Cauldrons
Well-known member
- Joined
- Apr 2, 2019
- Messages
- 59
- Points
- 58
(I posted this on royal road's forums and I've gotten some feedback with it so I'm copy/pasting it here to see what people here think.)
This is a cliche many authors on this site(and other sites) use a crutch in order for them to lazily give their main character way too much power or knowledge they shouldn't have. This is saddening to me since I think the genre could have had much more potential than it has at this point, but people think of it as a gimmick to get their story started and nothing else. So I'm making the argument that if you are using the trope to only introduce the character/make them overpowered(What most people do) then you should just skip that step altogether and just have your main character originate in the magical world and instead of them dying and meeting god and getting unlimited power for literally no reason than to move the plot along, how about you incorporate unique elements like spirits or ancient technology that gift your character with unique power instead, as I feel this would be more organic than the alternative.
People don't understand just how brilliant someone from earth being stranded on a strange magical planet full of dangerous unknowns could be, but they don't capitalize on it. More specifically I think they focus on the wrong thing. I think the survival genre would actually pair up the best with the transported to another world genre. Think about it, It's dangerous enough being stuck in the woods on earth imagine how unique and interesting you could make it if you had more to work with. Instead of the main character being stuck in quicksand they are instead trapped in the clutches of a siren and are being dragged down and must think of a way out of the situation. Instead, most authors dump their character where they either find people or civilization right away or have way too much power that survival isn't an issue. I'm not saying that civilization in these types of novels is a bad thing but most authors make... idealized civilizations. Typically the most controversial thing authors are willing to put into their story is slavery(another poorly used and underdeveloped cliche.) and little else. Most authors make cities and towns with several cliches in minds such as an adventurer's guild and the typical street thug with everyone else the main character they meet being completely trusting of the main character and all the strange quirks and ideas they bring with them. None of the worlds created by authors have history to them they don't feel lived in and worst of all they don't drag you in with immersion.
I realize that for a lot of people this is a starting point for most of them and I shouldn't expect gold in an iron mine, but I just wish someone truly competent would come along and write a story that does the genre justice. No harem stupidity and no overpowered protagonist. Just someone trying to reimagine and overused and underdeveloped genre.
This is a cliche many authors on this site(and other sites) use a crutch in order for them to lazily give their main character way too much power or knowledge they shouldn't have. This is saddening to me since I think the genre could have had much more potential than it has at this point, but people think of it as a gimmick to get their story started and nothing else. So I'm making the argument that if you are using the trope to only introduce the character/make them overpowered(What most people do) then you should just skip that step altogether and just have your main character originate in the magical world and instead of them dying and meeting god and getting unlimited power for literally no reason than to move the plot along, how about you incorporate unique elements like spirits or ancient technology that gift your character with unique power instead, as I feel this would be more organic than the alternative.
People don't understand just how brilliant someone from earth being stranded on a strange magical planet full of dangerous unknowns could be, but they don't capitalize on it. More specifically I think they focus on the wrong thing. I think the survival genre would actually pair up the best with the transported to another world genre. Think about it, It's dangerous enough being stuck in the woods on earth imagine how unique and interesting you could make it if you had more to work with. Instead of the main character being stuck in quicksand they are instead trapped in the clutches of a siren and are being dragged down and must think of a way out of the situation. Instead, most authors dump their character where they either find people or civilization right away or have way too much power that survival isn't an issue. I'm not saying that civilization in these types of novels is a bad thing but most authors make... idealized civilizations. Typically the most controversial thing authors are willing to put into their story is slavery(another poorly used and underdeveloped cliche.) and little else. Most authors make cities and towns with several cliches in minds such as an adventurer's guild and the typical street thug with everyone else the main character they meet being completely trusting of the main character and all the strange quirks and ideas they bring with them. None of the worlds created by authors have history to them they don't feel lived in and worst of all they don't drag you in with immersion.
I realize that for a lot of people this is a starting point for most of them and I shouldn't expect gold in an iron mine, but I just wish someone truly competent would come along and write a story that does the genre justice. No harem stupidity and no overpowered protagonist. Just someone trying to reimagine and overused and underdeveloped genre.