Devils.Advocate
An objectionable existence
- Joined
- Jan 1, 2019
- Messages
- 181
- Points
- 133
Sometime during the weekend... when I have an Idle moment, I wondered, what other ways are there to do an RP Adventurer's Guild...
There are things in AG that I like and there are things that I find too chaotic. So from seeing the Proboards site going up and AG 3 continue to thrive for players that like that form entails, I decided to see what other forms of AG can there be...
That is the purpose of this thread, to make an AG system that contains these qualities.
Since in the AG 3, I found it troubling to qualify power, that is the problem I will be looking at first.
While I think, a lot, if not the portion of players of AG from what I see, make characters that are a kind of wish fulfilment. And that is fine, to be Gods in RP is fine, but this system I am testing is on the other end of that. but that is to say, those that wish to be superheroes, and OP adventurers there is the AG, this systems I am trying to put together is unfortunately not that.
Now back to what I was saying... the freedom to do anything makes it hard to qualify power, but it does let the people seeking that feeling of power to thrive and is in its own way fun for the players. It was interesting for me as well, but ultimately, I found too little commonality with different scales of the fictional world.
Personally, it was hard to negotiate with a player that was in all intent and purposes not doing something wrong with narrative logic, since players make characters that are not "Human", not "elves", not even any traditional fictional race. There is nothing inherently wrong with a world-ender saying, 'yeah I end worlds'. But that makes a separation from characters that runs on a different "range".
Since the player, themselves have very different ideas about what the scope is the disparity between what different players think is "real" at that moment is itself a barrier for interaction. For example, I find that it is this disparity between scope when a player who's stories are all about being a grime dark soldier, knee-deep in the horrors of wars, and characters that spend their time drinking and slay monsters with a flick of a wrist. It is not that the two-character can't co-exist but, each undercut the other's value. Each story has its hooks and value, but side by side. they devalue each other, is what I think.
So first I want to look at a tangible value system. A unified quantifiable commonality.
*I wanted to maintain this testing thread in a PM, but unable to edit after 5mins was a real bane to my existence, so it going to go here.
There are things in AG that I like and there are things that I find too chaotic. So from seeing the Proboards site going up and AG 3 continue to thrive for players that like that form entails, I decided to see what other forms of AG can there be...
That is the purpose of this thread, to make an AG system that contains these qualities.
- Self-contained systems, with minimal to no moderation
- a hard-coded system that determines the power levels of player characters
- Maintain the same level of creative freedom to solve quest that AG offer
- Still have an optional collaborative social element.
Since in the AG 3, I found it troubling to qualify power, that is the problem I will be looking at first.
While I think, a lot, if not the portion of players of AG from what I see, make characters that are a kind of wish fulfilment. And that is fine, to be Gods in RP is fine, but this system I am testing is on the other end of that. but that is to say, those that wish to be superheroes, and OP adventurers there is the AG, this systems I am trying to put together is unfortunately not that.
Now back to what I was saying... the freedom to do anything makes it hard to qualify power, but it does let the people seeking that feeling of power to thrive and is in its own way fun for the players. It was interesting for me as well, but ultimately, I found too little commonality with different scales of the fictional world.
Personally, it was hard to negotiate with a player that was in all intent and purposes not doing something wrong with narrative logic, since players make characters that are not "Human", not "elves", not even any traditional fictional race. There is nothing inherently wrong with a world-ender saying, 'yeah I end worlds'. But that makes a separation from characters that runs on a different "range".
Since the player, themselves have very different ideas about what the scope is the disparity between what different players think is "real" at that moment is itself a barrier for interaction. For example, I find that it is this disparity between scope when a player who's stories are all about being a grime dark soldier, knee-deep in the horrors of wars, and characters that spend their time drinking and slay monsters with a flick of a wrist. It is not that the two-character can't co-exist but, each undercut the other's value. Each story has its hooks and value, but side by side. they devalue each other, is what I think.
So first I want to look at a tangible value system. A unified quantifiable commonality.
*I wanted to maintain this testing thread in a PM, but unable to edit after 5mins was a real bane to my existence, so it going to go here.