SirDogeTheFirst
Lord Of The Potatoes
- Joined
- Feb 11, 2021
- Messages
- 307
- Points
- 103
Hello dear writers and readers, I have a question in my mind.
How can I make gunpowder weapons not too powerful in a medieval setting without completely butchering the immersion?
And I am not talking about the first musket rifles that took so long between shoots enemy can make itself an omelet before you can even shoot your second round.
I mean rifles more like Martini-Henry, or Mauser 1877, the ones that can fire much faster.
But I must give more information to create a better context in your head.
In my story, the main character and the people he leads are defending a Dwarven fortress where they have access to a vast amount of steel, gunpowder, and equipment to process these two into weapons.
And like every generic isekai main character, my mc also knows how modern firearms works.
But I don't want guns in my story to be too powerful and let mc steamroll everything that stands against him.
Now, the question comes. How can I nerf gunpowder weapons or balance them enough to make the enemy not useless in a way that has at least a crumb of immersion?
How can I make gunpowder weapons not too powerful in a medieval setting without completely butchering the immersion?
And I am not talking about the first musket rifles that took so long between shoots enemy can make itself an omelet before you can even shoot your second round.
I mean rifles more like Martini-Henry, or Mauser 1877, the ones that can fire much faster.
But I must give more information to create a better context in your head.
In my story, the main character and the people he leads are defending a Dwarven fortress where they have access to a vast amount of steel, gunpowder, and equipment to process these two into weapons.
And like every generic isekai main character, my mc also knows how modern firearms works.
But I don't want guns in my story to be too powerful and let mc steamroll everything that stands against him.
Now, the question comes. How can I nerf gunpowder weapons or balance them enough to make the enemy not useless in a way that has at least a crumb of immersion?