Its not LitRPG, how to call it.

FieryLou

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Basically, my story is set in a game-like world where people can see their status. They can receive quests and skills but can't level up.

They don't have a 'health stat' either, but something called Blood Qi, which is basically their vitality. There are no 'hit points'.

The power system is cultivation-ish, not pure cultivation but a bit of a mix.

Should I still tag it as LitRPG or Game Elements?
 

FieryLou

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Origin Record
===============================

Name: Tian / Title: None
Age: 20 Race: Human [Bloodline: Human]

-------------------------------
Class & Cultivation
-------------------------------
Path: Warlock
Rank: Earth 1
Soul Rank: Mortal Grade 1

-------------------------------
Roots
-------------------------------
Origin Root: Quasi-Divine Fire Root
Spirit Root: Heaven Grade

-------------------------------
Attributes
-------------------------------
Blood Qi: 8
Spirit Qi: 0
Soul Force: 10

-------------------------------
Skills
-------------------------------
Passive:
- [None]

Active:
- [None]
===============================
 

FieryLou

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Yeah... you can choose not to use the tags, but both definitely seem to fit that
Guess I will just use them, and explain it in the synopsis. Seems the best way.
 

FieryLou

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My opinion, if you have spreadshits like the one you showed above, it is LitRPG. If you have classes, statuses, skills, so on, without spreadshits(or with minimal one), it is game elements.
I've always thought of LitRPG as stories where you can actively improve your stats and skills through actions like killing enemies or similar activities. Leveling up is a key point. That's also how I know it from most of the Kindle works. Take 'Paladin of Sigil' as an example. The main character has a status, receives skills and missions, but it's tagged as game elements and is publicly accepted as such.
 

RepresentingWrath

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I've always thought of LitRPG as stories where you can actively improve your stats and skills through actions like killing enemies or similar activities. Leveling up is a key point. That's also how I know it from most of the Kindle works. Take 'Paladin of Sigil' as an example. The main character has a status, receives skills and missions, but it's tagged as game elements and is publicly accepted as such.
Well, that's how I think. Other people think differently, since LitRPG and game elements today can be used interchangeably. Same as for example NTR. Just look at the recent thread, people have no idea what they are talking about since the termin skyrocketed in popularity but not a lot of people know what it actually means. Another good example is Wuxia. People think Wuxia is a separate Korean genre, which is not true.

Ahem, back to the topic. Since those terms are used interchangeably, you can pick whatever. There will be people who agree with you and disagree with you whatever you pick. You won't be able to please both sides since everyone have their own definitions.
 

Rhaps

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You know, cultivation and LitRPG are the same thing imo, just with different flare. The genres have been oversaturated to the point the standards are so low you can trip over them.
 

expentio

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For a more classic western version of your concept, I recommend a look into Dungeon scholar on RoyalRoad. That one had a skill-based society, but no stats. It was pretty interesting how things interacted and might be very good reference (yet it's discontinued).
 

Tyranomaster

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LitRPG has a lot of different aspects that make it up. Removing levelling is like removing meat from a sandwich while leaving everything else on, and asking if it is still a sandwich. Meat might be the most common item on a sandwich, but it isn't the end all be all. You can even make a sandwich without bread if you're creative about it (use lettuce instead).

The other aspects are very, very LitRPG heavy. I personally don't even think you need a disclaimer. Sure someone will complain, but someone ALWAYS complains about something. The lowest common denominator isn't who you should cater to. I have levelling, stats, abilities, and magic and someone commented on RR (and later deleted their account) that because there wasn't a harem, it wasn't LitRPG enough for them. Don't cater to those people. It is very easily a LitRPG.
 

CharlesEBrown

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Basically, my story is set in a game-like world where people can see their status. They can receive quests and skills but can't level up.

They don't have a 'health stat' either, but something called Blood Qi, which is basically their vitality. There are no 'hit points'.

The power system is cultivation-ish, not pure cultivation but a bit of a mix.

Should I still tag it as LitRPG or Game Elements?
I hope it's "LitRPG" because it sounds conceptually similar to the Simulation used in my own story, Digital Cowboy. The characters do have stats there (and the "Travelers" - Player Characters - can improve those, but nobody has "levels").
 

Arkus86

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It is both LitRPG and cultivation. You only replaced more traditional levels and stats of LitRPG with cultivation-related ones, but the way you describe it and with the stat sheet shown, it absolutely fits LitRPG.

GameLit isn't it?
And with how the the two are merged, I would not even call it GameLit, which is LitRPG with emphasis on game elements instead of RPG elements, because the RPG part is still clearly there, just represented by cultivation.
 
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