Chaos_Sinner777
Imprisoned Soul Seeking Isekai
- Joined
- Dec 25, 2019
- Messages
- 377
- Points
- 103
Every human being alive gets their souls ripped from their bodies and is sent over to a fantasy world as a Dungeon Core. The world is massive enough that several billion new cores isn't anything crazy, and the Gods there in fact harvest souls on this scale all the time. Because of that, the general perception the locals have of Dungeon Cores is "Usually useful for training, but if one isn't, no harm in breaking it and using the fragments as enchanting catalysts."
How would you build your dungeon in this scenario? What would be your overall goal? Would you try to reach out and help the other former humans if given the chance? Many of them would likely not know what to do as dungeons, and would thus risk being culled. . .
Also, isn't it funny that I drop an entire Dungeon Core system for a silly little prompt like this? Well, truth is, I come up with so many of them that there's no chance I'll use them all. Even if I get into my Dungeon Overlord character and do an anthology series of him traveling the multiverse becoming many different dungeons.
How would you build your dungeon in this scenario? What would be your overall goal? Would you try to reach out and help the other former humans if given the chance? Many of them would likely not know what to do as dungeons, and would thus risk being culled. . .
Dungeons in this world operate on Souls and Mana. Mana is used to take actions such as altering the environment and creating monsters, as per usual. Souls are used to determine how the mana can be used. Every Soul has certain affinities, the Dungeon's own Soul allows them to create their first monster blueprint using two Soul affinities and three trap blueprints using one each. Of course, most people have more than five(Anything you especially like or feel strongly would work)
For example; A Veterinarian might have affinities for various animals, as well as medicine. So they could use the Cat affinity plus the Medicine affinity to make big cats that regenerate. Then the Dog affinity for bear trap like traps? Little weird to use an animal affinity for a trap, ngl. . . Then the Horse affinity for a moving wall segment that can "kick" a target off a ledge. And the Snake affinity for envenomated darts.
After using the aspects of your own soul for a monster type and a few traps, you can only get more by killing invading creatures or sentients within your dungeon. Though properly Sapient creatures are more valuable. You would gain up to five Soul fragments, each containing one affinity from a killed creature, but the less intelligent the creature, the fewer and lower ranked aspects you'd gain. Basic monsters or animals would only grant an affinity for their type. So kill a wolf, gain the wolf affinity.
Once you have obtained Soul fragments you can use them in a few ways. Making new monsters, adding more aspects to existing monsters to get more complex/powerful monsters, and making new traps. But, most importantly, increasing your core size, which naturally requires many Soul fragments, but also grants upgraded forms of all of your creatures and traps, increases your mana pool, as well as expanding your area of influence. Additionally the types of loot you can manually create is determined by what affinities you have used for monsters or traps, fragments used to upgrade your core, or affinities you possessed that did not go into your first creations don't count towards loot options.
Lastly, as the Gods are not completely heartless(In their own opinion) they grant every Dungeon Core the option to chose one unique function. Though especially powerful functions will come with drawbacks. If you ask for infinite mana generation, then you'd gain your full mana capacity every second, but all the mana you don't use would spill out into the environment, basically ringing the world's largest dinner bell for any nearby monsters.
For example; A Veterinarian might have affinities for various animals, as well as medicine. So they could use the Cat affinity plus the Medicine affinity to make big cats that regenerate. Then the Dog affinity for bear trap like traps? Little weird to use an animal affinity for a trap, ngl. . . Then the Horse affinity for a moving wall segment that can "kick" a target off a ledge. And the Snake affinity for envenomated darts.
After using the aspects of your own soul for a monster type and a few traps, you can only get more by killing invading creatures or sentients within your dungeon. Though properly Sapient creatures are more valuable. You would gain up to five Soul fragments, each containing one affinity from a killed creature, but the less intelligent the creature, the fewer and lower ranked aspects you'd gain. Basic monsters or animals would only grant an affinity for their type. So kill a wolf, gain the wolf affinity.
Once you have obtained Soul fragments you can use them in a few ways. Making new monsters, adding more aspects to existing monsters to get more complex/powerful monsters, and making new traps. But, most importantly, increasing your core size, which naturally requires many Soul fragments, but also grants upgraded forms of all of your creatures and traps, increases your mana pool, as well as expanding your area of influence. Additionally the types of loot you can manually create is determined by what affinities you have used for monsters or traps, fragments used to upgrade your core, or affinities you possessed that did not go into your first creations don't count towards loot options.
Lastly, as the Gods are not completely heartless(In their own opinion) they grant every Dungeon Core the option to chose one unique function. Though especially powerful functions will come with drawbacks. If you ask for infinite mana generation, then you'd gain your full mana capacity every second, but all the mana you don't use would spill out into the environment, basically ringing the world's largest dinner bell for any nearby monsters.
My top five affinities would be; Chaos, Moon, Winter, Slime, and Despair. So, I could use Chaos and Slime to create "Unstable Slimes" as my first monster. Unstable Slimes can have all sorts of odd things happen. They might be born without a core, thus being difficult to kill in melee combat but having short lifespans. Or they might explode for no apparent reason upon death. Perhaps they'd rarely have a separate elemental affinity like fire or ice without that being included in the blueprint. That sort of thing. Their most common drop would be "Variable Magic Stones" which when used in enchanting can be anywhere from failing to work, to better than a Dungeon Core fragment of the same rank. You know, play into the gambling side of things to help ensure my survival as a Core. As for traps Moon would be a gravity based trap that would reduce the targets weight unexpectedly throwing off their balance or causing collisions, Winter would turn an entire room into a cold harsh environment, and Despair would be a mist trap that acts as a poison that weighs on the victims psyche.
My Unique Function would be "Blackfire Crystals" which can be individually applied to my traps, causing more damage and increasing the mana gained on the target's death. The drawback is that anything killed in this manner would yield one fewer Soul fragments. It would influence my first few traps in differing ways. The Moon trap would have sharp crystals in the ceiling overhead or on nearby walls. The Winter trap would add a few large crystals throughout the room that seem hot, invaders might stop to warm up by the crystals, but they would not truly gain any warmth from them, merely the illusion of such as they slowly succumb to the frost. As for Despair, tiny crystals floating in the mist that will cause internal damage if inhaled.
I would of course go for a sprawling multi-floor layout with scaling difficulty. Since that'd be most suitable for adventurers. Of course since I'm mostly building downwards, I'm less likely to bump into other former humans. Buuut I'd at least try to help any I do happen across. Unless they're mean. Then I might just prey upon them instead.
My primary goal would be to use captured affinities to increase the range of slime type creatures I can use. Since my first type is "Unstable Slimes" all of my future slimes would have Slime and Chaos, in addition to whatever I upgrade them with. So add fire to get Blast Slimes that are more likely(But not guaranteed) to explode when they die. Or use Gluttony to make Devourer Slimes that love to eat, but each one has it's own specific food preference, often times unrelated to the adventurers. Though I could always kill a wild slime to regain the base "Slime" affinity and expand from there.
My Unique Function would be "Blackfire Crystals" which can be individually applied to my traps, causing more damage and increasing the mana gained on the target's death. The drawback is that anything killed in this manner would yield one fewer Soul fragments. It would influence my first few traps in differing ways. The Moon trap would have sharp crystals in the ceiling overhead or on nearby walls. The Winter trap would add a few large crystals throughout the room that seem hot, invaders might stop to warm up by the crystals, but they would not truly gain any warmth from them, merely the illusion of such as they slowly succumb to the frost. As for Despair, tiny crystals floating in the mist that will cause internal damage if inhaled.
I would of course go for a sprawling multi-floor layout with scaling difficulty. Since that'd be most suitable for adventurers. Of course since I'm mostly building downwards, I'm less likely to bump into other former humans. Buuut I'd at least try to help any I do happen across. Unless they're mean. Then I might just prey upon them instead.
My primary goal would be to use captured affinities to increase the range of slime type creatures I can use. Since my first type is "Unstable Slimes" all of my future slimes would have Slime and Chaos, in addition to whatever I upgrade them with. So add fire to get Blast Slimes that are more likely(But not guaranteed) to explode when they die. Or use Gluttony to make Devourer Slimes that love to eat, but each one has it's own specific food preference, often times unrelated to the adventurers. Though I could always kill a wild slime to regain the base "Slime" affinity and expand from there.
Also, isn't it funny that I drop an entire Dungeon Core system for a silly little prompt like this? Well, truth is, I come up with so many of them that there's no chance I'll use them all. Even if I get into my Dungeon Overlord character and do an anthology series of him traveling the multiverse becoming many different dungeons.
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