Make sure to @ someone if you're speaking to them. Sometimes it's very hard to tell who you you're talking to, and in long threads like this, they might not even notice you sent the message!In any case, there is no reason to take on any of these tasks alone. He needs to find a suitable company. Looking into a nearby building, he sees a young fox girl. “Hello, I’m Werfy. I’m looking for a suitable activity for the next few days. How about saving baby dragons? Or getting rid of rats? Or maybe you know how to ride a horse?”, he asks her, in a high-pitched voice, which is already not so deep by nature.
@Stealthy_Enigma , Hverf is adressing your character.Now that Hverf is dressed and at least somewhat equipped, it’s time to take a closer look at the town. Hverf retracts his horns and tail (he can change back at any moment, but he won't be able to do this trick again for at least a week), not knowing how the locals feel about tieflings (he's heard enough in his not-so-long life about “demonic spawn,” not to mention other unflattering epithets addressed to him, and doesn’t want to risk it), climbs back out the back window and goes to explore the local attractions.
Information about the theater group in 4 days gives him hope: maybe he will be able to get hold of a musical instrument, because they usually always have some kind of supply. The main thing is to agree on a price (well, or without a price...). It would be nice to do some extra work for this. Hverf drops by the Adventurers Guild. For some reason, none of the available quests particularly attracts him. Climb into the dragon's lair? Pure suicide. Fight giant rats? Not much better, given the circumstances (even if they promise a lot of money for them). Play at the races? He wasn’t born yesterday, and he knows what’s what, usually, in betting. And acting as a jockey, even with his dexterity, is not an option: he understands that there is practically no chance of coming first for someone who has never done this.
In any case, there is no reason to take on any of these tasks alone. He needs to find a suitable company. Looking into a nearby building, he sees a young fox girl. “Hello, I’m Werfy. I’m looking for a suitable activity for the next few days. How about saving baby dragons? Or getting rid of rats? Or maybe you know how to ride a horse?”, he asks her, in a high-pitched voice, which is already not so deep by nature.
1 |
Ambush by Bandits
Check Perception or Insight to spot the ambush. - Reward: Loot from defeated bandits and potential quest to track down their hideout. |
2 |
Soft music drifts out from the wood beside the path. No one else seems to hear the enchanting music, except you.
You decide to.... A
B
|
3 |
Lost in thought, you drove away from the regular path.
You are surrounded by fog. And a disembodied voice asks you a riddle. Answer a random riddle correctly or else. Ask GM Penalty: Get lost in the wilderness for one extra day. Reward: ---? |
4 | [NOTHING HAPPENED] |
5 | [NOTHING HAPPENED] |
6 | [NOTHING HAPPENED] |
7 |
Check Investigation(Wisdom) DS=15 against d20.
Reward - found a ![]() ![]() |
8 | Sudden Storm |
9 | |
10 | Random Monster Attack |
After spending some time digging through the crates, you realize that these 'generous donations' are nothing more than material for the guild to scrap. Broken arrows, snapped pieces of wood and lumps of steel that barely resembled weapons were the most common sights in the pile. You were happy to spot a broken sword that radiated a powerful aura, only to realize that it was already snapped cleanly in half, past the point of mending.Diging through the crates, Nadia searches for an unbroken weapon shaft, which she can modify into a staff or spear.
For protection, she opts for what she can get, hoping that there is at least some leather armor in decent condition.
ghan: you did what?!To prepare for her quest, Mabel meanders around town and asks random strangers whether or not they'd be willing to give her a bottle of poison. (Persuasion/Charisma Check)
Mabel: "I asked the kind adventurers for a bottle of poison, sir shark. Papa used it all the time to deal with pests. I thought it might be useful for hunting the bandits. I suppose they aren't very willing to give out things for free, to chase me out of town like this."ghan: you did what?!
Rhaps Ody: "A ghost is running amok for some reason, people are high on alert in these parts of town."Mabel: "I asked the kind adventurers for a bottle of poison, sir shark. Papa used it all the time to deal with pests. I thought it might be useful for hunting the bandits. I suppose they aren't very willing to give out things for free, to chase me out of town like this."
ghan: if you want to buy poison you go to a herbalist of sort i don't know if they have one in town but now that we got kick out i hope the guards would allow us to talk to the council for the bandits info...and yes we do need poisons and weapons especially you and armor mostly again you...can you fight?Mabel: "I asked the kind adventurers for a bottle of poison, sir shark. Papa used it all the time to deal with pests. I thought it might be useful for hunting the bandits. I suppose they aren't very willing to give out things for free, to chase me out of town like this."
ghan: that's how my mama met my dadI'm lost and don't know what I have/can do. One of my party member seem to enjoy destroying the city. Should I just kidnap my party member to go take a quest for money?
Would you like to sell that carrot?"While I wait for Party members I think I'll sneak(Absolute Stealth) into a suspicious abandoned house." (Roll+20 vs DC 27 Wisdom)
Rolled 16, add 20, 36, Success.
"If I succeed, I find So much copper and a- A carrot? Why is this here?"
95 Coppers.