Adventurer's Guild Adventurer's Guild - OOC Room

Leegood

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Joined
Dec 23, 2018
Messages
9
Points
118
After making our rounds in the mine, it was time for our rest. Iris immediately claimed a free table and kept staring at me as if saying 'hurry up'. I took my seat and placed our orders while Iris rested her head on her arms against the table.

"Reival.... Iris is tired of mining.... Iris' arms hurt....."

"I know... sorry about that. This place is kinda harsh on labor."

Can't blame her though, she's not used to this harsh of a labor. Looking around I still see the same folks that I usually see when we get here, there are a couple of new ones every now and then. Huh.... I must be becoming a regular if this is how I feel nowadays.

Food comes and we dined in. It tastes better than usual since I splurged a little just for the taste. It's nice now and then to see Iris enjoying her meal.
*.*) *Wonders if I should just have leti interact*
 

Nivateth

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Joined
Apr 1, 2020
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117
when should i start unsealing the fox ability? is it a rank up system or something?
 

Leegood

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Joined
Dec 23, 2018
Messages
9
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118
I see, i always worried that maybe my chara is kinda lacking.
I should stops worrying about thing and do some quest.

Aaaaah so it was not in order!
Yups ! I'll consider it, i still want to do some tutorial quest first before jumping to other quest tho~


:blobrofl:
Yups ! What important is to have fun.
Thank you you two, i think im starting to know what to do. :blob_salute:
*.*)/ You can rp with my char in tavern
 

Euka

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Joined
Feb 20, 2020
Messages
3
Points
78
*.*) *Wonders if I should just have leti interact*
Totally up to you, my chars mostly keep to themselves. Reival doesn't like bothering people if he doesn't need to, Iris is... well the usual.... They will respond at a humble degree if you do talk to them.
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
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Holding hands (Party Quest)
Sponsor: Space Time Administration BureauLocation: Scribel City, GelderholmLevel: N/ARank: N/A
Objectives
  • Have two people enter the tavern from Scribel City and Gelderholm
  • Meet each other in the tavern
  • Hold each other's hands
  • (optional) Tie yourself to the other party
  • Move outside the tavern while you are holding hands
  • first test: have the first person move outside first.
  • second test: have the second person move outside first
  • third test: have both person move out in the same time
  • Record the result of each attempt
We from STAB are curious about the phenomenon exhibited in the tavern. We want to see if the tavern can be utilized as a form of fast travel method between cities. Please help in our experiment.
Exp: 100Money: 50GMiscellaneous: STAB experiment participation badge
Looks much better!
\o/
It also looks interesting.
'o'

X
 

Feathers95

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Joined
Oct 26, 2019
Messages
1
Points
118
@Bochi @GDLiZy Is there a rank-D region you guys are pushing? If not should I make one up for us to push? Then again, I cannot find good reasons for quest boards to be created so I'll have to leave that to someone else :sweating_profusely: :sweat_smile: A lot of people are reaching E-D rank territory now~
 

Nahrenne

Pure and Innocent Maiden~
Joined
Jan 2, 2019
Messages
1,081
Points
153
@Bochi @GDLiZy Is there a rank-D region you guys are pushing? If not should I make one up for us to push? Then again, I cannot find good reasons for quest boards to be created so I'll have to leave that to someone else :sweating_profusely: :sweat_smile: A lot of people are reaching E-D rank territory now~
There's that seaside village full of gay fishermen who seemed to have an enemy.
'-'
There's also the warring states, the HHE and the Half-wing federation.
'-'
There's also all of the other roads from the crossroads that haven't been taken yet.

X
 

Vanus

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Joined
Mar 2, 2020
Messages
0
Points
117
LEVEL 7 Quest @ohko
> > >
Evacuation Order(Lizardmen) [A0701]
  • Sponsor: Adventurer's Guild(Lizardmen)
  • Location: Albatross
  • Required Level: 7
Objectives:
  • Prerequisite Quest: Route Patrol
  • Help in the Evacuation of x village
  • We have reason to believe it will be attacked
  • The villagers must ALL be gotten out before an enemy attack
The Guild often receives notifications of attacks in advance
We have a message about someone planning to attack x village
Please aid us in getting all the villagers out
There are lives at stake!
Rewards:
  • Points: 240 EXP
  • Money: 30 G
  • Other: A small "Thank You" gift
> > >
> > >
Village Defence [A0702]
  • Sponsor: Adventurer's Guild(lizardmen)
  • Location: Albatross region
  • Required Level: 7
Objectives:
  • Prerequisite Quest: Evacuation Order(Lizardmen)
  • Mount a surprise attack on the enemy
  • KILLLLL!
  • Note: There is a penalty for letting allies die if you could save them
  • Note 2: Don't go to wild on your gathering from corpses
Defending the village might sound like a dumb thing when it's empty
BUT we want to show that even the smallest village here will bite back
So go and garrison it with these men!
Rewards:
  • Points: 260 EXP
  • Money: 30 G
  • Other: Material scavenged from corpeses
> > >
> > >
Helping the Criminal Network [A0703]
  • Sponsor: The Ashwastes
  • Location: Albatross(not)
  • Required Level: 7
Objectives:
  • Prerequisite quest: The hidden symbol
  • Infiltrate a criminal network while undercover.
  • Gather intelligence about criminal activities.
  • Help them smash the Eastern lizards
  • Protect the Western lizards
Networks of criminals, thieves, and street gangs are known to operate in the Eastern fringes.
In order to stay one step ahead of crime, we need to know what they're planning.
Please infiltrate a criminal organization. Do not get caught.
Help them smash our foes and make money at their expense.
Keep our allies as safe as you can whilst you are about this they are our allies after all.
Rewards:
  • Points: 300 EXP
  • Money: 50 G
  • Other: Ashwastes badge
> > >
> > >
Alchemist's Assistant [A0704]
  • Sponsor: Alchemist's Guild(Lizardmen)
  • Location: Albatros
  • Required Level: 7
Objectives:
  • Visit an alchemist from the Alchemist's Guild.
  • Bring 5 slime cores and 5 healing herbs as payment.
  • Spend the day collecting ingredients for the alchemist.
    • Note: Use a random item generator (A) (B) (C).
    • Note: If you wish you can bring the same ingredients as someone else.
    • Pick some ingredients and look for them.
  • Perform a satisfactory job.
Are you interested in alchemy? Pharmacy? Witchcraft? Ahem.
Thank you for the slime cores and healing herbs.
We can use that to brew a weak healing potion.
Meanwhile, here's a list of more ingredients I want you to find.
Let's see... eye of newt... nightshade... bat guano... hmm...
Come back when you've found them! :blob_evil:
Rewards:
  • Points: 300 EXP
  • Money: n/a
  • Other: 1 fly repellent potion
  • After completing quest 3 times:
    • Permission to use Alchemist Guild cauldrons and equipment
> > >
> > >
Tax Collection [A0705]
  • Sponsor: Adventurer's Guild(lizardmen)
  • Location: Albertross villages
  • Required Level: 7
Objectives:
  • Prerequisite: Route Patrol [A0502]
  • Visit a village with overdue taxes.
  • Collect the tax payment.
  • Perform a satisfactory job.
The Adventurer's Guild receives its funding from taxpayer money.
Unfortunately, some villages are known to be always late with payments.
Visit them — wherever they might be — and demand payment.
Please hurt them. We are at this point gangsters.
Rewards:
  • Points: 330 EXP
  • Money: 45 G
  • Other: n/a
> > >
 
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