Title: Wanted - Teacher Sponsor: Lib Location: Anywhere is fine, just contact me through the board. Required Level: - Objectives:
1. Teach me how to learn magic and sense mana?
Description: I need to learn how to sense mana. I have Elemental Basics Tome and would like for someone to teach me to go through it for the early chapter. Rewards:
It's Time To Build A Bridge! OOC: Totally not stealing this from the SH forum game
+ + + Recently, a suitable site for building a bridge over Scribel River was found.
Let's acquire the building materials! Trees: 20 / 20
Boulders: 5 / 10
Builders: 10 / 10
Bridge Materials: Trees
Sponsor: The Adventurer's Guild Location: North Forest Required Level: 2 Objectives:
Search for 5 large trees.
Cut them down.
Bring them to the bridge construction site.
Rewards:
EXP: 75
Money: 10G
Bridge Materials: Boulders
Sponsor: The Adventurer's Guild Location: Quarry Site (East of Scribel) Required Level: 2 Objectives:
Search for 5 large boulders.
Extract them without damaging the stone.
Bring them to the bridge construction site.
Rewards:
EXP: 75
Money: 10G
Bridge Workers: Recruitment
Sponsor: The Adventurer's Guild Location: Scribel City Required Level: 1 Objectives:
Prerequisite: Completed "Office Work" quest at least once.
Recruit 5 NPCs to participate in building the bridge.
Deliver the Special Communication Device to the secret agent.
Complete the mission without blowing anyone's cover.
Description:
The Scribel City Council has determined that the pirate city of Spire Reef is a regional threat. However, our city is too small to antagonize the Pirate Kings and their vast armadas. We cannot risk war with the pirate empire. Instead, your superiors have determined that creating a spy network is essential for our best interests. Please deliver the Special Communication Device to our agent so we can establish a secret branch of the Adventurer's Guild in Spire Reef.
Buy the items in the list and give them to Sil Fulgue at the guild
1x Double-edged one-handed sword
2x Daggers
Leather Armour
Lightning Elemental Tome
Description: I'm actually a bit busy so I don't have time to replace my broken equipment. I already list the stuff I need above so go outside and grab them. I will be paying you the market price so if you can negotiate to get a cheaper price, you get yourself free money! And I won't pay you if give me low standard trashes by the way. Rewards:
Rewards :
•EXP : 150
•Money : 49G (from his corpse)
•All of his items
Hidden Rewards :
•Almodeus Thompson's Legacy(you may inherit one of his skills) •Almodeus Thompson's Note(Its looks like it contained some kind of important information)
Diplomatic Mission to the Dwarf City of Gelderholm Sponsor: Scribel City Guild Location: Very Far Northwest of Scribel (follow the river northwest) Required Level: 3 Objectives:
Make contact with the Dwarves (?) and offer gifts (will be provided by the Guild).
Determine if the Dwarves are hostile and/or intelligent.
Description:
Scribel currently lacks abundant resources of ore and metals. Reports have indicated that a dwarven city may lie far upstream on the river, potentially many days/weeks away. Establishing a trade relationship with this kingdom would be extremely beneficial for our city. Beware that pirates from the adjacent territory of Spire Reef have also been sighted on the river.
Rewards:
EXP: 300
Money: 50G
------
Note that the diplomatic mission to the lizard settlements south have also been bumped down from level 4 to level 3
Mimic’s Cry Pt.1: Heart to Heart (Non-repeatable)
Sponsor: Omni Location: Scribel Participants: 1 to 2 Required Level: 3 Objectives:
Collect materials to craft the Amulet of Empathy,
Fresh Eyes or sensory organ of a beast ideally e.g Giant Rat
Skull bones of a recently deceased intelligent creature... Goblin... or human
durable string soaked in healing essences of twin-flowers extracts.
Make the amulet (Craft skill or NPC required)
Complete a ritual to power up the amulet (magic skill or NPC required)
Description:
Omni is feeling a bit homesick in order to feel closer to home and get more “connected” to his family he needs a magical amulet. But Omni is a little under the weather so he is unable to do it himself. (Ref)
Omni will provide you with sigils and instructions required to make the amulet, but you will have to procure the materials for it. And if you are unable to craft the item yourself please hire a craftsman for the task.
In exchange, Omni will reward you with most of his savings, and well as a magical blessing.
Rewards:
EXP: 150
Money: 30G - 90G
Blessing of the mimic: one-time activation, for the duration of 6 hours you will have a higher chance of success with lying, disguise, stealth or any action relating to deception.
Method of creating the Amulet of empathy
Appraisal report:
Amulet of empathy - Is a minor trinket that lets the user have a better sense of the emotions of people they are talking to. However, it should be used sparingly as there are known side effects such as paranoia and unintentional two-way telepathy.
Title : Weird Group of Kobolds
Sponsor : Almodeus Thompson (DEAD)
Location : North Mountain
Required Level : 4 or above, more than one person,Almodeus Thompson's Note(It contains map and route)
Explanation : Almodeus Thompson once climb a mountain. He found 3 immature kobolds and killed them easily. After that he went and found kobolds cave. This group of kobolds are weird. They're wearing a suit of armor and holding a high quality weapon. Someone might be behind all of this. But be cautious,This group of kobolds may have kobold shaman or even kobold king! Kobold Shaman is proficiency in dark magic. It can use dark magic in great varieties such as raised undead,curse and haunted spirit. They're hard to deal with by normal mean.
Kobold King is the king among kobold. He possessed all of the qualification to be the KING. Proficiency in great varieties of magics and combats. He also possess great leadership and intelligence that no kobold can match. His Report
Objectives :
•Obliterate this group of kobolds
•Find out the culprits who behind all of this
•Learn the motives of the one who behind all of these
Rewards :
•EXP : 200
•Set of armours(matched the number of participants)
•High quality weapon(matched the number of participants)
OOC : @Yorth You may continued my quest or give up. There're no consequences since these kobolds are still in their calm peroid.
Familiar Gone Missing Sponsor: Black Witch Shiori Location: Scribel City Outskirts Required Level: 3 Objectives:
Locate Shiori's runaway familiar and bring it back to her house.
Description: ...What, Shiori needs to give more details? Bah, fine! So this other day, Shiori was in the midst of some questionable magic experiments when some idiot passing through the area decided to trespass. He got chased off, of course, but the big oaf chased him out too far and probably got lost or something. Shiori wouldn't be too surprised if that was the case. But since he's not dead, Shiori can't summon a new familiar to replace him. And that's a problem for Shiori. Oh, also, he's quite eye-catching and probably will eat your face off, so make sure to feed him a potato or something. That'll keep him docile.
Rewards:
EXP: 180
Others: Black Witch's Brew (Random buff if consumed by user, random debuff if used on others.)
Request a migration treaty — free movement of citizens between city-states.
Establish an embassy / regional headquarters for the guild.
Description:
The city council has determined that closer diplomatic relations with the Dwarven City of Gelderholm is advantageous for us. In addition to the trade agreement that was established, we would like to pursue an alliance and migration treaty. With a migration treaty, we encourage dwarves tired of the war effort to immigrate to our country. Meanwhile, the Adventurer's Guild will commit adventurers to the dwarven war effort. Please establish an embassy in Gelderholm to serve as our regional headquarters.
(Threads of Silver #1) Get Raw Silk from Silverface Spiders Sponsor: Vivis Netherbone Location: Scribel Forest Requirements:
Level - 2
Objectives:
Find/Extract raw silk from about 10 Silverface spiders.
Description:
I require silver-like silk for my set of clothes I am currently weaving. Unfortunately none of the processed silk available on the market meets my requirements. After a bit of research, I have determined that silk from Silverface would meet my requirements. Find them in the forest and get the silk from them / their webs. Be careful though, they tend to be the size of a cat and are known to have a mean, venomous bite.
Pixie Problem Sponsor: Scribel City Adventurer's Guild Location: Scribel City Required Level: 2 Objectives: Prevent pixies from stealing from the Guild storeroom for one week. Explanation: The Adventurer's Guild is known to have a pixie problem -- small little mischievous fae who love to...
Location: Jarum owns a skewer stand in the market, if you talk to him, he should let you check up on his wife in his home. He did say "if only someone could help me find out what's wrong with her..."
Requiredments: Level: 1, Skill: any kind of skill that can identify sickness and propose treatment.
(Threads of Silver #2) Process the Raw Silk Sponsor: Vivis Netherbone Location: Scribel City Requirements:
Requirement #1 (OR)
Level - 1 or higher
Requirement #2 (OR)
Level - 2 or higher
Knowledge of alchemy.
Objectives:
Requirement #1 (OR)
Find an Alchemist to process the batch of silk for me as per the given text.
Requirement #2 (OR)
Process the batch of silk by yourself as per the given text.
Description:
Now that I have found the raw silk, it still requires processing to be usable. Luckily I already have the process text for it from the library with me. Get it processed exactly as per the method written within.
Investigate the origins of the Nomad's Bow and why it was important
Don't get caught by hostile forces.
(optional) corroborated and discover details of the western region, found in the Blood stained Journal
Description
Recently, the adventurer Zorion was attacked while he was on duty at the Asteria relay station by individuals dressed in light nomadic garb. The guild has reason to believe the attack had something to do with a short bow.
Our staff sensed trace amount magic on the bow but were unable to decipher the reason for it, nor ascertain its relevance. Feel free to examine the bow if you wish, but it will be ill advised to take it with you on your quest.
The guild would like you to head to Asteria Village. Use the village as base and investigate rumours and the movements of the nomads and become familiar with the various powers of influence in the region. Find out why the nomads want the bow or the person that owned the bow.
If the rumours and hearsay in Zorion’s report holds true, the western Region beyond Asteria is a tinderbox of political and military tensions. Tread with care and avoid combative scenario. If experienced warriors described in the report roam freely in the western region, most prolonged hostile engagement might prove to be fatal.
Reward
EXP:
300
Money:
50
Items:
none
*Quest is repeatable until, there is enough information to create a quest to resolve the Nomad's bow mystery.
Time Sensitive - Investigate the murder at the temple
Sponsor: Adventurer's Guild
Location: Scribel City Temple
Required Level: 5
Objectives:
Look for the culprit
Apprehend the culprit
(optional: collaborate with the guard)
(optional: investigate the blood used for the ritual)
A murder case has occurred inside the temple. The victim was found missing a few weeks ago, and found dead inside a storeroom inside of a temple. The time of death has not been established yet. The time the corpse of the victim was found was around midnight. The first witness said that it looked like a ceremonial murder, but further investigation are necessary to establish the culprit's motive.
As it was a murder inside the city, please ask the guard department to go along with you. Make a sufficient precaution for the culprit, as the culprit was able to kill a wind mage, assumed to be at least level 15, rank C.
Contact Oam Lola (@LazyLonduf) for more information.
The Witch's 'Assistant' (Once Per Person) Sponsor: Black Witch Shiori Location: Scribel City Outskirts, Shiori's House Required Level: 1 Objectives:
Drink one of Shiori's homebrewed potions.
Description: So! With the recent harvest, Shiori's been making potions of all kinds, and Shiori's been labelling none of them. That's where you come in. You're going to drink the potion and then hopefully tell Shiori the effects, and Shiori will record them down. Don't worry, Shiori doesn't want a bounty on Shiori's head either, so if you accidentally ingest the wrong potion, Shiori will do Shiori's best to keep it a secret...errr, do Shiori's best to heal you. Shiori didn't cook up any instant death potions, so it'll be alright. There's even a risk pay, you know?
Rewards:
Gold: 30 G
1 random buff or debuff that may or may not last until your next quest ends. (Depends on the player.)