Writing LitRPG story starring "bugged save file" villain.

Southdog

Caustic, handle with caution
Joined
Apr 24, 2021
Messages
201
Points
83
Had an idea for a LitRPG story while drinking. Consider the Mass Effect series which allowed for your saves to be imported from game-to-game. Decisions you made in ME1 carried over to ME2,. ME2 to ME3, so on, so forth. However, people starting anew in ME2 got the option of watching a comic and making decisions that basically summarized the events and major choices of the forst game.

Consider the ramifications of this in the context of the popular LitRPG genre. Imagine a player getting the next entry in his favorite hyper-simulationist RPG, and his old save file is corrupted on importation to the new game. Daunted, he restarts and just fills out a questionnaire. All is well.

However, that corrupted save file still exists, specifically the character data. Events conspire that dump this character data onto an NPC and bug it right out. This in effect creates two "Player Character"-class entities inside a single player open-world sandbox, instead of one. The "game memory" tells this entity that it is responsible for all kinds of things, but the effects of his actions are nonexistent.

Unfortunately, for our gamer, he picked maximum asshattery on his first playthrough. Thus, the bugged NPC is a reprehensible villain who declares his good counterpart with a suspiciously similar description his nemesis. Violence thus ensues with questions being asked of morality, self-awareness and general intrigue.

Thoughts?
 
Last edited:

Ilikewaterkusa

You have to take out their families...
Joined
May 21, 2021
Messages
2,373
Points
153
Had an idea for a LitRPG story while drinking. Consider the Mass Effect series which allowed for your saves to be imported from game-to-game. Decisions you made in ME1 carried over to ME2,. ME2 to ME3, so on, so forth. However, people starting anew in ME2 got the option of watching a comic and making decisions that basically summarized the events and major choices of the forst game.

Consider the ramifications of this in the context of the popular LitRPG genre. Imagine a player getting the next entry in his favorite hyper-simulationist RPG, and his old save file is corrupted on importation to the new game. Daunted, he restarts and just fills out a questionnaire. All is well.

However, that corrupted save file still exists, specifically the character data. Events conspire that dump this character data onto an NPC and bug it right out. This in effect creates two "Player Character"-class entities inside a single player open-world sandbox, instead of one. The "game memory" tells this entity that it is responsible for all kinds of things, but the effects of his actions are nonexistent.

Unfortunately, for our gamer, he picked maximum asshattery on his first playthrough. Thus, the bugged NPC is a reprehensible villain who declares his good counterpart with a suspiciously similar description his nemesis. Violence thus ensues with questions being asked of morality, self-awareness and general intrigue.

Thoughts?
Do it
 

Snusmumriken

Vagabond and traveller
Joined
May 22, 2021
Messages
449
Points
103
Had an idea for a LitRPG story while drinking. Consider the Mass Effect series which allowed for your saves to be imported from game-to-game. Decisions you made in ME1 carried over to ME2,. ME2 to ME3, so on, so forth. However, people starting anew in ME2 got the option of watching a comic and making decisions that basically summarized the events and major choices of the forst game.

Consider the ramifications of this in the context of the popular LitRPG genre. Imagine a player getting the next entry in his favorite hyper-simulationist RPG, and his old save file is corrupted on importation to the new game. Daunted, he restarts and just fills out a questionnaire. All is well.

However, that corrupted save file still exists, specifically the character data. Events conspire that dump this character data onto an NPC and bug it right out. This in effect creates two "Player Character"-class entities inside a single player open-world sandbox, instead of one. The "game memory" tells this entity that it is responsible for all kinds of things, but the effects of his actions are nonexistent.

Unfortunately, for our gamer, he picked maximum asshattery on his first playthrough. Thus, the bugged NPC is a reprehensible villain who declares his good counterpart with a suspiciously similar description his nemesis. Violence thus ensues with questions being asked of morality, self-awareness and general intrigue.

Thoughts?
Maximum asshattery for corrupted savefile? Come on, everyone plays goody-two-shoes as the first run (to play the "correct" plotline) and then goes for the asshat run after.

No, your protagonist isn't being chased by a corrupted villain. but a noble paladin with a two-metre stick up his ass. all for the sake of "saving" you from your own evil deeds!
 

Ilikewaterkusa

You have to take out their families...
Joined
May 21, 2021
Messages
2,373
Points
153
Maximum asshattery for corrupted savefile? Come on, everyone plays goody-two-shoes as the first run (to play the "correct" plotline) and then goes for the asshat run after.

No, your protagonist isn't being chased by a corrupted villain. but a noble paladin with a two-metre stick up his ass. all for the sake of "saving" you from your own evil deeds!
I don't
 

rain-090

Well-known member
Joined
Nov 2, 2020
Messages
155
Points
83
Maximum asshattery for corrupted savefile? Come on, everyone plays goody-two-shoes as the first run (to play the "correct" plotline) and then goes for the asshat run after.

No, your protagonist isn't being chased by a corrupted villain. but a noble paladin with a two-metre stick up his ass. all for the sake of "saving" you from your own evil deeds!
That would actually be interesting
 

ModernGold7ne

That fly you can't swat.
Joined
Nov 25, 2020
Messages
309
Points
103
Had an idea for a LitRPG story while drinking. Consider the Mass Effect series which allowed for your saves to be imported from game-to-game. Decisions you made in ME1 carried over to ME2,. ME2 to ME3, so on, so forth. However, people starting anew in ME2 got the option of watching a comic and making decisions that basically summarized the events and major choices of the forst game.

Consider the ramifications of this in the context of the popular LitRPG genre. Imagine a player getting the next entry in his favorite hyper-simulationist RPG, and his old save file is corrupted on importation to the new game. Daunted, he restarts and just fills out a questionnaire. All is well.

However, that corrupted save file still exists, specifically the character data. Events conspire that dump this character data onto an NPC and bug it right out. This in effect creates two "Player Character"-class entities inside a single player open-world sandbox, instead of one. The "game memory" tells this entity that it is responsible for all kinds of things, but the effects of his actions are nonexistent.

Unfortunately, for our gamer, he picked maximum asshattery on his first playthrough. Thus, the bugged NPC is a reprehensible villain who declares his good counterpart with a suspiciously similar description his nemesis. Violence thus ensues with questions being asked of morality, self-awareness and general intrigue.

Thoughts?
Interesting premise.
 

Southdog

Caustic, handle with caution
Joined
Apr 24, 2021
Messages
201
Points
83
Maximum asshattery for corrupted savefile? Come on, everyone plays goody-two-shoes as the first run (to play the "correct" plotline) and then goes for the asshat run after.

No, your protagonist isn't being chased by a corrupted villain. but a noble paladin with a two-metre stick up his ass. all for the sake of "saving" you from your own evil deeds!

I always go for the evil route first.
 
Top