I've never stopped smiling after beating Bravely Default as the end was merely the promise of such a grand expectation... really, I kept dancing because of that soundtrack - the Serpent Eating the Ground! If anything, I am more grateful to the ever-lasting save and load function of Citra that I manage to beat it immediately without restarting again and again and AGAIN!
Trust me, the final boss is a complete sweeper without any
Spiritmaster! But hey, because of the
Monk/Dark Knight combo, I was able to unleash 9999 damage with an exchange of only 1 health... well, why exchange 1 health for 9999 damage? Because it is a fair price to be done, especially once you have Spiritmaster for
Stillness and
Enigma.
When I first started to read a whole essay of whether what best job combo would do well... I was insurmountably confused! Like a sheep in the middle of nowhere, I was hesitating whether I could beat the boss in hard mode for all the complications I could see. You see, I once did
Black Mage/Red Mage and I was undefeated... but after the
Vampire battle - I decided to change tactics and destroy all the foreseen plan I was getting in my mind. All characters
monk w/
dark knight - without weapon and looking feeble and easy to kill... but that was modesty to be said because first comes four braves and
phoenix flight - my friend tells me if I am crazy or not - but then,
MINUS STRIKE,
MINUS STRIKE, and
MINUS STRIKE!
My friend falls down his chair and frozen in fear - his acknowledgment became plain clear for all to see.
As you can see, once your health is over 100,000 (with the help of monk's support-ability
HP 30% and
HP 20%) you'll deal with about:
39,996 = (1 character doing 4 minus strike or phoenix flight (unless full health) and 3 minus strike) 4 9999's
79,992 = (2 characters doing 4 minus strike) 8 9999's
119,998 = (3 characters doing 4 minus strike) 12 9999's
159,984 = (4 characters doing 4 minus strike) 16 9999's
Although, if a boss battle has monologues in it - the damage gets mitigated to only the health it is set to say the monologue... so if you were expecting to one hit a boss battle knowing there are monologues... don't hope for it. If you're doubting me, there is proof that this happens because when Airy makes monologues - you gain DEBUFF even though she never cast any debuff! That would mean the 109,984 damage has been removed and only 50,000 damage was dealt to Airy (who has 100,000 health) because 50,000 is where her monologue comes. Simply saying, a monologued boss fight can't be beaten easily.
I prefer this build for everyone:
Ringabel = Red Mage/Spiritmaster (w/ 10% speed (thief) and all group-cast (black mage) to freely cast Reflect to everyone and Raise if Tiz and Edea is dead)
Agnes = Templar/Spiritmaster (w/ 10% and 20% speed (thief) and immunities (choose) to act with the same speed as Ringabel)
Tiz = Monk/Dark Knight (w/ 20% and 30% health (monk) to get over 100,000 HP)
Edea = Monk/Dark Knight (w/ 20% and 30% health (monk) to get over 100,000 HP)
Ringable and Agnes will either spam Stillness or Rampart depending on the boss... you could also do Fairy Ward and Reflect. Tiz and Edea will either get 3 BP's before they attack to lose only 1 turn or immediately spam 4 times and lose 4 turns (your choice).
Grinding Spot:
Florem Garden - Inner (easy-to-kill enemies, gives medium JP, and everyone here is weak to fire)
Vampire Castle (highest output for grinding money, EXP, and JP)
So anyway... when I searched in google, 'bravely default
monk/dark knight?'. That was where all the chaos has started!
Ahem... Bravely Default is simply one of the best Nintendo 3DS's back in 2012 where Nintendo was what usurp as the ascending console that everyone would get once Christmas strikes... but I wasn't the lot who did, because I was late to the party.
Bravely Default is a strategic turn-based JRPG that makes use of
Brave, a special ability that lets you attack up to two/three/four times but lose two/three/four turns after the effect.
Default, a special ability to block while maintaining and gaining Brave Points. And last of all,
Bravely Second, a broken-yet-limited ability to stop time and attack for more than 9999 damage... I know, it seems like a pay-to-win ability but it is actually useless.
Bravely Default is like Final Fantasy, it has different
jobs that your characters could use, however, there is a
sub-class addition that makes the game even more STRATEGIC! To using different forms of plans to thwart enemies in your way and to unleashing the true limit of the contested jobs in your hands. And I won't exaggerate, jobs are the most important thing in Bravely Default because once you reach Chapter 5, grinding is nothing but a waste of time and all you need is a broken main and sub-class
jobs and a perfect strategy to win the game... of course, you can make two mistakes or three, but any more and you'll be punished for it.
Bravely Default has the best final boss soundtrack! Equally on the same league as Octopath Travelers' true final boss soundtrack... seriously, if you played the game - you'll understand what I am talking about. It also has great scenery that soothes my depressing soul, a manipulative encounter rate and difficulty that supports you when dungeon-crawling or if you can't beat a certain boss (although, changing difficulty to make the easiest of the most could hinder your ability to be able to withstand any circumstances that are pretty hard to deal in real life), and an infuriating back-to-back crystal release (I REALLY REALLY HATE IT!).
In my case, Bravely Default gets a 9/10 for me. Now then, to BRAVELY SECOND: END LAYER! MRGRGR! MRGRGR!
(this is actually a sign that Airy is lying and having the title screen change from the normal plain-looking one and then to this... I felt creeped out. This appears after Chapter 5?)
(my clear save and new game+)
I'll post my edited videos about Asterisk boss battles and the final true boss battle along with Airy!
This thread is finished and completed!