AG_Newsletter
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Guild Receptionist: ... Please refrain from ingesting unknown ingredients, especially in the wilderness where no one can save you if they turn out to be toxic. You were lucky enough to find a mostly harmless plant this time, but it happens to bear a striking resemblance to a highly toxic plant called Red Oleander. The Guild has information about known local flora available in the Records Room. Make use of it.QUEST REPORT - ErandilFinally, something for me to do that doesn't involve going into battle and is within my area of expertise. I never tried out the book's method of identifying alchemical ingredients, I was well versed enough on how to do it. It boils down to having a sixth sense that enables the individual to detect mana. Except this sense isn't focused on the eyes like most mana wielders would do but instead, through taste. By grinding ingredients down similar to a mortar and pestle, the user would be able to detect which properties an ingredient would have.
The only way for the magical properties of alchemical ingredients to be potent, they needed to be processed into a potion so just eating the ingredients directly has a minor effect. From the book, an alchemist experienced in Wortcraft would be able to detect multiple properties in a single ingredient.
But as a fledgeling in the art of alchemy, it would be a wonder if I could even detect a single one. So I scoured the nearby forest southwest of the Imperial outpost/village in hopes of finding the herbs for the quest.
Surprisingly, my trek towards the forest was uneventful as I had heard that the area around the village was crawling with monsters. Yet I hadn't even encountered a single slime. Must be my lucky day.
Half an hour later, I reached the outskirts of the forest and began working. Fortunately, the book also gave details about differentiating a normal plant to an alchemical plant. It all came down to appearance as alchemical ingredients were vibrant and had a unique smell most of the time. I did manage to come across a few red flowers that looked like a wort but far more larger in comparison, and they fit the description of an ingredient, now to find out what kind of ingredient this is. But even after consuming three flowers, not only did I not find out anything, the flowers also left a bitter taste in my mouth which lingered for awhile. It seems like these flowers liked sprouting underneath a few trees that were distinctly different from the rest of the forest, which I felt was more than a coincidence.
Eventually, after eating what I had counted ten more similar flowers, I was able to detect the healing properties of the plant. Though the effect was miniscule, it was enough to heal minor wounds if it was created into a potion or medicinal paste. Fortunately, I brought along my alchemy set with me when I came to this new land and were waiting for me in my room at an inn I had rented out.
The thought of selling minor healing potions popped up in my mind but if I wanted to do that, I needed one more ingredient that synergizes with the red flower. Those trees I found the where flowers were at before were of interest and I need to venture out more to study these trees. For now, I'll hand in the flowers, with two more extra because I was feeling generous, and the information I gathered about the location and description of these plants. Maybe that would give me more merit in the guild which should be beneficial to street rat like me.
What's the name of the flowers though? I may need to check in with the guild for information about herbalism in this continent but for now I'll just call these Redworts.
The new herb has been temporarily registered as Erandil's Redwort, until proper categorization can occur.
Evaluation: Quest completed
Reward: 10 G for complete commission,
5 G and a copy of Alchemy for Dummies (Union River Region; 3rd Edition) for incomplete commission.
Addendum: A mistake was made in counting out payment. This has been corrected.
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