AliceShiki
Magical Girl of Love and Justice
- Joined
- Dec 23, 2018
- Messages
- 3,530
- Points
- 183
A Failing Kingdom
And its people with their self interest
Forewords
This is the 3rd round of Kingdom Royale in Scribbly.
The GM this time is @AliceShiki.
What a bleak forewords.
And this is a template.
Rules
- Each game has 1 main moderator and perhaps a second for backup. The moderators word is absolute, so don't disobey the moderator. If you feel they made a mistake please use your role pm to talk to them about it.
- Sign up in the Sign Up Thread. Each game will be hosted on a different game thread. Individual moderators will post when they are opening a new game, and this OP will be changed accordingly.
- No private messages between participants about the game (meta-gaming). Private messages for other purposes (say, webnovels, like this site is supposed to be about) are allowed.
- While I appreciate that RL takes precedence, please inform your moderator if you're going to disappear for a while. We are usually happy to accommodate any absences.
- Global forum rules apply.
- While a bit of friendly banter is acceptable, please try to stay somewhat on topic in the Kingdom Royale threads.
Gameplay Overview (Resumed Version)
This is where I'd usually go over the detailed mechanics of the game and what not, but uhn... They're kinda long, and my personal experience says people get very confused about them at first, so here is a super quick resume:
- This is a Free For All game, there are no teams, though you can make temporary alliances and it's totally possible for more than 1 person to win the game.
- The game's objective is to kill all your enemies.
- Gameplay is split into two phases. (Day and Night) Each phase lasts 24h. (No, you do not need to spend all 24h online... Just try to stay logged-in for roughly 30 mins each day at the very least.)
- Expect each game to last roughly one week btw.
- During the day, you can stab people, talk to people in the main thread, and choose someone to chat with during the night. (This does not need the other person's consent.)
- If you feel like the day phase is being too dead or whatever... Don't worry, it's normal. Most of the gameplay happens during the night.
- Stabs are weaker during the day btw, due to the defend mechanic that I'll explain in the full version of the gameplay overview.
- During the night, you can stab someone you're chatting with, use your role's superpowers against anyone (Activate them by telling the moderator in your role PM), and speak to the person you chose to talk with privately.
- When the new day starts, if you used your knife in the last day/night cycle, you get a new knife to stab people with.
- Game ends when everyone alive fulfilled their win conditions.
- Queen: Sends a Murder order to the Sorcerer. (Or the Dark Sorcerer if the Sorcerer is dead) The Sorcerer may accept (or reject) the order and kill someone that the Queen chose.
- Sorcerer: When the Sorcerer receives a Murder order, they may accept (or reject) it. If the Sorcerer accepts it, he will use Sorcery on the target chosen by the Queen. Whoever is targeted by Sorcery dies at the end of the Night.
- Dark Sorcerer: Knows all Murder Orders. Can learn the role of one player per night. Becomes able to use Sorcery once the Sorcerer dies.
- Poison Prince: Can spy what one person says in one chatroom. Can poison one person per game to slowly kill them without the other party knowing. Can use Murder once the Queen dies.
- Trap Prince: Can spy what one person says in one chatroom. Instantly kills another royalty player if there is only one other royalty member alive.
- Delinquent Prince: Can spy what one person says in one chatroom. Can stop others from using their Night Powers.
Gameplay Overview (Full Version)
- Day and night cycle take twenty-four (24) hours each, counting from the start of the phase.
- Before the [Day Phase] end, each player may select another player to form a private chatroom for the night. This does not need the consent of the other player. Both players will then be transported into the private room, where they can talk, deal, scheme, or attempt to murder each other without anyone knowing.
- If a player fail to specify a person, it will default to "no chat" option.
- Skills unique to roles do not need the player to be on a night chatroom with their targets to be activated.
- A skill may be activated by telling the moderator in your role chat PM. Most skills can only be used during the [Night Phase].
- The moderator is the one that creates the private chatrooms. Don't go PMing other players on your own.
- Each role has a different victory conditions. The game ends when all surviving players have met their victory condition.
- All players start with 6 HP.
- All players will recover 1 HP at the beginning of [Day Phase].
- All players are given a knife, which can be used to [Stab] the other players regardless of roles.
- [Stab] may be done once per cycle, either day or night.
- The knife will disappear once it has been used it to stab someone.
- A new knife will be given to each player who has lost it on the next day.
- Each [Stab] will reduce the remaining HP of the target by 3.
- Attacking with the [Stab] action during daytime will be announced to everyone.
- Attacking at night will only be announced to the target (in the night chatrooms). However it can only be done to the attacker's conversation partner.
- Defend Mechanic:
- If you still hold a knife (refer to point 6) and you're stabbed at the [Day Phase], you can 'defend' against stabs, and the damage received will be reduced to 2 HP.
- Defending does not remove the knife of the stabbed person.
- If a player set up stab, and is set up to be stabbed, at the same time through scheduling, I shall deem defend to not happen. All attacks are received in full.
- For example, if A scheduled to stab B at end if day and B scheduled to stab C at the same time, the scheduled stab to B shall be received in full.
- At the [Night Phase], the defend mechanic does not apply.
- If you still hold a knife (refer to point 6) and you're stabbed at the [Day Phase], you can 'defend' against stabs, and the damage received will be reduced to 2 HP.
- You can schedule your [Stab] actions with a conditional order.
- Here are some examples of possible stab schedules:
- [Stab] @ by the end of the [X Phase].
- [Stab] @ at the beginning of the [X Phase].
- [Stab] @ if @ using [Stab] on @.
- Here are some examples of possible stab schedules:
- Roles will NOT be announced upon death. Nor will players be informed of their remaining HP.
- If THREE cycles (day and night) have passed OR three players have been eliminated, sudden death will occur. During the sudden death, no HP will be regenerated.
- Sudden Death triggers only at the change of phases. (As in, Start of [Day Phase] and Start of [Night Phase])
- If THREE cycles (day and night) have passed AND three players have been eliminated, double death will occur. During the double death, the [defend mechanic] is nullified, i.e. just hurry and die.
- If amazingly the game goes on for SIX cycles (day and night), the Mummy end is triggered.
Story (Fluff)
Once upon a time, in a peaceful and loving kingdom... The king died. Oh noes~
Moreover, nobody knows how he died, apparently the body disappeared! *gasps*
Maybe it was a heart attack? Or maybe an assassination? Did he get killed by his own family? Oh, poor king... *sobs*
Well, I guess the Queen takes the throne now? Well, not really, because the Kingdom doesn't have clearly established rules and the King was an idiot that had no Last Will to himself... Good job, King.
So now the 3 Princes and the Queen are competing for the throne... Prepare for a Succession War!!!
... Except a local Magical Girl of Love and Justice saw that and was like "Heavens, no, the people of the kingdom suffer too much from civil wars, just kill each other in this closed castle, okay?" And then she teleported them all to a castle with an entrance door that would only open when 3 of them were dead.
They ended up complaining a bit too much though, so she ended up throwing two advisors there, gave them some knives, and used an anonymity spell on them all, so nobody knew who were each other... And she also setup a magical letter delivery setting to let them communicate a small bit with some reliability.
And now the super-mini succession war can start!
Roles
The game has 6 roles, each role is randomly assigned to each player. The roles define what are your super powers, who are your enemies and what is your win condition.
[Queen]
The 2nd wife of the current monarch and mother of the Delinquent Prince, she was a very greedy noble that had a huge lust for power, so it wouldn't be surprising if she killed the king.
[Murder]
- During the [Night Phase], the [Queen] may activate [Murder].
- The [Queen] can select a player she wants to kill and request the [Sorcerer] to execute this action. If the [Sorcerer] is dead, the order will go to the [Dark Sorcerer] instead.
- The [Sorcerer] and the [Dark Sorcerer] are allowed to reject the [Murder] order if they so decide.
- The target of [Murder] is killed by the end of the [Night Phase].
- If killed by the [Sorcerer] or [Dark Sorcerer], the target will be turned into a charred corpse.
To secure the throne:
- Death of all 3 Princes.
[Sorcerer]
He was the Queen's Lover and he is good at throwing fireballs... Maybe he helped her kill the king?
Well, he feels kinda guilty for being involved with her cheating on a now dead guy, so his loyalty to the queen started waning.
Well, he feels kinda guilty for being involved with her cheating on a now dead guy, so his loyalty to the queen started waning.
[Sorcery]
- [Sorcery] may only be activated during the [Night Phase].
- The [Sorcerer] can choose whether to effectively kill the player that was selected by [Murder].
- [Sorcery] is ineffective against the [Dark Sorcerer].
- The targeted player will become a charred corpse by the end of the [Night Phase].
To Survive:
- Death of the [Dark Sorcerer].
[Dark Sorcerer]
The Chuuni wannabe friend of the Sorcerer that never quite got the mastery of throwing fireballs, he is sure that the Sorcerer was the one to kill the King.
He wants revenge for the death of the king, and will stop at nothing to get rid of the evil sorcerer that dared to do so!
He wants revenge for the death of the king, and will stop at nothing to get rid of the evil sorcerer that dared to do so!
[Anti-Magic]
- The [Dark Sorcerer] is immune to [Sorcery].
- If the [Dark Sorcerer] is targeted by [Sorcery], they will be informed of it.
- When the [Queen] sends [Murder] orders, the [Dark Sorcerer] will also be notified of them.
- The [Dark Sorcerer] cannot act upon the [Murder] orders.
- [Divination] may only be activated during the [Night Phase].
- The [Dark Sorcerer] may select a player to identify the role of.
- The targeted player will not be informed that they were targeted by [Divination].
- The [Dark Sorcerer] may not use [Divination] on the same night that they used [Sorcery].
- The identity of the player's role will be delivered to the [Dark Sorcerer] at the end of the [Night Phase].
- If the [Sorcerer] dies, the [Dark Sorcerer] becomes able to use [Sorcery].
- [Sorcery] may only be activated during the [Night Phase].
- [Sorcery] may only be activated by the [Dark Sorcerer] if the [Sorcerer] is dead.
- The [Dark Sorcerer] can choose whether to effectively kill the player that was selected by [Murder].
- The [Dark Sorcerer] may not use [Sorcery] on the same night that they used [Divination].
- The targeted player will become a charred corpse by the end of the [Night Phase].
Avenge the King:
- Death of the [Sorcerer].
[Poison Prince]
The eldest son of the late king, apparently he was a secret agent involved in the death of many people that opposed the king's rule, always killing the targets in the middle of their nightly sleep with quiet poisons.
Some say he was the true murderer of the king, to... I dunno, retire early?
Some say he was the true murderer of the king, to... I dunno, retire early?
[Spy]
- [Spy] may only be activated during the [Night Phase].
- The Prince may choose a player of one specific [Night Chatroom] to Spy on.
- At the end of the [Night Phase], the Prince will be notified of everything the spied upon player said in that specific [Night Chatroom].
- The Prince will not be informed of what the other player at the [Night Chatroom] said.
- The [Poison Prince] may not use [Spy] on the same night that they used [Murder].
- [Poison] may only be activated during the [Night Phase].
- Once per game, the [Poison Prince] may poison a player that they currently have a [Night Chatroom] with.
- A poisoned player will no longer regenerate HP.
- A poisoned player will lose 2 HP at the start of each [Day Phase].
- A player will not be notified that they were poisoned.
- If the [Queen] dies, the [Poison Prince] becomes able to use [Murder].
- During the [Night Phase], the [Poison Prince] may activate [Murder].
- The [Poison Prince] may only activate [Murder] if the [Queen] is dead.
- The [Poison Prince] may not use [Murder] on the same night that they used [Spy].
- The [Poison Prince] can select a player he wants to kill and request the [Sorcerer] to execute this action. If the [Sorcerer] is dead, the order will go to the [Dark Sorcerer] instead.
- The [Sorcerer] and the [Dark Sorcerer] are allowed to reject the [Murder] order if they so decide.
- The target of [Murder] is killed by the end of the [Night Phase].
- If killed by the [Sorcerer] or [Dark Sorcerer], the target will be turned into a charred corpse.
Ascend to the Throne:
- Death of the [Queen] and of the other 2 Princes.
[Trap Prince]
The 2nd son of the late king... He was very good at killing rats and not at much more.
Maybe he killed the king to get some more recognition of his abilities?
Maybe he killed the king to get some more recognition of his abilities?
[Spy]
- [Spy] may only be activated during the [Night Phase].
- The Prince may choose a player of one specific [Night Chatroom] to Spy on.
- At the end of the [Night Phase], the Prince will be notified of everything the spied upon player said in that specific [Night Chatroom].
- The Prince will not be informed of what the other player at the [Night Chatroom] said.
- [Deadly Trap] is a passive skill that triggers under a specific circumstance.
- If at any moment, there is only one other Royalty (Queen and Princes) member alive, [Deadly Trap] will trigger.
- [Deadly Trap] will instantly kill the other member of the Royalty when triggered.
- Example: If the remaining players are [Poison Prince], [Trap Prince], [Queen] and [Sorcerer], and then the [Sorcerer] kills the [Poison Prince] with [Sorcery], the [Queen] will be immediately killed by [Deadly Trap].
Ascend to the Throne:
- Death of the [Queen] and of the other 2 Princes.
[Delinquent Prince]
The last son of the late king, a big bully that likes hitting people until they fall unconscious, he hits them so good that they don't even remember that they were hit.
Maybe he killed the king to become the bully king?
Maybe he killed the king to become the bully king?
[Spy]
- [Spy] may only be activated during the [Night Phase].
- The Prince may choose a player of one specific [Night Chatroom] to Spy on.
- At the end of the [Night Phase], the Prince will be notified of everything the spied upon player said in that specific [Night Chatroom].
- The Prince will not be informed of what the other player at the [Night Chatroom] said.
- [Ambush] may only be activated during the [Day Phase].
- The [Delinquent Prince] may choose a player to [Ambush], said player will be knocked out until the end of the next [Night Phase].
- A knocked out player cannot use their role powers.
- The targeted player will not be informed that they were knocked out.
- [Ambush] cannot target the same player two days in a row.
Ascend to the Throne:
- Death of the Queen and of the other 2 Princes.
Order of Operations
Some things end up happening at the "same" time due to the way the game mechanics work. The intent of this section is to clarify the order at which some interactions happen.
End of Day Phase:
- Stabs scheduled at the end of the Day Phase trigger simultaneously.
- Sudden Death triggers, if applicable.
- Night Chatrooms are set up.
- Stabs scheduled at the start of the Night Phase trigger simultaneously.
- Poison Prince and/or Dark Sorcerer are notified that they can use Murder or Sorcery respectively, if applicable.
- Night Chatrooms are locked.
- Stabs scheduled at the end of the Night Phase trigger simultaneously.
- Divination triggers.
- Sorcery triggers.
- Spy triggers.
- The Poisoned player loses 2 HP, if applicable.
- All living and non-poisoned players recover 1 HP. (Unless Sudden Death was triggered at a prior moment)
- Sudden Death triggers, if applicable.
- Players that spent their knives in the last Day/Night Cycle receive a new knife.
- Stabs scheduled at the start of the Day Phase trigger simultaneously.
- Dark Sorcerer is notified that they were targeted by Sorcery, if applicable.
Player List
Observers
- None
Miscellaneous
There are only two rules for players:
- One stab per cycle.
- No comment in the thread during the Night Phase.
- Don't talk if you don't know whats not allowed to be said.
- Read and understand the first rule. Then read and understand the first rule again.
So, let the blood flow
In this failing kingdom
Last edited: