Ai-chan
Queen of Yuri Devourer of Traps
- Joined
- Dec 23, 2018
- Messages
- 1,413
- Points
- 153
Ai-chan basically codes a computer program on HTML5 to give some randomized traits to give inspiration. Ai-chan doesn't want to get a headache trying to think up correlations with correlations with correlations. Ai-chan gives it to the computer and lets the computer thinks for Ai-chan.How do you guys go about creating unique cultures within your fantasy worlds? Do you take influences and inspiration from modern cultures found around the world today or in the past? Or do you try to build it off of the unique characteristics of a particular race or species? An example of that would be Bird or fish people who live in the mountain tops or ocean bottoms respectively. Fantasy or sci-fi races like the Aiel from the Wheel of Time or the Fremen from Dune sometimes feel similar due to the common influences that they take from (middle-eastern/Muslim culture), so how would you differentiate your unique culture from something found within the real or another fantasy/sci-fi world?
For example, Ai-chan codes a program that outputs Traits, Population, Prosperity, Terrain Preference, Alignment and Divine Connection.
Traits: randomized (industrious, lazy, friendly, distrustful, trustworthy, backstabbing, aggressive, pacifist, passionate, strict, smart, stupid, thrustworthy, ugly)
Population: randomized between 200 - 3000 (Why 200? Because that's the minimum population for a village in order for the villagers to not inbreed after 5 generations)
Prosperity: randomized (very rich, rich, average, poor, very poor)
Terrain Preference: randomized (plains, mountains, river, swamp, desert, aquatic, forest, arctic)
Alignment: randomized (lawful good, lawful neutral, lawful evil, neutral good, neutral neutral, neutral evil, chaotic good, chaotic neutral, chaotic evil)
Divine Connection: randomized (local deities, forest deity, forge deity, war deity, magic deity, health deity, justice deity, ancestral worship)
So if we assume that Ai-chan has a race called Fal'far and using this program, Ai-chan gets
Traits: industrious, vengeful, trustworthy
Population: 1890
Prosperity: Poor
Terrain Preference: Plains
Alignment: Chaotic Good
Divine Connection: Local Deities
From here, Ai-chan can make the description of the race called Fal'far. Ai-chan just made this up about 5 minutes ago:
The Fal'far are an industrious people, famed for their hard work and their sense of honour. To a Fal'far, a contract is not a piece of paper with a signature at the bottom. To a Fal'far, the word is the contract. When a promise or an agreement has been verbally made, it can only be cancelled or amended by the people who made the verbal agreement. Failure to abide by the details of the verbal agreement is considered an insult to the person and it is not uncommon for blood feuds to occur due to a broken promise. Blood feuds could last decades as long as the side slighted has not consented to forgiving the side that broke the promise.
Despite their temperament, or perhaps due to their temperament, the Fal'far is mostly united and disputes are often solved very quickly. Perhaps, out of fear that it would devolve into a blood feud between families. The population of the Fal'far's main village approaches 2000 souls, with children playing happily in the fields in the evenings.
The Fal'far are mostly farmers, growing common crops such as wheat, corn and lavender. A good number of the Fal'far engage in husbandry, raising cattle and horses, though the number of livestock is few and only considered sufficient for their own use. They engage in trade with the traveling merchant caravans that come every half-year, where they acquire spider silk from Phemon Mountain, cotton cloths from Armrah, and pottery from Enda. The only metal they import is iron, which they use to craft weapons to protect their people, as the land around their region is poor in minerals.
The Fal'far is a contradiction. On one hand, they are very friendly and very helpful to foreigners. On the other hand, their passionate outlook towards punishments and disagreements makes them unpredictable and often disruptive to the concept of justice. An episode in a nearby town where a Fal'far was caught red handed for beating up a farmer is still talked about to this day. The Fal'far claimed that the farmer already agreed to sell a cattle at the price of 16 Pey, but when a merchant offered 22 Pey for the same cattle, the farmer sold it away on the spot. The Fal'far returned with the money, only to find that the cattle was already given to the merchant. In anger, he accused the farmer of being an 'oathbreaker' and beat him almost to the point of death. The Fal'far was jailed but with the aid of other Fal'fars, managed to escape and ended up burning down the whole village after politely asking the villagers to leave if they didn't want to be burned to death.
When a Fal'far says "I'm going to commit Fairvalley on you," most people would be afraid. Very afraid. Very, very afraid.
The Fal'far believes that everything has a spirit. The rocks, the river, the wind, everything is worshipped. They do not believe in idols, or giving names to their gods. They don't even believe in human representations of gods. To them, the spirits are inhuman, and can't be judged or perceived by the standards that humans would use to perceive each other. For that matter, part of their culture involves the respect of their environment and any act that involves damaging nature would involve the act called 'Weeping Ritual'. The Weeping Ritual involves spending the night with the part of nature that is to be damaged or destroyed, and begging for forgiveness for the whole night as they spill some of their own blood as symbolism for their grief.
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