I did not play ER. Literally the first sentence in my thread.
then you can't complain. Nothing was lost since DS1 expect for maybe the annoying bonfire placement (and quick travel). That system also won't really work in DS3 because the game is more linear. DS1 bosses doesn't require "wits." There's like what, 3 bosses in the game that are somewhat special? (4 if you count the DLC dragon, but its only gimmick is that you need to find an NPC to even begin to fight it). Capra Demon, Tarus Demon (or whatever its name is), and Bed of Chaos. Two of them have the same gimmick of narrow area + plunging attack. One of them is legit the worst boss ever.
What modern souls game did is remove the bullshit. You talk about the runback to bosses. It's not fun to go through the same areas again and again every time you die to a boss.
To me, and the majority of players, dealing with a boss's attacks is more fun than running back to the boss or dealing with a slightly special arena.
Also, ER has bosses that require the so-called "wits." Take Bayle for example. He takes significantly more damage to the head while only takes minimal damage everywhere else. It's "witty" combat in essence: an attentive player will notice the difference and adjust their strategy.
Like BB music box and Gascoigne? Yes, stuff like that is what makes those games cool. You are rewarded for exploring the world. It's not jsut your leveling ground.
ER also has this with the Mohg and Margot chains, and a several special spoiler items that would negate a very powerful attacks of specific bosses. If you pay attention to the locations that the painting items show you, you can uncovering unique secret items and weapons. ER literally tests more skill than DS1, if we go by what I think you're saying.
You seeem like the kind of person that would love ER so please try it out before talking smack about modern souls games