be turned into a charred corpse.
    • If killed by the [Knight], the target will be beheaded.
[Substitution]
  • During the [Day Phase], the [King] may activate [Substitution].
  • The [King] will switch places with the [Double] during the next [Night Phase].
    • When [Substitution] is active, the [King] is unable to send [Murder] orders, but the [Double] becomes able to.
    • If the [Revolutionary] targets the [King] with [Assassination], the [Double] will die instead.
To protect his throne: Death of [Prince], [Revolutionary] and [Knight].

[Double]
An ex-farmer who is loyal to the [King] and looks exactly the same as him. He is not really ambitious, but he can absolutely not allow the [Prince] to become the king since he was always made a fool by him.
If he, with no ideals, becomes the king, this land is likely to fall into ruin in no time.
[Inheritance]
  • If the [King] dies, or [Substitution] was executed, he becomes able to use [Murder].
Elimination of those that wish for his demise: Death of [Prince] and [Revolutionary].

[Sorcerer]
A subordinate of the [King]. He is the teacher of the [Prince] in magic and also gets on well with the [Prince]. He is satisfied as long he can pursue his studies in magic and has no interest in the king's throne whatsoever.
No matter how much he can raise his magic skills, nobody will value a person that secludes himself in his shell.
[Sorcery]
  • [Sorcery] may only be activated during the [Night Phase].
  • The Sorcerer can choose whether to effectively kill the character that was selected by [Murder].
  • [Sorcery] is ineffective against the [Prince].
  • The targeted player will become a charred corpse by the end of the [Night Phase].
Survive.

[Prince]
An ambitious person. He was originally only at the third place in the inheritance order of the king's rank. But taking advantage of the king's mistrust, he made him murder the other princes and moved up to the first place. He acquired anti-magic to guard himself against this mistrust.
If he comes to the throne, this land is likely to turn into a worse dictatorship than it was before.
[Throne Succession]
  • The Prince becomes able to use [Murder] once both the [King] and [Double] die.
[Anti-magic]
  • The Prince cannot be killed by [Sorcery]. In addition, he will be informed that he was targeted by [Sorcery] if it is used on him.
To become the king and secure his throne: Death of [King], [Double], [Revolutionary] and [Knight].

[Knight]
A subordinate of the [King]. While being a subordinate, he is plotting revenge on the royal family for they have ruined his homeland. He believes firmly that he can only attain happiness by exterminating the royal family.
As a matter of course, a man that has drowned in his own feelings of loss will only fall into the darkness of misfortune.
[Fitness]
  • Starts the game with 2 extra HP.
[Deathblow]
  • [Deathblow] may only be activated during the [Night Phase].
  • If the Sorcerer is dead, the Knight will receive [Murder] orders in their instead.
  • The Knight can choose whether to effectively kill the character that was selected by [Murder].
  • The targeted character will become a beheaded corpse by the end of the [Night Phase].
To take revenge: Death of [King] and [Prince].

[Revolutionary]
He is the right arm of the [King]. Because of his competence, he realized that this land is going to fall into ruin if it goes on like this. Hence, he prepared himself to take over the land.
A ruler that has accumulated feelings of bitterness due to assassinations is incapable of leading a kingdom. At most he will be assassinated himself.
[Assassination]
  • During the [Night Phase], the [Revolutionary] may activate [Assassination].
  • The Revolutionary may select a player to assassinate.
  • The targeted player will become a strangulated corpse at the beginning of the [Day Phase].
To become the king: Death of [King], [Prince] and [Double].
Order of Operations

Some things end up happening at the "same" time due to the way the game mechanics work. The intent of this section is to clarify the order at which some interactions happen.

End of Day Phase:
  1. Stabs scheduled at the end of the Day Phase trigger simultaneously.
  2. Sudden Death triggers, if applicable.
  3. Night Chatrooms are set up.
  4. Stabs scheduled at the start of the Night Phase trigger simultaneously.
  5. Double or Prince are notified that they can use Murder, if applicable.
End of Night Phase:
  1. Night Chatrooms are locked.
  2. Stabs scheduled at the end of the Night Phase trigger simultaneously.
  3. Sorcery or Deathblow trigger.
  4. Assassination triggers.
  5. All living players recover 1 HP. (Unless Sudden Death was triggered at a prior moment)
  6. Sudden Death triggers, if applicable.
  7. Players that spent their knives in the last Day/Night Cycle receive a new knife.
  8. Stabs scheduled at the start of the Day Phase trigger simultaneously.
  9. Prince is notified that they were targeted by Sorcery, if applicable.
Basic Advice

This is some very basic gameplay advice for newbies that don't quite know what to do and stuff. It's nothing really in-depth, but it might help you out.
  • Use your knives.
    • You have one knife for each cycle, you should almost always use them.
    • Think like this: You don't really have allies in the game, and the quicker people die, the quicker the game ends. And the quicker the game ends, the less chances there are for someone to kill you.
    • Also, The King and the Revolutionary have a massive advantage over everyone else if you don't use your knives. Killing roles have complete control over other people's lives and death... If you don't stab them, the game will be decided entirely by them.
  • Schedule your Stabs.
    • If you don't want to use your knife right now, you can always schedule it for later use, like... Stabbing at the end of the Night Phase is a really common way to go about it.
    • And like, if you're really unsure on how to use your knife, you can always schedule "Stab whoever stabs me", at least you'll be sure to get back at someone that dares stabbing you.
  • Be active.
    • I said in the quick resume that you need at least roughly 30 minutes each day to play, right? Well, that's the minimum... Ideally you'd log-in multiple times per day.
    • Basically, your best way of doing well in this game is by talking to other players in the night chat and scheming with them... But for that to happen, both players need to be online at the same time to talk and stuff, so... If you can log-in a few times during the day, it would be very helpful.
  • Exchange information.
    • You can refrain from doing that in the Day Phase if you want, but you really should try obtaining some information from your night chat partners during the Night Phase. And the best way to do that, is to offer some information yourself.
    • If you dunno what information to trade, the easiest thing you can do is talk about your own role. I personally like saying 2 roles that I am not and request for the same info from the other party, but you can also just straight up say what your role is... Or you can lie, I mean, nothing stops you from doing so.
  • For the King, Double and Prince.
    • Send your Murder orders early. Like, really, send them early... Let me explain why.
    • To send a Murder Order, you need to say it to the moderator in your role chat that you wish to send it... Then the moderator needs to send the order to the Sorcerer or Knight, and then the Sorcerer or Knight need to Accept/Reject the order... What does this mean? It means there are 3 people involved with any Murder.
    • Why does it matter if there are 3 people involved? It means that if the moderator is sleeping, your order won't be sent. And if by the time the moderator isn't sleeping, the Sorcerer/Knight is sleeping, then they won't be able to reply to your order... And if they don't reply to it, your order will be rejected.
    • So uhn... Don't expect to send an order 30 minutes before the end of the phase and have it accepted, chances are, it won't. Send it early on to give time for both the game's moderator and the Sorcerer/Knight to see your order and decide rather or not they'll accept or reject it.
  • Have a question? Ask the GM.
    • Like, don't just keep the question for yourself and keep worrying about it, and you don't need to try discussing and trying to understand how the ruling work by asking other players too... Just ask the GM, the GM is there to help you and the GM will never lie. When in doubt, just ask the GM and you'll get the answer you need.
GM Help

You wanna host a game? That's so nice of you! Hooray for less work for me! \(^^)/
This section is dedicated just for you, it is there to help you with some clarifications on how to handle interactions between roles, powers and what not... I hope I made most of it intuitive, but here are some things you might not be sure of:

Q: The king died or used Substitution, how do I notify the Double/Prince of that?
A: At the start of the Night Phase (and only at the start of the Night Phase), tell the Double/Prince (whichever is applicable) that "[Murder] is now available." Don't tell them anything else.

Q: What if the King died by stabs in the middle of the Day or Night Phase?
A: Don't tell anything to the Double/Prince. Say it only when the Night Phase starts.

Q: The Prince was targeted by Sorcery, what do I tell him? And what do I tell the Sorcerer?
A: At the start of the Day Phase, tell the Prince that he was targeted by Sorcery, don't tell him anything else.
To the Sorcerer, don't say anything.

Q: The King/Double/Prince sent a Murder Order, but they changed their mind and want to change it, what do I do?
A: Murder Orders are final, they cannot change it once the order was sent.

Q: What if I was sleeping when they sent the Murder Order, and by the time I logged in, they already expressed that they wanted to send a new one, targeting a different player, which one do I accept?
A: Up to you, I would accept the first order they said they wanted to send.

Q: Someone changed their mind about [Anything that is not Murder], can they change it?
A: Sure, they can change whatever they want. The only thing that is final are the Murder Orders.
And in case this isn't clear, the Sorcerer/Knight can also change their mind about accepting/rejecting an order.

Q: Someone scheduled a stab, for how long does the schedule last?
A: That depends on the schedule's nature... If they say "Stab Player A at the end of the Night Phase", that's only for the next Night Phase. If on the other hand they say "Stab whoever stabs me", I assume this lasts until the end of the game.
When in doubt though, ask the player. They should know how long they want their schedule to last.

Q: Who should I tell about the stabs?
A: If the stab was done in the Day Phase, say it in the thread.
If the stab was done during the Night Phase, say it on the Night Chatroom PM between the stabber and the stabbed person. Don't tell anyone else.

Q: Someone wants to make a stab schedule like... "If [Player A] stabs [Player B], I'll stab [Player B]", is this allowed?
A: During the Day Phase? Sure.
During the Night Phase? No. Schedules can only be done with information that the player has available to themselves. And at the Night Phase, they have no way of telling if [Player A] stabbed [Player B].

Q: Someone died in the middle of the Night Phase by stabs? What do I do?
A: First of all, go to the Night Chat that the stabbed occurred and say "[Player A] stabbed [Player B] to death." Then, lock the conversation immediately.
Then, lock all other Night Chats that [Player B] had by saying "Your Night Chat Partner has died."
Lastly, head to [Player's B] role chat and say "You died."

Q: Someone asked me a clarification about a ruling, what do I do?
A: If they asked in the thread, answer in the thread. If they asked in a night chat, answer in the night chat. If they asked in their role PM, answer in the role PM.

Q: Someone got a ruling wrong, what do I do?
A: If they're a newbie, I recommend clarifying it publicly. If the person saying it is a veteran, I recommend either doing nothing or clarifying it on the person's role PM.
I do not recommend offering public clarification because they may be lying about the rule on purpose to get an advantage during the game... Which at least for me, is fair game.
Though make sure to give the correct answer to ruling questions if someone asks you directly.

Q: I'm unsure about a given ruling.
A: PM me. If you need the answer urgently and I'm offline, @Blitz might be able to answer.

Q: I want to change a ruling or a way to handle the rulings when hosting a game.
A: Go ahead, I'm not your mom. Just make sure to make the ruling change explicit in the first post of the thread you're hosting. I also recommend telling the players about the change in the 2nd post because most people will skip the first post entirely.

Q: I made a mistake, what do I do?
A: That really depends on the mistake... I'd say that you usually should clarify the mistake and make it right from now on... But in case the mistake is too big, just roll with it and then run it properly in the next game.

Q: This game has too much information going on at all times? How do I keep track of it?
A: Make a notepad. And if you think there isn't too much info to keep track, you should also make a notepad about it, because there is a 90% chance you'll do something wrong if you don't make a notepad.
What exact info is available in your notepad is up to you, here is what I put in mine:
Code:
King - [Player Name]
Status: 6Hp, alive , has knife.
Night chat:
Win Condition: Prince, Revolutionary, Knight.
Power Usage:
Schedules:


Prince - [Player Name]
Status: 6Hp, alive , has knife.
Night chat:
Win Condition: King, Double, Revolutionary, Knight.
Power Usage:
Schedules:


Double - [Player Name]
Status: 6Hp, alive , has knife.
Night chat:
Win Condition: Prince, Revolutionary.
Power Usage:
Schedules:


Sorcerer - [Player Name]
Status: 6Hp, alive , has knife.
Night chat:
Win Condition: Yes.
Power Usage:
Schedules:


Knight - [Player Name]
Status: 8Hp, alive , has knife.
Night chat:
Win Condition: King, Prince.
Power Usage:
Schedules:


Revolutionary - [Player Name]
Status: 6Hp, alive , has knife.
Night chat:
Win Condition: King, Prince, Double.
Power Usage:
Schedules:


Action Log:
[LIST=1]
[*]The first [Day Phase]:
[LIST]
[*]
[/LIST]
[*]The first [Night Phase]:
[LIST]
[*]
[/LIST]
[*]The second [Day Phase]:
[LIST]
[*]
[/LIST]
[*]The second [Night Phase]:
[LIST]
[*]
[/LIST]
[/LIST]
Here's how I use it:
  • The Player Name part obviously should just be substituted by whichever is the name of the player that has this role.
  • HP I change as people are stabbed and recover HP.
  • The "Alive" part I change to "Dead" once someone dies... Pretty straight forward.
  • The "has Knife" part I change to "Used Knife" once they use a stab.
  • Night Chat I list the player they chose for their night chat for the following night.
  • Win Condition I use to list who are the roles that still need to die in order to fulfill it.
    • Once one of those roles die, I erase that part from the Win Condition.
    • Once there are no more roles listed in someone's Win Condition, I change it to "Yes".
    • When someone dies, I change their Win Condition to Dead.
    • Once everyone's Win Condition is either "Yes" or "Dead", I end the game.
  • Power Usage I list what they targeted with their power, and if they accepted Murder and what not.
  • Schedules I use to list stab schedules exclusively.
  • The Action Log is completely optional. I use it to keep track of what everyone did in the entire game in regards to powers and stabs. I like making it public for everyone to give them a clearer view of what happened in the game... But you don't really need to do it.
Change Log:
  • V1.0:
    • Game was ported over from NUF.
    • Life total changed from 8 to 6, stab dmg changed appropriately.
    • End Phase early rulings were removed.
    • Sudden Death now triggers only at the start of phases.
    • Inheritance and Throne Succession now trigger only at the start of the Night Phase.
    • Murder orders are now final.
  • V1.1:
    • Changed the wording and added some clarification to a few skills. (No change in the functionality of them)
    • Twin Kingdoms Variant was ported over from NUF.
    • Gameplay Overview of TK is now shared with the Standard Variant.
    • Added lots of clarifications to how skills worked.
    • Changed the Fluff.
    • Guardian is now able to choose between Guard and Deathblow in case they receive both orders. (But can't choose to use both)
    • Guardian is now able to use Deathblow without an order, but only if the royals of their kingdom are dead.
    • Guardian now has a secondary win condition that allows them to win the game by killing everyone. (Self included)
  • V1.2:
    • Unification War Variant was ported over from NUF.
    • Gameplay Overview of UW is now shared with the Standard Variant.
    • UW now allows you to choose two people as your night partners.
    • Added lots of clarifications to how skills worked.
    • Changed the Fluff.
    • Guardian now works basically the same as the new TK, with the following exceptions:
      • They're still able to refuse Murder Orders.
      • They still need to Survive on the Primary Wincon.
    • Warlock was heavily buffed, the changes are the following:
      • Warlock now has Anti-Magic.
      • Warlock now starts with 2 extra HP. (Flavored as Arcane Armor)
      • Warlock no longer needs to kill the Guardian to win.
      • Spell Shield now notifies the target that they were targeted by Spell Shield.
      • Spell Shield also notifies the target if they were targeted by Sorcery.
  • V1.3:
    • Succession War Variant was ported over from NUF.
    • Gameplay Overview of SW is now shared with the Standard Variant.
    • Added lots of clarifications to how skills worked.
    • Changed the Fluff.
    • Did a Major Rebalance of Dark Sorcerer, Poison Prince, Trap Prince and Delinquent Prince. The changes were as follows:
    • Dark Sorcerer:
      • Does not need to kill the Queen anymore.
      • Now learns to use Sorcery if the Sorcerer dies.
      • Now knows Divination (Ported over from the UW Warlock), though it cannot be used in the same night as Sorcery.
    • Poison Prince:
      • Poison deals 2 dmg per Day Phase instead of 1.
      • Becomes able to use Murder if the Queen dies. Though they can't use Spy in the same night they use Murder.
      • Is no longer limited to only one ability per Night Phase.
    • Trap Prince:
      • Trap now triggers at any moment that there are only 2 royalty members alive, as opposed to choosing one player to trigger it against, and only working when they are the last 2 players in the game.
    • Delinquent Prince:
      • Ambush is now activated during the Day Phase to stop Night Phase abilities.
      • Can use Ambush every day instead of once per game.
      • Ambush can't target the same player twice in a row.
      • Is no longer limited to only one ability per Night Phase.
  • V1.4:
    • Unification War had changes in HP and Stab Damage:
      • Starting HP is now 5.
      • Normal Stab Damage is now 2.
      • Defended Stab Damage is now 1.
    • Succession War had some changes:
      • The Wording of Spy is now clearer.
      • Poison now deals 1 damage per Day Phase instead of 1.
      • Ambush now notifies the target, though only at the end of the Night Phase.

So, let the blood flow
In this failing kingdom
 
Last edited:

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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Points
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Variants

This post is dedicated to the possible variants of the game. Outlined in the first post is the Standard variation of the game, and all variants follow the same core rules, though they may vary in roles, number of players, and sometimes in some other aspects.

Here is a quick resume of each variant:
  • Twin Kingdoms:
    • A 12 player game with two teams of 6 players.
    • The game has only 6 roles, but each team has one of each role.
    • The roles are: King, Prince, Sorcerer, Guardian, Revolutionary and Traitor.
      • Guardian is a Knight that can protect their target from assassination and is allied to the King and the Prince. (Can win even if dead)
      • Traitor wants the death of their entire team. (self-included)
      • Revolutionary wants to kill the monarchs of both teams.
      • King and Prince want to kill one another and the entire enemy team.
      • Sorcerer is the exact same as in normal KR.
  • Unification War:
    • A 10 player game that is FFA.
    • You can choose 2 people to chat with at the Night Phase instead of only 1.
    • The game has 5 roles with uneven distributions.
    • The roles are: 3 Kings, 2 Sorcerers, 2 Guardians, 2 Assassins and 1 Warlock.
      • The kings want to kill one another, and all 3 can send murder orders.
      • The sorcerers want to kill one another and also the warlock. They receive the murder orders from all kings, but can only accept 1.
      • The guardians are Knights that are allied to one king and can protect through assassination... Though any king works for them.
      • The Assassins are revolutionaries that want the Kings and Guardians dead.
      • The Warlock has access to the murder orders, and can protect themselves from sorcery or gain information on a given role. They want the Sorcerers dead.
  • Succession War:
    • A 6 player game that is FFA.
    • The game has 6 roles, just like normal KR.
    • The roles are: Queen, Sorcerer, Dark Sorcerer, Poison Prince, Trap Prince and Delinquent Prince.
      • Queen is basically the same as the King in the standard variant, and she wants all 3 Princes dead.
      • Sorcerer is the same as normal, but wants Dark Sorcerer dead.
      • Dark Sorcerer knows the Murder Orders and is immune to Sorcery. It can use learn the role of one other player per night, and also learns to use Sorcery once the Sorcerer dies. They want the Sorcerer dead.
      • All 3 princes want the Queen and the other princes dead. All 3 can spy the messages that one person sends during night chats. In addition...
        • Poison Prince can put a DOT on someone that they're chatting with. The person won't be informed of it. Can only be used once per game. In addition, the Poison Prince can send Murder orders once the Queen dies.
        • Trap Prince has a passive ability that, if there is only one other royal alive, that royal is instantly killed.
        • Delinquent Prince can target one person and stop their powers from working for one night.
And here is the detailed breakdown of each game~

As said above, this is a 6v6 game with some in-fighting within each team. Each player will be publicly assigned to one of the two kingdoms, so you should have a gist of who are your allies just by looking at your starting team.

The teams are mirrored, with each team having one King, Prince, Guardian, Sorcerer, Revolutionary and Traitor.

Big thanks to Acarnina for originally making TK back on NUF.

Rules and Gameplay Overview are the same as the normal variant, so let's just go into the roles.

Roles

A long long time ago, there existed a peaceful (LOL! As if!) empire called Scribbledon. Scribbledon had a bunch four chuuni wise factions that separated themselves into casts that were represented by the tarot clow cards of a standard deck... Probably because they lacked creativity or something, who knows?

Anyways, our factions are the Loving (but Violent) Hearts, the Humble (and Suspicious) Clubs, the Proud (and Ostentatious) Diamonds, and the Strong (but Arrogant) Spades. They all lived in peace and harmony with stabby stab rolling in and out, until that fateful one day, that everything changed, when the Spades nation attacked. Only the avatar, that dominates the 4 elements could stop them As they were situated closely to the Clubs, the poor sods were kinda crushed and forced into submission by the Spades, forming the Black Kingdom. (Yeah, the Empire apparently split up at some point, don't ask me when, I didn't write the original draft)

The remaining two factions were kinda scared of the Black Kingdom's might, so they united into an uneasy alliance, the Red Kingdom... Welp, we're certainly lacking in the creative names aspect... Oh well, moving on~

Some decades passed, yada yada stabby stab and the oppressed Clubs started preparing a rebellion... Meanwhile, there was a bunch of infighting among the Reds, so their kingdom kinda started crumbling and stuff... Not nice, yanno?

So... In those dire circumstances, the two kingdoms decided to do the one sane thing that two kingdoms with lots of internal issues do in order to save themselves. Invest in education, solve the problems of the masses, increase human rights and make an egalitarian society They started a war against one another! Who cares about internal issues when someone next door is trying to kill you?! Gotta grab those weapons and stuff! \(^^)/

After some time with lots of stabby stabs, both armies were drained and they reached a stalemate... At that point they decided to just meet up at a castle and try to negotiate a peaceful solution to their problem, and hopefully who would rule them all. As in, they'll stabby stab each other until no enemies remain, so they become rulers by default~

And that's where you all come in! Prepare your knives, everyone!
Red King: They ruled their Kingdom well for many years. They were revered as a kind and just king in their youth, but time has not been as generous to them. The death of their spouse ten years back was the last straw, turning this once proud and noble King from a long lineage of Hearts and Diamonds intermixing into a tyrannical overlord seeking power at any cost. They will stop at nothing to destroy their enemies, mustering their three most powerful servants to this conference. Little do they know that one has already turned against them...

Red Prince: The last remaining heir to the Red Throne earned their place through treachery and deceit rather than through any honorable means. They are ruthless and calculating, willing to go to any means to ensure they will gain the power they have long sought. Only the Red Sorcerer was able to understand this child, and taught them much about the arcane arts. But the Red Guardian earned their eternal hate by attempting to train them in the martial path, an attempt that failed miserably and turned this prince forever vengeful. What will they do at this conference of kingdoms...?

Red Revolutionary: The Prime Minister of the Red Kingdom, they have long held secret ideals wishing for a separation of the Hearts and Diamonds into two separate kingdoms. They were trained by an underground organization in the arts of assassination and stealth, enabling them to move through the shadows and leave their victims dead with barely a scratch on their skin. They believe that by ending this war for good they can finally achieve their dream of freedom, but at what terrible cost will that be achieved...?

Red Guardian: The most formidable Warrior the Red kingdom possesses is skilled in both protection and execution. They are also insanely loyal to the king, willing to do anything if they are commanded to. They will throw their body in harms way in an instant to protect anyone they are ordered to, though it is unlikely that any assassin can penetrate their watchful guard. Their only goal for this conference is to keep the Royal family alive. Anything else... Can be dealt with as they see fit.

Red Sorcerer: The eldest Mage of the Red Kingdom has grown quite fond of life recently, making them wonder if attending this sure-to-be-bloody conference was a good idea. They will obey the king when they feel like it, not wanting to be bound by punctuality or hierarchy. They are friendly with the Black Sorcerer insofar as both belong to the same organization, but have never really understood the younger Mage. They really wish they could return home and not have to deal with anything so troublesome ever again...

Red Traitor: A long time ago a child was picked up by Black agents from the outskirts of the Red Kingdom, and subjected to cruel and terrible experiments to turn them into a weapon against their enemies. Now they are a skilled ranger and tracker in the employ of the Red King, recently activated and ordered to destroy everything that supports the Reds to earn their freedom. Little do they know that their own death is also required for this plan, though they would likely consider it to be a release after all that has happened...
Black King: They're a descendent of the great Ace of Spades who served Empress @Tony-chan herself a long time ago. They are an elitist who believes that only the lineage of the Spades is worthy to live in Scribbledon wait, so the empire is still a thing, apparently?, and will stop at nothing to make that happen. They were domineering and tyrannical from the day they took the throne, always making certain their power was absolute. However, they deeply and truly care about their people, and have always done their best to make sure they are given everything they could possibly need. If only they could be forced to expand that definition, they would be a truly great leader...

Black Prince: A great rebellion by the oppressed Clubs five years ago took everything from this child. Their siblings, their friends, their love... And after all that, their last remaining relative has done nothing to punish the infidels that hid and supported those rebels. Furious with the seemingly insignificant response by the Black King, the Prince has grown tired of waiting and seeks to take control of the Kingdom. Nothing will prevent them from obtaining their goals, not the Sorcerer who was forced to train them, nor the inferior Clubs Guardian who has stopped them at every turn, nor the Red Kingdom who stand in their way... Nothing.

Black Revolutionary: A Clubs who has concealed his lineage for a long time, the Black Revolutionary is tired of hiding who they are behind a mask of lies. Hoping that the end of the war will allow their fellows in the rebellion to take control of the Black Kingdom and turn it into a more egalitarian realm, they have worked their way into the Black King's confidence in order to strike the final blow at the oppressive monarchy. They are a skilled assassin and user of the darkness who will make certain everyone they kill is celebrated appropriately before their deaths...

Black Guardian: the Black Guardian is a rarity in the Black Kingdom, a Clubs who has earned the respect of many Spades, including the extremely elitist Black King. They are an unparalleled warrior who has devoted their life to the current system under the idea that it is best to change a system from within, rather than fight it from without. They believe that by showing their loyalty and skill they can change the minds of the King and Prince and bring them to the side of equality and fairness, though their efforts have seen little fruit so far. Yet they stubbornly continue down the only path they know...

Black Sorcerer: A younger Mage than the Sorcerer of Red, they are a high ranking Spades noble who is fond of life and everything it has to offer. They spend hours every day studying the most minute and inconsequential things in the hope of gaining what they call enlightenment, and others call madness. They dote on the young Prince of Black, despite the other's obvious hostility, and are fast friends with the Black Guardian and Black Traitor, though they know nothing of the latter's true allegiance. They also revere the Red Sorcerer, and will hate to have to compete with them in the upcoming conference. 'It would be so much easier to just go home and drink quietly in their tower', they think...

Black Traitor: Not all Spades believe in supremacy and victory. One, a young noble, was given the chance to contrast the egalitarian Red Kingdom with their own hierarchical Black, and found theirs wanting. Now, they seek to allow the Red Kingdom to take over in the hopes that this new overlord will be more tolerant and forgiving than the last, though they are well aware that neither is as kind as they would have you believe. They are ready and willing to sacrifice their own life for their ideals, a strong sentiment for one so young and full of dreams...
[Murder]
  • During the [Night Phase], the King may activate [Murder].
  • The King can select a player he wants to kill and request the Sorcerer to execute this action. If the Sorcerer is dead, the order will go to the Guardian instead.
  • The Sorcerer is allowed to reject the [Murder] order if they so decide, but the Guardian is not.
  • The target of [Murder] is killed by the end of the [Night Phase].
    • If killed by the Sorcerer, the target will be turned into a charred corpse.
    • If killed by the Guardian, the target will be beheaded.
[Protect]
  • During the [Night Phase], the King may activate [Protect].
  • The King can select a player he wants to Protect and request the Guardian to execute this action. The protected target will be immune to [Assassination].
  • [Protect] cannot be declined, but the Guardian cannot protect themselves.
  • The Guardian cannot use [Guard] if they use [Deathblow].
To secure the throne:
  • Extinction of Enemy Kingdom.
  • Death of [Prince], [Traitor] and [Revolutionary] in their own kingdom.
[Sorcery]
  • [Sorcery] may only be activated during the [Night Phase].
  • The Sorcerer can choose whether to effectively kill the player that was selected by [Murder].
  • [Sorcery] is ineffective against the Prince and against the Sorcerer.
  • The targeted player will become a charred corpse by the end of the [Night Phase].
[Anti-Magic]
  • The Sorcerer is immune to [Sorcery].
Survive.
[Guard]
  • [Guard] may only be activated during the [Night Phase].
  • The Guardian will protect a player that the King chose. Said player will be immune to [Assassination] for the duration of the [Night Phase].
  • Cannot be declined.
  • [Guard] cannot target yourself.
  • If the Guardian receives a [Murder] order, the Guardian must choose to obey either the [Protect] or the [Murder] orders, but not both.
[Deathblow]
  • [Deathblow] may only be activated during the [Night Phase].
  • If the Sorcerer is dead, the Guardian will receive [Murder] orders in their instead.
  • The Guardian will kill the player selected by [Murder]. Cannot be declined.
  • If the Guardian receives a [Murder] order, the Guardian must choose to obey either the [Protect] or the [Murder] orders, but not both.
  • If both Prince and King of their kingdom die, the Guardian becomes able to use [Deathblow] without receiving a [Murder] order.
  • The targeted player will become a beheaded corpse by the end of the [Night Phase].
Protect the Royals:
  • Extinction of Enemy Kingdom,
  • Survival of either King or Prince in their own.
  • Does not need to live.
or

End the madness:
  • Death of all players. (Including the Guardians themselves)
[Assassination]
  • [Assassination] may only be activated during the [Night Phase].
  • The Revolutionary may select a player to assassinate.
  • Can only target members of the same kingdom, or players of the opposite kingdom that they are in a Night Chat with.
  • [Assassination] can be stopped by the Guardian's [Guard] ability, which cannot be used on the Guardian themselves.
  • The targeted player will become a strangulated corpse at the beginning of the [Day Phase].
End the War:
  • Death of Both Kingdom's King, Prince, Guardian, and Traitor.
[Throne Succession]
  • The Prince becomes able to use [Murder] once the King of their country dies. (They do not gain the [Protect] ability)
[Anti-Magic]
  • The Prince is immune to [Sorcery].
Inherit the Throne:
  • Extinction of Enemy Kingdom
  • Death of King, Revolutionary, and Guardian in their own kingdom.
[Spy]
  • [Spy] may only be activated during the [Night Phase].
  • The Traitor may choose one Night Chatroom of the current [Night Phase].
  • At the end of the [Night Phase], the Traitor will receive a full report of what was said in the chatroom.
[Secret Meeting]
  • [Secret Meeting] may only be activated during the [Day Phase].
  • The Traitor may choose a player to have a secret Night Chatroom with.
  • At the start of the [Night Phase], the chatroom will be created and no other players will be informed of it.
Betray your Friends:
  • Extinction of Own Kingdom,
  • Death of Enemy Traitor, Death of Self.

And that's all we had for the Twin Kingdoms! The only other thing worth note is that the results of [Spy] will be delivered right after the Day Phase starts, but that's hardly meaningful.
This is my original KR variant made with lots of help from Acarnina. The goal of this game is to be a big murder mayhem fest, with 4 different killing roles and all that~

The game has 10 different players, but only 5 roles in it, the roles are spread across players in an uneven distribution that is split as follows: 3 Kings, 2 Sorcerers, 2 Guardians, 2 Assassins and 1 Warlock.

The gameplay overview is mostly the same as normal KR, here are the key differences:
  • You can choose 2 people to have a Night Chat with instead of only 1.
  • The location of each role (East, North, West) are purely for flavor. There are no gameplay implications of being aligned to a given region.
  • Starting HP is 5.
  • Stabs deal 2 damage normally, 1 damage when defended.
And... That's basically it. Let's move on to the roles which is where the real differences lie~

Roles

A long time ago, in a faraway land, there existed 3 kingdoms (East Scribel, West Scribel and North Scribel) that lived in peace and harmony... But then, everything changed, when the NUF nation attacked!

In order to combat the fierce might of the NUF nation, they had to unite together into the Scribbly nation! With their powers combined, and the forces of Love and Justice, they were able to fend off NUF's attack and save Princess Tony from their evil grasp!

Now that they were united together and without any outside force threatening them, the only obvious thing that could happen at that point happened... Messed up internal politics! How great! \(^^)/

Some time passed, lots of scummy dark dealings and what not occurred, everyone in power got super corrupt, and after many weird things happened, the North King ended up going mad and killed almost everyone in their entourage... Except his Warlock, because he had magical powers and stuff, so yanno... Magic is scary, he doesn't trust the guy much, but he at least knows he has powaaaas!

But well, with this crazy murder of the entire entourage of the North King, the other two Kings decided to bring their own entourage to the Northern side of Scribbly to discuss about who might be this horrible assassin and what they should do about it... And maybe they can also use this opportunity to finally find a conclusion to who must be the final ruler of this unified kingdom, because... Yanno, been years and all that and they have yet to come to a consensus... Maybe it will work! It could be a good opportunity at last, right? Right!?
A mad lad that is a bit too much of a simpleton. He couldn't endure all the scheming and politics between the three branches of Scribbly and has gone crazy because of it.

Probably the worst person to rule the united kingdom as he is messed up on the head and stuff, but... Hey, I'm not the one choosing.
A really greedy guy that schemes a lot, he was like... Totaaaaaaally not the main responsible for driving the North King crazy.

He'd probably let his citizens starve if he got full control of the kingdom's finances, he dreams of swimming on a pool of gold like a certain rich duck, but he is scared of dying if he did it.
The more sensible of the three kings... Which isn't much, but hey! It's something.

... Not because he is sound on the head or anything though, but because he cares for his image to some extent, so he'll make sure to do the bare minimum to make people not hate him too much.
A pair of very ambitious spellcasters that wish to be the supreme court magician of Scribbly. They were both brought to the conference by the East and West Kings.

They were never able to find a consensus on who was the best, so they kinda wanted to use this conference to just... Yanno, get rid of the competition and stuff? Nobody can contest your claim of being the best spellcaster if you're the only sorcerer available~
The "close" aides of the East and West kings, they have long realized those kings are crazy and will definitely kill each other in this mess.

Since they use helmets for the most part, the kings don't even know which aide is which, so they're actually pretty free to go around and pretend to be the aide of some other king... And they also found out that the North King is mad and that they can easily pretend to be one of the former aides of him. Like... Yanno, one of the people the king murdered... Yeah, he may have forgotten about all that.

In any case, the guardians just wanna live a happy life... Or a life, as in, to survive. They don't really care about whichever king comes out on top because all three are unfit rulers anyways, so they'll align themselves to the remaining king.

... Or at least that's what they hope for, because in truth they're actually psychopaths, and if there is no one left to order them around... They may decide it is easier to just get everyone in order that got rid of their sense of purpose... A shame that they'll probably suicide once they realize what they have done, poor sods~
Some murder hobos that got hired by the East and West kings to kill the other two kings and the guardian that the other had as an aide.

The problem is... They kinda met one another in the meeting and were like... "What do we do now? Who do we kill?" Since both were childhood friends and knew they were both assassins and yada yada yada, this part doesn't matter.

After a long deliberation of 5s or so, they decided to kill all targets and be done with it, they were paid in advance anyways.
A poor sod of a spellcaster that was once highly regarded by the North King (before he became mad and stuff), but was always shunned by their peers due to not being able to cast fireballs and stuff.

The Warlock wishes for some recognition of their abilities, so they figured that the best way about it was to get rid of all competition... Oh wait, they're basically the same as the sorcerers aren't they? How convenient.

Well, one gotta do what one gotta do, time to kill those pesky fireball wielding sorcerers.
[Murder]
  • During the first half of the [Night Phase], the King may activate [Murder].
  • The King can select a player he wants to kill and request the Sorcerers to execute this action. If both Sorcerers are dead, the order will go to the Guardians instead.
  • The Sorcerers (and the Guardians too) are allowed to reject the [Murder] order if they so decide.
  • The target of [Murder] is killed by the end of the [Night Phase].
    • If killed by the Sorcerer, the target will be turned into a charred corpse.
    • If killed by the Guardian, the target will be beheaded.
[Protect]
  • During the first half of the [Night Phase], the King may activate [Protect].
  • The King can select a player he wants to [Protect] and request the Guardians to execute this action. The protected target will be immune to [Assassination].
  • [Protect] cannot be declined, but the Guardians cannot protect themselves.
  • [Protect] cannot target the same player two nights in a row.
  • The Guardians cannot use [Guard] if they use [Deathblow].
To secure the throne:
  • Death of the other two Kings and the two Assassins.
[Sorcery]
  • [Sorcery] may only be activated during the [Night Phase].
  • At the beginning of the second half of the [Night Phase], all [Murder] orders will be received at once.
  • The Sorcerer can choose whether to effectively kill one of the players that were targeted by [Murder].
  • [Sorcery] is ineffective against the Warlock and against the Sorcerer.
  • The targeted player will become a charred corpse by the end of the [Night Phase].
[Anti-Magic]
  • The Sorcerer is immune to [Sorcery].
  • If the Sorcerer is targeted by [Sorcery], they will be informed of it.
To become the ultimate spellcaster:
  • Death of the other Sorcerer and of the Warlock.
[Guard]
  • [Guard] may only be activated during the [Night Phase].
  • At the beginning of the second half of the [Night Phase], all [Protect] orders will be received at once.
  • The Guardian will protect a player that the King chose. Said player will be immune to [Assassination] for the duration of the [Night Phase].
  • Cannot be declined.
  • [Guard] cannot target yourself.
  • If the Guardian receives a [Murder] order, the Guardian must choose to obey either the [Protect] or the [Murder] orders, but not both.
[Deathblow]
  • [Deathblow] may only be activated during the [Night Phase].
  • At the beginning of the second half of the [Night Phase], all [Murder] orders will be received at once.
  • If the Sorcerers are dead, the Guardians will receive [Murder] orders in their instead.
  • The Guardians can choose whether to effectively kill one of the players that were targeted by [Murder].
  • If the Guardian receives a [Murder] order, the Guardian must choose to obey either the [Protect] or the [Murder] orders, but not both.
  • If all Kings die, the Guardians become able to use [Deathblow] without receiving a [Murder] order.
  • The targeted player will become a beheaded corpse by the end of the [Night Phase].
Bring Stability to the Kingdom:
  • Death of the Assassins.
  • Survival of one King.
or

End the madness:
  • Death of all players. (Including the Guardians themselves)
[Assassination]
  • [Assassination] may only be activated during the [Night Phase].
  • The Assassin may select a player to assassinate.
  • [Assassination] can be stopped by the Guardian's [Guard] ability, which cannot be used on the Guardian themselves. (One Guardian can [Guard] the other Guardian though)
  • The targeted player will become a strangulated corpse at the beginning of the [Day Phase].
Fulfill their job:
  • Death of all Kings and Guardians.
[Arcane Armor]
  • Starts the game with 2 extra HP.
[Anti-Magic]
  • The Warlock is immune to [Sorcery].
  • If the Warlock is targeted by [Sorcery], they will be informed of it.
[Murder Spy]
  • At the beginning of the second half of the [Night Phase], the Warlock receive the [Murder] orders.
  • The Warlock cannot act upon the [Murder] orders.
[Divination]
  • [Divination] may only be activated during the [Night Phase].
  • The Warlock may select a player to identify the role of.
  • The targeted player will not be informed that they were targeted by [Divination].
  • [Divination] may not be used on the same night that [Spell Shield] was used.
  • The identity of the player's role will be delivered to the Warlock at the end of the [Night Phase].
[Spell Shield]
  • [Spell Shield] may only be activated during the [Night Phase].
  • The Warlock may select a player and make them immune to [Sorcery] until the end of the [Night Phase].
  • The targeted player will be informed that they were targeted by [Spell Shield] at the end of the [Night Phase].
  • If the targeted player was also targeted by [Sorcery], they will be informed of it as well.
  • [Spell Shield] cannot target the same player two nights in a row.
  • [Spell Shield] cannot be used on the same night as [Divination].
To obtain recognition of their abilities:
  • Death of both Sorcerers.

And this wraps up the Unification War! I think it's a pretty chaotic game mode, so hopefully you all have fun with it~
This is a variant made by Iampsyx back in NUF, it is pretty unique in its own right, while still maintaining the original setup of 6 players FFA from the default variant.

The Rules and Gameplay Overview are the same as normal KR, so let's go over the roles already~

Roles

Once upon a time, in a peaceful and loving kingdom... The king died. Oh noes~
Moreover, nobody knows how he died, apparently the body disappeared! *gasps*
Maybe it was a heart attack? Or maybe an assassination? Did he get killed by his own family? Oh, poor king... *sobs*

Well, I guess the Queen takes the throne now? Well, not really, because the Kingdom doesn't have clearly established rules and the King was an idiot that had no Last Will to himself... Good job, King.

So now the 3 Princes and the Queen are competing for the throne... Prepare for a Succession War!!!

... Except a local Magical Girl of Love and Justice saw that and was like "Heavens, no, the people of the kingdom suffer too much from civil wars, just kill each other in this closed castle, okay?" And then she teleported them all to a castle with an entrance door that would only open when 3 of them were dead.

They ended up complaining a bit too much though, so she ended up throwing two advisors there, gave them some knives, and used an anonymity spell on them all, so nobody knew who were each other... And she also setup a magical letter delivery setting to let them communicate a small bit with some reliability.

And now the super-mini succession war can start!
The 2nd wife of the current monarch and mother of the Delinquent Prince, she was a very greedy noble that had a huge lust for power, so it wouldn't be surprising if she killed the king.
He was the Queen's Lover and he is good at throwing fireballs... Maybe he helped her kill the king?

Well, he feels kinda guilty for being involved with her cheating on a now dead guy, so his loyalty to the queen started waning.
The Chuuni wannabe friend of the Sorcerer that never quite got the mastery of throwing fireballs, he is sure that the Sorcerer was the one to kill the King.

He wants revenge for the death of the king, and will stop at nothing to get rid of the evil sorcerer that dared to do so!
The eldest son of the late king, apparently he was a secret agent involved in the death of many people that opposed the king's rule, always killing the targets in the middle of their nightly sleep with quiet poisons.

Some say he was the true murderer of the king, to... I dunno, retire early?
The 2nd son of the late king... He was very good at killing rats and not at much more.

Maybe he killed the king to get some more recognition of his abilities?
The last son of the late king, a big bully that likes hitting people until they fall unconscious, he hits them so good that they don't even remember that they were hit.

Maybe he killed the king to become the bully king?
[Murder]
  • During the [Night Phase], the [Queen] may activate [Murder].
  • The [Queen] can select a player she wants to kill and request the [Sorcerer] to execute this action. If the [Sorcerer] is dead, the order will go to the [Dark Sorcerer] instead.
  • The [Sorcerer] and the [Dark Sorcerer] are allowed to reject the [Murder] order if they so decide.
  • The target of [Murder] is killed by the end of the [Night Phase].
    • If killed by the [Sorcerer] or [Dark Sorcerer], the target will be turned into a charred corpse.
To secure the throne:
  • Death of all 3 Princes.
[Sorcery]
  • [Sorcery] may only be activated during the [Night Phase].
  • The [Sorcerer] can choose whether to effectively kill the player that was selected by [Murder].
  • [Sorcery] is ineffective against the [Dark Sorcerer].
  • The targeted player will become a charred corpse by the end of the [Night Phase].
To Survive:
  • Death of the [Dark Sorcerer].
[Anti-Magic]
  • The [Dark Sorcerer] is immune to [Sorcery].
  • If the [Dark Sorcerer] is targeted by [Sorcery], they will be informed of it.
[Murder Spy]
  • When the [Queen] sends [Murder] orders, the [Dark Sorcerer] will also be notified of them.
  • The [Dark Sorcerer] cannot act upon the [Murder] orders.
[Divination]
  • [Divination] may only be activated during the [Night Phase].
  • The [Dark Sorcerer] may select a player to identify the role of.
  • The targeted player will not be informed that they were targeted by [Divination].
  • The [Dark Sorcerer] may not use [Divination] on the same night that they used [Sorcery].
  • The identity of the player's role will be delivered to the [Dark Sorcerer] at the end of the [Night Phase].
[Learn From The Dead]
  • If the [Sorcerer] dies, the [Dark Sorcerer] becomes able to use [Sorcery].
[Sorcery]
  • [Sorcery] may only be activated during the [Night Phase].
  • [Sorcery] may only be activated by the [Dark Sorcerer] if the [Sorcerer] is dead.
  • The [Dark Sorcerer] can choose whether to effectively kill the player that was selected by [Murder].
  • The [Dark Sorcerer] may not use [Sorcery] on the same night that they used [Divination].
  • The targeted player will become a charred corpse by the end of the [Night Phase].
Avenge the King:
  • Death of the [Sorcerer].
[Spy]
  • [Spy] may only be activated during the [Night Phase].
  • The Prince may choose a player to Spy on.
    • Once the player has been chosen, the Prince must choose a [Night Chatroom] that the targeted player is in.
  • At the end of the [Night Phase], the Prince will be notified of everything the spied upon player said in that specific [Night Chatroom].
  • The Prince will not be informed of what the other player at the [Night Chatroom] said.
  • The [Poison Prince] may not use [Spy] on the same night that they used [Murder].
[Poison]
  • [Poison] may only be activated during the [Night Phase].
  • Once per game, the [Poison Prince] may poison a player that they currently have a [Night Chatroom] with.
  • A poisoned player will no longer regenerate HP.
  • A poisoned player will lose 1 HP at the start of each [Day Phase].
  • A player will not be notified that they were poisoned.
[1st in the Line of Succession]
  • If the [Queen] dies, the [Poison Prince] becomes able to use [Murder].
[Murder]
  • During the [Night Phase], the [Poison Prince] may activate [Murder].
  • The [Poison Prince] may only activate [Murder] if the [Queen] is dead.
  • The [Poison Prince] may not use [Murder] on the same night that they used [Spy].
  • The [Poison Prince] can select a player he wants to kill and request the [Sorcerer] to execute this action. If the [Sorcerer] is dead, the order will go to the [Dark Sorcerer] instead.
  • The [Sorcerer] and the [Dark Sorcerer] are allowed to reject the [Murder] order if they so decide.
  • The target of [Murder] is killed by the end of the [Night Phase].
    • If killed by the [Sorcerer] or [Dark Sorcerer], the target will be turned into a charred corpse.
Ascend to the Throne:
  • Death of the [Queen] and of the other 2 Princes.
[Spy]
  • [Spy] may only be activated during the [Night Phase].
  • The Prince may choose a player to Spy on.
    • Once the player has been chosen, the Prince must choose a [Night Chatroom] that the targeted player is in.
  • At the end of the [Night Phase], the Prince will be notified of everything the spied upon player said in that specific [Night Chatroom].
  • The Prince will not be informed of what the other player at the [Night Chatroom] said.
[Deadly Trap]
  • [Deadly Trap] is a passive skill that triggers under a specific circumstance.
  • If at any moment, there is only one other Royalty (Queen and Princes) member alive, [Deadly Trap] will trigger.
  • [Deadly Trap] will instantly kill the other member of the Royalty when triggered.
  • Example: If the remaining players are [Poison Prince], [Trap Prince], [Queen] and [Sorcerer], and then the [Sorcerer] kills the [Poison Prince] with [Sorcery], the [Queen] will be immediately killed by [Deadly Trap].
Ascend to the Throne:
  • Death of the [Queen] and of the other 2 Princes.
[Spy]
  • [Spy] may only be activated during the [Night Phase].
  • The Prince may choose a player to Spy on.
    • Once the player has been chosen, the Prince must choose a [Night Chatroom] that the targeted player is in.
  • At the end of the [Night Phase], the Prince will be notified of everything the spied upon player said in that specific [Night Chatroom].
  • The Prince will not be informed of what the other player at the [Night Chatroom] said.
[Ambush]
  • [Ambush] may only be activated during the [Day Phase].
  • The [Delinquent Prince] may choose a player to [Ambush], said player will be knocked out until the end of the next [Night Phase].
  • A knocked out player cannot use their role powers.
  • The targeted player will be informed that they were knocked out at the end of the [Night Phase] that they were unable to use their powers in.
  • [Ambush] cannot target the same player two days in a row.
Ascend to the Throne:
  • Death of the Queen and of the other 2 Princes.

And those are all the variants we have created so far, I hope you all enjoy playing them~
 
Last edited:

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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Leaderboards

Thread: https://forum.scribblehub.com/threads/game-of-idleness-kingdom-royale-1.1917/

Players:

Winners: None! :blob_aww: :blob_aww: :blob_aww:

Awards:
Thread: https://forum.scribblehub.com/threads/game-of-idleness-kingdom-royale-2-unification-war.2521/

Players:
Winners:
Awards:
  • Let it Burn - Ignite the Fire, Start the Chaos: @Evil_Ginger
  • I'm Late! I'm Late! - Send a Murder order 5 minutes after the deadline (And on a dead player nonetheless): @Fossil
  • Big Brain Deception - Sends a Protect Order for another player in hopes of making a Guardian think that said player is a King... When all Guardians are dead, and said player was actually a King: @Nep
  • Life-Saver - Prevent someone from being Mod-killed (AKA, subbed in for someone): @SpearOfLies
  • Murder-Suicide - Die immediately after killing someone: @Exitiumm, @Gaap and @TheFool13
  • Delusional - Trust the wrong person the entire game: @TheFool13
  • Popular - Get stabbed 3 or more times in the same phase: @Nep
Thread: https://forum.scribblehub.com/threads/game-of-idleness-kingdom-royale-3-succession-war.2608/

Players:
Awards:
  • Bold - Claim your role as the first thing you do in the first Night Phase: @Fossil
  • Detective - Get everyone's role right: @kyuukestu, @TheFool13
  • ... Huh? - Suicide: @Nep
  • Afraid of Fire - Never kill anyone with Sorcery as the Sorcerer: @Fossil
  • Loner - Don't choose anyone for a Night Phase chat two Days in a row: @Himekawa
  • Let it Burn - Ignite the Fire, Start the Chaos: @Himekawa, @Evil_Ginger
  • Before it even started - Die first as the Revolutionary: @binarysoap
  • Physical Enhancement - Always use your Stab attempt as the Sorcerer: @Himekawa
  • There Can Be Only One - Issue a Murder order on your own Double: @Taxouck
  • Give me a Hug! - Stab each other to the death: @Taxouck @Assurbanipal_II
  • And then there were none - End the game with 0 survivors: @Taxouck @Nyan_sempai @Ddraig @Himekawa @Assurbanipal_II @binarysoap
  • I'm Late! I'm Late! - Send a Murder order 5 minutes after the deadline (And on a dead player nonetheless): @Fossil
  • Big Brain Deception - Sends a Protect Order for another player in hopes of making a Guardian think that said player is a King... When all Guardians are dead, and said player was actually a King: @Nep
  • Life-Saver - Prevent someone from being Mod-killed (AKA, subbed in for someone): @SpearOfLies
  • Murder-Suicide - Die immediately after killing someone: @Exitiumm, @Gaap and @TheFool13
  • Delusional - Trust the wrong person the entire game: @TheFool13
  • Popular - Get stabbed 3 or more times in the same phase: @Nep
  • Bold - Claim your role as the first thing you do in the first Night Phase: @Fossil
  • Detective - Get everyone's role right: @kyuukestu, @TheFool13
  • ... Huh? - Suicide: @Nep
  • Afraid of Fire - Never kill anyone with Sorcery as the Sorcerer: @Fossil
  • Loner - Don't choose anyone for a Night Phase chat two Days in a row: @Himekawa
 
Last edited:

Assurbanipal_II

Empress of the Four Corners of the World
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I like games of any kind, but the wall of rule text is scary. :blob_hide:
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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Points
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I like games of any kind, but the wall of rule text is scary. :blob_hide:
Try reading the resume at the top! >.<

The wall of text is there just to clarify the nitty-gritty, the game really isn't very complex.

You just do stabby stabby and try to kill the other players! \(^^)/
 

Assurbanipal_II

Empress of the Four Corners of the World
Joined
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Messages
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Points
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Gameplay is split into two phases. (Day and Night) Each phase lasts 24h. (No, you do not need to spend all 24h online... Just try to stay logged-in for roughly 30 mins each day at the very least.)

Which time do we use? GMT?
 

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
3,530
Points
183
Gameplay is split into two phases. (Day and Night) Each phase lasts 24h. (No, you do not need to spend all 24h online... Just try to stay logged-in for roughly 30 mins each day at the very least.)

Which time do we use? GMT?
It doesn't really matter the timezone, I'll post a timer at the start of each phase saying that it will end 24h after it started.

The idea of lasting 24h is exactly to not have timezones issues, since everyone should be able to log-in at some point in the day! >.<
 
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