hory-portier
Well-known member
- Joined
- May 16, 2019
- Messages
- 26
- Points
- 53
There are two characters that comes to my mind. Both from tabletop RPGs.
One was a boss monster in the game where I was GM. It was an experiment for me. I wanted to see what would happen if I proactively tried the session to be a comedy. The monster ended up being huge, super fast, pink, undead snail. I haven't really though about his weakness and wanted to pick some idea from the players during their fight. In short - If they think that something might actually work, then it will work if they roll a dice well. But of course... They had to have the worst rolls I've seen in a long time... When the last player was a second away from the death, he remembered about a god that considered any thought of him as a prayer, so he tried praying in that second, he gathered all his fight as both, the character and the player. Rolled the dice, and actually got a critic hit! ...only that it was negative crit...
As an effect, that god thought, that his prayer was so bad, that he had to come and beat this guy up. So I spawned there huge humanoid god with even larger sword meant for 4 hands at least that he was holding in just one hand anyway. In his unstoppable furry, the god swung his sword killing annoying snail in one hit and then turned around to look at that half-dead player's character thinking of 10 ways to kill him per second.
But of course, they had totally no problem killing a god that was supposed to be even stronger! I never created another snail monster after that...
Well... This was a monster and not a character, as for my strongest character, that's another, longer story. I don't want to make a needless wall of text here. Just ask me if you really want to read about it.
One was a boss monster in the game where I was GM. It was an experiment for me. I wanted to see what would happen if I proactively tried the session to be a comedy. The monster ended up being huge, super fast, pink, undead snail. I haven't really though about his weakness and wanted to pick some idea from the players during their fight. In short - If they think that something might actually work, then it will work if they roll a dice well. But of course... They had to have the worst rolls I've seen in a long time... When the last player was a second away from the death, he remembered about a god that considered any thought of him as a prayer, so he tried praying in that second, he gathered all his fight as both, the character and the player. Rolled the dice, and actually got a critic hit! ...only that it was negative crit...
As an effect, that god thought, that his prayer was so bad, that he had to come and beat this guy up. So I spawned there huge humanoid god with even larger sword meant for 4 hands at least that he was holding in just one hand anyway. In his unstoppable furry, the god swung his sword killing annoying snail in one hit and then turned around to look at that half-dead player's character thinking of 10 ways to kill him per second.
But of course, they had totally no problem killing a god that was supposed to be even stronger! I never created another snail monster after that...
Well... This was a monster and not a character, as for my strongest character, that's another, longer story. I don't want to make a needless wall of text here. Just ask me if you really want to read about it.