Motsu
Game Lead Programmer x WebAppSoft
- Joined
- Jun 24, 2020
- Messages
- 1,096
- Points
- 153
We've done it! I mean, "I" have done it! I finished P1, 2, and 3FES for 5 days (overall game time).
This means that I will be playing the PS2 version of SMT III Nocturne on the hardest difficulty. That's right, the hard difficulty... which would mean a more masochistic encounter rate, stronger bosses, and an increased chance of dying. Whatsoever, since it is difficult, I decided to hand it over to an emulator in order to save and load everywhere! This is actually the best feature in Nintendo for the HD.
Moreover, after I finish this thread, I'll temporarily retire from playing games and start living my life to the fullest. It seems the time has come for me to finally walk on the borderline of our reality. Whatsoever, my written project is nearly finished!
I've finished a lot of games, had fun with them, got mad and uncomfortable, but either way—I cherished the memories of playing them. It seems this will be the last part of my journey.
Shoutout to @BlissyMKW for a piece of good advice!
- Depending on the ending you're going for, you can realistically get away with running a magic build. Demi-fiend may get a lot of physical skills, but magic is still viable, unless...
- If your goal is True Demon Ending, run a physical build because of Pierce. Lucifer has an innate resistance to everything, and Pierce and Focus only work on physical skills. Along with that, if you're playing the remaster, Dante/Raidou gets a skill that gives them Pierce. In the PS2 version, Dante does not have Pierce. I am mainly running a physical build until the end of the game, so I will!
- This is my own personal opinion, but even if you plan on running a magic build long-term, have a phys skill on hand. There are enemies that block/repel most magic attacks in late-game. I won't be planning a magic build!
- Buffs and debuffs are your friends, especially in boss fights, and similar to Minotaur in SMT IV, you'll learn quickly you need buffs to survive bosses. Of course!
- You can do the Kalpas without doing True Demon Ending, but getting any further than the first room in the Third Kalpa requires you to fight 3 Fiends first. I never thought of that.
- Enemies in the Kalpas can't be recruited. Oh, alright.
- When you get the Nirvana Magatama (pretty sure you gotta buy it), try to get Divine Shot. It's a good physical skill that only Demi-fiend can learn and despite its power, its HP cost is pretty low at only 13% (at least according to this skill list I'm looking at at the time of typing this, can link if you desire) *You're right, and I'll get the Divine Shot!
- Use a guide if you plan on doing the Puzzle Boy minigame for the reward in Asakusa. Like, seriously. On it!
- Be glad this isn't Strange Journey with its teleporter maze hell sections. I never played the Strange Journey, so I don't know how they are different.
- I would honestly suggest getting Fog Breath on Demi-fiend and keeping it (penultimate skill on Wadasumi, can be learned at Level 21 or higher. I'll be working on it!
I've played the game yesterday, realizing the torture of the hard difficulty. I got used to it, of course, but the bosses are killing my back! I am not even senile, yet the weight of failures is making me go to sleep. Nevertheless, I overcame the ordeal, but a lot of time has been sacrificed. The tutorial definitely killed me a lot of times, but at least I've learned from my deaths.
I won't be using any images because it spoils the game! Yes, if you know what the boss looks like, the air of mystery is flooded with sincere confidence. Knowing the images of bosses will ruin the immersion and unpredictable plot twists. I want to make sure you only know their name and how to defeat them!
I will rate their difficulty based on my experiences in fighting them! Use CTRL+F to find any boss battle strategy!
BOSS GUIDE #1 [Ginza & Shibuya]
[Forneus] - EASY
HP: 500
MP: 200
Macca: 2000
EXP: 150
Strategy:
Forneus is the starting boss of SMT which definitely offers an air of breathing room and the chance to be cocky. It is weak to electricity so use any Zio either from Pixie or someone else. Zio inflicts paralysis and one more turn. The best plan of action is to aggressively attack because the best offense is the best defense. Remember to put all your stat points to STR only so your Lunge deals a good amount of damage. Of course, if you can't hit with Lunge, then use a Hit/Evasion buff from a monster.
Heal if you must, and don't hesitate if someone dies. They may not get any experiences, but that's irrelevant because you'll be fusing high LVL monsters later.
[Specter] - EASY
HP: 148
MP: 100
Macca: 160
EXP: 100
Strategy:
The second and easiest boss battle. Specters will hit you with Fire spells so avoid monsters with fire weaknesses. Once a few turns have passed, all Specters will turn into a bigger version of a Specter with high spell and weapon damage, yet becomes easy to kill with only one turn. During the battle, consider killing one or two monsters. It'll make a great difference.
Remember to only use magic spells because melee has the tendency to miss, especially if your level is too low!
[Troll] - EASY
HP: 850
MP: 150
Macca: 1000
EXP: 100
Strategy:
This is the third and easiest boss battle. Trolls have high ice damage, so avoid monsters with ice weaknesses. One way to defeat the Troll so easily is to fuse or recruit monsters with charm, especially since it is weak to mind skills. You don't need to grind or change monsters if you have charm skills! This is basically a warmup for the upcoming insanity.
After this, level up to level 18! It is also recommended to buy the Hifumi Magatama in the Ginza Junk Shop and fusing Nekotama and Uzume because they'll be significant for the next boss battle.
[Matador] - HARD
HP: 1000
MP: 500
Macca: 700
EXP: 1200
Strategy:
This is the fourth and hardest boss battle. Matador has no weakness and blocks force skills. Your best bet is to prioritize making Nekotama because she'll drain force skills that Matador will use! Remember that while missing an attack removes two turns, draining magic skills immediately gives you the turn even if the enemy has a lot of turns left. In any case, this isn't a sure-win. First of all, Matador has great physical damage.
What you want to do is to always use Lunge for your protagonist while letting Nekotama spam normal attacks and Uzume with the media skill. Fog Breath also works on this occasion because he buffs himself with Red Capote that makes his dodging chance higher! I never had Fog Breath, so I hopefully kept on attacking him until I got critical.
After imparting 500 damage, he'll start attacking everyone with great physical damage. Sometimes, he'll do focus first to have twice the damage. However, there is a slight chance that he'll use a force spell instead! This boss battle killed me a lot of time, but I managed to win with a stroke of luck.
BOSS GUIDE #2 [Ikebukuro & Ginza]
[Important Note]
- This is a three consecutive boss battle excluding Dante! You can't heal and save!
- You need to have monsters that have ice and electric skills.
- Monsters that are used in battle have to be level 18 and above.
- Some monsters need to have buffs and debuffs.
- You need to bring out three monsters with resist/null/drain electricity.
- You need to have Kamudo Magatama w/ focus.
- You need reviving items and MP recovery items.
- Get Momunufo and level him up to 21.
[Orthrus] - EASY
HP: 1000
MP: 200
Macca: 200
EXP: 150
Strategy:
This boss is the fifth easiest and warmup boss. Orthrus is pretty easy, so be cocky. It is weak to ice, so bring out any monsters with ice attacks, otherwise, if you have a physical build. Do FOCUS and LUNGE for 500 damage (Protagonist and Momunofu only). Nevertheless, since this is a consecutive battle and you can't heal.
You need to make sure nobody dies and wastes too much MP!
[Yaksini] - EASY
HP: 1200
MP: 200
Macca: 400
EXP: 300
Strategy:
This is the sixth easiest and the last warmup boss. It is recommended to be cocky and highly confident in this fight! Yaksini is weak to electricity, so change your party to monsters with electric attacks. Otherwise, do focus and lunge for 500 damage or 800 if critical. After this, change your party again with monsters who resist/null/drain electricity!
[Thor] - HARD
HP: 2000
MP: 3000
Macca: 800
EXP: 700
Strategy:
This is the seventh and the second hardest boss! You don't have any magatama that resists electricity, however, you do have the best damage due to your Kamudo Magatama. Avoid bringing the weakest monsters and follow the level 18 recommendation! It is also recommended to bring Momunofu for burst damage. If you don't have him, your best bet is to luckily get critical hits while debuffing him.
Defense and Hit/Evasion will never work in this battle. Buffing attack power and weakening his defense is more significant! You also need to keep on casting Media every turn.
After Thor receives a thousand damage, he will heal for 200+ and either attack you or remove debuffs if there is anything. After 500 HP, Thor will keep on attacking you with the strongest electric attack.
When the fight is over, heal everyone! There will be one more boss battle in front of the Mantra Headquarter. If you keep on putting your stat points to STR, then congratulations, it will mitigate the difficulty of the next boss. Whatsoever, you really need to get focus if you don't have one.
[Dante] - NORMAL
HP: 2400
MP: 3000
Macca: 800
EXP: 900
Wow! It is actually Dante! Dante, you know, that one silent edgy protagonist back in DMC1 and 2. That cool-matured guy from DMC4. That unsympathetic humorous brat from DMC3. Well, if you haven't played the Devil May Cry series, then I recommend you play it!
Strategy:
Dante is the eighth and the first normal boss. His attacks are mostly guaranteed to be critical. And while he doesn't have any weaknesses, physical attacks can damage him a lot by just doing focus and then lunge. Once he tells you he is having fun, he will keep on enraging everyone (greatly loses defense but greatly increases attack).
If he successfully enrages everyone two times, he will hit you with his powerful gun attack. Make sure to buff attack and defense while debuffing his defense. Fog Breath is best used in this boss battle, however, he will immediately remove these -ja effects. You won't be able to leave the battle with one or two monsters dead.
[THREAD UPDATE]
The cube puzzles with the increasing encounter rate were some harsh torture. I went on to take every single Kila, without ever healing all of my members so I finished the dungeon with only one monster left. I'll say some of the ways to defeat the bosses, but what's difficult besides the bosses is the dungeon itself.
Eligor's were everywhere, even opening a mystical chest summons an Eligor boss battle. Sigh... I've been chastised by the gods of greed. I miss the free healing spell rooms. I never thought they'd be that rare. The Kaiwan's also playfully tortures you to keep on coming back to the levers after you can head on to the door. The encounter rate was so bad too, so I simply kept dying while making my way through the levers.
[Eligor] - EASY
HP: 700
MP: 200
Macca: 100
EXP: 200
Strategy:
There are different types of Eligor that will summon different things, whatsoever, it is trivial to put this into account. The monsters it'll summon are the basic monsters you'll see on the way of the dungeon. Eligors are weak to electricity, meaning, that you'll be needing a lot of monsters that cast electric spells.
If you run a physical build, and I mean pure physical build without any healing and magic skills. What you'll do is keep on spamming Berserk and nothing else... seriously, that's all it took for me to win all the boss battles.
[Berith] - EASY
HP: 1000
MP: 103
Macca: 600
EXP: 1000
Strategy:
Berith is a stronger type of Eligor. This time, Berith is weak to ice and won't summon monsters. It also fights with two Succubus. Easefully put all your monsters that have ice spells in your party, and demolish them within seconds without any sweat.
[Kaiwan] - EASY
HP: 650
MP: 288
Macca: 500
EXP: 400
Strategy:
These kaiwan's are solidly difficult, if without any particular strategy. Kaiwan's will keep on casting instant death skills, killing your team so easily. In any case, use Fog Breath and Evasion/Hit buff to avoid their assaults. If you're like me, who uses pure physical build, has three monsters left, and has no more SP because of the encounter rate and can only use Berserk and Lunge... then do just what I did and hope for the best.
[Ose] - NORMAL
HP: 3800
MP: 500
Macca: 3000
EXP: 1200
Strategy:
Ose is pretty easy if you have a pure physical build with physical resistance. At the start of the battle, use Frog Breath and Evasion/Hit two times to dodge his attack and get your turn immediately. After that, do focus + lunge to begin eating his health. There is no easy way to immediately kill him, but he can immediately kill you if you decide to change your strategy during the battle.
There are three different patterns for Ose:
Normal attack + focus. (beginning of the battle)
Focus + heavy slashes the whole party. (second phase)
Focus + normal attack. (second phase)
Physical (barely used)/Magical reflect (mostly used) + normal attack. (second phase)
Remove -ja effects + normal attack. (if fully debuffed)
Normal attack + normal attack. (second phase)
BOSS GUIDE #3 [Kabukicho Prison, Ikebukuro Tunnel & Asakusa]
[Important Notes]
- Fuse Sarasvati (She has "Mana Refill" meaning, you won't need to pay for heals!)
- If your Protagonist has 25 STR, then go back to Mantra HQ on the right side of the jail with two doors and open the large door to get Gaea Magatama! (If you don't have 25 STR, then ignore)
- Get Raiju to get Lightoma for Ikebukuro Tunnel.
- Bring out monsters with magic spells. (It doesn't matter if you are a pure physical party, you need magic spells for Ikebukuro Tunnel!)
- It is recommended to get guides for Kabukicho Prison and Ikebukuro Tunnel in order to save time!
[Mizuchi] - EASY
HP: 4800
MP: 500
Macca: 1500
EXP: 1000
Strategy:
Mizuchi is a larger form of a small Mizuchi. It is weak to fire and has ice spells so ingest Wadatsumi Magatama and bring monsters with fire spells. The biggest problem is that Mizuchi can cast panic on the whole party (lose a lot of money), it casts a magical shield to itself (sometimes) and has a good amount of health. You'd want to fuse monsters that resist/null/repel mind to immediately get your own turn! Other than that, exploit his weakness and let the Protagonist keep on doing Focus + Lunge.
[Before you go...]
- The three devil halves physical damage, excluding the final devil.
- The three devils cast Dragon Eye whenever their health is low (grants five turns) but the final devil can cast Dragon Eye whenever the real him gets hit.
- Fog Breath is your ultimate savior! Remember to keep on doing that to the four demons.
[Sui-Ki] - EASY
HP: 3500
MP: 1500
Macca: 3000
EXP: 1000
Strategy:
If you have a magic-based team, excluding the Protagonist, then this will be easy. Sui-Ki is weak to fire, yet drains ice, and halves physical damage. This is why you'll need to have three monsters in your party with fire spells that are not weak to ice. He can't remove debuffs so freely use whatever debuff you can on him. You can, however, damage Sui-Ki a lot using (Focus + Lunge) even though he halves physical damage.
[Kin-Ki] - NORMAL
HP: 3000
MP: 2000
Macca: 3000
EXP: 1000
Strategy:
Kin-ki is weak to every element, however, they actually don't count as "weak". In any case, there is no free one more turn so you'll have to play your cards properly. He also greatly halves physical damage, so consider letting the Protagonist spam Fog Breath and make him Lunge whenever Kin-ki is stunned by electric spells. It is recommended to have ice and electric spells because they can inflict paralysis and freeze which makes physical attacks guaranteed to critically hit.
[Fuu-Ki] - EASY
HP: 3500
MP: 1000
Macca: 3000
EXP: 1000
Strategy:
Fuu-Ki is the same as Sui-Ki, however, he is weak to electricity! He halves little physical damage and can drain force, so use resist/null/drain force monsters. If you managed to paralyze him, and luckily did focus before that, then you'll be able to damage him for 1000 using Lunge. (if you have the Gaea Magatama w/ 25 STR)
After this, go back to the door that couldn't be opened. That's where the final Ikebukuro boss battle is.
[Ongyo-Ki] - EASY
HP: 5500
MP: 1500
Macca: 10,000
EXP: 5000
Strategy:
There is this good strategy to finding the real Ongyo-Ki. First, enter the boss during the full moon in order to find the real Ongyo-Ki by looking at every Ongyo-ki's shadow below. After this, it is completely a sure-win! Don't forget to cast Breath Fog and War Cry every two or three moves because you'll be unable to hit him if you don't do that and so that you can immediately finish the game. There is no way he will attack your team if you keep on hitting him. (if he does, that would actually be rare)
Eternal Pattern:
(once the real Ongyo-Ki has been hit-) Dragon Eye + Three buffs + Replicate.
[Important Note]
- The four horsemen will only appear once you see a cutscene in the Third Kalpa's candelabrum room.
- If you aren't going for the True Demon Ending, ignore the Rider boss battles!
- If you reach the end of the second Nihilo Assembly, interact with the save point. Certain things like being unable to access the terminal at the end of the Obelisk happens, and you don't want that.
- If you have Deathstones, save them until then. Don't be like me who used it to fuse Matador, Daisojou, and Red Biker. They are useful for most boss battles but just don't. They'll be a burden and leveling them up isn't easy.
- Get Lightoma and Estoma... they'll be your friends to crawling in a dungeon.
- Use a guide for The Obelisk to finish the dungeon immediately! The dungeon takes 30 minutes at best.
[White Rider] - NORMAL
HP: 4000
MP: 1500
Macca: 3000
EXP: 5000
Strategy:
White Rider will begin by using Dragon Eye and summoning two Virtue (which can lower all-party members' stats greatly). It is your choice to equip Ankh Magatama (defensive) or Gaea Magatama (offensive). White Rider can also one-hit all your character, making it a priority to finish the fight immediately. The Virtues are weak to force, so start by exploiting their weakness. Once you get one more turn, use it to attack White Rider with physical attacks. Focus and Divine Shot/Lunge are good enough to finish the fight.
Don't forget to use Fog Breath, Evasion/Hit, and Tarukaja.
[Red Rider] - NORMAL
HP: 4300
MP: 1700
Macca: 3000
EXP: 5000
Strategy:
Similar to the White Rider, Red Rider will start off with Dragon Eye—however, it will summon two Powers (which buffs physical power and can cast instant kill). One suggestion, if you have all-foe skills, use it (except Electricity/Force/Expel/Mind/Curse/Nerve). You need to kill one or two Powers if you can to waste Red Rider's turn! In any case, equip Iyomante Magatama (defensive; slow fight) or Gaea Magatama (offensive; fast fight).
War Cry is necessary for this fight because letting Red Rider accumulate too much physical power can prove dangerous. For me, I used Fog Breath and Evasion/Hit. I never had War Cry, so I was hoping for misses from his summoned Powers. And remember, focus and then divine power is so powerful! It deals 1000 damage w/ might and Tarukaja.
[Before you go...]
- The time puzzle needs a certain order. Clotho (right) -> Lachesis (middle) -> Atropos (left).
- They will leave when they're defeated, so no Macca and EXP.
- You can't leave. If you do, you have to repeat the battle in order again! So, be prepared!
- If you have one fiend like Daisoujou, then you'll have a little bit of an easy time fighting these three sisters.
[Clotho] - EASY
HP: 2200
MP: 1200
Macca: N/A
EXP: N/A
Strategy:
Clotho is pretty weak and has low hitpoints. She has mind attacks and can heal herself for a low amount. If you have focus and divine shot, then you don't have to worry about anything at all. She doesn't do anything about negative statuses and will leave once she is defeated.
[Lachesis] - EASY
HP: 2200
MP: 1200
Macca: N/A
EXP: N/A
Strategy:
Lachesis is similar to Clotho, however, she doesn't heal. Her pattern is simply buffing herself with Tarukaja (physical power). Sometimes, she'll cast Physical or Magical reflection. Again, do focus and divine shot to finish the battle immediately. She will rarely attack your team, and with a good amount of damage, so do Evasion/Hit before anything else.
[Atropos] - EASY
HP: 2600
MP: 2000
Macca: N/A
EXP: N/A
Strategy:
Atropos is the offensive type among the sisters. She'll hit your party with electric and force spells. Whatsoever, do Fog Breath and Evasion/Hit at her to evade her incoming spells. After that, do focus and divine shot to finish the battle immediately.
After this, a scene will happen. If you have little health, go back and heal everyone for the final battle. Don't worry, you won't have to redo them again.
[The Moirae Sisters] - Easy
[Atropos]
HP: 3000
MP: 1500
Macca: 1000
EXP: 3000
[Lachesis]
HP: 2000
MP: 1000
Macca: 1000
EXP: 1000
[Clotho]
HP: 2000
MP: 1000
Macca: 1000
EXP: 1000
Strategy:
Clotho will keep on healing a small amount for themselves and Lachesis will keep on buffing physical power and physical or magical reflect for themselves. Atropos, however, will keep on attacking your whole team with magic skills. Nevertheless, They are pretty easy. If you have any monsters with electric null/expel/drain and force null/expel/drain, then you can get your turn immediately. Other than that, do Fog Breath (to avoid missing your attacks) and Taunt (to greatly lose their defense) so that you can dramatically damage them for a lot!
Damage (w/ Taunt):
Focus +
-> Heat Wave (0.5x = 300)
-> Divine Shot (2x = 1000-2000)
-> Lunge (2x = 1000-2000)
[Important Note]
- Fuse Daisoujou if you haven't in 6/8 Kagutsuchi. He'll be useful on any type of boss battle!
- If you aren't going for the True Demon Ending, then ignore the Four Horseman! If you haven't beaten the Four Horseman, you can't fight The Harlot, Trumpeter, Beelzebub, and Metatron.
- If you've reached 30 STR, then do 30 VIT and then 30 AGI. Do not press on leveling the stats once they reach 30. Just don't!
- Certain patterns are required to win. You may die a lot, but you are able to learn what not to do in any situation. Take for example, instead of healing your team, hitting the boss might trick the boss into using a Mind spell that could get repelled/drained/nulled by your team!
- RNG's are your friend when it comes to any bosses. If you died, you were just unfortunate or did something different.
[Black Rider] - NORMAL
HP: 4600
MP: 1800
Macca: 3000
EXP: 5000
Strategy:
In some strategies, Djed is needed, but actually, you don't need to. Trust me, I did this with only Gaea Magatama—my ultimate savior. Black Rider will summon Legions (they can cast physical-reflect), but don't worry about them. Black Rider will cast a curse-type Soul Divide on all-foes, however, if you have Daisoujou, he'll absorb it and the turn is yours. In any case, if you leveled Daisoujou until he got Prayer, then what you want to do is Prayer (if the party has low health/muted) -> Shock/Meditation.
Let the Protagonist do Fog Breath (or x2) -> Focus -> Divine Shot.
There are a lot of patterns to different characters, but know that I did this with Daisoujou, Matador, and Hell Biker. They have curse resistance and are useful to any type of boss battle. Once Daisoujou cast Shock and inflicted paralyze to the Legions, Hell Biker with Attack All attacked with guaranteed critical while Matador focused on increasing the party's Evasion/Hit.
I know I specifically said not to hit the Legions, but I did it with great intentions. Moreover, he won't do Dragon Eye if his legions aren't dead yet.
[Specter] - EASY
HP: 980
MP: 29
Macca: 600
EXP: 2000
Strategy:
This will be the same as the previous Specters we fought. Specter will start by trying to attack you with Megidola but fails because it doesn't have any MP, so it has this great idea of draining your mana. Another strategy said that keeping a little mana is necessary, whatsoever, not for me. I went with full MP and killed everyone immediately by doing...
Daisoujou Shock -> Hell Biker attack w/ attack all -> Matador weak Andalucia but guaranteed to hit everyone -> Protagonist Focus and after the second turn with the same move, Protagonist does Heat Wave with critical.
You can probably do better with different demons, but it is best to bring out a team of demons with strong physical or magical skills. Moreover, know that the first turn for Specters will be them draining mana. They don't share mana, so they can individually cast Megidola.
[Pale Rider] - HARD
HP: 5000
MP: 2000
Macca: 3000
EXP: 5000
Strategy:
Pale Rider has the tendency to kill your team immediately by doing Pestilence (medium almighty damage to all foes and 100% instant kill to poisoned targets) and Blight (small physical damage and 20% poison to all foes. High accuracy. Power related to the user's max HP). Pale Rider's summoned Loas will lower all stats on the party and has a high chance to self-destruct if damaged—both healing the Pale Rider and killing your team—so don't even go after the Loas. If you want to kill them, make sure to kill them!
My pattern was slightly tweaked for this one... Daisoujou Shock -> Hell Biker attack w/ attack all or Hell Spin -> Matador Evasion/Hit -> Protagonist Focus (only if the Loas are dead after Hell Rider's attack) and after the second turn with the same move, Protagonist does Divine Shot.
You'll have to rely on RNG so that the Pale Rider doesn't use, doesn't get damaged for a lot, or misses his Pestilence and Blight. In any case, the Protagonist's Focus + Divine Shot can damage the Pale Rider for 2000 w/ critical. Do you have Might? You really need that one.
*Separate fights...
[Girimehkala] - HARD
HP: 4000
MP: 2000
Macca: 500
EXP: 2000
[Sakahagi] - EASY
HP: 1600
MP: 300
Macca: 500
EXP: 10,000
Strategy:
Girimehkala voids physical attack so this will be a battle of magic, whatsoever, I had a pure physical build and party... so, this was actually a battle of physical versus magic. I know how stupid I was for going ahead with no magic... I had healers, but they were getting one-hit by a basic attack.
Girimehkala has the tendency to use...
1. Beast Eye -> Toxic Cloud (if you have any demon that can repel/null/repel curse-type skills, then the turn is yours).
2. (If Girimehkala is debuffed...) Dekunda -> Rakunda/Tarukaja -> Blight/Binding Cry/Attack -> Attack...
My advice is to never debuff Girimehkala. NEVER! He'll punish you immediately with the following pattern. What you want to do is deal a lot of damage to make him do Toxic Cloud or Dragon Eye -> Toxic Cloud. Moreover, you'd want to increase everyone's Evasion/Hit. Sometimes, he'll do a Basic Attack with high damage, yet mid-accuracy.
My pattern by using Matador, Hell Biker, and Daisoujou...
1. Daisoujou Shock -> Hell Biker Magic Increase (taken after fusing him) -> Matador's Evasion/Hit or Taunt -> Protagonist Pass -> Daisoujou Shock/Meditation. Depending on the situation, the pattern will change. For example, if Girimehkala used Blight, Daisoujou will go to Prayer before Shock/Meditation.
It was a long flight, but at least I defeated him.
The next boss after this is really easy. If you've been buffing Evasion/Hit deliberately, then the chances of Sakahagi hitting your team is ZERO! The buff actually won't disappear because the match hasn't ended yet. Sakahagi can't also cast magic because he used it all up. Kill him and continue along your journey.
[BOSS]
The Harlot
HP: 5000
MP: 2000
Macca: 4000
EXP: 8000
Strategy:
The Harlot repels any physical attack and drains electricity, so as a pure physical user, I am honestly disgusted. In any case, fuse any demons with null/repel/drain electricity so it'll help you ease the difficulty in this boss battle. Prioritize using EVASION/HIT and MAGIC INCREASE or TAUNT to deal good magic damage. In my experience, Daisoujou's meditation helped a lot as it deals 300 damage (w/ taunt/magic increase) per turn! That's already a lot considering I've never used any magic before.
BOSS GUIDE #3 [Kabuchiko Prison, Amala Temple, & Diet Building]
- All boss battles for today are EASY! You may die if you're unfortunate or don't have a good setup, but in any case, I've never had any trouble beating all the bosses in the aforementioned areas.
- Unlike the difficulty of the bosses, the dungeons are a horrifying mess so I recommend using any walkthrough for them. I won't be able to help, sadly, but I am pretty sure my strategy can alleviate the complaint.
- I've decided to change the way I write the boss guides to promote simplicity!
[BOSS]
Black Frost
HP: 2950
MP: 2500
Macca: 10,000
EXP: 5000
Strategy:
I recommend ingesting Anathema Magatama and having death-resistant party members because Black Frost will start the match by casting an instant death skill. He will drain ice and highly halves physical damage, whatsoever, has no way of removing debuffs and buffs so you can take advantage of him. Black Frost doesn't have much health, so with Taunt and Magic Increase, you can eat his health immediately.
[BOSS]
Specter (x3)
HP: 700
MP: 500
Macca: 1000
EXP: 1500
Strategy:
After your turn has ended, one of the Specters will do Last Resort (hit everyone including allies) but the Specters voids Last Resort's damage. My suggestion is to have two demons casting DEFENSE INCREASE and the others killing the Specters. They repel magic skills, so do yourself a favor and don't cast magic. You can also not cast any buffs and immediately kill them all.
[BOSS]
Aciel
HP: 8000
MP: 2000
Macca: 10000
EXP: 5000
Strategy:
Prepare your Gaea Magatama because Aciel physically attacks while also draining your MP. Use TAUNT or PHYSICAL INCREASE to deal a lot of damage with the FOCUS + DIVINE SHOT combo. EVASION/HIT to avoid any physical attacks or PHYSICAL REFLECTION. Once you deal a lot of damage, he will start stealing your MP following an invincible Sol Niger (puts everyone to 1 HP). If you have Daisoujou, then you can easily heal everyone with PRAYER, otherwise, use different all-ally healing skills.
[BOSS]
Albion
HP: 2700
MP: 1000
Macca: 1000
EXP: 1800
- Albion will summon four unique blobs... if you defeated Albion and one of the blobs is still alive, they will summon Albion back! If you kill all four blobs and Albion is still alive, Albion will summon the four blobs back. Consider finding the right time to kill them, or try eating a few of Albion's health using one Divine Shot before doing Heat Wave.
At the beginning of the battle, Albion will summon four blobs with their own elemental properties and the same health (1300). It is recommended to never use magic spells and immediately strike physical attacks, especially Divine Shot and Heat Wave. And while it is easy to kill all of them, they will both revive each other back. Try using TAUNT and ATTACK INCREASE before doing DIVINE SHOT (to Albion) and FOCUS + HEATWAVE (to everyone).
[BOSS]
Skadi
HP: 4000
MP: 3000
Macca: 10,000
EXP: 5000
- In response to her Earthquake skill, try to bring powerful magic-innate demons to kill Skadi down immediately. Of course, DEFENSE INCREASE and WAR CRY are one way to endure the damage, but there is a chance she won't even use Earthquake if you can swiftly fire a lot of damage at her. 4000 HP isn't that much!
Skadi drains physical attack... which is utterly heartbreaking. However, she has no elemental resistance nor weaknesses, so time to grab some magic-innate demons. FOG BREATH is useless in this fight, whatsoever, MAGIC INCREASE, TAUNT, DEFENSE INCREASE, and WAR CRY is recommended! Skadi has an ultimate attack called Earthquake (severe physical damage to all foe) which is used after doing PHYSICAL INCREASE TWICE! You can negate the damage by using WAR CRY and DEFENSE INCREASE or use ATTACK MIRROR but she will drain all the damage, so I won't recommend that.
When she's in low health, she will keep on using Dragon Eye, meaning... Earthquake has a high chance to be used, however, you can now move in to kill her and end the battle.
[AGAINST CHIAKI'S REASON: BOSS]
Gabriel
HP: 3000
MP: 1500
Macca: 4000
EXP: 6000
Uriel
HP: 3000
MP: 1000
Macca: 3000
EXP: 2000
Raphael
HP: 3000
MP: 1000
Macca: 3000
EXP: 2000
- I never fought Futomimi, but I think he is the same as Sakahagi. I mean, all buffs are still applied and he is pretty weak. Well, you know what I mean, but you can handle him if you do fight.
These three bosses aren't anything to be worried about. Magical skills aren't affected, but physical skill easily kills them all immediately! One of the bosses will cast ANTI-ATTACK or ANTI-MAGIC meaning that they'll render physical and magical useless. Whatsoever, you need to prioritize buffing yourself with ATTACK INCREASE and debuffing them with TAUNT in order to finish the battle by using FOCUS + HEAT WAVE or FOCUS + DIVINE SHOT... but I prefer Heat Wave for this one.
Luckily for me, the bosses decided against their will to use ANTI-MAGIC even though they have strong resistance to elementals.
[BOSS]
Trumpeter
HP: 11,000
MP: 5000
Macca: 4000
EXP: 8000
- Turn 1, Trumpeter will use Holy Melody (fully heals HP/MP to someone that has the lowest health). In Turn 8, he will cast Evil Melody (kills someone that has the lowest health). One suggestion is to have one weak demon so that it can get targeted by the Evil Melody. Every four turn, revive the weak demon and then summon it to have it healed by the Holy Melody.
Trumpeter is the final candelabrum! In any case, he can easily be killed using the same pattern. However, you'll have to follow a certain interval in order to avoid the Evil Melody (refer to the top)! Again, debuff him using TAUNT and buff everyone using PHYSICAL INCREASE. A single FOCUS + DIVINE SHOT can deal 2000 (3000 w/ crit) at best. Nevertheless, it takes 2 turns to do all of these, especially since you have to do FOCUS first. So you can't get away from experiencing the Evil Melody.
[BOSS]
Surt
HP: 5000
MP: 3500
Macca: 5000
EXP: 8000
Strategy:
Surt's basic attack is a fire element, so don't use ANTI-ATTACK nor fire magic because they are useless against this fight. In any case, this fight is pretty easy. First of all, use TAUNT and PHYSICAL INCREASE... if you have a Gehenna Magatama, you can simply auto-basic attack after the buffs have been applied. Otherwise, literally, do FOCUS + DIVINE SHOT.
[BOSS]
Mada
HP: 2500
MP: 747
Macca: 5000
EXP: 8000
- Mada drains physical damage. It can easily remove debuff, so focus on buffing your team. Suggestion to use Mind-resist Magatama, but I'd rather leave it to Gaea Magatama.
Mada is pretty weak and has a low hitpoint. You should focus on the offensive and buff MAGIC INCREASE and TAUNT to deal a lot of damage from your magic. If you have a pure physical Protagonist like me, then preferably use FOG BREATH or PASS. Mada and Surt are both warm-up bosses before the next boss... so be prepared.
[BOSS]
Mot
HP: 3500
MP: 3000
Macca: 5000
EXP: 8000
- Capable of glitching the use of Beast Eye, sometimes, would use it two or three times!
- Weak to lightning. For the Protagonist, either get Bolt Storm if you want to kill Mot immediately. Otherwise, make use of Ziodyne (heavy/one-hit) and Shock (random/multiple hit) from your demons.
Many people often get the idea that Mot is a very powerful or unfair boss, or that winning against him is a matter of luck... which is true. Mot's Beast Eye is dangerous because he can spam MEGIDOLAON... in any way, EVASION/HIT and MAGIC INCREASE is a pretty good buff. Physical attack isn't effective, so focusing on lightning magic is better.
At first, Mot will decide to cast MAGIC INCREASE to itself. Sometimes, even though the limit is reached, he will still do that... which is somehow funny. If it doesn't cast a lot of buffs, then prepare to endure its Almighty skill. Lightning magic can deal up to 200-SHOCK, 400-ZIODYNE (w/ MAGIC INCREASE/MAGIC STAT DEPENDENT), and having one more turn from exploiting its weakness can dramatically make him pretty easy to kill.
[BOSS]
Mithra
HP: 4500
MP: 3000
Macca: 5000
EXP: 8000
Strategy:
Mithra has no immunities... huh? And only 4500 health? Ah, well, whatever. Focus on buffing (PHYSICAL INCREASE) and debuffing (WAR CRY and TAUNT) to swiftly finish the battle. There is no way you'll die from this boss battle, but he does have an instant kill spell, so check which demon to bring and what Magatama your Protagonist should ingest.
[BOSS]
Samael
HP: 8500
MP: 4000
Macca: 10,000
EXP: 9000
- Ingest a curse/mind resistant Magatama because of Samael's God's Curse (chance of inflicting charm, panic, sleep, bind or stun to all foes)
Samael isn't half-bad, but this dragon ain't any better than Mithra. It doesn't have any immunities, so prepare another debuffing (TAUNT) and buffing (PHYSICAL INCREASE) because, at your level, your Deathbound can hit two times and your Divine Shot will deal a lot of damage. After this point, all boss battles are deadly! Nothing you've seen before!
[OP's COMMENT]
This is it for the mediocre boss battles! The rest from Labyrinth of Amala and Tower of Kagutsuchi will be on a different comment!
Attachments
Last edited: