Its not LitRPG, how to call it.

beast_regards

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GameLit is the vaguely game themed story.

GameLit is the novels focused on games, but not necessarily about mechanic.

LitRPG is the one obsessing about the mechanism of powers that is inspired by the role playing games, but are plot is not necessarily about games per se.

And there are overlap.

If the novel is about game, it's always GameLit.
 

Zodiac36Gold

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In my modest opinion I think it counts as GameLit.

Not LitRPG, because, as you said, it doesn't have all the elements, so GameLit, which is a lighter version of LitRPG.
 

Ai-chan

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Origin Record
===============================

Name: Tian / Title: None
Age: 20 Race: Human [Bloodline: Human]

-------------------------------
Class & Cultivation
-------------------------------
Path: Warlock
Rank: Earth 1
Soul Rank: Mortal Grade 1

-------------------------------
Roots
-------------------------------
Origin Root: Quasi-Divine Fire Root
Spirit Root: Heaven Grade

-------------------------------
Attributes
-------------------------------
Blood Qi: 8
Spirit Qi: 0
Soul Force: 10

-------------------------------
Skills
-------------------------------
Passive:
- [None]

Active:
- [None]
===============================
This is classic litrpg. The whole definition of litrpg is it has rpg-like status screen but in literary form (usually novels) instead of you playing a game.

Game element only if you have actual game elements in it. Such as levelling up notifications, poisoned effect notifications, timed status effects, or game element the kind of put healing poultice and boom! heal thing.
 
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FieryLou

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This is classic litrpg. The whole definition of litrpg is it has rpg-like status screen but in literary form (usually novels) instead of you playing a game.

Game element only if you have actual game elements in it. Such as levelling up notifications, poisoned effect notifications, timed status effects, or game element the kind of put healing poultice and boom! heal thing.
A status screen makes no litrpg. In fact, I think its the other way around as you described it.
 

Ai-chan

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A status screen makes no litrpg. In fact, I think its the other way around as you described it.
No, the status screen really is the description of litrpg. What do you see first when you play an role playing game? Most of the time, it's the status screen. That's how the genre was coined, it's a role playing game that you read instead of play. When the genre was new, you would be harassed if you label your story as litrpg without status screen.

To tell the difference:
Litrpg: Often considered umbrella term, has rpg-like numbers and status.
Gamelit: When the world of the story runs on game rules even it it doesn't make sense.
 
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SurfAngel_1031

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Basically, my story is set in a game-like world where people can see their status. They can receive quests and skills but can't level up.

They don't have a 'health stat' either, but something called Blood Qi, which is basically their vitality. There are no 'hit points'.

The power system is cultivation-ish, not pure cultivation but a bit of a mix.

Should I still tag it as LitRPG or Game Elements?
While it's not your typical format of LitRPG, based on how you've described it, I'd use LitRPG.
I mean you have a skill based RPG, which is seen tons of. In many ways D&D has turned into a skill based game. ( Meaning since 3rd edition skills have played a huge role)

Unfortunately I'm not super familiar with the Game Elements tag. You're certainly using a game and you've described elements - I'd use it.
 

CharlesEBrown

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To tell the difference:



Litrpg: Often considered umbrella term, has rpg-like numbers and status.



Gamelit: When the world of the story runs on game rules even it it doesn't make sense
.So if that is correct, Digital Cowboy IS LitRPG. Between Worlds is Gamelit. And both, with slightly different titles, are also on PocketFM

I mean you have a skill based RPG, which is seen tons of. In many ways D&D has turned into a skill based game. ( Meaning since 3rd edition skills have played a huge role)

Unfortunately I'm not super familiar with the Game Elements tag. You're certainly using a game and you've described elements - I'd use it.
With the shift to d20/3rd Edition, D&D became a hybrid system, like Rolemaster. HARP and a few others. Still has class/level systems in place, but the skills and similar abilities are at least as important.
Some more pure "skill based" ones would include Zweihander (almost a hybrid with its professions and tiers but not quite), Cryptworld (once called Chill and provided the core mechanics for Star Ace and TimeMaster as well), and the game some of the mechanics of Digital Cowboy were derived from, Aces & Eights.
 

SurfAngel_1031

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.So if that is correct, Digital Cowboy IS LitRPG. Between Worlds is Gamelit. And both, with slightly different titles, are also on PocketFM


With the shift to d20/3rd Edition, D&D became a hybrid system, like Rolemaster. HARP and a few others. Still has class/level systems in place, but the skills and similar abilities are at least as important.
Some more pure "skill based" ones would include Zweihander (almost a hybrid with its professions and tiers but not quite), Cryptworld (once called Chill and provided the core mechanics for Star Ace and TimeMaster as well), and the game some of the mechanics of Digital Cowboy were derived from, Aces & Eights.
I've heard of exactly one in that list.
I've only really played D&D, Shadowrun, Dark Conspiracy and VtM. Each of them has their own way of doing things, so when I gave my advice I tried to consider the many forms of RPG rulesets that I'd used prior.
Thanks for the advice!
 

CharlesEBrown

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I've heard of exactly one in that list.
I've only really played D&D, Shadowrun, Dark Conspiracy and VtM. Each of them has their own way of doing things, so when I gave my advice I tried to consider the many forms of RPG rulesets that I'd used prior.
Thanks for the advice!
Ah, been a while since I looked at Shadowrun (played a physical adept once, I think in second edition) - believe it was a hybrid but more skill focused. VTM was its own thing and started a whole new class of narrative-driven games (probably with Amber Diceless Roleplay at the peak), but is more skill focused than anything else. All I know about Dark Conspiracy is that I used to collaborate with the guy who came up with the core idea and mechanics and then got thrown under the bus by his partner when Mayfair bought it to publish, but I think it was the genesis of the MEGS system used for DC Heroes and Mayfair's edition of Chill - unless it was the one game they put out that did not use a variation of that exponential system.
 
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