Great! Thank you!
I think it would be cool to portray a war environment through the guild quests.
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GM's Gelderholm Concept Draft for Guild Quests:
(note: this is
not canon -- I like to have plausible economy / politics / system when working with something in my head)
- Once upon a time, the dwarves of Gelderholm established their mining city.
- They were greedy about getting better ores and dug too deep.
- They mined into an underground lake that housed the hydra -- awakening it from its slumber
- Many heroic dwarves perished fighting the hydra, failed to slay it, yet successfully managed to chase it out.
- Angry, the hydra broke out from the underground city (causing half of the mountain to crumble) and escaped to the lake -- causing the underground lake to be linked to the outside lake.
- Meanwhile, the hydra is angry about being chased out of its home, and viciously attacks the dwarves -- from both above and below
- Dwarves suffer a two front war from the mines and from the lakeside (note: the two main quest areas)
- It seems to be a losing battle, and the dwarves have been steadily declining from exhaustion up until Scribel City intervened.
Scribel City will send healing stuff and adventurers.
What happens next? I guess that's a story for adventurers to determine?
Maybe something like this?