Ram5
Well-known member
- Joined
- Jan 2, 2019
- Messages
- 63
- Points
- 58
It was a fairly simple system; every time the MC level up, the system will give him one ability point, which he can spend to the following abilities;
Physical -> ability that grants a massive boost to a person's five traits (Fist, Body, Leg, Sense, and Stamina) max level 10, each level raises a multiple of 2.
Upon reaching level 5, it will unlock super strength, super defense, super endurance, super speed, super reflex.
Upon reaching level 10, it will grant the user cheat ability (Invincible: the user will become undefeatable for 3 seconds, no matter who is the enemy, can only be used once a week.)
Super strength -> grant the user boost of strength in multiple of 500
Level 10 -> unlock one-shot man (boost your strength 1,000,000 times, for a minute)
Super Defense -> grant the user boost of strength in multiple of 500
Level 10 -> unlock Man of steel (boost your defense 1,000,000 times, for a minute)
Super Endurance -> grant the user boost of endurance in multiple of 500
Level 10 -> unlock War Spirit (boost your endurance 1,000,000 times, for a minute)
Super speed -> grant the user boost of speed in multiple of 500
Level 10 -> unlock running-man (boost your speed 1,000,000 times, for a minute)
Super reflex -> grant the user boost of reflex in multiple of 500
Level 10 -> unlock enter-matrix (boost your reflex 1,000,000 times, for a minute)
Elemental -> ability that grants the mc to conjure and control four elements.
Upon reaching level 1, it will unlock the fire, water, wind, and earth elements.
Upon reaching level 5, it will unlock the ability to reshape the elements into the desired form like a sword or even living thing, bird, or cat.
Upon reaching level 9, it will unlock the secondary effect (basic element only)
Upon reaching level 10, it will unlock the ability to call meteor ( conjure big rock from outer space to crash on the destination, this spell can only be done once a month)
Fire
secondary effect= explosion
lv 10= lightning
Water
secondary effect = destruction
lv 10 = blood
Wind
secondary effect = Healing
Lv 10 = Wave
Earth
Secondary effect = Gravity
Lv 10 = Metal
Combination spell ( if you have more than one spell reach level 7, you can get...)
fire (7) + water (7) = mist
fire (7) + wind (7) = still unknown
fire (7) + earth (7) = magma
water (7) + wind (7) = ice
water (7) + earth (7) = wood
wind (7) + earth (7) = magnet
Bestial; transform into creatures
Upon reaching level 1, it will unlock mouse, rooster, rabbit, snake, sheep, wolf, monkey, ox, fish, and tiger.
Upon reaching level 5, it will unlock humanoid transformation.
Upon reaching level 9, it will unlock advanced beast.
Upon reaching level 10, it will unlock dual transformation.
lv1. mouse (small, can enter any difficult place)
were-mouse; animation (turn an object into a living thing, if it is model after certain character regardless fictional or real, the object will become that character.)
advanced beast; Supermouse; instant mastery of martial arts.
lv2. rooster (produce eggs)
were-bird; levitation (can make your body float, may exhaust stamina if stay too long or fly too fast.)
advanced beast; phoenix; super regeneration
lv3. rabbit (danger-perception)
were-rabbit; slow-time ( can exhaust stamina if active too long.)
advanced beast; rabbit foot; increased luck
lv4. snake (poisonous fang)
were-snake; slippery body (can shrug off projectile, even physical impact)
advanced beast; basilisk; petrified people with the weaker mind.
lv5. sheep (sleep-inducement)
were-shape; astral projection (the user soul leaves his body to travel in soul form, can bypass even thick wall, however, the body will leave vulnerable to physical attack and possession of other souls.)
advanced beast; Shaun; produce thread from the tips of hand.
lv6. wolf (steel-fang)
were-wolf; ferocity (the more injury you sustain, the more powerful you become)
advanced beast; a beast of the night; night-time (surrounded the area with a dome of darkness)
lv7. monkey (tail-brain)
were-monkey; sound-manipulation (can manipulate own voice to appear elsewhere, or use voice to attack)
Advanced beast; Sun-Wukong; length-manipulation ( increase the length of a certain object or part of his body)
lv8. ox (telepathy)
were-ox; portal (create a portal on any surface, the destination limited base on user stamina, the further it become, the large stamina needed)
advanced beast; Minotaur; barrier (create an energy-based barrier that can be used for defense or offense)
lv9. fish ( aquatic adaptation)
were-fish; aquatic control (makes fish and its kind obey your command)
advanced beast; Cracken; extend more arms.
lv10. tiger (super-roar)
were-tiger; leader aura (raise the vigor and strength of people around.)
advanced beast; white tiger; produce a white flame that can purify and heal curse, sickness, wound.
Rascal-> the ability that will increase your five senses (ear, mouth, eye, skin, nose.)
Upon reaching level 3; it will unlock clone, vanish, disguise, hypnosis, x-ray vision.
Upon reaching level 5, it will increase your charm.
Upon reaching level 9, it will give you treasure induce ability
Upon reaching level 10, it will give you the fate-swap ability (you can swap a person's fate with you for 10 seconds, basically, if you are about to die, and use this ability, that person will trade place with you, he or she will be the one who dies instead, but if in 10 seconds they still haven't died, then it will revert to normal, and this ability can only be used once a month.)
Clone; duplicate yourself, the clone will only have 1/10 of yourself, and they cannot think by themselves.
Lv2; increase clone into 2
Lv3; the clone become 2/10 of yourself
Lv4; increase clone into 3
Lv5; the clone become 3/10
Lv6; the clone has the ability to learn and transfer the knowledge to the original once it disappears
Lv7; the clone become 4/10
Lv8; the clone become 5/10
Lv9; swap place with the clone ( you can trade place with your clone, there is distance restriction.
Lv10; you can assign one of the clones to become 10/10 of yourself, meaning it is your identical twin and earn all of your ability, it also capable to think on its own, but still disappear in a certain amount of time or under your command.
Vanish; become invisible by camouflaging your body with the environment, for example, a wall or tree (it will drain your stamina and leave you exhausted if you prolong the ability)
Lv2; it will decrease the stamina burden.
Lv3; lower your heartbeat and breath to the lowest state.
Lv4; lower your presence and spirit to the lowest state.
Lv5; you can share the ability with another person.
Lv6; you are now no longer camouflaging, become truly invisible even in the middle of the plain sight as long as you stand still, but your body still solid, anyone can interact with your body physically.
Lv7; You now can move while maintaining invisibility, the stamina expenditure is greatly increased.
Lv8; Now you are completely invisible, no one can touch your body, but pure energy can still hurt you, like fire or water.
Lv9; half your expenditure on stamina.
Lv10; space distortion, you are now not just vanish, but hiding in the different plane of dimension, not even the energy attack from your opponent can hurt you unless you come out from the plane.
Disguise; change your head into someone else (Illusion)
Lv2; change your overall body posture. (illusion)
Lv3; change your voice (Illusion)
Lv4; change your gender (illusion)
Lv5; change your clothes (illusion)
Lv6; change your aura or strength (illusion)
Lv7; change your habit (illusion)
Lv8; turn all the illusion into real transformation.
Lv9; change your background (overwrite the world's record, can only be used once a day.)
Lv10; swape identity (you trade place with other people, including his family, his woman, his item, his pet, they will become yours, can only be used once a week.)
Hypnosis; makes people with lower mental to enter the state between sober or not (hypnotic state) and sent suggestions in a form of action into their head, once the action performed is done, the suggestion is disappeared and hypnotic state will be gone.
Lv2; can implant second action (hypnotic state, as long as you don't order the second action and the subject can't finish the task, he or she will not break out from the hypnotic state.)
Lv3; can implant new memory; favorite food.
Lv4; can implant new memory; favorite dress.
Lv5; can implant new memory; habit.
Lv6; can implant new memory; person.
Lv7; now you can hypnosis someone in their sleep.
Lv8; now you can hypnosis someone even in their sober, this is extremely risky because it can easily be disturbed.
Lv9; hypnosis two subjects at the same time.
Lv10; can implant new memory; an idea
X-ray vision; see through the wall or someone's shirt.
Lv2; see the person's bone.
Lv3; see the person's organ.
Lv4; see the person's energy.
Lv5; see-through magical wall.
Lv6; see the person's emotion.
Lv7; see the person's heart.
Lv8; see the person's past.
Lv9; see the person's future.
Lv10; see the person's fate.
Arsenal; giving you the proficiency of using all kinds of weapons.
Upon reaching lv3, it will unlock Melee, Range, Grenade.
Upon reaching lv5, it will unlock space storage (rule; 1. it must be an item, a living thing cannot be kept inside. 2. it must be your item, don't try to keep something is not yours, believe me, the system will know.)
Upon reaching lv7, it will unlock restorative weapons ( can fix your broken weapon as long as it stores in the space storage.) Also, enlarge the space storage.
Upon reaching Lv9, combine weapons (you can combine two weapons, or item into one, both of them must be stored in the space storage), and upgrade your space storage into super big.
Upon reaching lv10, weapon barrel (ability to launch weapons as many as the user can, for example, 1,000 swords at one time, can only be used once a week)
Melee; giving you the mastery over melee item.
Lv1; sword master
Lv2; spear master
Lv3; ax master
Lv4; knife master
Lv5; hammer master
Lv6; stick master
Lv7; pen/pencil/brush master
Lv8; pan master
Lv9; chopstick master
Lv10; conceptual melee master (giving you mastery over all kind of weapon you treated as melee.)
Range, giving you the master over a range item,
Lv1; Arrow and Bow master
Lv2; Marbel master
Lv3; Needle master
Lv4; Leaf master
Lv5; Paper master
Lv6; Plate master
Lv7; Gun master
Lv8; Heavy gun master
Lv9; Artillery master
Lv10; conceptual range master (giving you mastery over range concept, any weapon you consider using as a range will immediately become deadly, such as throwing a sword or spear.)
What do you guys? Is it too overpowered?
Note 1; every time Mc hit the level of multiple 10 (10, 20, etc, etc) the system will give him additional ability point.
Note 2; Mc can only level up to level 50
Physical -> ability that grants a massive boost to a person's five traits (Fist, Body, Leg, Sense, and Stamina) max level 10, each level raises a multiple of 2.
Upon reaching level 5, it will unlock super strength, super defense, super endurance, super speed, super reflex.
Upon reaching level 10, it will grant the user cheat ability (Invincible: the user will become undefeatable for 3 seconds, no matter who is the enemy, can only be used once a week.)
Super strength -> grant the user boost of strength in multiple of 500
Level 10 -> unlock one-shot man (boost your strength 1,000,000 times, for a minute)
Super Defense -> grant the user boost of strength in multiple of 500
Level 10 -> unlock Man of steel (boost your defense 1,000,000 times, for a minute)
Super Endurance -> grant the user boost of endurance in multiple of 500
Level 10 -> unlock War Spirit (boost your endurance 1,000,000 times, for a minute)
Super speed -> grant the user boost of speed in multiple of 500
Level 10 -> unlock running-man (boost your speed 1,000,000 times, for a minute)
Super reflex -> grant the user boost of reflex in multiple of 500
Level 10 -> unlock enter-matrix (boost your reflex 1,000,000 times, for a minute)
Elemental -> ability that grants the mc to conjure and control four elements.
Upon reaching level 1, it will unlock the fire, water, wind, and earth elements.
Upon reaching level 5, it will unlock the ability to reshape the elements into the desired form like a sword or even living thing, bird, or cat.
Upon reaching level 9, it will unlock the secondary effect (basic element only)
Upon reaching level 10, it will unlock the ability to call meteor ( conjure big rock from outer space to crash on the destination, this spell can only be done once a month)
Fire
secondary effect= explosion
lv 10= lightning
Water
secondary effect = destruction
lv 10 = blood
Wind
secondary effect = Healing
Lv 10 = Wave
Earth
Secondary effect = Gravity
Lv 10 = Metal
Combination spell ( if you have more than one spell reach level 7, you can get...)
fire (7) + water (7) = mist
fire (7) + wind (7) = still unknown
fire (7) + earth (7) = magma
water (7) + wind (7) = ice
water (7) + earth (7) = wood
wind (7) + earth (7) = magnet
Bestial; transform into creatures
Upon reaching level 1, it will unlock mouse, rooster, rabbit, snake, sheep, wolf, monkey, ox, fish, and tiger.
Upon reaching level 5, it will unlock humanoid transformation.
Upon reaching level 9, it will unlock advanced beast.
Upon reaching level 10, it will unlock dual transformation.
lv1. mouse (small, can enter any difficult place)
were-mouse; animation (turn an object into a living thing, if it is model after certain character regardless fictional or real, the object will become that character.)
advanced beast; Supermouse; instant mastery of martial arts.
lv2. rooster (produce eggs)
were-bird; levitation (can make your body float, may exhaust stamina if stay too long or fly too fast.)
advanced beast; phoenix; super regeneration
lv3. rabbit (danger-perception)
were-rabbit; slow-time ( can exhaust stamina if active too long.)
advanced beast; rabbit foot; increased luck
lv4. snake (poisonous fang)
were-snake; slippery body (can shrug off projectile, even physical impact)
advanced beast; basilisk; petrified people with the weaker mind.
lv5. sheep (sleep-inducement)
were-shape; astral projection (the user soul leaves his body to travel in soul form, can bypass even thick wall, however, the body will leave vulnerable to physical attack and possession of other souls.)
advanced beast; Shaun; produce thread from the tips of hand.
lv6. wolf (steel-fang)
were-wolf; ferocity (the more injury you sustain, the more powerful you become)
advanced beast; a beast of the night; night-time (surrounded the area with a dome of darkness)
lv7. monkey (tail-brain)
were-monkey; sound-manipulation (can manipulate own voice to appear elsewhere, or use voice to attack)
Advanced beast; Sun-Wukong; length-manipulation ( increase the length of a certain object or part of his body)
lv8. ox (telepathy)
were-ox; portal (create a portal on any surface, the destination limited base on user stamina, the further it become, the large stamina needed)
advanced beast; Minotaur; barrier (create an energy-based barrier that can be used for defense or offense)
lv9. fish ( aquatic adaptation)
were-fish; aquatic control (makes fish and its kind obey your command)
advanced beast; Cracken; extend more arms.
lv10. tiger (super-roar)
were-tiger; leader aura (raise the vigor and strength of people around.)
advanced beast; white tiger; produce a white flame that can purify and heal curse, sickness, wound.
Rascal-> the ability that will increase your five senses (ear, mouth, eye, skin, nose.)
Upon reaching level 3; it will unlock clone, vanish, disguise, hypnosis, x-ray vision.
Upon reaching level 5, it will increase your charm.
Upon reaching level 9, it will give you treasure induce ability
Upon reaching level 10, it will give you the fate-swap ability (you can swap a person's fate with you for 10 seconds, basically, if you are about to die, and use this ability, that person will trade place with you, he or she will be the one who dies instead, but if in 10 seconds they still haven't died, then it will revert to normal, and this ability can only be used once a month.)
Clone; duplicate yourself, the clone will only have 1/10 of yourself, and they cannot think by themselves.
Lv2; increase clone into 2
Lv3; the clone become 2/10 of yourself
Lv4; increase clone into 3
Lv5; the clone become 3/10
Lv6; the clone has the ability to learn and transfer the knowledge to the original once it disappears
Lv7; the clone become 4/10
Lv8; the clone become 5/10
Lv9; swap place with the clone ( you can trade place with your clone, there is distance restriction.
Lv10; you can assign one of the clones to become 10/10 of yourself, meaning it is your identical twin and earn all of your ability, it also capable to think on its own, but still disappear in a certain amount of time or under your command.
Vanish; become invisible by camouflaging your body with the environment, for example, a wall or tree (it will drain your stamina and leave you exhausted if you prolong the ability)
Lv2; it will decrease the stamina burden.
Lv3; lower your heartbeat and breath to the lowest state.
Lv4; lower your presence and spirit to the lowest state.
Lv5; you can share the ability with another person.
Lv6; you are now no longer camouflaging, become truly invisible even in the middle of the plain sight as long as you stand still, but your body still solid, anyone can interact with your body physically.
Lv7; You now can move while maintaining invisibility, the stamina expenditure is greatly increased.
Lv8; Now you are completely invisible, no one can touch your body, but pure energy can still hurt you, like fire or water.
Lv9; half your expenditure on stamina.
Lv10; space distortion, you are now not just vanish, but hiding in the different plane of dimension, not even the energy attack from your opponent can hurt you unless you come out from the plane.
Disguise; change your head into someone else (Illusion)
Lv2; change your overall body posture. (illusion)
Lv3; change your voice (Illusion)
Lv4; change your gender (illusion)
Lv5; change your clothes (illusion)
Lv6; change your aura or strength (illusion)
Lv7; change your habit (illusion)
Lv8; turn all the illusion into real transformation.
Lv9; change your background (overwrite the world's record, can only be used once a day.)
Lv10; swape identity (you trade place with other people, including his family, his woman, his item, his pet, they will become yours, can only be used once a week.)
Hypnosis; makes people with lower mental to enter the state between sober or not (hypnotic state) and sent suggestions in a form of action into their head, once the action performed is done, the suggestion is disappeared and hypnotic state will be gone.
Lv2; can implant second action (hypnotic state, as long as you don't order the second action and the subject can't finish the task, he or she will not break out from the hypnotic state.)
Lv3; can implant new memory; favorite food.
Lv4; can implant new memory; favorite dress.
Lv5; can implant new memory; habit.
Lv6; can implant new memory; person.
Lv7; now you can hypnosis someone in their sleep.
Lv8; now you can hypnosis someone even in their sober, this is extremely risky because it can easily be disturbed.
Lv9; hypnosis two subjects at the same time.
Lv10; can implant new memory; an idea
X-ray vision; see through the wall or someone's shirt.
Lv2; see the person's bone.
Lv3; see the person's organ.
Lv4; see the person's energy.
Lv5; see-through magical wall.
Lv6; see the person's emotion.
Lv7; see the person's heart.
Lv8; see the person's past.
Lv9; see the person's future.
Lv10; see the person's fate.
Arsenal; giving you the proficiency of using all kinds of weapons.
Upon reaching lv3, it will unlock Melee, Range, Grenade.
Upon reaching lv5, it will unlock space storage (rule; 1. it must be an item, a living thing cannot be kept inside. 2. it must be your item, don't try to keep something is not yours, believe me, the system will know.)
Upon reaching lv7, it will unlock restorative weapons ( can fix your broken weapon as long as it stores in the space storage.) Also, enlarge the space storage.
Upon reaching Lv9, combine weapons (you can combine two weapons, or item into one, both of them must be stored in the space storage), and upgrade your space storage into super big.
Upon reaching lv10, weapon barrel (ability to launch weapons as many as the user can, for example, 1,000 swords at one time, can only be used once a week)
Melee; giving you the mastery over melee item.
Lv1; sword master
Lv2; spear master
Lv3; ax master
Lv4; knife master
Lv5; hammer master
Lv6; stick master
Lv7; pen/pencil/brush master
Lv8; pan master
Lv9; chopstick master
Lv10; conceptual melee master (giving you mastery over all kind of weapon you treated as melee.)
Range, giving you the master over a range item,
Lv1; Arrow and Bow master
Lv2; Marbel master
Lv3; Needle master
Lv4; Leaf master
Lv5; Paper master
Lv6; Plate master
Lv7; Gun master
Lv8; Heavy gun master
Lv9; Artillery master
Lv10; conceptual range master (giving you mastery over range concept, any weapon you consider using as a range will immediately become deadly, such as throwing a sword or spear.)
What do you guys? Is it too overpowered?
Note 1; every time Mc hit the level of multiple 10 (10, 20, etc, etc) the system will give him additional ability point.
Note 2; Mc can only level up to level 50