Yes, I was talking about those games. They are fun, and cool, and they can't compete with AAA games. Here's what I am talking about. Before, a small team was able to make Enclave. Compare it with games that came out the same year. WC3 ROC, GTA Vice City, Morrowind, and so on. Obviously WC3, GTA, and TES are much more well-known, much more succesful, and overall better games. No doubt. But if you compare WHO made it, and compare budgets, and so on, you will understand what I mean. Although Enclave was not able offer as much in terms of gameplay, it looked just like any other game made by a great, established studio. And the engine for that game if I remember it correctly was made by one person. And Enclave isn't even the best example. What about Mafia?
Ehem. Can a single person make a new engine for a game nowadays? Can a team of, let's say, 100 people make a game that at least looks like BG3 nowadays? Sure, artstyle is important, gameplay is even more important, but graphics are also important.