Who said you need to sacrifice logic for simplicity? That's just stupid.
Huh? This is not what I'm arguing about. It has nothing to do with logic.
Why do rank things? To present something (something scaling like power, intelligence or speed) in a simple manner. This one is more than the other and so on.
That problem of course is that it obliterates nuance. Why is one thing better than the other? You can't tell because the ranking only tells your that one thing is ranked higher than the other. That is it.
It is not lack of logic or anything but the very fact that ranking is very lacking.
I don't know... As the dude who's going to face it... hmm... maybe you could simply ask? No way, right? A person who climbed the ranks till rank A wouldn't do something so illogical, right?
Ding! Ding! Ding! Ding! Correct!
But here is the thing. Read the stories. Notice something? Yeah. They do something so illogical. In fact, the world is build around this ranking. Of course there are stories that defy this, but, a lot just use the ranking system as a crutch. Something like "oh no this is a S rank monster" and such and then we are supposed to feel suspenseful or something. Some at least give a run down of the monster and what is its capabilities, others pretty much just states the rank and that is it.
But, not a problem I guess. The author has complete control on the story after all. So what if the whole thing is illogical? They can make it work with the author powers.
Of course the people who gave the rank based on said criteria wouldn't know who to send... At this point you do not make any sense anymore...
First, my point is. Looking on just the ranking doesn't tell you anything. You actually has to know more than the ranking itself. Like, you are the one who rank this monster and have studied it, etc. Those aren't things that the rankings well tell you or you know by just knowing what the ranking of the monster is.
No, I don't see what you mean. I believe the rank were more like a guideline rather than an absolute rule. To stop beginners from going after dragons or the little rabbit looking monster that's equally dangerous... Maybe the common person wouldn't think of fighting a dragon but the harmless-looking rabbit? He does not know... If there was something to at least let him make an idea of how dangerous the thing was... Wouldn't that be wonderful?
He's rank E, he's not even gonna think of hunting B or A rank monsters... That's what I'm pointing at.
I know what you mean but see? Logical and Simple. So logical and simple that it can't be natural. Logical and simple is just not what nature is. I'm reminded of this quote: " As far as the laws of mathematics refer to reality, they are not certain; and as far as they are certain, they do not refer to reality." Now imagine if you take this very simple and logical structure and build your story world on it. Not good.
And if they want to get idea of the dangers of the thing was… they should make proper research. Read books, ask other people, ask the witnesses, etc. You know, what we, in real world, actually do when we face dangers? Even something like mice and rats, people actually go and study about them intensively that we even have people who specialized on them and build specialized equipment to deal with them. That is how we deal with things, not look at the rankings and based everything on that.
But then again, most these stories build itself around these rankings (maybe they copied the video games) so, in story at least, they make sense. Of course it would, because they build their story around it. It does come with a consequence as I will talk more about.
One issue that I have with this is that the authors use these rankings as a crutch. This monster is rank B or A because… it just says so ( and therefore adventurers of rank A or higher is required, yada yada). No details whatsoever and the fight often are just vague and generic. And when the protagonist fight monsters we are just supposed to feel suspense or tension because they are fighting monsters of higher ranking than out protagonist even though the authors provide very vague or no details.
And they even actually elevate rankings to the point of making the whole world and culture around it. All these adventurers with all their rankings. The monster are all uniform with every species somehow fitting in a single ranking (while humans don't).
They could still use rankings, I do said that, but it should have limited purpose and usefulness as rankings really are.
This is what I'm pointing at. This simplicity doesn't really make for great stories, especially make for your setting to build upon. The stories I've read that use rankings sooner or later soon abandons it or deliberately breaks it. Of course they would because it is very limiting that the story demands that you do this. How long before you realized that they only mention the ranking almost only once, usually in the introduction, and never bother with it again or it has pretty much no effect on the story? How many times have you read of stories where the protagonist beats this young master that is supposedly many levels higher? This might be also a reason why many of these stories kind of stories degenerate into slice-of-life something like that because the system is so limited that slice-of-life offers more writing material.