GlassRose
Kaleidoscope of Harmonious Contradiction
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- Apr 20, 2021
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Blatant propaganda and falsehoods!This is why Maldex the Ever Blackest's Primer on Dark Magic should be mandatory reading for any aspiring Dark Magician. It contains the very basic information so many upstarts these days seem to have missed. Here are some highlights for those that don't have the time.
The primary values in undead servants aren't their individual viability as workers, combat units, artisans, or lieutenants, as these are all qualities you yourself possess or have more permanent and competent minions for, it's affinity, sustainability, and style, or ASS for short.
Affinity: As a Dark Magician, you will inevitably be pursuing immortality should you not already possess it for whatever reason (git gud), and even if you are you will eventually be pursuing it anyways to maintain the lives of your most valuable minions and your captured princesses (once they inevitably fall for you). In so doing, you will turn to Necromancy as a means of sustaining life while preserving mental faculty or physical appearance, resulting in a high degree of affinity with the undead. This affinity will provide you with an increased understanding of your undead minions, and could potentially lead to an evolution in the nature of your undead minions, such as them developing sentience from spending time around other sentient undead like liches or others preserved immortally by Necromancy, a flat impossibility with Golemancy.
Sustainable: As a Dark Magician, you will inevitably be pursuing immortality should you not already possess it for whatever reason (nerd), means the long term viability of your eternal empire is incredibly important. In this regard, Necromancy, as an extension of the magic of the cycle of life and death, offers vastly superior options to the realm of artifice in which Golemancy resides. Not only are undead servants more economically viable, taking a tenth of the time and effort to create on average, non-minion focused necromancy can further solidify this economic viability. Necromancy spells originally designed to cause harm to the living by rotting people alive can instead be purposed to increase soil fertility by walking many corpses of your enemies to the fields and rotting them to fertilizer where they lay, ensuring prosperity for your willing subjects - a benefit Golemancy cannot provide. This is only one of myriad applications for Necromancy that Artifice cannot replicate.
Stylish: As a Dark Magician, your appearance matters. Fear, awe, admiration, respect, competence, and power are only some of the traits the appearance of you, your magic, and your minions must maintain in order to ensure your reign is as peaceful and fulfilling as possible. Pursuant to this, the magic of Artifice only offers you only falsehoods, that once seen through, lose all aesthetic value beyond the technical details of construction, something your average subject won't understand. While the average peasant girl under your rule may be awed by the size, shape, and animacy of Golems, and perhaps even respectful of your power over them, you will fail to impress her more primally with this display. Undead, despite requiring less effort and time to create, evoke more primal, emotional responses in your subjects. You may make a peasant girl squeal in fear over a single, well equipped and groomed zombie less than half the size of a titanic golem, purely by engaging your superior style and skill with an art form more receptive to such endeavors. Better yet, a skeletal legion, equipped with the finest armor and weapons you can commission and enchant, will serve as a testament to your skill and influence, as well as demonstrating your finesse and leadership acumen. In addition to this, the living feel instinctively uncomfortable around the undead, heightening their already superior stylistic impact.
Remember, Up-and-coming Dark Magicians, undead are ASS.
The degree of skill with necromancy to make undead of sufficient pleasantness, longevity, and intellect is comparable to the level of skill required for a golemancer to create golems that can experience all the finer pleasures of life while still maintaining the advantages being a golem imposes, making it the far superior method of immortality. Immortality via necromancy is inherently flawed because how can one transcend mortality if you still cling to your weak mortal flesh?
And the advantages in the progression of your undead that you suggest, doesn't even bring the undead up to the level golems started at.
For your points as to sustainability, the undead are actually less sustainable than golems. Undead body wear out, eventually becoming incapable of maintaining animation, and then you need more corpses, which are harder to obtain outside of war time. Golems, however, can be smelt back down and reforged, good as new, with very little waste. And golems, once advanced enough, become superior to the living in every way, meaning one doesn't have to care about the fertility of the soil, because one doesn't have to eat. Not to mention that necromantic spells don't actually help the soil that much. They may speed up the rate of decay, but that doesn't add new nutrients, and the same effect could be acquired by spreading compost the normal way. The labor not being a concern because it could be handled by golems, whereas a necromancer would be required for that spell, meaning an intelligent undead or living human, who's time could be better spent elsewhere.
For your points on style. What do you gain by scaring the little village girl? What does the fear of such an insignificant life matter? What one must seek to terrify are the soldiers. Soldiers who, by their very profession, are already familiar with and desensitized to the dead. Perfect killing machines, lethality evident in their very form, will be of more terror to the targets that matter, than shambling corpses.
A skeletal legion invokes none of the sense of skill or leadership you suggest. You are a scavenger by nature as a necromancer, so that is all your enemies will see. And humans are afraid of many things. They may feel uncomfortable by the presence of the undead, but just as well are they afraid of things that appear unnatural, by things they can't understand, that don't fit into what they know. And golems lean into this quite well. Furthermore, it is harder to attribute emotion to a golem. Humans attribute malice to the undead. It allows them to feel like they understand the enemy, it makes them secure. A golem can not be so easily understood. They are beings that humans fundamentally can not understand, and so they shall feel fear.
And the cold shine of lethal steel is far more pleasing to the eye than the half-rotten flesh and bare bone that comprises the majority of a necromancer's army.
Besides, it's well known that 'Maldex the Ever Blackest' is just a chuunibyou. And his real name is Jimmy.
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