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    Why even use (game-like) stats?

    Of course just because you are using already known concepts such as stats or dwarfs does not mean you have to stick with established conventions. You could leave it at that if its not relevant or you could use it as a shortcut to your world building. I could for example try explain a fruit from...
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    Why even use (game-like) stats?

    I think many people are missing the most important part of stats and other similar features in stories. A large part of most stories is using things the reader is already familiar with as a means to both convey far more than what you are actually writing as well as make them comfortable. A good...
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