[Game of Idleness] - Kingdom Royale #2 (Unification War)

AliceShiki

Magical Girl of Love and Justice
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A Failing Kingdom
And its people with their self interest

Forewords

This is the 2nd round of Kingdom Royale in Scribbly.
The GM this time is @AliceShiki.
What a bleak forewords.

And this is a template.
Rules
  1. Each game has 1 main moderator and perhaps a second for backup. The moderators word is absolute, so don't disobey the moderator. If you feel they made a mistake please use your role pm to talk to them about it.
  2. Sign up in the Sign Up Thread. Each game will be hosted on a different game thread. Individual moderators will post when they are opening a new game, and this OP will be changed accordingly.
  3. No private messages between participants about the game (meta-gaming). Private messages for other purposes (say, webnovels, like this site is supposed to be about) are allowed.
  4. While I appreciate that RL takes precedence, please inform your moderator if you're going to disappear for a while. We are usually happy to accommodate any absences.
  5. Global forum rules apply.
  6. While a bit of friendly banter is acceptable, please try to stay somewhat on topic in the Kingdom Royale threads.
Gameplay Overview (Resumed Version)

This is where I'd usually go over the detailed mechanics of the game and what not, but uhn... They're kinda long, and my personal experience says people get very confused about them at first, so here is a super quick resume:
  1. This is a Free For All game, there are no teams, though you can make temporary alliances and it's totally possible for more than 1 person to win the game.
    • The game's objective is to kill all your enemies.
  2. Gameplay is split into two phases. (Day and Night) Each phase lasts 24h. (No, you do not need to spend all 24h online... Just try to stay logged-in for roughly 30 mins each day at the very least.)
    • Expect each game to last roughly one week btw.
  3. During the day, you can stab people, talk to people in the main thread, and choose two people to chat with during the night. (This does not need the other person's consent.)
    • If you feel like the day phase is being too dead or whatever... Don't worry, it's normal. Most of the gameplay happens during the night.
    • Stabs are weaker during the day btw, due to the defend mechanic that I'll explain in the full version of the gameplay overview.
  4. During the night, you can stab someone you're chatting with, use your role's superpowers against anyone (Activate them by telling the moderator in your role PM), and speak to the person you chose to talk with privately.
  5. When the new day starts, if you used your knife in the last day/night cycle, you get a new knife to stab people with.
  6. Game ends when everyone alive fulfilled their win conditions.
And since I'm at it, might as well give a quick resume of what each role can do.
  1. King: Sends a Murder order to the Sorcerer. (Or the Guardian if the Sorcerer is dead) The Sorcerer may accept (or reject) the order and kill someone that the King chose. The King can also order the Guardian to protect someone from the Assassin's skill. There are 3 kings in the game.
  2. Sorcerer: When the Sorcerer receives a Murder order, they may accept (or reject) it. If the Sorcerer accepts it, he will use Sorcery on the target chosen by the King. Whoever is targeted by Sorcery dies at the end of the Night. The Sorcerer is immune to Sorcery. There are 2 sorcerers in the game.
  3. Guardian: The Guardian protects one target that one of the Kings chose from Assassination. They can also murder targets that the Kings order if the Sorcerers are dead. They can also kill others on their own if all kings die. There are 2 Guardians in the game.
  4. Assassin: Can kill someone at the end of each Night. There are 2 Assassins in the game.
  5. Warlock: Starts with 2 extra HP. Immune to Sorcery. Knows all Murder Orders. Can find out the role of one player per night, or protect someone from Sorcery per night. There is 1 Warlock in the game.
Gameplay Overview (Full Version)
  1. Day and night cycle take twenty-four (24) hours each, counting from the start of the phase.
  2. Before the [Day Phase] end, each player may select up to two other players to form a private chatroom for the night (This means you'll get two different chatrooms, one with each person you chose.). This does not need the consent of the other player. Both players will then be transported into the private room, where they can talk, deal, scheme, or attempt to murder each other without anyone knowing.
    • If a player fail to specify a person, it will default to "no chat" option.
    • Skills unique to roles do not need the player to be on a night chatroom with their targets to be activated.
      • A skill may be activated by telling the moderator in your role chat PM. Most skills can only be used during the [Night Phase].
    • The moderator is the one that creates the private chatrooms. Don't go PMing other players on your own.
  3. Each role has a different victory conditions. The game ends when all surviving players have met their victory condition.
  4. All players start with 6 HP.
  5. All players will recover 1 HP at the beginning of [Day Phase].
  6. All players are given a knife, which can be used to [Stab] the other players regardless of roles.
    • [Stab] may be done once per cycle, either day or night.
    • The knife will disappear once it has been used it to stab someone.
    • A new knife will be given to each player who has lost it on the next day.
  7. Each [Stab] will reduce the remaining HP of the target by 3.
  8. Attacking with the [Stab] action during daytime will be announced to everyone.
    • Attacking at night will only be announced to the target (in the night chatrooms). However it can only be done to the attacker's conversation partner.
  9. Defend Mechanic:
    • If you still hold a knife (refer to point 6) and you're stabbed at the [Day Phase], you will 'defend' against stabs, and the damage received will be reduced to 2 HP.
      • Defending does not remove the knife of the stabbed person.
    • If a player set up stab, and is set up to be stabbed, at the same time through scheduling, I shall deem defend to not happen. All attacks are received in full.
      • For example, if A scheduled to stab B at end if day and B scheduled to stab C at the same time, the scheduled stab to B shall be received in full.
    • At the [Night Phase], the defend mechanic does not apply.
  10. You can schedule your [Stab] actions with a conditional order.
    • Here are some examples of possible stab schedules:
      • [Stab] @ by the end of the [X Phase].
      • [Stab] @ at the beginning of the [X Phase].
      • [Stab] @ if @ using [Stab] on @.
  11. Roles will NOT be announced upon death. Nor will players be informed of their remaining HP.
  12. If THREE cycles (day and night) have passed OR three players have been eliminated, sudden death will occur. During the sudden death, no HP will be regenerated.
    • Sudden Death triggers only at the change of phases. (As in, Start of [Day Phase] and Start of [Night Phase])
  13. If THREE cycles (day and night) have passed AND three players have been eliminated, double death will occur. During the double death, the [defend mechanic] is nullified, i.e. just hurry and die.
  14. If amazingly the game goes on for SIX cycles (day and night), the Mummy end is triggered.
Story (Fluff)

A long time ago, in a faraway land, there existed 3 kingdoms (East Scribel, West Scribel and North Scribel) that lived in peace and harmony... But then, everything changed, when the NUF nation attacked!

In order to combat the fierce might of the NUF nation, they had to unite together into the Scribbly nation! With their powers combined, and the forces of Love and Justice, they were able to fend off NUF's attack and save Princess Tony from their evil grasp!

Now that they were united together and without any outside force threatening them, the only obvious thing that could happen at that point happened... Messed up internal politics! How great! \(^^)/

Some time passed, lots of scummy dark dealings and what not occurred, everyone in power got super corrupt, and after many weird things happened, the North King ended up going mad and killed almost everyone in their entourage... Except his Warlock, because he had magical powers and stuff, so yanno... Magic is scary, he doesn't trust the guy much, but he at least knows he has powaaaas!

But well, with this crazy murder of the entire entourage of the North King, the other two Kings decided to bring their own entourage to the Northern side of Scribbly to discuss about who might be this horrible assassin and what they should do about it... And maybe they can also use this opportunity to finally find a conclusion to who must be the final ruler of this unified kingdom, because... Yanno, been years and all that and they have yet to come to a consensus... Maybe it will work! It could be a good opportunity at last, right? Right!?
Roles

The game has 5 roles, each role is randomly assigned to each player. The roles define what are your super powers, who are your enemies and what is your win condition.

[King] (3)
A mad lad that is a bit too much of a simpleton. He couldn't endure all the scheming and politics between the three branches of Scribbly and has gone crazy because of it.

Probably the worst person to rule the united kingdom as he is messed up on the head and stuff, but... Hey, I'm not the one choosing.
A really greedy guy that schemes a lot, he was like... Totaaaaaaally not the main responsible for driving the North King crazy.

He'd probably let his citizens starve if he got full control of the kingdom's finances, he dreams of swimming on a pool of gold like a certain rich duck, but he is scared of dying if he did it.
The more sensible of the three kings... Which isn't much, but hey! It's something.

... Not because he is sound on the head or anything though, but because he cares for his image to some extent, so he'll make sure to do the bare minimum to make people not hate him too much.
[Murder]
  • During the first half of the [Night Phase], the King may activate [Murder].
  • The King can select a player he wants to kill and request the Sorcerers to execute this action. If both Sorcerers are dead, the order will go to the Guardians instead.
  • The Sorcerers (and the Guardians too) are allowed to reject the [Murder] order if they so decide.
  • The target of [Murder] is killed by the end of the [Night Phase].
    • If killed by the Sorcerer, the target will be turned into a charred corpse.
    • If killed by the Guardian, the target will be beheaded.
[Protect]
  • During the first half of the [Night Phase], the King may activate [Protect].
  • The King can select a player he wants to [Protect] and request the Guardians to execute this action. The protected target will be immune to [Assassination].
  • [Protect] cannot be declined, but the Guardians cannot protect themselves.
  • [Protect] cannot target the same player two nights in a row.
  • The Guardians cannot use [Guard] if they use [Deathblow].
To secure the throne:
  • Death of the other two Kings and the two Assassins.

[Sorcerer] (2)
A pair of very ambitious spellcasters that wish to be the supreme court magician of Scribbly. They were both brought to the conference by the East and West Kings.

They were never able to find a consensus on who was the best, so they kinda wanted to use this conference to just... Yanno, get rid of the competition and stuff? Nobody can contest your claim of being the best spellcaster if you're the only sorcerer available~
[Sorcery]
  • [Sorcery] may only be activated during the [Night Phase].
  • At the beginning of the second half of the [Night Phase], all [Murder] orders will be received at once.
  • The Sorcerer can choose whether to effectively kill one of the players that were targeted by [Murder].
  • [Sorcery] is ineffective against the Warlock and against the Sorcerer.
  • The targeted player will become a charred corpse by the end of the [Night Phase].
[Anti-Magic]
  • The Sorcerer is immune to [Sorcery].
  • If the Sorcerer is targeted by [Sorcery], they will be informed of it.
To become the ultimate spellcaster:
  • Death of the other Sorcerer and of the Warlock.

[Guardian] (2)
The "close" aides of the East and West kings, they have long realized those kings are crazy and will definitely kill each other in this mess.

Since they use helmets for the most part, the kings don't even know which aide is which, so they're actually pretty free to go around and pretend to be the aide of some other king... And they also found out that the North King is mad and that they can easily pretend to be one of the former aides of him. Like... Yanno, one of the people the king murdered... Yeah, he may have forgotten about all that.

In any case, the guardians just wanna live a happy life... Or a life, as in, to survive. They don't really care about whichever king comes out on top because all three are unfit rulers anyways, so they'll align themselves to the remaining king.

... Or at least that's what they hope for, because in truth they're actually psychopaths, and if there is no one left to order them around... They may decide it is easier to just get everyone in order that got rid of their sense of purpose... A shame that they'll probably suicide once they realize what they have done, poor sods~
[Guard]
  • [Guard] may only be activated during the [Night Phase].
  • At the beginning of the second half of the [Night Phase], all [Protect] orders will be received at once.
  • The Guardian will protect a player that the King chose. Said player will be immune to [Assassination] for the duration of the [Night Phase].
  • Cannot be declined.
  • [Guard] cannot target yourself.
  • If the Guardian receives a [Murder] order, the Guardian must choose to obey either the [Protect] or the [Murder] orders, but not both.
[Deathblow]
  • [Deathblow] may only be activated during the [Night Phase].
  • At the beginning of the second half of the [Night Phase], all [Murder] orders will be received at once.
  • If the Sorcerers are dead, the Guardians will receive [Murder] orders in their instead.
  • The Guardians can choose whether to effectively kill one of the players that were targeted by [Murder].
  • If the Guardian receives a [Murder] order, the Guardian must choose to obey either the [Protect] or the [Murder] orders, but not both.
  • If all Kings die, the Guardians become able to use [Deathblow] without receiving a [Murder] order.
  • The targeted player will become a beheaded corpse by the end of the [Night Phase].
Bring Stability to the Kingdom:
  • Death of the Assassins.
  • Survival of one King.
or

End the madness:
  • Death of all players. (Including the Guardians themselves)

[Assassin] (2)
Some murder hobos that got hired by the East and West kings to kill the other two kings and the guardian that the other had as an aide.

The problem is... They kinda met one another in the meeting and were like... "What do we do now? Who do we kill?" Since both were childhood friends and knew they were both assassins and yada yada yada, this part doesn't matter.

After a long deliberation of 5s or so, they decided to kill all targets and be done with it, they were paid in advance anyways.
[Assassination]
  • [Assassination] may only be activated during the [Night Phase].
  • The Assassin may select a player to assassinate.
  • [Assassination] can be stopped by the Guardian's [Guard] ability, which cannot be used on the Guardian themselves. (One Guardian can [Guard] the other Guardian though)
  • The targeted player will become a strangulated corpse at the beginning of the [Day Phase].
Fulfill their job:
  • Death of all Kings and Guardians.

[Warlock] (1)
A poor sod of a spellcaster that was once highly regarded by the North King (before he became mad and stuff), but was always shunned by their peers due to not being able to cast fireballs and stuff.

The Warlock wishes for some recognition of their abilities, so they figured that the best way about it was to get rid of all competition... Oh wait, they're basically the same as the sorcerers aren't they? How convenient.

Well, one gotta do what one gotta do, time to kill those pesky fireball wielding sorcerers.
[Arcane Armor]
  • Starts the game with 2 extra HP.
[Anti-Magic]
  • The Warlock is immune to [Sorcery].
  • If the Warlock is targeted by [Sorcery], they will be informed of it.
[Murder Spy]
  • At the beginning of the second half of the [Night Phase], the Warlock receive the [Murder] orders.
  • The Warlock cannot act upon the [Murder] orders.
[Divination]
  • [Divination] may only be activated during the [Night Phase].
  • The Warlock may select a player to identify the role of.
  • The targeted player will not be informed that they were targeted by [Divination].
  • [Divination] may not be used on the same night that [Spell Shield] was used.
  • The identity of the player's role will be delivered to the Warlock at the end of the [Night Phase].
[Spell Shield]
  • [Spell Shield] may only be activated during the [Night Phase].
  • The Warlock may select a player and make them immune to [Sorcery] until the end of the [Night Phase].
  • The targeted player will be informed that they were targeted by [Spell Shield] at the end of the [Night Phase].
  • If the targeted player was also targeted by [Sorcery], they will be informed of it as well.
  • [Spell Shield] cannot target the same player two nights in a row.
  • [Spell Shield] cannot be used on the same night as [Divination].
To obtain recognition of their abilities:
  • Death of both Sorcerers.

Order of Operations

Some things end up happening at the "same" time due to the way the game mechanics work. The intent of this section is to clarify the order at which some interactions happen.

End of Day Phase:
  1. Stabs scheduled at the end of the Day Phase trigger simultaneously.
  2. Sudden Death triggers, if applicable.
  3. Night Chatrooms are set up.
  4. Stabs scheduled at the start of the Night Phase trigger simultaneously.
End of Night Phase:
  1. Night Chatrooms are locked.
  2. Stabs scheduled at the end of the Night Phase trigger simultaneously.
  3. Divination Triggers.
  4. Sorcery or Deathblow trigger.
  5. Assassination triggers.
  6. All living players recover 1 HP. (Unless Sudden Death was triggered at a prior moment)
  7. Sudden Death triggers, if applicable.
  8. Players that spent their knives in the last Day/Night Cycle receive a new knife.
  9. Stabs scheduled at the start of the Day Phase trigger simultaneously.
  10. Sorcerers and Warlock are notified that they were targeted by Sorcery, if applicable.
Player List

Observers
Miscellaneous

There are only two rules for players:
  • One stab per cycle.
  • No comment in the thread during the Night Phase.
There are only two rules for observers and ghosts:
  • Don't talk if you don't know whats not allowed to be said.
  • Read and understand the first rule. Then read and understand the first rule again.

So, let the blood flow
In this failing kingdom
 
Last edited:

AliceShiki

Magical Girl of Love and Justice
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Roles are being distributed, a quick reminder to everyone before I do that:

1) You choose up to two people to go into night chats with in this game variant. (This means creating 2 chats with 2 people. Not one chat with 3)
2) This is a FFA game. The North/West/East factions are there purely for flavor. (And to help me keep track of who is who)
 

AliceShiki

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Roles have now been distributed, and as such, the game has started.

You have roughly 23h left until the end of the Day Phase, here is your Timer.

You know what to do, so... Let's get this party started~

 

AliceShiki

Magical Girl of Love and Justice
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Messages
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AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
2,268
Points
153

AliceShiki

Magical Girl of Love and Justice
Joined
Dec 23, 2018
Messages
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Points
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Oh, and an important reminder to the kings... Murder/Protect orders are sent in the First Half of the Night Phase. Please send them before then.

If you're unsure you'll be online by the time the first half ends, send it during the Day Phase.
 

AliceShiki

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...Wait, we can visit more than one person???
Oi...
Roles are being distributed, a quick reminder to everyone before I do that:

1) You choose up to two people to go into night chats with in this game variant. (This means creating 2 chats with 2 people. Not one chat with 3)
2) This is a FFA game. The North/West/East factions are there purely for flavor. (And to help me keep track of who is who)
It's on bold, yanno? I put it on both the resumed and full version of the Gameplay Overview, and even put it on a separate post for people that skipped the first post...
!visit Nep
!end day phase early
Duly noted~

Btw, there is no end phase early, I removed that because it's a pain to schedule myself around it.
 

Fossil

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Oi...

It's on bold, yanno? I put it on both the resumed and full version of the Gameplay Overview, and even put it on a separate post for people that skipped the first post...

Duly noted~

Btw, there is no end phase early, I removed that because it's a pain to schedule myself around it.
Oof. No problem.

Well...I guess I’ll just visit one person for now.
I also properly looked for the rule! I was just blind!
 

justabot

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SHF Dice Roller

Min: 1
Max: 10
Number of Dice: 10

@Himekawa, you rolled: 1, 10, 7, 1, 2, 7, 7, 6, 6, 8
 

Blitz

『⛰Ping-Pong Cat❄️』『⚡️New member⚡️』
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