NotaNuffian
This does spark joy.
- Joined
- Nov 26, 2019
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So a system that lets people level up via doping and killing things, yup it is a cultivation system, totally not a LitRPG system because I am too lazy to put arbitrary numbers and call it a day.
Pointless snark aside, let me introduce the "people" that are the ones benefiting from such a system.
In the past, people (including humans, nekomimi, elves and other humanoids) are terrible at survival, so they got themselves a bunch of weapons to fight off magical beasts, demons and what not. For some strange reason, the people cannot magic, instead a few of them are born with a magical hole that can grow in size by gaping it with rigorous doping. Through said doping, the size of the hole increased and more magic juice could be stored inside to allow the people to discharge it for reasons.
Then another breakthrough occurred, when a person discovered that by shoving in magical objects into the hole, it helped to gape the hole wider, increased juice accumulation than snorting up dust and as a bonus, if the object can be used as a weapon, everytime something got killed by it, the person can get some magic juice from the corpse via the object.
So ultimately, people understand that if they want to shove something up the hole, it has to be something lethal and magical. Because of that, the people turned from scrawny monkeys who used their intelligence to survive into powered apes who used the magic juice to wham really hard on things they don't like.
There are six rankings for objects but only four can be considered actual objects to be stuck inside of someone. They are, in ascending order of magic rarity, Common (Trash), Prized, Magical, Spirit, Sacred, Legacy. Take note that the ranking of a weapon may change due to circumstances like getting shoved into a hole or someone deciding to pump magic into it until the weapon either breaks or grow.
Common is simple to explain; made from common iron, no magical properties and mediocre strengths. Prized weapons are a level barely higher than Common with sharper edge that cleaves iron like air and possibly made from more exotic material but still suffer the same issue as Common with no magical properties.
From Magical onwards, everything is imbued with magic juice and therefore can be shoved into the hole. The key differences amongst the four is as such, Magical objects have no soul, skill or anything worthwhile except the fact that it can help the owner to absorb magic from dead people. Spirit weapon is either elementally or animal based, possesses skills for the user to use and even limited intelligence to interact vaguely with its user. Sacred weapons have a soul with an amalgamation of element and animal, it is capable to hold memories and proper conversation with its user. Legacy is just Sacred but had evolved until to the point of ludicrosity. For the record, while people lack the ability to grow their magic normally, weapons don't have that issue because of a reason that I can't really think of as of now. But the benefits of them together is there, the person get a shiny toy for growth while the weapon can get accelerated growth when being used.
There are three phases for the user and weapon. First phase is called Bonding, because if the weapon is going to be the new resident in the hole, it has to be a nice tenant as evicting after the deal is sealed is impossible. At this phase, the relationship of them will be either symbiotic or parasitic and the roles of slave, master and partner needs to be properly defined. Fun fact is that in the equal relationship, if either one is dead (or damaged beyond repair) , the other will probably suffer the same fate. In the Slave-Master relationship, the stronger the leash holding hand of the master, the less backlash will the master suffer from the slave's death and vice versa. If the master is dead however, the slave will instantly perished as well. The roles in the relationship are not fixed, so getting betrayed by the weapon is still highly likely.
The second phase is called Sheathing. While the first phase allows the user and weapon to link up, they are still considered two separate entities. Sheathing becomes the ultimate test of trust as the user can now actually put the weapon into the hole. This also increase the growth rate of them both.
The final phase is called One. Cuz they are both now One and Together. When either one of them is to die, the other pair can help remake their body through plans that I have not map out properly.
So why doesn't everyone go for the Legacy? Scarcity andbeing broke hole not big enough. You can't fit a tennis ball down a sewing pin's hole and on average for that world, only less than 1% of people are born with a big hole while the rest would have to practise gaping. A damaged holes will cripple a person and a destroyed hole will straight up kill him, so playing a game of risk is terrible.
Pointless snark aside, let me introduce the "people" that are the ones benefiting from such a system.
In the past, people (including humans, nekomimi, elves and other humanoids) are terrible at survival, so they got themselves a bunch of weapons to fight off magical beasts, demons and what not. For some strange reason, the people cannot magic, instead a few of them are born with a magical hole that can grow in size by gaping it with rigorous doping. Through said doping, the size of the hole increased and more magic juice could be stored inside to allow the people to discharge it for reasons.
Then another breakthrough occurred, when a person discovered that by shoving in magical objects into the hole, it helped to gape the hole wider, increased juice accumulation than snorting up dust and as a bonus, if the object can be used as a weapon, everytime something got killed by it, the person can get some magic juice from the corpse via the object.
So ultimately, people understand that if they want to shove something up the hole, it has to be something lethal and magical. Because of that, the people turned from scrawny monkeys who used their intelligence to survive into powered apes who used the magic juice to wham really hard on things they don't like.
There are six rankings for objects but only four can be considered actual objects to be stuck inside of someone. They are, in ascending order of magic rarity, Common (Trash), Prized, Magical, Spirit, Sacred, Legacy. Take note that the ranking of a weapon may change due to circumstances like getting shoved into a hole or someone deciding to pump magic into it until the weapon either breaks or grow.
Common is simple to explain; made from common iron, no magical properties and mediocre strengths. Prized weapons are a level barely higher than Common with sharper edge that cleaves iron like air and possibly made from more exotic material but still suffer the same issue as Common with no magical properties.
From Magical onwards, everything is imbued with magic juice and therefore can be shoved into the hole. The key differences amongst the four is as such, Magical objects have no soul, skill or anything worthwhile except the fact that it can help the owner to absorb magic from dead people. Spirit weapon is either elementally or animal based, possesses skills for the user to use and even limited intelligence to interact vaguely with its user. Sacred weapons have a soul with an amalgamation of element and animal, it is capable to hold memories and proper conversation with its user. Legacy is just Sacred but had evolved until to the point of ludicrosity. For the record, while people lack the ability to grow their magic normally, weapons don't have that issue because of a reason that I can't really think of as of now. But the benefits of them together is there, the person get a shiny toy for growth while the weapon can get accelerated growth when being used.
There are three phases for the user and weapon. First phase is called Bonding, because if the weapon is going to be the new resident in the hole, it has to be a nice tenant as evicting after the deal is sealed is impossible. At this phase, the relationship of them will be either symbiotic or parasitic and the roles of slave, master and partner needs to be properly defined. Fun fact is that in the equal relationship, if either one is dead (or damaged beyond repair) , the other will probably suffer the same fate. In the Slave-Master relationship, the stronger the leash holding hand of the master, the less backlash will the master suffer from the slave's death and vice versa. If the master is dead however, the slave will instantly perished as well. The roles in the relationship are not fixed, so getting betrayed by the weapon is still highly likely.
The second phase is called Sheathing. While the first phase allows the user and weapon to link up, they are still considered two separate entities. Sheathing becomes the ultimate test of trust as the user can now actually put the weapon into the hole. This also increase the growth rate of them both.
The final phase is called One. Cuz they are both now One and Together. When either one of them is to die, the other pair can help remake their body through plans that I have not map out properly.
So why doesn't everyone go for the Legacy? Scarcity and