Jemini
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- Jan 27, 2019
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We have seen this common trope a lot these days. The protagonist has a seldom used and under-appreciated magic system, but they somehow twist it to make it amazingly OP.
This seems like a somewhat game inspired thing. It's often the case in CCGs, MMORPGs, Mobas, and anything else that has competitive custom builds, set-ups, or combinations of characters and/or classes, there's always some meta that develops around a certain combination that the game creators failed to realize was actually really OP. And, the reason they fail to realize it is often because it's fairly off the beaten path from what someone would generally consider using.
In other words, the game makers put all their effort into fine-tuning and balancing the classes that they felt everyone would gravitate toward. Meanwhile, the seldom used classes like Necromancer don't get much thought put into them, and they are left either severely underpowered or overpowered due to failure to really consider what the abilities they gave them will really mean in application.
Then, one day, the community discovers this oversight, and this is how a meta develops.
In writing, it goes one step farther. Generally, when an author writes an exploit like this, they wind up the exact opposite version of this problem. The magic system they give the protagonist is INCREDIBLY overpowered because it's the only magic system the author put any real thought and consideration into. Meanwhile, every other kind of magic in the world is nurffed to death because they didn't think much about it and just gave these other magic schools the most basic form of what everybody thinks those kinds of magic should be able to do. Or, if one of these other magic systems does have something really powerful in it, the magic system they gave to the protagonist perfectly counters that one powerful application.
In other words, the only reason the protagonist is OP is because everything else in the setting is severely nurffed.
In conclusion, you can take my post like this. If you want to really create a good complex magic system, try to think of ways that magic systems NOT owned by your protagonist can be used in a manner that is every single bit as varied and versatile as the one your protagonist is using.
This seems like a somewhat game inspired thing. It's often the case in CCGs, MMORPGs, Mobas, and anything else that has competitive custom builds, set-ups, or combinations of characters and/or classes, there's always some meta that develops around a certain combination that the game creators failed to realize was actually really OP. And, the reason they fail to realize it is often because it's fairly off the beaten path from what someone would generally consider using.
In other words, the game makers put all their effort into fine-tuning and balancing the classes that they felt everyone would gravitate toward. Meanwhile, the seldom used classes like Necromancer don't get much thought put into them, and they are left either severely underpowered or overpowered due to failure to really consider what the abilities they gave them will really mean in application.
Then, one day, the community discovers this oversight, and this is how a meta develops.
In writing, it goes one step farther. Generally, when an author writes an exploit like this, they wind up the exact opposite version of this problem. The magic system they give the protagonist is INCREDIBLY overpowered because it's the only magic system the author put any real thought and consideration into. Meanwhile, every other kind of magic in the world is nurffed to death because they didn't think much about it and just gave these other magic schools the most basic form of what everybody thinks those kinds of magic should be able to do. Or, if one of these other magic systems does have something really powerful in it, the magic system they gave to the protagonist perfectly counters that one powerful application.
In other words, the only reason the protagonist is OP is because everything else in the setting is severely nurffed.
In conclusion, you can take my post like this. If you want to really create a good complex magic system, try to think of ways that magic systems NOT owned by your protagonist can be used in a manner that is every single bit as varied and versatile as the one your protagonist is using.