ElijahRyne
A Hermit that is NOT that Lazy…
- Joined
- Aug 12, 2021
- Messages
- 1,116
- Points
- 153
The goal of the system is to explain how different planes, their power systems, and the universe more broadly works, using a more alchemical foundation. The simplified magic system contains what will exist on the plane the story starts on, and the advanced is the more detailed explanation.
Note that I didn’t specify the magic energies used in the story. This is because I have yet to figure out if I want the magic system I am working on to be more elemental, eldritch, or specialized at the moment. But here is an example of a ritual using this system, if you are interested.
Simplified Power system.
Meditation: A myriad of techniques that increases the concentration of a particular magic energy in the body.
Knight breathing techniques: A body strengthening technique that allows its practitioners to innately cast spells. Each level is demarcated by the learning of a spell.
Wizardry & Alchemy: A more obscure power system. Practitioners practice rituals and magic circles that influence the world.
Curse/Blessing: The use of rituals to cast curses and blessings.
Psionics: The manipulation of the soul with the mind.
Magic formation: Using the soul guided in lines to transfer and transform magic energies.
Soul binding: The process of binding objects, souls, and concepts with the soul.
Meditation: A myriad of techniques that increases the concentration of a particular magic energy in the body.
Knight breathing techniques: A body strengthening technique that allows its practitioners to innately cast spells. Each level is demarcated by the learning of a spell.
Wizardry & Alchemy: A more obscure power system. Practitioners practice rituals and magic circles that influence the world.
Curse/Blessing: The use of rituals to cast curses and blessings.
Psionics: The manipulation of the soul with the mind.
Magic formation: Using the soul guided in lines to transfer and transform magic energies.
Soul binding: The process of binding objects, souls, and concepts with the soul.
Magic system advanced:
There are three prime essences that constitute everything: Mind, Body, and Soul. These three primes constitute the one, and at their extremes can become the other. They are represented by these three energies Void, Aether, and Quintessence. These three energies constitute everything.
Aether: The application of the essence of the body as an energy. It inherently tries to collapse in on itself. -><-
Condense: Allows the condensation and concentration of a certain subject.
Crystallize: Allows the crystallization of the mind and soul.
Void: The application of the essence of the mind as an energy. It inherently tries to expand itself. <—>
Expand: Allows the expansion and growth of a subject.
Dissipates: Allows for the dissipation of magic energies into Void and Aether.
Quintessence: The application of the essence of the soul as an energy. It inherently tries to bind and transform.
Bind: Binds to Void and Aether.
Inert: Once bound it becomes stable.
Transform: Allows for the transformation of mind and body.
Magic Energies: Magic energies are the mixture of Quintessence, Void, and Aether into a unique and mostly stable substance.Represented with letters by the order and amount of each energy. Æ Q V and/or the symbols of another energy. I.E. Matter = 2ÆVQ = M
Matter(body): Aether bound to itself + void and quintessence. 2ÆVQ
Acts like matter.
Soul: Quintessence bound to itself + void and Aether 2QVÆ.
Bind: Allows for the binding of magic energies both to each other and to itself.
Perceive: Souls can perceive their surroundings.
Move: Souls can move & fold in on itself by consuming magic energies.
Transfer: Souls can transfer magic energies through itself.
Store: Souls can store magic energies in themselves.
Transform: Souls can transform magic energies into other magic energies.
Purification: Souls can purify magic energies.
Space(mind): Void bound to itself + quintessence and Aether. 2VQÆ
Acts like space.
Time (mind): Void bound to itself + Aether and quintessence. 2VÆQ
Acts like time.
Planar energy: Aether + Quintessence + Void. ÆQV
Allows for the creation of planes.
Etc.
The Void Sea: The name for the space in between planes. Also the name of the universe.
Planes: A plane is a space created by the balancing of Aether, quintessence, and void. They have a planer shell primarily made of Aether. An internal space primarily made of void, and worlds primarily made of quintessence. All of this is tied together by planar energy. Each plane has different concentrations of magic energies and can have different fundamental laws. Although the three primes will always exist in some form.
Meditation- Using the mind to store a certain magic energy in the body and soul. Doing so by creating a magic formation in the mind. It is an application of psionics.
Knight breathing techniques: The use of the lungs to integrate magic energies into the body. Influencing the soul then the mind. The body will mold the soul to allow for the casting of a spell. The mind will solidify and coordinate this process. Æ->Q->V
Wizardry/Alchemy: The study of the planes by using magic formations, soul binding, and rituals. Their goal is to create a perfect magic system using research and experimentation. Alchemy focuses on the transformation of energies, while wizardry focuses on their application. V=Q=Æ
Curses/Blessings: Using a ritual to call out to a more abstract entity to curse or bless someone or something.
Psionics: Using the mind to influence the soul and then the body. V->Q->Æ
Soul binding: Using the properties of the soul to influence the body and mind. Allowing one to bind objects, souls, and concepts together and with one’s self. V< Q>Æ
Magic formations: Using the Soul to guide and transform Magic energies, to create complex results. You do so by encircling something then using 1 or more lines to guide it into something else. An application of soul binding.
There are three prime essences that constitute everything: Mind, Body, and Soul. These three primes constitute the one, and at their extremes can become the other. They are represented by these three energies Void, Aether, and Quintessence. These three energies constitute everything.
Aether: The application of the essence of the body as an energy. It inherently tries to collapse in on itself. -><-
Condense: Allows the condensation and concentration of a certain subject.
Crystallize: Allows the crystallization of the mind and soul.
Void: The application of the essence of the mind as an energy. It inherently tries to expand itself. <—>
Expand: Allows the expansion and growth of a subject.
Dissipates: Allows for the dissipation of magic energies into Void and Aether.
Quintessence: The application of the essence of the soul as an energy. It inherently tries to bind and transform.
Bind: Binds to Void and Aether.
Inert: Once bound it becomes stable.
Transform: Allows for the transformation of mind and body.
Magic Energies: Magic energies are the mixture of Quintessence, Void, and Aether into a unique and mostly stable substance.Represented with letters by the order and amount of each energy. Æ Q V and/or the symbols of another energy. I.E. Matter = 2ÆVQ = M
Matter(body): Aether bound to itself + void and quintessence. 2ÆVQ
Acts like matter.
Soul: Quintessence bound to itself + void and Aether 2QVÆ.
Bind: Allows for the binding of magic energies both to each other and to itself.
Perceive: Souls can perceive their surroundings.
Move: Souls can move & fold in on itself by consuming magic energies.
Transfer: Souls can transfer magic energies through itself.
Store: Souls can store magic energies in themselves.
Transform: Souls can transform magic energies into other magic energies.
Purification: Souls can purify magic energies.
Space(mind): Void bound to itself + quintessence and Aether. 2VQÆ
Acts like space.
Time (mind): Void bound to itself + Aether and quintessence. 2VÆQ
Acts like time.
Planar energy: Aether + Quintessence + Void. ÆQV
Allows for the creation of planes.
Etc.
The Void Sea: The name for the space in between planes. Also the name of the universe.
Planes: A plane is a space created by the balancing of Aether, quintessence, and void. They have a planer shell primarily made of Aether. An internal space primarily made of void, and worlds primarily made of quintessence. All of this is tied together by planar energy. Each plane has different concentrations of magic energies and can have different fundamental laws. Although the three primes will always exist in some form.
Meditation- Using the mind to store a certain magic energy in the body and soul. Doing so by creating a magic formation in the mind. It is an application of psionics.
Knight breathing techniques: The use of the lungs to integrate magic energies into the body. Influencing the soul then the mind. The body will mold the soul to allow for the casting of a spell. The mind will solidify and coordinate this process. Æ->Q->V
Wizardry/Alchemy: The study of the planes by using magic formations, soul binding, and rituals. Their goal is to create a perfect magic system using research and experimentation. Alchemy focuses on the transformation of energies, while wizardry focuses on their application. V=Q=Æ
Curses/Blessings: Using a ritual to call out to a more abstract entity to curse or bless someone or something.
Psionics: Using the mind to influence the soul and then the body. V->Q->Æ
Soul binding: Using the properties of the soul to influence the body and mind. Allowing one to bind objects, souls, and concepts together and with one’s self. V< Q>Æ
Magic formations: Using the Soul to guide and transform Magic energies, to create complex results. You do so by encircling something then using 1 or more lines to guide it into something else. An application of soul binding.
Note that I didn’t specify the magic energies used in the story. This is because I have yet to figure out if I want the magic system I am working on to be more elemental, eldritch, or specialized at the moment. But here is an example of a ritual using this system, if you are interested.
Example Ritual for the creation of a coerced contract and seal for astral and ethereal entities.
Required:
The name of the form of the target written on paper. (i.e. an Ice Spirit of a frost plane.) The more specific the better.
Knowledge on how to strip/infuse your soul into objects.
Shaping material (Materials like string, clay, wire, etc.)
A sensory organ of a living creature (Eye, tongue, whiskers, etc.)
A jar of your blood, or yellow bile. The jar must be able to contain the sensory organ as well.
An object representing the body/Æther, like salt.
An object representing the soul/quintessence, like mercury.
An object representing the mind/void, like sulfur.
A piece of quartz or quartzite with a weight of ~2 pounds, or 1 kilogram. This will represent earth.
A lit kerosene lamp with an exposed flame.
Copper wire or filament.
Scissors (optional)
A brush (optional)
Blindfold (optional)
Soak the sensory organ in the jar of blood or bile for a lunar month. Make sure that the blood/bile stays liquid throughout the soaking process.
Before the ritual, mark the quartz/quartzite with the alchemical symbol of earth using your blood.
Before the ritual, mark the kerosene lamp with the alchemical symbol of fire using your blood.
Before the ritual make sure that the copper wire is touching the flame of the kerosene lamp, and that the flame is green.
Ritual:
Required:
The name of the form of the target written on paper. (i.e. an Ice Spirit of a frost plane.) The more specific the better.
Knowledge on how to strip/infuse your soul into objects.
Shaping material (Materials like string, clay, wire, etc.)
A sensory organ of a living creature (Eye, tongue, whiskers, etc.)
A jar of your blood, or yellow bile. The jar must be able to contain the sensory organ as well.
An object representing the body/Æther, like salt.
An object representing the soul/quintessence, like mercury.
An object representing the mind/void, like sulfur.
A piece of quartz or quartzite with a weight of ~2 pounds, or 1 kilogram. This will represent earth.
A lit kerosene lamp with an exposed flame.
Copper wire or filament.
Scissors (optional)
A brush (optional)
Blindfold (optional)
Soak the sensory organ in the jar of blood or bile for a lunar month. Make sure that the blood/bile stays liquid throughout the soaking process.
Before the ritual, mark the quartz/quartzite with the alchemical symbol of earth using your blood.
Before the ritual, mark the kerosene lamp with the alchemical symbol of fire using your blood.
Before the ritual make sure that the copper wire is touching the flame of the kerosene lamp, and that the flame is green.
Ritual:
- Strip/infuse a piece of your soul into a malleable object like string.
- Use the object to create a perimeter. This perimeter will be used to encompass all ritual materials, the entrapment area, and the target for contract. Make sure that these can fit in your perimeter and that there are no gaps. For the basic alchemical rituals we will use either a triangle or a circle for the outer perimeter in this ritual. Triangles are very sturdy, but they are inefficient for the purpose of maximizing area and minimizing perimeter. The circle however is the best at maximizing area and minimizing perimeter, but it has the least stability making it easier to destroy by the target entity.
- Enclose a perimeter inside the original one, there can be no gaps. The perimeter must be large enough to contain the target. If the outer perimeter is a triangle use a circle and vice versa, this is to ensure stability. (There are cases in intermediate and advanced rituals that will use two or more triangles, but remember never to use circles concurrently in containment rituals.) If you are attempting to contract a planer will, or something similar, this ritual will not work for you unless you can contain the entire said plane inside the area. Make sure that the sides of both perimeters touch and are connected. If you are using string, or something similar, make sure to tie the places of contact together. This will allow the striped/infused soul in the strings to transfer the energies of the ritual materials, as well as supporting and unifying the two containment perimeters due to the sympathetic principle.
- There should now be three independent areas in between the outer and inner perimeter. You should place your Aether, Void, and Quintessence materials in these sections.
- Then enclose them with a square using your soul split/infused materials. If needed, use that material to create a line connected to the outer perimeter, if needed tie the material to the perimeter.
- Place the quartz/quartzite and kerosene lamp with the attached copper wire/filament in the center of the inner perimeter.
- Enclose the two objects in a circle/square, depending on the shape of the inner perimeter, using the split/infused material and use a line to connect them. The center of the inner perimeter must be the center of that line, with an error of margin of 6 millimeters.
- Encase/wrap the sensory organ in the split/infused material and use that material to connect both you and the outer perimeter. (I.E. a string tied to your finger is tied and knotted to an eyeball, that you can hold in your hand, and tied and knotted to the outer perimeter)
- Place the written description of the target on the flame of the kerosene lamp. Making sure not to disturb the placement of anything.
- Exit the inner and outer perimeter before the written description burns.
- The flame of the kerosene lamp should change color, and the target should appear above the flame of the kerosene lamp.
- You should be able to feel connected to the target and the ritual objects.
- Use the sensory organ to perceive the true name/form of the target.
- Say/describe that name/form and threaten to give that name/form to one of the target's enemies, a god of death, or something more generally frightening, if the target does not swear on their true name/form to agree to a contract to you.
- If the target agrees, create an oral contract and the target will repeat after you and swear to follow that contract by their true name/form. The target will then be tethered to the quartz/quartzite. You can crush it to return the target early. When the contract is completed the quartz/quartzite will naturally break and the target will return back to where it came from.
- If they refuse, connect the target to the Void material. The material should light with green ethereal flames. The void essence in that material will begin to attempt to dissolve the target. Call out to the target and attempt to repeat step 14 & 15.
- If this doesn’t work, connect to the Aether material and repeat step 16.
- If this doesn’t work connect to the Quintessence material and repeat step 16.
- If this doesn’t work, disconnect yourself from the outer perimeter. If you used string as your split/infused material use scissors to cut it. Make sure however not to disturb the outer perimeter. The quartz/quartzite will break and the target will return.
- If the target escapes confinement, destroy the sensory organ or be prepared to confront the target in a battle for your body. If you fail they will posses your body, and your soul will probably die.