Devise a Power

TheMonotonePuppet

A Writer With Enthusiasm & A Jester of Christmas!
Joined
Apr 24, 2023
Messages
2,574
Points
128
How C O L O R F U L are your powers? A lot of times, this puppet's button eyes are flitting between the lines of its favorite fics, but it often has to trawl through so many not-FUN powers. They are so boring *big yawn* (starsdamn, I'm tired. Just typing that made me yawn). Put a power here, whether from your own story or you made it up on the spot, and I'l rate 'em on originality!
You'll be rated on:
How the power is obtained. 0-5 Stars🌠🌠🌠🌠🌠.
How blatant and uninspired the influences of other powers and stories are on the powers. 1-5 Still-Hungry Eyes πŸ‘οΈπŸ‘οΈπŸ‘οΈπŸ‘οΈπŸ‘οΈ. The more you have, the worse off the power is.
How well-limited it is. After all, it's no fun making a puzzle if the entire thing is one piece! There need to be separations! Boundaries! So this is rated in Puzzle Pieces 1-5!🧩🧩🧩🧩🧩. So. Does it lend itself to making novel solutions due to certain limitations, is it the right amount of OP, etc_?
And a more personal favoritism, based on [Redacted]! Not part of the rating per se. More of a separate standard, in which the parameters are unknown to all but me! Rated by Jesters 0-5! πŸƒπŸƒπŸƒπŸƒπŸƒ
 
Last edited:

Chaos_Sinner777

Imprisoned Soul Seeking Isekai
Joined
Dec 25, 2019
Messages
384
Points
103
Imaginative Alchemy. A unique skill brought about by fully mastering and evolving the advanced skill FusionΒ², which was itself created by fusing two fusion based skills with the skill "Skill Fusion". Skill Fusion, clearly just fuses two skills together. FusionΒ², fuses four things together, specifically things that fall under the categories of the normal fusion skills, to keep it simple; items, weapons, armor, skills, and tamed monsters. The results can end up landing in any category, but with some traits of the others possibly included. Such as, Slime(Monster) + Fireball(Skill) + Firespout(Skill) + Mana Crystal(Item) = Napalm Stream(Skill(Maybe a slight warcrime to use)). What Imaginative Alchemy does however, is fuse any of those with ideas, though it can still be used as FusionΒ². Feel hope within your heart? Why not slap it together with the iron sword in your hand to make the ultimate holy blade?! Feeling sad? Dump those emotions off on your least favorite goblin and leave it behind. Or dress it up as a clown, whatever gets your rocks off. Do you know what math is, but wish you didn't? Fuse the math screeching in your skull with your mana meditation skill to give your magical energy an autocalculator.

Intended as a late stage skill for a character in a story I'm not even ready to start writing yet, since it is a distant sequel to a story I've written some of, but not started releasing yet.
 

TheMonotonePuppet

A Writer With Enthusiasm & A Jester of Christmas!
Joined
Apr 24, 2023
Messages
2,574
Points
128
Imaginative Alchemy. A unique skill brought about by fully mastering and evolving the advanced skill FusionΒ², which was itself created by fusing two fusion based skills with the skill "Skill Fusion". Skill Fusion, clearly just fuses two skills together. FusionΒ², fuses four things together, specifically things that fall under the categories of the normal fusion skills, to keep it simple; items, weapons, armor, skills, and tamed monsters. The results can end up landing in any category, but with some traits of the others possibly included. Such as, Slime(Monster) + Fireball(Skill) + Firespout(Skill) + Mana Crystal(Item) = Napalm Stream(Skill(Maybe a slight warcrime to use)). What Imaginative Alchemy does however, is fuse any of those with ideas, though it can still be used as FusionΒ². Feel hope within your heart? Why not slap it together with the iron sword in your hand to make the ultimate holy blade?! Feeling sad? Dump those emotions off on your least favorite goblin and leave it behind. Or dress it up as a clown, whatever gets your rocks off. Do you know what math is, but wish you didn't? Fuse the math screeching in your skull with your mana meditation skill to give your magical energy an autocalculator.

Intended as a late stage skill for a character in a story I'm not even ready to start writing yet, since it is a distant sequel to a story I've written some of, but not started releasing yet.
🌠
πŸ‘οΈπŸ‘οΈ
🧩🧩
πŸƒ
 

TheOneWho

Well-known member
Joined
Jan 20, 2019
Messages
110
Points
103
Power of Persuasion:
In a world where belief shapes reality, those who can convince others of their strength hold the most power. People in the know sharpen their tongues and hone their skepticism. Those at the top do everything in their power to keep the majority blind to the truth because once doubt starts to seep in, their powers will quickly drain away.

A celebrity spends a fortune to convince the majority of people they can fly, faking sightings of them with wings until one day they become real. Politicians stage a shooting and "leak" videos of them tanking bullets to become bulletproof. Influencers spend years convincing their fans about how strong they are until one day they can lift an elephant with ease.

In this world where people with reach can quickly gain power, our MC has one advantage. They are an impulsive liar who out of guilt, convinced themselves that everyone believes in their lies. They know they are lying but are so sure that others don't that it goes full circle and their lies become the truth. Despite this, they are a kind soul who hates lying and is trying to get better at being truthful. The question is how strong will they be before they overcome their impulsive lying and tell everyone the truth. And will people even believe him when he does finally stop lying?
 

TheMonotonePuppet

A Writer With Enthusiasm & A Jester of Christmas!
Joined
Apr 24, 2023
Messages
2,574
Points
128
Power of Persuasion:
In a world where belief shapes reality, those who can convince others of their strength hold the most power. People in the know sharpen their tongues and hone their skepticism. Those at the top do everything in their power to keep the majority blind to the truth because once doubt starts to seep in, their powers will quickly drain away.

A celebrity spends a fortune to convince the majority of people they can fly, faking sightings of them with wings until one day they become real. Politicians stage a shooting and "leak" videos of them tanking bullets to become bulletproof. Influencers spend years convincing their fans about how strong they are until one day they can lift an elephant with ease.

In this world where people with reach can quickly gain power, our MC has one advantage. They are an impulsive liar who out of guilt, convinced themselves that everyone believes in their lies. They know they are lying but are so sure that others don't that it goes full circle and their lies become the truth. Despite this, they are a kind soul who hates lying and is trying to get better at being truthful. The question is how strong will they be before they overcome their impulsive lying and tell everyone the truth. And will people even believe him when he does finally stop lying?
🌠 🌠 🌠 🌠 🌠
πŸ‘οΈ
🧩🧩🧩🧩🧩
πŸƒπŸƒπŸƒπŸƒπŸƒ
 

2wordsperminute

Well-known member
Joined
Sep 3, 2023
Messages
259
Points
63
The user has to close their eyes, but the target is assaulted by a constant barrage of non-lethal guaranteed hit attacks that hurt and slow the target.
From one of my more recent chapters.
 

GlassRose

Kaleidoscope of Harmonious Contradiction
Joined
Apr 20, 2021
Messages
142
Points
83
A superpower where the user's tattoos give them other superpowers based on the tattoo.
For example, a dragon might grant fire breath, or scales, or claws (depending on the emphasis in the artwork)
Flowers might give a plant growth acceleration magic
Wings on the ankles (like Hermes) for speed, or on the back to be able to grow wings.
Chains to be able to summon chains, a weapon to be able to summon a weapon.
Something more symbolic could have interesting effects too, like a heart wrapped in chains could create a resistance or immunity to falling in love.

The potency of the power would be proportional to the size of the tattoo. Bigger tattoo means stronger power, but also less space for other powers.
 

TheEldritchGod

A Cloud Of Pure Spite And Eyes
Joined
Dec 15, 2021
Messages
2,916
Points
153
I can't make up anything more strange than is in d20 3.0/3.5

Glorytongue (3.0)

- THE MIND’S EYE (3.0)

Psychometabolism

Level: Psion/Wilder 1

Display: Material

Manifesting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 round/level (D)

Power Points: 1

You gain the ability to stretch your tongue great distances and manipulate it as if it were a true limb. The tongue is treated as a Diminutive construct with 1/2 HD, hit points equal to half your maximum hit points, AC 13 (+4 size, -1 Dex), Strength 1, Dexterity 8, Con --, Int --, Wis 1, Cha 1. It uses your base attack bonus to touch, grab, or attack, but it does not threaten an area and deals no damage with its attacks. It is fully under your control and can manipulate objects like a tentacle. You can use the glorytongue to deliver touch spells. You can cause it grow (up to 100 feet long) or shrink (to its normal size) as a free action. It does not interfere with spellcasting or speaking. It can be used to make grapple checks, although its weak Strength makes it difficult to actually grapple a creature. It can wind its way up ropes, walls, and other vertical surfaces, and it is strong enough to suspend up to 10 feet of itself free of any supporting surface (to cross a pit, for example). The end of the tongue is a primitive sensory organ and can see up to 5 feet away with normal vision. (It does not have blindsight, darkvision, or low-light vision). You perceive everything the tongue perceives. Because it is an extension of your tongue, you can use it to taste things, although poisons and harmful effects do not transmit to you through the glorytongue. If destroyed, all but the original length of tongue that existed before the glorytongue power was used collapses into dust.

Editor (WARNING: 3.0 Power): It's the ability to create a construct with half your hit points IN YOUR MOUTH. You use share pain and your construct tongue takes the damage. As disgusting as this one seems, it's a must. It's a level one power that allows you to deliver touch attacks up to 100 feet as a free action. Frankly, it's broken. As a DM, ban it. As a player TAKE IT. If you allow it as a DM, do NOT allow it to retract as a free action. It extends or retracts as a free action, but not both. Also, have it provoke attacks of opportunity when it tries to lick someone. That support itself up to 10 feet from any surface means that while it can extend 100 feet, it has to extend along the ground, which means it might be damaged by the ground conditions. Begging to be used with persistent or extend power.

and

QUINTESSENCE

- EXPANDED PSIONICS HANDBOOK (3.5)

- PSIONICS HANDBOOK (3.0)

Metacreativity (Creation)

Level: Shaper 4

Display: Material; see text

Manifesting Time: 1 round

Range: 0 ft.

Effect: 1-inch-diameter dollop of quintessence; see text

Duration: Instantaneous

Saving Throw: None

Power Resistance: No

Power Points: 7

You collapse a bit of time from the continuum, forming a 1- ounce dollop of thick, gooey material called quintessence. This substance shimmers like a silver mirror when viewed from some angles but is transparent from other viewpoints. You can smooth a dollop of quintessence around any extremely small object, such as a key, a ring, a seal, or an insignia. Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis. Living flesh with only partial contact with quintessence is also partially pulled out of the time stream (the manifester is immune to this effect). This disruption deals 1 point of damage per round beginning 10 rounds after partial contact occurs. Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When you do this, there is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter bead, available for later use. Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living creature; if completely immersed, a living creature would not take the damage associated with partial contact). However, psionic characters and creatures are generally loath to do so because accumulations of quintessence weighing 1 pound or more hinder psionic activity within a 5-foot radius of the accumulation: Powers require twice as many power points to manifest, unless the manifester makes a successful Will save each time he or she attempts to manifest a power. Also in these circumstances, manifesting a psi-like ability that is usable at will is a full-round action rather than a standard action.

Editor: Quintessence is one of the most misunderstood powers in psionics today. Having plumbed the length and breath of the internet, I have determined what I believe is the RAW of the situation. First of all one use of this power creates 1 oz of quintessence. One ounce can contain one object of tiny size. If you need to contain a larger object, we apply the rules that apply to all objects of larger size, we double it.

Tiny - 1 oz

Diminutive - 2 oz

Tiny - 4 oz

Small - 8 oz

Medium - 16 oz

Large - 32 oz

Huge - 64 oz

Gargantuan - 128 oz

Colossal - 256 oz

You do not β€œover pay”. If you have a vat of quintessence and dip something in, the excess flows off. However, that batch of quintessence coating the object or person is subject to certain rules:

1. You can only coat physical, solid objects. Liquid, Air, and Energy cannot be contained. If you can somehow freeze the liquid, air, or energy, you could do it afterwards with DM approval.

2. Incorporeal objects can be frozen, but are subject to the standard 50% miss chance. If frozen, they are considered to be on the same plane as the quintessence.

3. Only the original creator can safely handle a coated object. Any one else disturbing the object in any significant fashion (ie, causing one point of damage. Trying to move the object. Attempting to activate the object.) is considered β€œscraping”. The exact nature of what is considered β€œscraping” is left up to the individual DM, but should be rather liberal.

4. Once scraped, each individual ounce of quintessence is subject to a 75% chance of vaporizing once β€œscraped”. You can either have 25% survive, or roll for each ounce separately.

5. An instantaneous Spell Effect, even if it creates an object for a moment, cannot be frozen. However, any delayed, or continuous effect can be delayed if the object it is placed on is coated with quintessence. This means you can cast several spells on a sword then coat it, put it in a sack for protection, then unwrap it later. All buff spells will be halted at the time it was placed into the sack.

6. You can cast spells/powers onto an object in stasis without that being considered β€œscraping” The object is protected from time and therefore can be the target of spells, but not a single spell will take effect until it resumes traveling through time. The exception is, you cannot use touch spells/powers on the object, since this will result in β€œscraping”. Also, instantaneous powers are instants, therefore do not travel through time since they take no time at all, under the D&D rules. Therefore, instantaneous spells cast on, a suspended object will take effect. If this causes damage, the object will resume moving through time, check to see how much quintessence survives. If this causes any physical changes to the object, consider the object β€œscraped”.

7. Contact with quintessence can cause damage if left alone. But scratching at it will cause a 75% chance of it vaporizing. Eating quintessence causes digestion, which is as close to β€œscraping” as you can get. So each round there is a 75% chance it vaporizes.

8. It is assumed that if you are using a container to hold the quintessence, none will be lost to the container itself. The material beads up at the behest of the creator. However, if someone else tries to remove or apply it, a DM is well within his rights to have it vaporize.

9. It cannot be applied to an unwilling subject, since all the subject has to do is shake a whole lot to cause β€œscraping” and thus vaporizing. However, as an alternate rule, if you have four times the amount of quintessence needed to coat someone, that can be applied as a touch attack. It is assumed the resisting target causes 75% of the quintessence to evaporate, but enough remains behind to coat them. That means you need 64 oz, or four pounds to coat one medium sized target against their will.

10. You cannot coat a sphere of annihilation with quintessence.

11. You can preserve a corpse or wounded person to heal them later. But only the creator of the original quintessence can safely move him.

12. If someone crates something like a heroes’ feast, you can preserve the feast for later. One meal should take about 4 ounces, to be on the safe side.

13. Putting quintessence on an extra-dimensional space does not affect it’s contents and renders the extra-dimensional storage in stasis and therefore inoperative.

14. If you have a large container of quintessence and any part of the quintessence takes damage, all quintessence must immediately check to see if it vaporizes. It is suggested to you keep quintessence in separate containers as a β€œfirewall”.

15. Summoned critters kept in quintessence are in effect in stasis, thus they resume their countdown from the point when they were coated.

16. If you have a large bag of quintessence and stick a sword in, the whole sword must be in it. The sword will retain any spells cast on it. If you pull it out, only the quintessence needed to keep it suspended in time is at risk for vaporization.

17. You can toss someone in a portable hole of quintessence, cast a whole bunch of ranged buffs on them, then pick the hole. They will be suspended in time until you pull them out, fully buffed. If you forget about them, you might have a β€œOnce and Future King” situation going on.

18. If you are astrally projecting and your body is coated in quintessence, you immediately are brought back to your body. If you cannot, your silver cord is severed.

19. By RAW, a lich’s phylactery is just as effective in quintessence as it is lying around.

20. Since a forced dream is in fact a β€œdream” about the future, if you use forced dream, the use quintessence to wait a thousand years, then activate forced dream in the far future, it does indeed bring you back to the present. However, since it was all a dream about the future anyways, it doesn’t matter and the entire universe isn’t destroyed.

Editor: This is a rare power that creates a permanent β€œcharge” for no XP. That item is ostensibly the world’s greatest preservative: anything that is completely covered in Quintessence is treated as being outside of the time stream and thus is preserved in the state in which it was in at the time it was covered. The power description says that you can accumulate large amounts of Quintessence, enough to cover an object of any size. There are drawbacks: it takes a long time to accumulate enough to cover anything other than a small object, any accumulated quintessence greater than one pound generates a catapsi effect, and anyone other than the manifester takes damage if they are in contact with Quintessence for more than 1 minute (unless that person is completely covered in it). In a typical campaign, this will limit the usefulness of this power. True, you might be able to cover a dying king with the stuff to β€œstop the clock” while you adventure for the cure, but building up enough to cover him would take awhile. He might die while you manifest. You might also contemplate selling the stuff, but expect angry customers when one of their kids dies from eating a Quintessence-covered object. Additionally, you could try applying this to objects created with Minor Creation, or get a Wizard friend to drop a few Delayed Blast Fireballs into it for the ultimate bomb. Whether or not the power halts the countdown on the duration of a spell or power, however, is an open question. Therefore, just what kind of effect the Quintessence has, is subject to the whims of the DM. More than any other power, your mileage may vary. The rules on this are a bit fuzzy, but with a bit of ingenuity, this is widely considered one of the most useful powers out there. It's an instantaneous creation effect, so you don't have to worry about it being dispelled.

So, one power gives you a 100-foot-long tongue that moves at the speed of FUCK (free actions take 0 time) so you can flick it in and out of your mouth 100 feet 1,000 times a second.

The other one allows you to COLLAPSE TIME ITSELF INTO A FOOD PRESERVATIVE.

And why yes, I AM writing a LitRPG to abuse these many funny rules. Thank you for asking.

Oh, I should note, I disagree, but some people argue using quintessence and forced dream can create a universe, then destroy it. So, any power that lets you destroy universes is kinda cool.
 
Last edited:

Jerynboe

Well-known member
Joined
Apr 16, 2023
Messages
128
Points
58
Shadow Magic. A system of curses that negatively impact the user in some way, but is reflected on others.
Inflict as much pain upon yourself as you like, but one other person experiences just as much. Totally nonlethal, but can disable people easily if your pain tolerance is high.
Temporarily blind yourself to become invisible, or deafen yourself to become inaudible.
Charm someone so they really like you, but you will also see them as your best friend too.
etc. etc.
 

TheMonotonePuppet

A Writer With Enthusiasm & A Jester of Christmas!
Joined
Apr 24, 2023
Messages
2,574
Points
128
The user has to close their eyes, but the target is assaulted by a constant barrage of non-lethal guaranteed hit attacks that hurt and slow the target.
From one of my more recent chapters.
Star Rating Unknown
πŸ‘οΈ πŸ‘οΈ
🧩🧩🧩🧩 Do you know what would be a cool way to circumvent this? If this person trained themselves to have a minor bit of echolocation, or to use electronic aids for the blind for use in battle. A lot of potential to this, and a lot of unique ways to circumvent this problem.
πŸƒπŸƒ
A superpower where the user's tattoos give them other superpowers based on the tattoo.
For example, a dragon might grant fire breath, or scales, or claws (depending on the emphasis in the artwork)
Flowers might give a plant growth acceleration magic
Wings on the ankles (like Hermes) for speed, or on the back to be able to grow wings.
Chains to be able to summon chains, a weapon to be able to summon a weapon.
Something more symbolic could have interesting effects too, like a heart wrapped in chains could create a resistance or immunity to falling in love.

The potency of the power would be proportional to the size of the tattoo. Bigger tattoo means stronger power, but also less space for other powers.
@GlassRose
🌠🌠🌠🌠
πŸ‘οΈ
🧩🧩🧩🧩
πŸƒπŸƒπŸƒ
I can't make up anything more strange than is in d20 3.0/3.5

Glorytongue (3.0)

- THE MIND’S EYE (3.0)

Psychometabolism

Level: Psion/Wilder 1

Display: Material

Manifesting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 round/level (D)

Power Points: 1

You gain the ability to stretch your tongue great distances and manipulate it as if it were a true limb. The tongue is treated as a Diminutive construct with 1/2 HD, hit points equal to half your maximum hit points, AC 13 (+4 size, -1 Dex), Strength 1, Dexterity 8, Con --, Int --, Wis 1, Cha 1. It uses your base attack bonus to touch, grab, or attack, but it does not threaten an area and deals no damage with its attacks. It is fully under your control and can manipulate objects like a tentacle. You can use the glorytongue to deliver touch spells. You can cause it grow (up to 100 feet long) or shrink (to its normal size) as a free action. It does not interfere with spellcasting or speaking. It can be used to make grapple checks, although its weak Strength makes it difficult to actually grapple a creature. It can wind its way up ropes, walls, and other vertical surfaces, and it is strong enough to suspend up to 10 feet of itself free of any supporting surface (to cross a pit, for example). The end of the tongue is a primitive sensory organ and can see up to 5 feet away with normal vision. (It does not have blindsight, darkvision, or low-light vision). You perceive everything the tongue perceives. Because it is an extension of your tongue, you can use it to taste things, although poisons and harmful effects do not transmit to you through the glorytongue. If destroyed, all but the original length of tongue that existed before the glorytongue power was used collapses into dust.

Editor (WARNING: 3.0 Power): It's the ability to create a construct with half your hit points IN YOUR MOUTH. You use share pain and your construct tongue takes the damage. As disgusting as this one seems, it's a must. It's a level one power that allows you to deliver touch attacks up to 100 feet as a free action. Frankly, it's broken. As a DM, ban it. As a player TAKE IT. If you allow it as a DM, do NOT allow it to retract as a free action. It extends or retracts as a free action, but not both. Also, have it provoke attacks of opportunity when it tries to lick someone. That support itself up to 10 feet from any surface means that while it can extend 100 feet, it has to extend along the ground, which means it might be damaged by the ground conditions. Begging to be used with persistent or extend power.

and

QUINTESSENCE

- EXPANDED PSIONICS HANDBOOK (3.5)

- PSIONICS HANDBOOK (3.0)

Metacreativity (Creation)

Level: Shaper 4

Display: Material; see text

Manifesting Time: 1 round

Range: 0 ft.

Effect: 1-inch-diameter dollop of quintessence; see text

Duration: Instantaneous

Saving Throw: None

Power Resistance: No

Power Points: 7

You collapse a bit of time from the continuum, forming a 1- ounce dollop of thick, gooey material called quintessence. This substance shimmers like a silver mirror when viewed from some angles but is transparent from other viewpoints. You can smooth a dollop of quintessence around any extremely small object, such as a key, a ring, a seal, or an insignia. Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis. Living flesh with only partial contact with quintessence is also partially pulled out of the time stream (the manifester is immune to this effect). This disruption deals 1 point of damage per round beginning 10 rounds after partial contact occurs. Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When you do this, there is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter bead, available for later use. Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living creature; if completely immersed, a living creature would not take the damage associated with partial contact). However, psionic characters and creatures are generally loath to do so because accumulations of quintessence weighing 1 pound or more hinder psionic activity within a 5-foot radius of the accumulation: Powers require twice as many power points to manifest, unless the manifester makes a successful Will save each time he or she attempts to manifest a power. Also in these circumstances, manifesting a psi-like ability that is usable at will is a full-round action rather than a standard action.

Editor: Quintessence is one of the most misunderstood powers in psionics today. Having plumbed the length and breath of the internet, I have determined what I believe is the RAW of the situation. First of all one use of this power creates 1 oz of quintessence. One ounce can contain one object of tiny size. If you need to contain a larger object, we apply the rules that apply to all objects of larger size, we double it.

Tiny - 1 oz

Diminutive - 2 oz

Tiny - 4 oz

Small - 8 oz

Medium - 16 oz

Large - 32 oz

Huge - 64 oz

Gargantuan - 128 oz

Colossal - 256 oz

You do not β€œover pay”. If you have a vat of quintessence and dip something in, the excess flows off. However, that batch of quintessence coating the object or person is subject to certain rules:

1. You can only coat physical, solid objects. Liquid, Air, and Energy cannot be contained. If you can somehow freeze the liquid, air, or energy, you could do it afterwards with DM approval.

2. Incorporeal objects can be frozen, but are subject to the standard 50% miss chance. If frozen, they are considered to be on the same plane as the quintessence.

3. Only the original creator can safely handle a coated object. Any one else disturbing the object in any significant fashion (ie, causing one point of damage. Trying to move the object. Attempting to activate the object.) is considered β€œscraping”. The exact nature of what is considered β€œscraping” is left up to the individual DM, but should be rather liberal.

4. Once scraped, each individual ounce of quintessence is subject to a 75% chance of vaporizing once β€œscraped”. You can either have 25% survive, or roll for each ounce separately.

5. An instantaneous Spell Effect, even if it creates an object for a moment, cannot be frozen. However, any delayed, or continuous effect can be delayed if the object it is placed on is coated with quintessence. This means you can cast several spells on a sword then coat it, put it in a sack for protection, then unwrap it later. All buff spells will be halted at the time it was placed into the sack.

6. You can cast spells/powers onto an object in stasis without that being considered β€œscraping” The object is protected from time and therefore can be the target of spells, but not a single spell will take effect until it resumes traveling through time. The exception is, you cannot use touch spells/powers on the object, since this will result in β€œscraping”. Also, instantaneous powers are instants, therefore do not travel through time since they take no time at all, under the D&D rules. Therefore, instantaneous spells cast on, a suspended object will take effect. If this causes damage, the object will resume moving through time, check to see how much quintessence survives. If this causes any physical changes to the object, consider the object β€œscraped”.

7. Contact with quintessence can cause damage if left alone. But scratching at it will cause a 75% chance of it vaporizing. Eating quintessence causes digestion, which is as close to β€œscraping” as you can get. So each round there is a 75% chance it vaporizes.

8. It is assumed that if you are using a container to hold the quintessence, none will be lost to the container itself. The material beads up at the behest of the creator. However, if someone else tries to remove or apply it, a DM is well within his rights to have it vaporize.

9. It cannot be applied to an unwilling subject, since all the subject has to do is shake a whole lot to cause β€œscraping” and thus vaporizing. However, as an alternate rule, if you have four times the amount of quintessence needed to coat someone, that can be applied as a touch attack. It is assumed the resisting target causes 75% of the quintessence to evaporate, but enough remains behind to coat them. That means you need 64 oz, or four pounds to coat one medium sized target against their will.

10. You cannot coat a sphere of annihilation with quintessence.

11. You can preserve a corpse or wounded person to heal them later. But only the creator of the original quintessence can safely move him.

12. If someone crates something like a heroes’ feast, you can preserve the feast for later. One meal should take about 4 ounces, to be on the safe side.

13. Putting quintessence on an extra-dimensional space does not affect it’s contents and renders the extra-dimensional storage in stasis and therefore inoperative.

14. If you have a large container of quintessence and any part of the quintessence takes damage, all quintessence must immediately check to see if it vaporizes. It is suggested to you keep quintessence in separate containers as a β€œfirewall”.

15. Summoned critters kept in quintessence are in effect in stasis, thus they resume their countdown from the point when they were coated.

16. If you have a large bag of quintessence and stick a sword in, the whole sword must be in it. The sword will retain any spells cast on it. If you pull it out, only the quintessence needed to keep it suspended in time is at risk for vaporization.

17. You can toss someone in a portable hole of quintessence, cast a whole bunch of ranged buffs on them, then pick the hole. They will be suspended in time until you pull them out, fully buffed. If you forget about them, you might have a β€œOnce and Future King” situation going on.

18. If you are astrally projecting and your body is coated in quintessence, you immediately are brought back to your body. If you cannot, your silver cord is severed.

19. By RAW, a lich’s phylactery is just as effective in quintessence as it is lying around.

20. Since a forced dream is in fact a β€œdream” about the future, if you use forced dream, the use quintessence to wait a thousand years, then activate forced dream in the far future, it does indeed bring you back to the present. However, since it was all a dream about the future anyways, it doesn’t matter and the entire universe isn’t destroyed.

Editor: This is a rare power that creates a permanent β€œcharge” for no XP. That item is ostensibly the world’s greatest preservative: anything that is completely covered in Quintessence is treated as being outside of the time stream and thus is preserved in the state in which it was in at the time it was covered. The power description says that you can accumulate large amounts of Quintessence, enough to cover an object of any size. There are drawbacks: it takes a long time to accumulate enough to cover anything other than a small object, any accumulated quintessence greater than one pound generates a catapsi effect, and anyone other than the manifester takes damage if they are in contact with Quintessence for more than 1 minute (unless that person is completely covered in it). In a typical campaign, this will limit the usefulness of this power. True, you might be able to cover a dying king with the stuff to β€œstop the clock” while you adventure for the cure, but building up enough to cover him would take awhile. He might die while you manifest. You might also contemplate selling the stuff, but expect angry customers when one of their kids dies from eating a Quintessence-covered object. Additionally, you could try applying this to objects created with Minor Creation, or get a Wizard friend to drop a few Delayed Blast Fireballs into it for the ultimate bomb. Whether or not the power halts the countdown on the duration of a spell or power, however, is an open question. Therefore, just what kind of effect the Quintessence has, is subject to the whims of the DM. More than any other power, your mileage may vary. The rules on this are a bit fuzzy, but with a bit of ingenuity, this is widely considered one of the most useful powers out there. It's an instantaneous creation effect, so you don't have to worry about it being dispelled.

So, one power gives you a 100-foot-long tongue that moves at the speed of FUCK (free actions take 0 time) so you can flick it in and out of your mouth 100 feet 1,000 times a second.

The other one allows you to COLLAPSE TIME ITSELF INTO A FOOD PRESERVATIVE.

And why yes, I AM writing a LitRPG to abuse these many funny rules. Thank you for asking.

Oh, I should note, I disagree, but some people argue using quintessence and forced dream can create a universe, then destroy it. So, any power that lets you destroy universes is kinda cool.
@TheEldritchGod
🌠 🌠
πŸ‘οΈπŸ‘οΈπŸ‘οΈπŸ‘οΈ
🧩? 🧩🧩🧩🧩🧩?
πŸƒ
Shadow Magic. A system of curses that negatively impact the user in some way, but is reflected on others.
Inflict as much pain upon yourself as you like, but one other person experiences just as much. Totally nonlethal, but can disable people easily if your pain tolerance is high.
Temporarily blind yourself to become invisible, or deafen yourself to become inaudible.
Charm someone so they really like you, but you will also see them as your best friend too.
etc. etc.
@Jerynboe
Star Rating Unknown
πŸ‘οΈ πŸ‘οΈ πŸ‘οΈ πŸ‘οΈ πŸ‘οΈ
🧩🧩🧩
.
 
Last edited:

SsemouyOnan

Scientific Witchery
Joined
May 29, 2022
Messages
349
Points
108
Oh, neat, I'll share some from the story I planned where everyone has a unique power system. They're called Delusions, and are basically the character's willpower manifesting magic to impose their ideals on the world.

'Innocenza' This power allows you to summon spirits to aid you in battle. The spirits are faceless, humanoid entities closely resembling your dearest friends, they appear translucent to others but solid to you. Only one spirit may be summoned at a time, but you can freely swap between them. In the case of the character wielding this, they manifest as teenagers wearing childish clothing. They don't actually fight for you, but stay by your side and grant you powers. The powers are based on what characteristic about the friend stood out to you the most, a friend who you see as strong and brutish may empower your punches and kicks, while the bookish kid who you study with might grant you the ability to sling spells. As a darker contrast... A character who managed to borrow an aspect of this power had a close friend who hanged herself, the trauma made a spirit manifest as a girl with a noose around her neck, granting the user the ability to asphyxiate others by tying ethereal ropes around their neck and lifting them up.

The one with this Delusion has a spirit that's far stronger than the rest, resembling her dearest friend that helped her at her lowest point. It manifests as a girl with angel wings and a halo, appearing in a burst of light, it can only be summoned for a few seconds per day, but doing so negates the effect of all other Delusions in a certain radius. In fact, her friend suddenly disappearing for no reason at all one day was why she formed the delusion to begin with. (There's actually a pretty obvious reason, but that's why the name of the power is the Italian word for innocence)
 
Last edited:

ElijahRyne

A Hermit that is NOT that Lazy…
Joined
Aug 12, 2021
Messages
1,060
Points
153
How C O L O R F U L are your powers? A lot of times, this puppet's button eyes are flitting between the lines of its favorite fics, but it often has to trawl through so many not-FUN powers. They are so boring *big yawn* (starsdamn, I'm tired. Just typing that made me yawn). Put a power here, whether from your own story or you made it up on the spot, and I'l rate 'em on originality!
You'll be rated on:
How the power is obtained. 0-5 Stars🌠🌠🌠🌠🌠.
How blatant and uninspired the influences of other powers and stories are on the powers. 1-5 Still-Hungry Eyes πŸ‘οΈπŸ‘οΈπŸ‘οΈπŸ‘οΈπŸ‘οΈ. The more you have, the worse off the power is.
How well-limited it is. After all, it's no fun making a puzzle if the entire thing is one piece! There need to be separations! Boundaries! So this is rated in Puzzle Pieces 1-5!🧩🧩🧩🧩🧩. So. Does it lend itself to making novel solutions due to certain limitations, is it the right amount of OP, etc_?
And a more personal favoritism, based on [Redacted]! Not part of the rating per se. More of a separate standard, in which the parameters are unknown to all but me! Rated by Jesters 0-5! πŸƒπŸƒπŸƒπŸƒπŸƒ
Here is a power I have been experimenting with, Erasing. Erasing is a power that an mc of a story I am plotting has. It is a super/psychic power that the Mc gained through going through a power enhancement ceremony. For sacrificing their hard to remember memories + random chance gave her the ability to erase. She can erase other’s memories, erase her presence in photos-videos- and documents, and erase perceptions of a sense. In exchange she must achieve her revenge before she loses everything about herself.
 

TheMonotonePuppet

A Writer With Enthusiasm & A Jester of Christmas!
Joined
Apr 24, 2023
Messages
2,574
Points
128
Oh, neat, I'll share some from the story I planned where everyone has a unique power system. They're called Delusions, and are basically the character's willpower manifesting magic to impose their ideals on the world.

'Innocenza' This power allows you to summon spirits to aid you in battle. The spirits are faceless, humanoid entities closely resembling your dearest friends, they appear translucent to others but solid to you. Only one spirit may be summoned at a time, but you can freely swap between them. In the case of the character wielding this, they manifest as teenagers wearing childish clothing. They don't actually fight for you, but stay by your side and grant you powers. The powers are based on what characteristic about the friend stood out to you the most, a friend who you see as strong and brutish may empower your punches and kicks, while the bookish kid who you study with might grant you the ability to sling spells. As a darker contrast... A character who managed to borrow an aspect of this power had a close friend who hanged herself, the trauma made a spirit manifest as a girl with a noose around her neck, granting the user the ability to asphyxiate others by tying ethereal ropes around their neck and lifting them up.

The one with this Delusion has a spirit that's far stronger than the rest, resembling her dearest friend that helped her at her lowest point. It manifests as a girl with angel wings and a halo, appearing in a burst of light, it can only be summoned for a few seconds per day, but doing so negates the effect of all other Delusions in a certain radius. In fact, her friend suddenly disappearing for no reason at all one day was why she formed the delusion to begin with. (There's actually a pretty obvious reason, but that's why the name of the power is the Italian word for innocence)
🌠 🌠 🌠 🌠 🌠
πŸ‘οΈ
🧩🧩🧩
πŸƒπŸƒπŸƒπŸƒπŸƒ
Here is a power I have been experimenting with, Erasing. Erasing is a power that an mc of a story I am plotting has. It is a super/psychic power that the Mc gained through going through a power enhancement ceremony. For sacrificing their hard to remember memories + random chance gave her the ability to erase. She can erase other’s memories, erase her presence in photos-videos- and documents, and erase perceptions of a sense. In exchange she must achieve her revenge before she loses everything about herself.
@ElijahRyne
🌠🌠🌠🌠🌠
πŸ‘οΈπŸ‘οΈ
🧩🧩🧩🧩
πŸƒπŸƒπŸƒπŸƒπŸƒ
 

LilRora

Mostly formless
Joined
Mar 27, 2022
Messages
869
Points
133
In one of the stories I haven't published, the mc happens to be in a Rift (I think? I don't remember how I called the thing.:sweat_smile: For a bit of context though, it was a Dark Magical Girl kind of world, although not the stereotypical one, where Rifts appear and the equivalent of Magical Girls kills the invaders) gets Touched, so she gets exposed to the effects of the Rift, which makes her see the world in green - or that's what she thinks, before she survives the event and the color fades so it's all monochrome. That gives her an inkling, but only during the next Rift she realizes she can see and interact with the energy from the Rifts, and the way she does is self-determined by the kind of energy.

If it's death energy, for example, she can puff it on someone and make them die. That's, well, an extreme and abstract example, but a simpler one is fire - she can create and infuse fire with this energy, and it burns bad. That's basically how the thing works, which seems very simple in theory. Up until she realizes she is immune to those things, and so she can store them in her body to use later, which seems to have no effect on her. Seems.
 
Last edited:

RepresentingEnvy

En-Chan Queen Vampy!
Joined
Apr 13, 2022
Messages
5,574
Points
233
The Vampy Rizzler: innate power of overflowing charisma. Has the side effect of making MILFs as wet as a slip β€˜n slide. Though, the main effect is a quick wit and infinite libido.

It’s a power I made up just now. Not connected to anyone in particular.
 
Top