How to write interesting MAGIC systems

D.S.Nate

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Discussed Magic/Power systems in stories recently.


Question: If you where to magic system for a multiverse (Think the fate series or Brandon Sanderson's Cosmere) how wound you lay its foundation?

(It is a dense question but it was asked in the podcast soo...)

Or a more simple question: What ideas has inspired your magic system?


For me, Pokemon, Hunter X Hunter, Naruto, Avatar play the biggest role but there are a list of other changes and the like that makes it it's own thing by this point.
 

Sp4de

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I like a magic system entwined with science. My ideas for such a thing were the reason I wrote my first story. It's been a good guide for me and generally fits the aspects that make a good magic system.
Science has its limitations, as well as huge amounts of room for powerful developments. It also has tons of rules to follow, but that makes it easy to progress gradually as you learn them.
I just never liked how magic always seemed to trump everything else. Even the smallest amounts of magic seemed to make someone invincible to all material powers, when physical phenomena have incomprehensible limits themselves, even beyond most magical systems in fiction. The only downside for the author is the fact that you actually have to learn some science. But I carry the logic that if the magic can affect the material world, then it has to have its roots in physics somewhere. I figure out those roots before building everything else, so I know how it works top to bottom and can clearly spell out limits.
 

TotallyHuman

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The most recent simple kernel of truth I understood about magic in writing, or rather, that I managed to realise despite havong followed it before, is that fantasy and sci-fi are at the core different because one is built on idealism and the other materialism.
Mind you, I slept through the philosophy courses when I studied it in Uni, and I have yet to start to catch up to that. So I may be understanding it wrong.
In other words, it is a question of which may be primary: consciousness or matter?
Fantasy answers: consiousness is primary. It means that consciousness exists alone and manifests later, maybe through a brain as a filter, but can and does exist without being attached to matter. Magic in this context must be thus derived from this idea.
It may also lead to the idea of an ideal thing. In a material world like ours (yes it is, and you're cringe if you think otherwise, not sorry), things do not exist outside of the context they are placed in. There is no frying pan that just exists outside of the rest of the material world, and all of the material world is a dynamic changing thing. There is no eternal perfect frying pan that exists outside of space and time - in fantasy there is. In fantasy those perfect frying pans can not only exist but they can also affect the material world. Which is what they do. Along with consciousness that affects matter instead of being a byproduct of it
 

LilRora

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If you where to magic system for a multiverse (Think the fate series or Brandon Sanderson's Cosmere) how wound you lay its foundation?
The first thing for me to consider is the size of the multiverse - by definition it is either infinite or ridiculously large, depending how exactly we look at things. Either way, the first important thing is that a scene this large should be varied; even if we don't describe all of it, we should at least consider that it's all very complicated, impossible to explain within at least a couple of books.

To get a magic system that matches those requirements, we should make one that either is local, or can be influenced by various factors, such as aptitude or availability, so that it doesn't develop uniformly across the multiverse. No matter which one of those we decide on, or if we choose something else entirely, the obvious answer is that various places have different systems or different facets of it - that, however, brings the question why. Why they are different? What dictates what a magic system is in a certain place? Are they connected somehow, or are they completely separate?

I think, once we answer those questions, we can reliably start properly creating the magic system(s) on that foundation.

My own story has no universal magic system, and all magic systems are created from conceptual powers of entities far above human comprehension; each of those has its sort of area of influence, where people can draw upon their power using their Will, or in some cases in certain self-determined patterns, such as runes. This is a very simple foundation (or, at least, can be described simply, it's a little debatable if it's simple), but it allows me to build various magic systems on those foundations that won't conflict with each other.
 
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TheEldritchGod

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I start with the fundamental particles. Memes = Mana = Life = Magic.
1. Monads - There are the 6 types of this fundamental memetic particle: Up, Down, Angelic, Demonic, Weird, Top. FYI, Top is the particle that is required for a human soul.

2. Metatron - Typically you have 3 monads come together. A Typical Metatron is Two up and one down, or two down and one up. This is 'basic' memetic material. However, 'complex' Metatrons usually one up, one down, and then one of the other 4 types to form an individual Metatron, or the smallest 'free form' memetic particle. These 'complex' metatrons are found normally in 'intelligent memetic matter' and are required for self-awareness.

3. Neological- A bit more broad which could be an individual letter of the alphabet, a word, a phrase, but whatever it is, it is a singular concept that could be boiled down to 'one thing'. It's more complex than that, but I'm just going over the basics. You need a cluster of Metatrons to make a Neological.

4. Eidolon - A cluster of Neologism makes up an eidolon. This is a memetic concept that cannot be expressed in a single 'thing'. It would best to think of it as an experience. An individual 'memory', if you will. It comes in two flavors 'Explicit', which is a 'real' memory, usually something you personally experienced. The second is 'implicit', which is something you 'created'. One cannot experience 'capitalism', but you can 'conceptualize' capitalism. You infer the concept of capitalism from your 'explicit' experiences to create the 'implied/implicit' memory of what capitalism is. Furthermore, it isn't 'just' the words that make up the concept, but how you FEEL about the concept. Each Eidolon for each person would be different for each person. My Eidolon for captialism would be different from a Socialist's Eidolon for capitalism.

Yes, Captialism is a single word. So the word Captialism is a neological, but my life 'experience' with capitalism in total would be my Eidolon of Capitalism

5. Memeplex - This is a collection of Eidolons which forms up a mutually supporting and self-sustaining memetic 'life form'. However, it's a bit more complex than that, since this this the top layer of the chain. For example, a individual is a memeplex. You could say that it is their 'soul'. However, A individual does not exist in a vaccuum. They are part of other memeplexes.

Your Church would be a memeplex, and the religion your church practices would be a memeplex. The line where YOU end and something else begins, from a conceptual/memetic point of view is difficult to understand, because, well, we're down here in the muck. It's sort of like an individual bacteria trying to understand the petri dish.

Finally, there is the non-particle memino, or the memetic version of the photon. Basically, 'memetic light', but that's not important for this discussion.

DNA is just the physical means by which information is stored.

Then I define how DNA works. Here is an excerpt

"Is this going to take long? I have to go meet my employer around noon."





Felix was staring into a computer screen while a nearby machine beeped and flashed. He looked up at Jack who was sitting in a padded chair with an armrest so you could comfortably give blood samples, "Just another few minutes." Felix pushed away from his terminal on his office chair and rolled over to Jack, "I find it fascinating that your world has such advanced knowledge about... what did you call it? Genetics?" Jack nodded. Felix smiled, "Right. Genetics, but knows nothing of Monads. It's remarkable that you understand the physical representation of monads, but not the existence of monads themselves."



Jack sighed, "You said it was important to get more samples, but you haven't explained why."



Felix rolled back over to his terminal. "Well, it's simple. You have the most densely packed genes I've ever seen, but they're very redundant. Think of genetic code as a way of describing you. Here, in this world, we're born with a description of what we are, written in about two thousand genes, a hundred and fifty million pairs of birth monads. But you, with your twenty thousand and three billion pairs? It's like someone wrote a description of you and included a dictionary to define every single word they used."



Jack rolled his hand in the air, "And...?"



Felix sighed, "You have as many 'genes' as say, All-Star, give or take, but ninety percent of those genes are redundant. It's like... you come from a world where if you are not very very very carefully defined, you... I dunno. Fall apart? I don't understand why any being would need to be so-"



There was a ping from the terminal.



Felix snapped his attention back to the device, "I see..." He looked up, "Quick. Don't think about it. Just answer. Out of the two of you, which one had been more successful lately?"



Jack blinked, "Huh?"



Felix humphed and snapped his finger, "C'mon! It's important! Who has won lately and who has lost?"



~I guess I lost in the museum and you were the one who saved the day.~ Adam sounded glum about this fact.



Jack squinted, "I... guess I've been 'winning' more than Adam. I'm not sure-"



Felix snapped his fingers again and grinned, "I knew it!" He pointed at the monitor, "Jack, you've gained more growth monads than Adam since the last sample!"



Jack blinked, "Wait. I don't-" He paused and folded his hands, "Look. On my world you don't GAIN more DNA. That's impossible. Please explain growth monads."



Felix nodded, "Ah. Sorry. This is like... fifth grade stuff. You are born with the four basic nucleotides, but as you grow older, you can gain more nucleotides through life experiences. These are called growth nucleotides. Yours show that you've been doing some violent things lately."



"Wait, you gain..." Jack smacked his forehead, "No no no no no... No." He rubbed his eyes, "Fuck. Seriously?"



Felix looked confused, "What?"



Jack dropped his hand and looked at Felix with an annoyed expression, "Are you telling me I can gain... experience? Like... EXPERIENCE POINTS?"



Felix blinked and looked confused, "Uh... Huh?" He squinted in thought, "Experience points... I'm not familiar with the term."



Jack dropped his hand and looked at Felix with an annoyed expression. "You know, experience points? Like, if I beat people up, deal with difficult things, or just have an intense life, then I gain growth nucleotides until I get enough for them to make a new gene or monad or whatever the fuck you call it?" He rubbed his mouth for a bit. "I don't know why, but this pisses me off."



Felix thought for a bit then arched his eyebrows up high, "Well... I guess in a manner, yes. Although the actual process and what triggers it is poorly understood. If we knew how to encourage the body to make more growth nucleotides, we would. We know stress causes it, but not all types of stress."



"What do you mean?"



Felix sighed, "Well, attempts to recreate the conditions where people gain... experience points, as you call it, in a laboratory setting all universally fail. If the subject knows that it is an artificially created scenario, then nothing happens. Furthermore, there seems to be ah... limit? Like, people with low monad scores seem to gain growth monads faster than more powerful metas."



Jack rolled his eyes, "There's a level cap."



"Level... cap?" Felix blinked, "I... don't understand the use of this term." He tilted his head, "Wait. That's like a video game thing, right?"



Jack squinted, "You know about levels, but not experience points?"



Felix snorted, "Do I look like an incel? I don't live in my parents basement wasting my life away on computer games." He snorted again and made a dismissive gesture, "However, maybe I should bring this up to one of my interns. Maybe there is something to what you are talking about. Wouldn't be the first time fiction reflected reality."



"This is getting too meta for me." Jack furrowed his brow. "It's almost like there's some kind of... natural balance that needs to be maintained. Like the universe doesn't want anyone to get too powerful."



Felix nodded in a non-committal fashion, then shrugged. "I suppose that's one theory, although it's difficult to say for sure. It's one of the reasons why I'm so interested in studying your genetics, as you call it. Your world seems to operate on a different set of rules than ours, and it could potentially teach us a lot about how life works."



Jack closed his eyes and just shook his head, "This is just fucked up." He paused, "Hold it, you can tell what I was doing to gain the growth monads?"



Felix nodded, "Oh yes. We know G,C,T, and A. A bonds to T, G bonds to C. However, sometimes it is T to A, or C to G. The order matters. But there is also S and B and P and Z. We call it the hachimoji. The eight letters of life." Felix started talking with his hands, "If the pairs start with S more than B, they you gained those nucleotides with violence, and the other way around is usually through more peaceful social interactions. Where as P indicates you created some sort of structure, either actual or metaphorical, as you gained it. Whereas Z means the end result increased entropy in some fashion." He was very energetic, like this was a topic of great fascination to him, "I understand it is a lot to take in, but I assure you, this is just how things work. The hachimoji is a crucial part of understanding physical... er... genetics and how it can be used to improve the human condition."



Jack stared at Felix, "You are fuckin' kidding me." He shook his head disbelievingly, "Good, evil, law, and order?" Jack got up out of his chair, "Seriously? SERIOUSLY?" He started to aimlessly move about the room, more to move about than to actually do anything.



Felix watched Jack with a confused expression, "I don't understand. What's wrong with knowing what triggers the growth of nucleotides?"



Jack stopped pacing and turned to look at Felix, "It's just... it's ridiculous. It's like I'm in some kind of role-playing game and not only am I gaining experience points for finishing quests, but they are karma points as well. Like, you could take a blood sample and know if I'm... I dunno! Morally Something!" He threw his hands up in the air, "It's like everything in my life is just a game to be won or lost!" Jack tapped the side of his head as he stepped closer to Felix, "Doesn't that bother you?"



Felix tilted his head and put on a well practiced, inoffensive smile, "I understand where you're coming from, but it's not like that. It's just a way for the body to adapt and grow. It's not about winning or losing, it's about living and experiencing life. It can be overwhelming to learn about something new, especially when it relates to your own body. But it's important information to have, and I hope it helps you understand yourself better."



Jack started shouting at Felix, "WHO TALKS LIKE THAT? What is this? An ABC after school special!?"

They I go into defining the various forms of physics.

WHAT IS "PHYSICS" IN FICTION?"

In fiction, we write stories based on reality, to some extent or another. It can follow reality very closely, like in a normal, everyday, slice-of-life romance, or it can have magic, super science, or spirits. It can even be really out there, like Flatland, a book about 2-dimensional life, and have very little do to with the laws of reality, as we know it.

However, by definition, every fictional story has FICTIONAL physics, because the book is... duh... fiction. You, the author, have to decide what rules you are keeping, and what rules you are throwing out. For most, this is simple, since most authors don't change physics all that much. Less is more, so most stories have a few changes, stated up front, then the story tries to be "as normal" as possible from there. But maybe YOU are the exception.


I have developed a series of categories that I use for keeping my fictional setting's altered physics properly segregated so it is easier to keep track, thus avoiding emersion-breaking plot holes.


TERMS
Pataphysics - Imaginary Science (What we cannot conceive)
Metaphysics - Memetic Science (What we conceive)
Isophysics - Normal physics, but in the literary sense. (Objective reality)
Hypophysics - Quantum mechanics, but literary. (Subjective Reality)
Infraphysics - Null science (The science of nothing)
Paraphysics - An altered version of Meta, Iso, or Hypo.



EXAMPLES:
Pataphysics - Something completely alien to the human way of thought. This would be your neverborns or eldritch horrors of Lovecraftian origins. By definition, you cannot conceive Pataphysical concepts.
Metaphysics - This is thought. Pure concepts such as emotions, honor, philosophy, etc.
Para-metaphysics - It's where you take normal human thought and give it new rules that couldn't exist. The physical manifestation of thought would be a para-meta concept.
Isophysics - "Normal" physics, but the thing is, does "normal" physics really exist in writing? For example, 20 bad guys shoot SMGs at MC and nobody hits. This is Isophysics. Yes, it is POSSIBLE, but really, did that make sense? So, it isn't "physics", it's isophysics.
Para-Isophysics - You take physics and add new rules. This is most magic systems.
Hypophysics - Quantum mechanics, but again, literary. This gets a little fuzzy because TECHNICALLY, it should only be what is possible, but we don't actually know what is or isn't possible. On some level of reality, when you get small enough, perception changes reality. The act of observation alters what you observe. So this would be quantum mechanics as we understand it.
Para-Hypophysics - Quantum physics applied to macro objects. Again, this gets fuzzy. I personally put the line at "How hard is the Magic System/Super Science?" Para-Hypo is more sci-fi than Para-Iso, IMHO. It's more about how much justification you put into your altered physics. How closely do you "observe" your magic system? if you do a lot of hand waving, it's Para-iso. If you are very specific and detailed, chances are it should fall under para-hypo.
Infraphysics - The Science of NULL. This is a difficult concept to handle. It is the literary science of NOTHING. The absolute lowest end of concepts. Where we are dealing with the absence of everything. There might be a complete absence of matter/energy/thought, but even empty space has rules and permanence. So, if you are dealing with REALLY alien concepts about NOTHING, then you are dealing with Infraphysics.

You will note, that there are no Para versions of Pata or Infra physics. Why? Because it already IS as Para as we can get. There are no ALTERNATE versions of Pata or Infra physics because humans cannot even begin to conceptualize what is NORMAL for these versions of physics, much less what an alternate version of them would be.


IN PRACTICE:

Let's start with Isophysics:

You might say, why make up a new term? Just call it physics and be done with it. Why call it isophysics? Well, all isophysics falls under normal physics, but not all normal physics, falls under isophysics. What I mean is that isophysics are the rules of reality you, the author are KEEPING.

There was a new manga I read called Colorless. In this setting, it has most of the normal laws of physics. Buildings have foundations. People need to eat. Electricity works. That sort of this. All that would fall under isophysics. However, in this setting, there is no color, except for color that has been collected and harvested. This collected color has magical properties. So, under normal physics, there is a spectrum of color, but in this universe, there is not. The new and altered properties of color would fall under Para-Isophysics. Para-iso would be any normal laws of physics that you have changed or new laws that you have added. Typically, you would put most "normal" magic under para-iso.


However, if you are sticking with normal physics, but just pushing the boundary, it stays in Isophysics. Whenever you do something possible, but highly improbable, you should stick it under isophysics and keep an eye on it. Yes, luck exists, but if you use luck too much, it starts to move from isophysics to para-isophysics, and readers do not like it when you start making up powers on the fly to save your MC. It's a useful tool to keep track of "Possible, but improbable" events in your story. if you use them too much, you might want to consider going back to the start of the story and establishing that your MC is very lucky, or has a blessing from a leprechaun, or something, so it becomes easier for your reader to suspend disbelief.



Metaphysics:

Metaphysics is anything that deals with concepts. This is the realm of memes. If you can imagine it, it falls under metaphysics. We all know what thought is, so I hope I don't have to clarify that. However, you might want to get whacky with your memetics, so that becomes Para-metaphysics. Typically, that would be your ghosts, your spirits, gods, that sort of thing. If you want magic that is based off summoning spirits and then the spirits do the magic, that's Para-metaphysics. If your magic has personalities, it's Para-meta. So if you are just dealing with "hard" magic, you'd stick with para-iso, but if you are dealing with praying for spells, summoning spirits, that sort of thing, then you are moving into para-meta.

Now the two do bleed from one into the other. This isn't a hard and fast set of rules. Remember, this is to help YOU, the author, keep track of how you are altering your fictional setting and the changes you are making to reality. So, while a summoned spirit would be Para-meta, the magic it casts could fall under para-iso. It's useful to think of it this way, so that when you are considering "What can my MC do?" you don't make the mistake of making a given power a Swiss army knife. LIMITATIONS ARE GOOD.


People like to see MCs challenged and then overcome those challenges. They also don't like "new" powers that just 'happen' when the situation needs it. If you need the MC to get out of trouble, see if he has an already established ability you can twist and use in a devious manner to save his ass, rather than make something new, or if you must, make sure it's at least adjacent to an established exception.


Pataphysics:

I didn't make up the name. Some French guy did. This is the physics of what we cannot think of. If you can imagine it, it's metaphysics. If you can't, it's pataphysics. A good example of pataphysics is a 4-dimensional hypercube. We are three-dimensional. We cannot see in four dimensions, so we cannot truly "conceive" of a hypercube. We can make a 3-dimensional shadow of one, but in the end, we are just seeing its shadow and trying to imagine what it might look like


(Actually, because the back of our eyes is effectively "flat", we are seeing a 2-dimensional image of a three-dimensional shadow, of a four-dimensional object. Funny that.)

This is pataphysics in a nutshell. It is where you cannot conceive of something, but you can observe how such a thing might interact with what you CAN conceive. So if you are trying to write about truly alien concepts, then it falls under pataphysics. Oddly enough, a good chunk of horror stories use pataphysics. Most physics we can understand, but the utterly alien tends to send chills up one's spine. We can understand some guy chanting and casting fireballs. It's hard to understand why someone, with tears of bubbling pitch streaming down their face, would open three of their seven mouths to chant the song that destroys the world.


Both involve chanting, one is a bit more disturbing.

Pataphysics doesn't have to be terrifying, however. Look at Terry Pratchett's The Colour of Magic. Magic has a colour that we cannot see unless you are a magic user yourself. it is the 8th color. This would be Pataphysical. It's just a nice, yet alien touch to the story. I also like the part where he describes an object as being so cold it is ANTI-BOILING the water around it. So if you want to add just a pinch of the alien to your story, consider googling prefixes and suffixes and then take some concepts from your story and just mix and match. See what you can come up with.


Hypophysics:

Hypophysics is another word for quantum physics. Again, it is the physics you are keeping, hence why we use this term instead of quantum physics. Hypophysics is about the rules that govern very small things as well as minute details. When you try to observe very small objects, it gets increasingly difficult the smaller it is. For example, you need a microscope to see single-cell organisms. To go smaller, you might use an electron microscope. However, an electron microscope works by shooting a stream of electrons at an object. There is a limit to how small you can go with this.

Let's say you are trying to look at a single proton. If you used an electron microscope, this would be like trying to find out what color a beach ball is in a totally dark room by firing a stream of billard balls at it, then observing where the eight-ball bounced off to. This is what they mean when they say that the act of observing an object changes the object.


On a quantum level, perception changes the object you are looking at. If you took a stream of photons, trying to detect packets of energy, you will find packets of energy. if you switch to detecting for waves instead of particles, you will CHANGE the particles into waves. So if you have a stream of light that you split into two, and you start detecting for particles on one, and waves on the other, you will get 50% and 50% each. However, if you put a detector that detects only waves before the splitter, it will change the beam into 100% waves and you will stop detecting particles.

What's really strange, is that this can work in reverse, changing the photons retroactively one way or the other.

All sorts of strangeness occurs with quantum mechanics. Teleportation, tunneling, entanglement, and some REALLY strange stuff that seems to break the speed of light and conservation of matter and energy. However, it has limits. You can't walk through walls. You can't teleport a person.

But what if you COULD?

That's where Para-hypophysics comes in. If you are dealing with super-science instead of straight-up magic, then chances are you are dealing with para-hypophysics. When you want to break the speed of light, you might turn your MC into a macro-tachyon. You know what a sonic boom is, right? What if you want to break the light barrier? Would that be a "Luminal Boom"? What the hell would that even look like?

Para-hypophysics is like a scalpel, whereas Para-iso is more of a sledgehammer. The "science" of Star Trek is mostly straight-up magic when you think about it, but the writers (used to) put in a lot of effort to TRY and connect it to real-world physics. There is no reason you cannot mix and match. You see, while I'm mostly splitting it up by Fantasy being para-iso and Super Science being para-hypo, it's not quite that simple.

Para-hypo is more about how perception alters reality, and Para-iso is more about altered objective reality. A wizard just says, "By my will be done" and casts his spell. The scientist needs to justify what he is doing. He has to perceive how the magic works. He needs a full framework in his mind of all the steps. So a "hard" magic system would fall under Para-hypo, because you are getting down into the nitty gritty. Most very complex magic systems in a LitRPG would technically fall under para-hypo.

If you do a lot of hand-waving, or magic isn't that central to your story, you can keep most of it in Para-iso. However, if you plan on getting down into the details of how the system works, you are "Observing" it in great detail, then it's Para-hypo. Note, that this isn't a hard limit here. Again, these are just ways of keeping concepts subdivided so it is easier to keep track of how your setting works.


Infraphysics:

Finally, we get to the strangest of the categories. The physics of nothing. What is nothing? And I mean, Null, Not Zero, because zero is a number and therefore exists. I'm talking about Nul, where you don't even have a ZERO. What is empty space? Is the void actually something? If you had a box with a true vacuum in it, and no light or any form of radiation or bosons of any sort passed through, and you brought it down to absolute zero inside the box, is anything there?

Oddly enough, yes. If you could take something down to true absolute zero, the universe would force the temperature back up via virtual particles, thus creating energy. If you could keep harvesting it, you could achieve what is called, zero-point energy. Which is basically taking reality and dividing by zero and somehow getting a result.


Alas, since the conservation of matter and energy exists, you don't get it for free. What you are doing is converting reality into energy. Imagine that the world was on a grid, like most video games. You have to place things on the grid, or objects snap to the grid for placement. Zero Point energy would be like burning the grid ITSELF for fuel. In other words, using the very fabric of the universe for kindling. On paper, it sounds nice. I bet there would be some problems if we actually pulled it off.

If you are dealing with concepts like this, you are dealing with infraphysics. But it would also cover the use of "null" in general. Another example would be how you view magic working. In Forgotten Realms, magic works because of "The Weave", but the goddess Shar noticed that the weave left gaps. The weave casts a "shadow" between the threads of the weave. So the goddess of night used this "shadow weave" to set up an alternate power source for magic that allowed her to get around the goddess of magic's stranglehold on magic.

Perhaps you view magic as gathering mana and then releasing it. An alternate method might be to "dig a hole" in reality. To create a "mana vacuum" that then, due to thermodynamics, causes mana to flow into the "negative space", and thus a way of using the mana around you without "gathering" it. So if normal magic users gather magic into themselves and then use that to cast magic, this "vacuum magic" would be more about clawing a hole in reality, then stealing mana from sources around you to "fill up" the hole.

Infraphysics is a hard concept to tackle. It's basically the exact opposite of Pataphysics. At least pataphysics allows you to infer what you cannot conceive by observing how the inconceivable interacts with the conceivable. With infraphysics, you literally have NOTHING TO WORK WITH. It is more of "the edge of the map" than a concept that you would use for organizing the laws of your fictional setting, but if you are the sort who likes to play around with "Things Man Was Never Ment To Know", then this category is definately somewhere on your "To Do" list for things to play with.




CONCLUSION:

Think of these categories as just the way to order things so that when you are considering adding in a new power, or exception to the laws of physics, you can properly compare it to the other exceptions you have already added and say to yourself, "Does this add anything to the story, or is there a better way to do this? Have I changed too much, or does this fit in with what I'm doing?

For example, if your story is a romance where the magic system revolves around summoning sexy nymphs and fluttering faeries to cast spells and do magic, it wouldn't make much sense to have the Villain use laser blasters and robots. Now summoning spirits to shoot lightning bolts, or binding them into corpses to create an undead army, that fits much better.

Then I defined the seven different dimensions. The three physical, three memetic, then the seventh which is the backdrop of reality.

But that's complicated, so I won't get into that.
 

quagma

subatomic cephalopod
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53
i've gone with a mix of a bunch of things. there is a multiverse, it exists within a sea of probability. Unreality is my magic equivalent, the source of the supernatural. Bubbles of different realities that move around or intersect, all floating in the quantum foam. Protected by an often semi-permeable membrane through which Unreality can seep through or leak, which i call the Margins. Each local Reality can have multiple Realities overlaid on it. It takes skill and aptitude to fully wield magic, though this doesn't account for inherent or mutated abilities or bodies that are more magic than mundane. I treat it like one would treat gamma radiation in a comic book. I've taken inspiration from Pterry's Discworld in this regard.
It's at a background level of radiation, except in places where the Margins are thinner. improbable events are more like, common every day occurrences, but not excessively so where people can't adapt. Sometimes the moon is on fire, sometimes there's a kaiju walking through the city, and you just have to deal with that while you serve customers their coffee. many people have minor superpowers or are non-human people. demihumans, aliens, cryptids, beastkin, and machine intelligences, etc. it all runs off comic book and cartoon logic in any case.
just a straight up mess that somehow works. kinda like reality!
for the fun of it, i added attributes to its manifestation. nonstandard ones, ofc. those being: CHAOS, GROSS, PARTY, HEART, ORDER. All of them together is TOTAL, having none of them is ZILCH.
 
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HungrySheep

I like yuri
Joined
Jun 19, 2022
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My favorite magic systems are those that are simple and don't go too in-depth. As a reader, I'm more interested in the characters and their journeys rather than exposition about certain mechanics of the world. Of course, I know other readers prefer more detailed systems, but massive text walls make me automatically skip them.
 

Sylver

Well-known member
Joined
Oct 11, 2023
Messages
245
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63
Shoot I don't know, I was proud of my magic system. Not as proud of how I explained it in my story, but it works as an introduction for now. I plan to add more depth to it soon.

I shared my ideas for my magic system but people said it was okay and that they read better. That's fair, its not the most helpful feedback but it's something I guess. Shrug.
 
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