GlassRose
Kaleidoscope of Harmonious Contradiction
- Joined
- Apr 20, 2021
- Messages
- 146
- Points
- 83
Disinfectants don't say they kill 100%. They say 99.9% or whatever specific decimal, and that data has actually been collected, not pulled out of an ass.I like to give the benefit of the doubt and try to remain optimistic. Just like how none of the toilet scrubbing stuff says they kill 100% of bacteria. Same reasoning.
Exactly. And I didn't read a story with a system in it that couldn't work without one. Even in the best one I have read, Second Coming of Gluttony, the system was mostly useless as all the functions it provided could be easily replaced (skill, curse, magic, tech, take your pick) and wouldn't affect the story at all.
The only setting where any system makes sense from a story perspective is when the character gets thrown into a game. Yeah, sure, at least there is an explanation for why it's there. It started this whole trend anyway. But shoehorning systems into all kinds of stories because it is the new shiny thing everyone does is unnecessary and a detriment to the story, and no facepalming emoji can change my opinion about it.
Just because you have not read a system story could not have had the system easily replaced doesn't mean they don't exist, it just means your scope is limited. Considering how many examples I've brought up and how you've ignored them all, I can only presume that you're simply stubborn and close minded on this matter.
And I agree that systems are overused, and that they don't need to be in everything. But you say that they belong in nothing, and that is fundamentally incorrect, and shortsighted, and I really can't stand how reductive you are.