Webnovel Feedback Roasts For the Fearless

Enone

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Dec 25, 2024
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I'd like to hear your thoughts on mine.

 

CassiaDeanWrites

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Dec 26, 2024
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I've got one chapter for you, and I am ready. Tear. me. down.
 

Tempokai

Overworked One
Joined
Nov 16, 2021
Messages
1,026
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Aight, I know you already gave me feedback on my story (after chapter 6, I believe), but since I have 24 chapters already, here's my new proposal:

You start from where you left off and tell me what you think about where my story is heading on the recent arc. Whether it's good or bad is fine by me because any feedback will be extremely helpful. Then, you come back again once I publish a prologue in the works and see if it gives my story at least a bit more weight, plot-wise. Are we good? Please let me know if you're interested.
I read three more chapters after the sixth, and let me tell you—everything I pointed out in my previous feedback still stands. In fact, it’s standing so firmly, it’s become the foundation of a crumbling tower that is this story. These chapters are not persuasive for a critical reader like me, a bloke who is procrastinating during a job I must do now, on a "good" day, the kind of person who might actually turn their brain on while reading. Sure, your average emotional reader—the YA-LitRPG-loving, pretentious-Royal Road-surfing kind from, say, Californyanya—might keep going. Why? Because they don’t know better. They’ll happily swallow whatever you put in front of them as long as it glows and flashes enough. But anyone with a shred of critical thinking? They’re going to see the glitter for what it is: a desperate distraction from a hollow narrative.

Your implied author (which I was referencing a lot in this thread) in these chapters isn’t doing you any favors. When a reader meets your implied author, they’re supposed to trust them, feel like this person knows what they’re doing. But your implied author isn’t inspiring ethos—it’s generating the vibe of a 16-year-old class clown flailing for attention. Sure, the jokes are loud and obnoxious enough to get a chuckle from the lowest common denominator, but for anyone thinking about what makes jokes good, in persuasion sense, they feel forced, hollow, and desperate. It’s like someone trying to juggle flaming torches while also yelling, “Look how funny I am!” Yes, the emotional reader will laugh because they’re caught in the moment, but a critical reader sees the effort behind the mask. And when that effort reeks of insecurity rather than confidence, they’re out.

Your pacing is still the trainwreck that hurts the story. It’s annihilating any shred of logos this story might have. Fast-paced stories can be engaging, sure—but only when the speed doesn’t come at the cost of coherence. Here, it’s scatterbrained. The narrator looks at one thing, and another, like a tourist instead of a guide, vomiting lore, battles, jokes, and cosmic revelations with no time to breathe, process, or make sense of anything. It’s like you’re afraid that slowing down for even a second will bore the audience, which I already warned about in the previous "feedback", so you just keep sprinting. Into what exactly? Overarching plot? Meaningful fights? More clownish jokes? Without a moment to pause, without the narrator stepping in to give clear and meaningful explanations, the reader who didn't turn off their brain is left chasing the story in frustration. And when logos dies, the story’s persuasive foundation crumbles. You can’t convince anyone to care about your lore, characters, or stakes when none of it is properly explained.

Because of this scatterbrained strategy where you focus at all things simultaneously on the surface without delving into deep of the point you want to make, you fail to generate any substantial pathos for a critical reader. The emotional connection just isn’t there. "But why, dear critical reader?", you may ask me after this avalanche I've buried you under. Because the critical reader sees the artificiality in everything. I've been taught myself on how to see that way to roast the way I currently do to you. The story is wearing its strings on the outside, and they’re tangled and frayed. When Hajime grins his pearly whites after nine lives of meaningless deaths, when Clovis spits out lines about Maria that mean absolutely nothing to the audience, when Harald snaps his fingers to conjure stars but can’t conjure a single compelling reason to care about his grand speech—none of it lands. It’s not real. It’s all set dressing, a cardboard diorama masquerading as a grand narrative. And once the critical reader notices this, they’re yanked out of the experience entirely. The art of persuasion in fiction is to make the critical reader to make the inner critic of the critical reader to shut up and enjoy the story.

Which, makes me go to another point I already mentioned in my previous feedback. The tonal mismatch only amplifies the artificiality. On the surface, the humor, banter, and flashy action might seem fun, but when you stop to question it—why is Hajime so smug after dying nine pointless times? Why does Harald’s whimsical espresso-drinking vibe clash with his dire warnings about universal stakes? Why are we cracking jokes about snake cranes while the plot supposedly teeters on the edge of cosmic catastrophe?—the entire thing collapses. It’s like watching someone try to glue a horror movie and a rom-com together; sure, you could call it "quirky," but a smarter audience would call it incoherent. And as soon as the emotional reader, the one you’re currently impressing, starts to question this tonal mess few dozen chapters later, they’ll sniff out the same artificiality the critical reader noticed. And then you’ve lost them too.

The real tragedy here is that the frenetic energy driving these chapters—the chaos, the jokes, the rapid pacing—will ultimately be what makes the story stale. When you’re sprinting this hard, there’s nowhere else to go. The reader gets used to the breakneck pace, to the endless fighting that doesn't make sense long run, to the jokes that will overstay their welcome, and suddenly, all the shiny distractions you've put before that moment of realization will lose their luster. Even your emotional readers will feel the weight of the hollow repetition, and that’s when they’ll turn on you. They’ll realize the fireworks were just covering up the fact that there’s no depth to the story, no reason to keep caring. And at that point, it’s over.

But hey, keep it up. Keep driving this runaway train straight off the rails. I can’t stop you. Just know that unless you rein in your pacing, your tonal mismatches, and your shallow implied author, this story is going to burn out fast. You’ll still have your Californyanya readers for now, sure—but the critical ones? They’re already gone. And if you don’t slow down and give this narrative some real substance, your emotional readers will follow soon enough. Enjoy the crash.
 

PBJ_Time

It's Peanut Butter Jelly Time!
Joined
Jun 7, 2023
Messages
241
Points
78
I read three more chapters after the sixth, and let me tell you—everything I pointed out in my previous feedback still stands. In fact, it’s standing so firmly, it’s become the foundation of a crumbling tower that is this story. These chapters are not persuasive for a critical reader like me, a bloke who is procrastinating during a job I must do now, on a "good" day, the kind of person who might actually turn their brain on while reading. Sure, your average emotional reader—the YA-LitRPG-loving, pretentious-Royal Road-surfing kind from, say, Californyanya—might keep going. Why? Because they don’t know better. They’ll happily swallow whatever you put in front of them as long as it glows and flashes enough. But anyone with a shred of critical thinking? They’re going to see the glitter for what it is: a desperate distraction from a hollow narrative.

Your implied author (which I was referencing a lot in this thread) in these chapters isn’t doing you any favors. When a reader meets your implied author, they’re supposed to trust them, feel like this person knows what they’re doing. But your implied author isn’t inspiring ethos—it’s generating the vibe of a 16-year-old class clown flailing for attention. Sure, the jokes are loud and obnoxious enough to get a chuckle from the lowest common denominator, but for anyone thinking about what makes jokes good, in persuasion sense, they feel forced, hollow, and desperate. It’s like someone trying to juggle flaming torches while also yelling, “Look how funny I am!” Yes, the emotional reader will laugh because they’re caught in the moment, but a critical reader sees the effort behind the mask. And when that effort reeks of insecurity rather than confidence, they’re out.

Your pacing is still the trainwreck that hurts the story. It’s annihilating any shred of logos this story might have. Fast-paced stories can be engaging, sure—but only when the speed doesn’t come at the cost of coherence. Here, it’s scatterbrained. The narrator looks at one thing, and another, like a tourist instead of a guide, vomiting lore, battles, jokes, and cosmic revelations with no time to breathe, process, or make sense of anything. It’s like you’re afraid that slowing down for even a second will bore the audience, which I already warned about in the previous "feedback", so you just keep sprinting. Into what exactly? Overarching plot? Meaningful fights? More clownish jokes? Without a moment to pause, without the narrator stepping in to give clear and meaningful explanations, the reader who didn't turn off their brain is left chasing the story in frustration. And when logos dies, the story’s persuasive foundation crumbles. You can’t convince anyone to care about your lore, characters, or stakes when none of it is properly explained.

Because of this scatterbrained strategy where you focus at all things simultaneously on the surface without delving into deep of the point you want to make, you fail to generate any substantial pathos for a critical reader. The emotional connection just isn’t there. "But why, dear critical reader?", you may ask me after this avalanche I've buried you under. Because the critical reader sees the artificiality in everything. I've been taught myself on how to see that way to roast the way I currently do to you. The story is wearing its strings on the outside, and they’re tangled and frayed. When Hajime grins his pearly whites after nine lives of meaningless deaths, when Clovis spits out lines about Maria that mean absolutely nothing to the audience, when Harald snaps his fingers to conjure stars but can’t conjure a single compelling reason to care about his grand speech—none of it lands. It’s not real. It’s all set dressing, a cardboard diorama masquerading as a grand narrative. And once the critical reader notices this, they’re yanked out of the experience entirely. The art of persuasion in fiction is to make the critical reader to make the inner critic of the critical reader to shut up and enjoy the story.

Which, makes me go to another point I already mentioned in my previous feedback. The tonal mismatch only amplifies the artificiality. On the surface, the humor, banter, and flashy action might seem fun, but when you stop to question it—why is Hajime so smug after dying nine pointless times? Why does Harald’s whimsical espresso-drinking vibe clash with his dire warnings about universal stakes? Why are we cracking jokes about snake cranes while the plot supposedly teeters on the edge of cosmic catastrophe?—the entire thing collapses. It’s like watching someone try to glue a horror movie and a rom-com together; sure, you could call it "quirky," but a smarter audience would call it incoherent. And as soon as the emotional reader, the one you’re currently impressing, starts to question this tonal mess few dozen chapters later, they’ll sniff out the same artificiality the critical reader noticed. And then you’ve lost them too.

The real tragedy here is that the frenetic energy driving these chapters—the chaos, the jokes, the rapid pacing—will ultimately be what makes the story stale. When you’re sprinting this hard, there’s nowhere else to go. The reader gets used to the breakneck pace, to the endless fighting that doesn't make sense long run, to the jokes that will overstay their welcome, and suddenly, all the shiny distractions you've put before that moment of realization will lose their luster. Even your emotional readers will feel the weight of the hollow repetition, and that’s when they’ll turn on you. They’ll realize the fireworks were just covering up the fact that there’s no depth to the story, no reason to keep caring. And at that point, it’s over.

But hey, keep it up. Keep driving this runaway train straight off the rails. I can’t stop you. Just know that unless you rein in your pacing, your tonal mismatches, and your shallow implied author, this story is going to burn out fast. You’ll still have your Californyanya readers for now, sure—but the critical ones? They’re already gone. And if you don’t slow down and give this narrative some real substance, your emotional readers will follow soon enough. Enjoy the crash.
Yeah, that checks. I wanted to speed up the plot for the next arc because the idea of world hopping was intriguing to me. I've got several drafts that fix these issues, to the point I stretched out the initial arc close to 10 chapters, but the only reason I didn't release them is because editing and formatting on both sites is a total nightmare. However, I'm gonna have to address some brutal horseshit thrown at me throughout my whole life when you said "scatterbrained." It's accurate, yeah, I won't deny that, but what you've read isn't an accident, made worse by this "niche" form of oppression called ableism. Maybe I should've told someone here about this or maybe write about a thread about it, but that's the thing: I'm too fucking afraid of anyone telling me I can't keep up with things that should be a breeze to others. It's dehumanizing.

I have Asperger's and ADHD, so imagine all those cool ideas in your head hopping around with no real narrative glue, and it eats you up because the one thing you want is for anyone in the globe to say, "Hey, you've made a story. That's cool. Bye." I know that's not what drives people to read, but those are the frantic, piss-ridden monsters I fight in my head everyday. No matter how much you adjust, you just don't get it. It's the same with no matter how many times I mask my disabilities, there will always be some insensitive dipshit who tells me I'll never keep up as a physical adult whose mind can't even understand basic accounting. The menial jobs I managed to hold like housekeeping makes me feel I'm born stupid. Yes, born stupid, because what else should I feel? These aren't fucking superpowers. They're a sign I might as well be an alien in this world who moved in because they couldn't even function "correctly" in their own planet.

I've been told people like me will hold hobbies to unhealthy levels, including writing, but they all link to the idea that I'll never be productive with the things I love. That was never my intention. I just want to do something beyond waking up knowing neurotypical A-holes will never give me the benefit of the doubt that I may not be a low-functioning alien after all. If writing is "unhealthy" for my condition, I'll take that idea to my grave knowing that I at least, again, did something.
 
Last edited:

Tempokai

Overworked One
Joined
Nov 16, 2021
Messages
1,026
Points
153
Yeah, that checks. I wanted to speed up the plot for the next arc because the idea of world hopping was intriguing to me. I've got several drafts that fix these issues, to the point I stretched out the initial arc close to 10 chapters, but the only reason I didn't release them is because editing and formatting on both sites is a total nightmare. However, I'm gonna have to address some brutal horseshit thrown at me throughout my whole life when you said "scatterbrained." It's accurate, yeah, I won't deny that, but what you've read isn't an accident, made worse by this "niche" form of oppression called ableism. Maybe I should've told someone here about this or maybe write about a thread about it, but that's the thing: I'm too fucking afraid of anyone telling me I can't keep up with things that should be a breeze to others. It's dehumanizing.

I have Asperger's and ADHD, so imagine all those cool ideas in your head hopping around with no real narrative glue, and it eats you up because the one thing you want is for anyone in the globe to say, "Hey, you've made a story. That's cool. Bye." I know that's not what drives people to read, but those are the frantic, piss-ridden monsters I fight in my head everyday. No matter how much you adjust, you just don't get it. It's the same with no matter how many times I mask my disabilities, there will always be some insensitive dipshit who tells me I'll never keep up as a physical adult whose mind can't even understand basic accounting. The menial jobs I managed to hold like housekeeping makes me feel I'm born stupid. Yes, born stupid, because what else should I feel? These aren't fucking superpowers. They're a sign I might as well be an alien in this world who moved in because they couldn't even function "correctly" in their own planet.

I've been told people like me will hold hobbies to unhealthy levels, including writing, but they all link to the idea that I'll never be productive with the things I love. That was never my intention. I just want to do something beyond waking up knowing neurotypical A-holes will never give you the benefit of the doubt that you may not be a low-functioning alien after all. If writing is "unhealthy" for my condition, I'll take that idea to my grave knowing that I at least, again, did something.
Dude, what's your problem? I analyze what I see and point it out. You gave me a text, I pass it through the universal points in what makes the storytelling a good storytelling, and give you solutions. I pointed them out at the first feedback, and now explained through rhetoric on why they matter. Explain to me, how the fuck do I know you as a person? Through your text. I did it, and it's what it is shown in the text. Did I insult you? No. I just pointed the truth and laid it bare in the roast.

You’re right to question: how could I possibly know you as a person? The simple answer is that I don’t. I analyze the text you’ve written and present what it reveals about the implied author—the version of yourself you project to the audience through your work. That’s the job of a proper critic, not of the "game journalist" type of critic. I’m not judging your humanity, your experiences, or your struggles. I’m judging the story you’ve chosen to share with the world. And the implied author reflected in these chapters comes across as scatterbrained, insecure, and unwilling to commit to the hard work of editing.

This isn’t a personal attack; it’s literary criticism. I even laid out solutions to help you address these issues: slow down the pacing, give your narrative moments to breathe, clarify your stakes, and lean into sincerity when needed instead of deflecting with humor. These are actionable points. They’re meant to help you grow as a storyteller, not tear you down as a person. You chose to interpret the critique as an insult rather than an opportunity for improvement.

When I pointed out that your scatterbrained approach was hurting the story, that wasn’t a dismissal of your neurodivergence. I mean, how the hell do I find out about it? Clairvoyance? It was an observation of how it manifests in the narrative and affects the reader’s experience. You’ve admitted yourself that the chaos isn’t accidental—it’s how your mind works. And that’s fine. But once you release your work into the world, the reader’s perception matters. If you can’t shape that chaos into something coherent and engaging, the story will fail to resonate, no matter how intriguing the core ideas might be.

The disconnect here seems to stem from your expectation of validation versus my responsibility as a critic to evaluate the work. You want readers to see the effort you’ve put in, to acknowledge that you’ve “done something.” But effort alone doesn’t make a story good. Execution does. And while I understand that editing and formatting are difficult for you, those are non-negotiable parts of the process if you want your work to succeed. I even point it out in my "Dao Of Worldmaking" anti-guide.

If the critique stings, it’s because it hits a truth you already know: your story has potential, but it needs more work. Instead of focusing on perceived slights, focus on the solutions. Grow from the critique, and prove the implied author I see in your text wrong.
 

PBJ_Time

It's Peanut Butter Jelly Time!
Joined
Jun 7, 2023
Messages
241
Points
78
You chose to interpret the critique as an insult rather than an opportunity for improvement.
No, not at all, but I'm sorry either way. I wanted to vent for a while because my own stepfather accused me of being "in the making of a monster" for not understanding some social cues towards waiters. I should've just said what I talked about had nothing to do with your critique beyond the use of "scatterbrained." These are one of the many reasons why I'm afraid to speak my mind. I just jump into a pit of rage and resentment against said oppression because no one will ever understand you. It suffocates you. So, again, I'm so sorry.

So, how about this: thanks for pointing out that the recent chapters you've read felt even more rushed. I feel the same way. No one ever said editing chapters you already published for a fresh, more coherent will be easy. I've already done so in the latest arc, but I'm not gonna ask anyone here to read it. I just want you to know I'm grateful for your feedback.
 

CharlesEBrown

Well-known member
Joined
Jul 23, 2024
Messages
1,690
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I have Asperger's and ADHD, so imagine all those cool ideas in your head hopping around with no real narrative glue, and it eats you up because the one thing you want is for anyone in the globe to say, "Hey, you've made a story. That's cool. Bye."
I know the ADHD part (it's why I have somewhere between eight and ten stories, plus at least two RPG scenarios, in process at the moment and usually have about seven projects at any time regardless), but (probably) don't have Asperger's (my wife claims I'm not "smart enough" to have it; my mom thinks I probably do, but it is a mild case and was just never diagnosed)
 

Tempokai

Overworked One
Joined
Nov 16, 2021
Messages
1,026
Points
153
I'm craving for it
I read two chapters of your “webnovel,” and let me be blunt: it’s not a webnovel. It’s the skeleton of a VN or mystery otome game script trying to cosplay as one. And not a convincing cosplay, mind you—it’s like wearing a cardboard box and calling yourself a Gundam. This feels less like storytelling and more like the dry setup for a game that’s banking on flashy visuals, music, and maybe a character customization screen to do the heavy lifting. Like some indie game in Steam I'd buy for 5$ on Winter sale. Except, guess what? None of those. You’ve stripped away all the crutches a game provides and left us with nothing but words, and those words are, frankly, boring.

Let’s start with your synopsis. It’s the literary equivalent of a Steam game pitch stapled awkwardly to a trailer page, except this time there’s no gameplay video or character portraits to lure us in. “Four princesses trying to solve a mystery” is about as generic as you can get with synopsis, with 10000+ guaranteed media having such hook, and “the truth will be mysterious” is the kind of tagline that belongs on a poorly translated gacha ad from China, not an actual story pitch. You’ve given no hook, no stakes, no reason to care. It’s so barebones I can hear it rattling. How is anyone supposed to feel intrigued to read your story when the synopsis reads like placeholder text that feels like was written at the early stages and conveniently forgotten?

Now, let’s talk about why this fails as a reader’s experience, and not just as an embarrassing pitch for a nonexistent game. Rhetorically, you’ve completely butchered the trifecta of ethos, logos, and pathos, which means your story is DOA before it even hits the reader’s brain.

Ethos, the foundation of all storytelling, doesn't work here. It's missing a giant piece of it, amputated and left on the sidewalk for randos to see and ignore. If a reader doesn’t trust the author’s competence, they’re not going to care about the mystery or the characters. And you? You don’t inspire trust. From the first chapter, your writing screams, “I’m a game dev trying to stretch a storyboard into prose!” The world is vague, the stakes are nonexistent, and your characters feel like blank slates waiting for an artist to fill in their expressions. There’s no reason for the reader to believe you know where this is going, and without that belief, why would anyone stick around to unravel the “mystery”?

Logos? Oh, it’s barely holding together, and only if we don’t ask questions. Sure, I can believe that four princesses might sneak into an abandoned castle out of curiosity (that without ethos showing the intent of the four princesses screams plot point), but why would their parents ban them from entering? What makes this castle bannable from entering for the future leaders of the countries? Why is it "abandoned" but conveniently spotless once magic is waved around inside? The logic doesn’t hold water because you’re relying on tired clichés that only work in visual media. In a VN, the player would be too busy ogling the pretty character portraits on which thousands of $$$ were spent and custom backgrounds to question the thinness of the plot. In a webnovel? All we’ve got are your words, and they’re not good enough to distract us from how flimsy this all is.

I don't even want to talk about pathos. Forget about it. Because you never established ethos, there’s no emotional investment in this story whatsoever. Your characters are lifeless dolls, because you didn't gave time to develop them until shoving them into a plot. "Introduction" chapter at the beginning doesn't help whatsoever. Iris and her friends have no distinct personalities beyond the most basic archetypes: the snarky one, the bossy one, the dreamy one. And don’t even get me started on the princes. They’re cardboard cutouts of “mysterious love interest” tropes, built entirely to make someone swoon over their nonexistent charm. But guess what? Without character portraits or dialogue voiceovers, the reader who stumbles upon these characters have no reason to care. You haven’t given us a single meaningful detail to latch onto. How do they feel? What do they want? What makes them human? It’s all missing, and as a result, your story feels as hollow as an empty game lobby.

It's too obvious it is that your implied author is a game designer. You’re not writing for readers; you’re writing for players. The pacing, the dialogue, the over-reliance on magic as a problem-solving tool—it all screams, “Click here to trigger the next cutscene.” You’re waiting for a visual and gameplay to do the heavy lifting, whether it’s a creepy castle background or a lovingly drawn smirk from one of your brooding princes. But in a webnovel, there’s no visual safety net. You have to use words to make the coherent world for readers to invest in, and so far, your details are clumsy at best.

Here’s my advice: if you want this to work as a webnovel, stop thinking like a game dev and start thinking like a storyteller. A webnovel doesn’t have a soundtrack to create mood or character sprites to evoke emotion. You need to go back to Storytelling 101 and relearn again. Build your world with sensory details (logos), make your characters real with motivations and flaws (pathos), and give your plot stakes that actually matter (ethos). If you can’t do that, then maybe this isn’t a story meant for text, maybe it really is a VN in disguise, and you should embrace that. But for the love of all things amateur webnovels, stop pretending this is a webnovel when it so clearly isn’t.

Because right now? All you’ve given me is a boring draft for a game that doesn’t exist, and if I wanted to feel that way, I’d go read a product description for early-access indie games on Steam.
 

asdf123456789

New member
Joined
Dec 23, 2024
Messages
7
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3


I would like to put my hat in the ring as well.
 

Nevafrost

A stupid and foolish daughter
Joined
Apr 5, 2024
Messages
520
Points
93
I read two chapters of your “webnovel,” and let me be blunt: it’s not a webnovel. It’s the skeleton of a VN or mystery otome game script trying to cosplay as one. And not a convincing cosplay, mind you—it’s like wearing a cardboard box and calling yourself a Gundam. This feels less like storytelling and more like the dry setup for a game that’s banking on flashy visuals, music, and maybe a character customization screen to do the heavy lifting. Like some indie game in Steam I'd buy for 5$ on Winter sale. Except, guess what? None of those. You’ve stripped away all the crutches a game provides and left us with nothing but words, and those words are, frankly, boring.

Let’s start with your synopsis. It’s the literary equivalent of a Steam game pitch stapled awkwardly to a trailer page, except this time there’s no gameplay video or character portraits to lure us in. “Four princesses trying to solve a mystery” is about as generic as you can get with synopsis, with 10000+ guaranteed media having such hook, and “the truth will be mysterious” is the kind of tagline that belongs on a poorly translated gacha ad from China, not an actual story pitch. You’ve given no hook, no stakes, no reason to care. It’s so barebones I can hear it rattling. How is anyone supposed to feel intrigued to read your story when the synopsis reads like placeholder text that feels like was written at the early stages and conveniently forgotten?

Now, let’s talk about why this fails as a reader’s experience, and not just as an embarrassing pitch for a nonexistent game. Rhetorically, you’ve completely butchered the trifecta of ethos, logos, and pathos, which means your story is DOA before it even hits the reader’s brain.

Ethos, the foundation of all storytelling, doesn't work here. It's missing a giant piece of it, amputated and left on the sidewalk for randos to see and ignore. If a reader doesn’t trust the author’s competence, they’re not going to care about the mystery or the characters. And you? You don’t inspire trust. From the first chapter, your writing screams, “I’m a game dev trying to stretch a storyboard into prose!” The world is vague, the stakes are nonexistent, and your characters feel like blank slates waiting for an artist to fill in their expressions. There’s no reason for the reader to believe you know where this is going, and without that belief, why would anyone stick around to unravel the “mystery”?

Logos? Oh, it’s barely holding together, and only if we don’t ask questions. Sure, I can believe that four princesses might sneak into an abandoned castle out of curiosity (that without ethos showing the intent of the four princesses screams plot point), but why would their parents ban them from entering? What makes this castle bannable from entering for the future leaders of the countries? Why is it "abandoned" but conveniently spotless once magic is waved around inside? The logic doesn’t hold water because you’re relying on tired clichés that only work in visual media. In a VN, the player would be too busy ogling the pretty character portraits on which thousands of $$$ were spent and custom backgrounds to question the thinness of the plot. In a webnovel? All we’ve got are your words, and they’re not good enough to distract us from how flimsy this all is.

I don't even want to talk about pathos. Forget about it. Because you never established ethos, there’s no emotional investment in this story whatsoever. Your characters are lifeless dolls, because you didn't gave time to develop them until shoving them into a plot. "Introduction" chapter at the beginning doesn't help whatsoever. Iris and her friends have no distinct personalities beyond the most basic archetypes: the snarky one, the bossy one, the dreamy one. And don’t even get me started on the princes. They’re cardboard cutouts of “mysterious love interest” tropes, built entirely to make someone swoon over their nonexistent charm. But guess what? Without character portraits or dialogue voiceovers, the reader who stumbles upon these characters have no reason to care. You haven’t given us a single meaningful detail to latch onto. How do they feel? What do they want? What makes them human? It’s all missing, and as a result, your story feels as hollow as an empty game lobby.

It's too obvious it is that your implied author is a game designer. You’re not writing for readers; you’re writing for players. The pacing, the dialogue, the over-reliance on magic as a problem-solving tool—it all screams, “Click here to trigger the next cutscene.” You’re waiting for a visual and gameplay to do the heavy lifting, whether it’s a creepy castle background or a lovingly drawn smirk from one of your brooding princes. But in a webnovel, there’s no visual safety net. You have to use words to make the coherent world for readers to invest in, and so far, your details are clumsy at best.

Here’s my advice: if you want this to work as a webnovel, stop thinking like a game dev and start thinking like a storyteller. A webnovel doesn’t have a soundtrack to create mood or character sprites to evoke emotion. You need to go back to Storytelling 101 and relearn again. Build your world with sensory details (logos), make your characters real with motivations and flaws (pathos), and give your plot stakes that actually matter (ethos). If you can’t do that, then maybe this isn’t a story meant for text, maybe it really is a VN in disguise, and you should embrace that. But for the love of all things amateur webnovels, stop pretending this is a webnovel when it so clearly isn’t.

Because right now? All you’ve given me is a boring draft for a game that doesn’t exist, and if I wanted to feel that way, I’d go read a product description for early-access indie games on Steam.
I freaking love this review. I feel like this is what I was looking for. I mean I LOVE how you roasted my novel (or, VN you may call it). May be I should actually aim for the game script writer profession? Lol. Just kidding. I would try to improve myself.
Actually, you could say this is the draft. I'm just trying to figure out how the story should continue. But, I'm really impatient. So, I just posted it here lol. I shouldn’t be doing this tho.
 

AliMansoor

New member
Joined
Dec 22, 2024
Messages
4
Points
3

Roast mine, but roast should be genuine. Go for it!
 

Envylope

En-Chan Queen Vampy!
Joined
Apr 13, 2022
Messages
6,826
Points
233
Dang, my story is way too much of a skeleton for this, and cooking skeletons is already pretty mean. They're already at the bottom of the fantasy monster tier list.
 

Tempokai

Overworked One
Joined
Nov 16, 2021
Messages
1,026
Points
153
Hey, if you've still got enough left in the tank after all these epic roasts, why not look at one of mine?

First, I got Ferdie. The forum already carpet bombed the cover, but someone still needs to do the actual content. In particular, I could use some help with the first chapter. It's pretty long, so if you don't want to bother, I get it. Still, no matter how many times I change it, I never feel satisfied with it, so some constructive criticism would be appreciated.


If that makes your eyes glaze over, I haven't had any feedback on my new side project whatsoever, so you might take a look at that instead. It's short, so if you hate it, you won't have to suffer for long.


I read through three chapters of your “prologue,” and if regret were a currency, I’d be richer than the dystopian overlords in your story. Let’s start with the obvious: you’ve written a piece that screams “Look, I know all the Royal Road shticks!”—but instead of weaving something fresh, you regurgitated every overused trope in the genre blender and hit “puree.” Sure, you might think that it's unique in some way, but your story doesn’t even have the decency to lean into these clichés with any sense of irony or charm. Instead, it gives me a image of a bloated, overly self-conscious mess that pretends to subvert while doing exactly what it mocks without realization.

Let’s talk about kairos because it’s clear you’ve missed the memo. In rhetoric, kairos is about understanding the timeliness of your work—the cultural, social, and narrative moment in which your story exists. Your writing feels stuck in a time loop circa 2017, when Royal Road had some kind of originality left, and readers still had patience for angry anti-heroes and overpowered MCs with a grudge the size of a nepotistic star RR author's ego. But now it’s 2024, and the genre demands more. Or less, given more and more people jump ship when someone mentions LitRPG. Readers are tired of unexplained fights, edgy cults that exist as a plot point, and “cool rebel girlfriends” who exist solely to betray the protagonist in increasingly melodramatic ways. You’ve brought a stale loaf of bread to a buffet already overflowing with crusty clichés, and wonder why your first chapter sucks so much.

The problems start in your synopsis, which promises a lot of punching, spellcasting, and morally grey heroics in some Isekailandia. Instead, I got three chapters of aimless screaming (lack of ethos), forced worldbuilding (overwhelming logos), and emotionally flat profanity (dead pathos). The premise is overbloated in the worst way—it crams every idea you’ve ever had into a prologue, desperately trying to establish an entire universe in 5,000 words or less. The result becomes that of soggy narrative soufflé that collapses under its own weight. Yes, I know you’re trying to do what all the "big" Royal Road authors do: hook the reader with edgy premises and snappy synopses. But you’ve missed the part where they also know how to execute those ideas without drowning the audience in exposition and incoherent rage.

Chapter 1 is the literary equivalent of a Jonhny Somali streams in Korea. The protagonist screams, rants, and breaks things—fueled by anger so cartoonishly exaggerated it becomes parody. The profanity is completely wasted towards being "edgy" for edginess' sake. When every other word is some variation of “fuck” without context or emotional nuance, it stops being impactful and starts sounding like a not-Somalian-but-pretending-to-be trying to sound tough on the internet. If you’re going to make your MC angry, give the reader a reason to care. As it stands, Ferdinand’s rage is just noise—a temper tantrum without a shred of persuasive weight.

By Chapter 2, the whole narrative collapses into a slop that's only digestible when you turn off your brain. The story starts dumping every piece of worldbuilding into the reader’s lap like an overzealous tour guide who doesn’t know when to shut up. Robots, acid baths, dystopian bureaucracy? A girlfriend-turned-cultist? Sure, all of it could be interesting in theory, but you don’t give the narrative room to breathe. Instead, you shove every idea into the first few thousand words, leaving no space for intrigue, discovery, or—God forbid—pacing. Logos, the pillar of logical progression, collapses under the sheer weight of your need to explain everything right now like some blabbering cultist who saw too much outside the void. The result? A narrative that feels more like a Fandom summary than a story.

Ethos, meanwhile, is so self-sabotaging it’s almost impressive. Your story is so self-aware of its Royal Road audience, not with overall webnovel reading base, that it forgets to actually connect with them. The implied author—your narrative voice—doesn’t trust the readers to care about the story unless you bash them over the head with genre tropes and fourth-wall winks. But instead of creating something unique, you’ve leaned so hard into the “I’m different, I swear!” shtick that your work becomes exactly what it tries not to be: generic, tropey sludge.

Pathos, the emotional pillar, is buried alive beneath the rubble of ethos and logos. Not it was alive to begin with, but on life support, and you cut it off. How can a reader feel anything when the story fails to inspire trust or logical investment that will not explode itself by chapter 10? Ferdinand’s pain, his anger, his betrayal—they should evoke empathy, but they don’t. Instead, they feel like TEMU knockoffs of emotion, pasted into the narrative because the story thinks this is where the audience is supposed to feel something. Kris’s betrayal, the dystopian misery, the castration scene—it’s all so exaggerated and devoid of nuance that it comes off as cheap shock value rather than genuine tragedy.

And let’s talk about trust, because that’s where you’ve truly failed. To keep readers invested, you need to establish a contract with them—a promise that their time will be rewarded with something meaningful, fresh, or at least entertaining. But your prologue screams, “Here’s the same postmodern slop you’ve been consuming for years, but edgier and less coherent!” Why should anyone trust you to deliver when you’ve already given them every reason to tap out? You can’t expect readers to wade through 7 years’ worth of stale tropes just because you’re self-aware enough to nod at them.

To fix this mess, you need to stop writing like you’re trying to impress the ghosts of Royal Road’s past. Establish trust with your readers by cutting the bloat, focusing on one or two compelling ideas, and letting the story evolve organically. Drop the self-awareness—it’s not clever, and it’s not helping you. Stop trying to explain the entire universe in three chapters; mystery and pacing are your friends. And for the love of everything amateur, give your characters emotions that actually matter. Profanity and anger only work when the reader understands why they exist.

In the end, your story tries so hard to avoid being tropey that it becomes a walking trope itself. It’s a shallow imitation of better works, wearing the skin of originality while offering nothing of substance. If this is what the revolution looks like, I’ll gladly stay with the oppressive regime.

As for your rat story, it's too short in words per chapter to be meaningful. It can work, but it reads like a generic LitRPG. 700 word per chapter doesn't help, the first 3 chapters are essentially chapter 1, and the ch1 is generic as the rat you've shoved your "hero" into.
 

Zinless

How do I anatomy
Joined
Jun 13, 2022
Messages
529
Points
133
I'll take it.


I already know some of the problems it has, but I want to see if you see what I see, and maybe a few more?
 

Tempokai

Overworked One
Joined
Nov 16, 2021
Messages
1,026
Points
153
Not sure if you're still doing this, but I'd definitely be interested in hearing what you've got to say. Not to brag, but I think I'm low-key cooking up with what I've got.

https://www.scribblehub.com/series/1135540/the-revival-of-the-vampire-empress/

Don't expect you to read the whole thing obviously. Also, I need you to take the tags with a grain of salt. I just wasn't sure how strict the rules were when it came to stuff. This really isn't smut or anything, but when Cacophony first appears she's naked so I just put the tag to be safe.
I read your three opening chapters, and let me just say—starting your webnovel this way was the literary equivalent of slipping on a banana peel before stepping on stage to perform Hamlet. I see where you going with your intent, but that got undermined with your writing choices. I skimmed other chapters, they're almost good as themselves, not as a whole. The synopsis of this webnovel is solid, good even, and the structure of a compelling story are buried in there somewhere. But those opening chapters are sabotaging your entire performance, like a self-inflicted wound you can’t stop poking, all because it makes you feel better.

Let’s get this straight: Chapter 1 is a wasted opportunity, a poorly executed comedy routine that undercuts the ethos of your story and, by extension, the reader’s trust in you as the implied author. The chunni trope is played so straight that it doesn’t read like a deliberate character flaw or an endearing bit of absurdity, as it currently reads like a joke no one told the narrator (your MC) about. When you write an opening like that, you aren’t setting up an interesting protagonist—we’re just stuck in the head of a socially maladjusted edge-lord who thinks he’s a genius. It doesn’t work, worse, it hurts the story.

Here’s the problem: ethos—the reader’s trust in the implied author—is the foundation of any narrative. Believe me, trust, however small it may be is important. Your opening chapters blow that trust apart like the VTuber who accidentally forgets to turn on the voice changer at the beginning of the stream. When you put Veri’s cringe-worthy “Dark King” antics front and center and treat them as if they’re remotely credible, you make the audience wonder, Wait… is this story trying to be funny, or is it just bad? And that’s a question no author ever wants readers asking on page one.

This credibility gap creates a domino effect: because ethos is damaged, logos—the internal logic of the story—gets dragged down with it. By the time Cacophony makes her grand entrance, full of pathos and supernatural presence worthy of her, the reader is already side-eying everything with suspicion cuz "if the MC is bad, how worse she can be?" Instead of being swept away by her elegance and power, they’re bracing themselves for more awkward missteps. This is Cacophony, the titular Vampire Empress, and her debut is kneecapped because the audience is still cringing from Veri’s middle-school-level cosplay routine.

Sure, you’re writing a romance, and sure, the male MC is supposed to grow into someone worthy of the Vampire Empress. But first impressions matter, and by making Veri so unlikeable out of the gate, you’re making the reader doubt the entire journey before it even begins. Cacophony is the real main character here—she’s the one with the gravitas, the intrigue, the emotional weight. You know that, reader feels that, and I observe that. But by tethering her to Veri in such a lackluster way, you’re dragging her down to his level, which is somewhere between “bad anime sidekick” and “guy you avoid at a party because he keeps quoting smutty fanfiction that only 58 people read.”

And then there’s the storytelling tone. You clearly know how storytelling works—there are moments in Chapters 2 and 3 that prove you understand pacing, intrigue, and the allure of a powerful antagonist. But you’ve fumbled the beginning so badly that all that later competence feels wasted. The chunni humor isn’t just cringe; it’s unintentional cringe, which is worse. If you’re going to write a chuuni protagonist, own it. Cring is only cringe when you don't know about it and realized about it being cringe days later. Make it clear from the outset that the narrative is in on the joke, that all the delusions MC is spouting are in reality manufactured delusions. Readers will thank you for that, even if they're silent. Roast Veri yourself. make him even more a butt of a joke than he currently is. Let the audience laugh with the story, not at it while having second hand embarrassment. Don't force someone to write 900 words long feedback to point that out. Because right now, your comedy is so unself-aware in these opening chapters that it causes even the gods of amateur writing to blush.

If you want to salvage this—and you can, because the core idea here is good—you need to rewrite the opening chapters with brutal efficiency. Drop the leap-year philosophy lecture no one subscribed to, nix out the hell of the pocky stick drama, and cut down on Veri’s chuuni nonsense unless it’s framed as the joke it is and will be. You know what will be good? You start with the supernatural, show the reader the cracks in the ground, the eerie graveyard, and the growing sense of unease that foreshadows everything about your story. Tease Cacophony’s arrival from the start, so when she finally appears, it feels like the payoff to a mystery rather than a sudden shift in genre.

And if you’re going to keep Veri as a chuuni protagonist, don’t let him destroy the story’s credibility. Make it clear that he’s a fool—an amusing one, maybe even a lovable one, but a fool nonetheless. Show the readers that you know he’s cringe, and let the narrative poke fun at him while keeping the larger stakes intact. Don’t let him overshadow Cacophony, because she’s your golden ticket, and you’re wasting her on a cringe-fest that makes her eventual appearance feel diminished.

Technical issues—overwritten prose, pacing hiccups, tonal inconsistencies—are all secondary to this core problem: you’ve failed the beginning, and the beginning is what hooks the reader. Your story might improve later on, but most readers will never get there because you’ve given them no reason to care. It’s like handing someone a latest hardware gaming PC cardboard box, only for it to have the 90s gaming PC inside it. Fix the damn opening and make it match the promise of your title. Because right now, the only thing being revived is my secondhand embarrassment.
 

Daydreamers

ⴼⵓⴰⴷ ⵃⴰⵊⴰⵣⵉ
Joined
Dec 23, 2024
Messages
171
Points
93
Are you one of those brave souls who believe your manuscript is teetering on perfection but still wake up at 3 a.m. knowing deep down it’s a disaster? Good. You’re my favorite kind of writer. I’m here to roast your work—scorch it until the ashes look usable. Think of me as the Gordon Ramsay of prose, minus the condescension and fake praise. If your story’s dialogue sounds like two malfunctioning robots reciting a phrasebook, or your pacing moves like a snail overdosed on melatonin, I’ll say so. And you’ll thank me. (Eventually.)

I won’t pat your ego or whisper empty affirmations about how your “raw passion” is shining through. I’ll wield my critiques like a rusty spork and perform open-heart surgery on your prose—messy, necessary, and unforgettable. Don’t worry; you’ll survive. Growth always hurts. But so does realizing your novel reads like someone fell asleep on a keyboard.

If you think your manuscript is ready for tough love, I’ll give it to you straight—no sugar, no spoon. You’ll cry, sure, but you’ll also crawl out of the wreckage stronger. Because what doesn’t kill your manuscript will absolutely make it publishable.

Think you can handle it? Drop your link below. Let’s fix your words before they become tomorrow’s filler on this website.
Broken Dreams | Scribble Hub
Please do
 
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