Inflation in Monopoly

Agentt

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So....Monopoly.
Originally known as the Landlord's game.
More famously known as the Bussiness game, atleast here where I live cuz originally Monopoly is too darn expensive so we just buy a rip off.

Monopoly is a satire.
It's supposed to show what will happen if our government is too capitalistic, and allows individuals to own a monopoly.

How does it do this?
Well, take a look at the most efficient way of winning,
1. Buy all properties of same colour, causing the rent to skyrocket, referring to how big ceo can set the price as high as they want if there is less competition.

2. Don't invest in government projects.
Seriously, buying stuff like Waterways, Roadways etc have so low investment:reward ratio.

3. After buying all the properties, relax in jail to avoid getting bankrupt.



So, now that that's out of way,

I had an idea.


You see, there is a very special rule in Monopoly.
The bank is not allowed to run out of money. If it does, then the bank has right to print more money. Players may use any token as currency till it's designated to a single denomination.

Sooooooooo

How about....
Weeeee
Caaauuuussseeee
Inflation!

Let's ruin the economy for shits and giggles.


So, the question is,

1. What will be the effect on game if players don't buy anything for a long time, and keep collecting wages from the bank after each round to force it into printing money to the point where everyone is rich?

2. How would one simulate cryptocurrency in this game?
 

Assurbanipal_II

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So....Monopoly.
Originally known as the Landlord's game.
More famously known as the Bussiness game, atleast here where I live cuz originally Monopoly is too darn expensive so we just buy a rip off.

Monopoly is a satire.
It's supposed to show what will happen if our government is too capitalistic, and allows individuals to own a monopoly.

How does it do this?
Well, take a look at the most efficient way of winning,
1. Buy all properties of same colour, causing the rent to skyrocket, referring to how big ceo can set the price as high as they want if there is less competition.

2. Don't invest in government projects.
Seriously, buying stuff like Waterways, Roadways etc have so low investment:reward ratio.

3. After buying all the properties, relax in jail to avoid getting bankrupt.



So, now that that's out of way,

I had an idea.


You see, there is a very special rule in Monopoly.
The bank is not allowed to run out of money. If it does, then the bank has right to print more money. Players may use any token as currency till it's designated to a single denomination.

Sooooooooo

How about....
Weeeee
Caaauuuussseeee
Inflation!

Let's ruin the economy for shits and giggles.


So, the question is,

1. What will be the effect on game if players don't buy anything for a long time, and keep collecting wages from the bank after each round to force it into printing money to the point where everyone is rich?

2. How would one simulate cryptocurrency in this game?
That would lead to deflation rather than inflation.

Aside from that, cryptocurrency is the product of con artists. No need to simulate anything. You can trade in pebbles, or whatever you find.
 
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Agentt

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There would lead to deflation rather than inflation.
It would lead to deflation followed by inflation, i guess?
Like, first, everyone will pretend they don't have any money, causing a deflation, and when everyone has loads of money, they can induce inflation.

Or is that not how economy works? I actually don't know mich about it.
Aside from that, cryptocurrency is the product of con artists. No need to simulate anything. You can trade in pebbles, or whatever you find.
It's not just trading with pebbles, we also have to somehow increase the value of one pebble slowly
 

Devils.Advocate

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Originally known as the Landlord's game.
Read this...
The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game by Mary Pilon
very interesting book

It's fascinating, this was pre-internet. Once Lizzie Magie made the game, wayyyy before it was made by a game company, it was passed on by word of mouth from family to family, the were groups all over playing the game, the Chicago Quakers, the business school groups, law students, Charles Darrow etc etc. They all had their own slight quirks and house rules, some made sets of the game by hand to pass it on, all claimed to be part of the creation of the game of 'monopoly'.

Also interesting is that, if I remember correctly(?) Parker brothers were on the verge of going under and buying the patient of the game from Lizzie Magie saved their company. And when George Parker visited Lizzie personally to get her to sell the patient Lizzie wrote. something along the lines of "today I was visited by the king of games..." not knowing that her game would save the parker's company.
 
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Agentt

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Read this...
The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game Book by Mary Pilon
very interesting book

It's fascinating, this was pre-internet. Once Lizzie Magie made the game, wayyyy before it was made by a game company, it was passed on by word of mouth from family to family, the were groups all over playing the game, the Chicago Quakers, the business school groups, law students, Charles Darrow etc etc. They all had their own slight quirks and house rules, some made sets of the game by hand to pass it on, all claimed to be part of the creation of the game of 'monopoly'.

Also interesting is that, if I remember correctly(?) Parker brothers were on the verge of going under and buying the patient of the game from Lizzie Magie saved their company. And when George Parker visited Lizzie personally to get her to sell the patient Lizzie wrote. something along the lines of "today I was visited by the king of games..." not knowing that her game would save the parker's company.
Hm, it actually sounds beautiful how it would had evolved and become more and more fun and tropical as it was passed around and everyone added their own changes
 

Assurbanipal_II

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It would lead to deflation followed by inflation, i guess?
Like, first, everyone will pretend they don't have any money, causing a deflation, and when everyone has loads of money, they can induce inflation.

Or is that not how economy works? I actually don't know mich about it.

It's not just trading with pebbles, we also have to somehow increase the value of one pebble slowly
You would get a case of Japanese stagflation. But to be fair, the entire system makes no sense if nobody is trying to win and no properties are bought. A free market without competition is quite pointless, and the game will go on for eternity.

Concerning my pebble. My pebble increases in value every day. You must invest now. Don't miss out on the pebble trend. The pebble market has exorbitant growth potential with exceptional return rates.
 

lnv

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What will be the effect on game if players don't buy anything for a long time, and keep collecting wages from the bank after each round to force it into printing money to the point where everyone is rich?

Nah, that won't work. Ya gotta play fast before the cat masters start interfering.







All our money belongs to them anyways.
 

TotallyHuman

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How to play monopoly with inflation? Open your own company! You will probably lose, very hard very fast though
 

Arkus86

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It's not just trading with pebbles, we also have to somehow increase the value of one pebble slowly
You have to create a demand for pebbles. Accept pebbles as alternative currency, while selling them yourself. Convince people they want your pebbles.
 

DarkGodEM

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1. What will be the effect on game if players don't buy anything for a long time, and keep collecting wages from the bank after each round to force it into printing money to the point where everyone is rich?
Nothing will happen, Rule for Monopoly states that if a player does not want a property, it will be auctioned, with minimum price at 1

If you still won't buy it for almost nothing, you might as well not play.

2. How would one simulate cryptocurrency in this game?

"If the bank runs out of money, use anything as a money token. The bank is not allowed to "not have money" "Printing whatever the fuck at whatever the heck value is literally that, so long as the value of that token fluctuates (which can be implemented by a rule of = players cannot pay each other directly in said token in case of falling on property, nor does the bank take it. A player can exchange it with another player or the bank for any value of money.
 

CupcakeNinja

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You have to create a demand for pebbles. Accept pebbles as alternative currency, while selling them yourself. Convince people they want your pebbles.
yeah its a similar concept to the Fallout games making bottle caps the local currency. Anything can be used so long as those in charge all agree, "Yeah, we'll accept this"
 

Kenjona

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Money is a unit for counting the value of work. The further/higher along the chain of work you are, the more valuable the work should be. It is possible to increase the value of work without adding anything to the work (Speculation). It is also possible to decrease it.
  1. Money is a medium of exchange; it is not in and itself of value.
  2. Bartering is one way that people exchanged goods for other goods before money was created (It still is used in many financial transactions).
  3. Like gold and other precious metals, money has worth because for most people it represents something valuable.
  4. Fiat money is issued currency that is not backed by a physical commodity but by the stability of the issuer.
  5. Above all, a money is a unit of account - a socially accepted standard unit with which things are priced
 

Kenjona

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So, the question is,

1. What will be the effect on game if players don't buy anything for a long time, and keep collecting wages from the bank after each round to force it into printing money to the point where everyone is rich?

2. How would one simulate cryptocurrency in this game?
1. All Properties go to auction. If no one buys it at auction, then you have to house rule it. FYI you can bid $0 for a property and get it "free". There is no $1 minimum in Monopoly <Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price.> That $1 minimum was something done by a judge in a monopoly tournament, so ergo it was a "house" rule.

2. Crypto currency are a medium of exchange, it is not fiat money supplied by a specific entity. Hence why many (all?) Governments treat Cryptocurrencies as property for tax purposes, and investors are required to pay tax on the gains incurred when they dispose of their crypto if their government taxes in that manner.

So to house rule Crypto Currency into Monopoly you would have a second counting system that people could buy with cash and hold, then hopefully convert to cash again for the same or higher amount of cash.
  1. You would be able to trade Crypto with anyone who was not the Banker, you cannot buy/trade it with the Banker. The Bank is to invested in its own currency to want to use another currency not under its control. You must have a second person to represent the crypto market, who will run the "Market" and is called the "Marketer".
  2. When buying a token, your tokens face value is what you paid for it that turn. If you paid 100 Corer for it then it is worth 100 Corer face value. If you paid 1000 Euros then it is worth 1000 euros in face value. True value is what you could trade it for to another player or back to the Market depending on its selling value.
  3. The only thing driving the value of the Crypto Currency is what you and who you are trading it with decides the value is. The Banker only decides on the value of Monopoly money. You cannot buy property from the Bank with Crypto without first converting it to cash in the Market, but you can buy property, pay rent and utilities and so on with other players with Crypto at the value agreed by both players for the Crypto Token.
  4. You can only sell your token when it is your turn, and you can only buy tokens on your turn. Exception, if you have to pay for something not on your turn, then you can sell you token to the Market or to the player who's turn it is, in the same way you could mortgage your properties or sell them under the rules when it is not your turn.
  5. To simulate the demand for crypto, otherwise no one would buy it in game, with the above rules. When selling it back to the "Market" roll a 2D6 multiply by 10 subtract 80, add 5 to that by the number of turns you have held that particular token and that is the percentage of gain/loss you have made on that Crypto Token.
    1. So if you held a 1,000 Euro token for 5 turns before selling it, and are unlucky rolling a 2 on 2D6 you lose -35% or your tokens value. If you rolled a 7 and hold it for 5 turns you gain 15% of its value when sold back to the Market.
    2. You do not have to sell it then, but the face value resets to the new value.
    3. Why? It has been the truism (well right now it is, it will change in the future as that particular market ages) for crypto that the longer you hold it the more worth it has been. But because every wannabe speculator is jumping on the band wagon, its pricing is extremely volatile over the short run.
    4. If you decide that Tokens are based on Bit Coins, the players decide on the number of how many tokens can be in game. I suggest no more than 5*# of players.
    5. The Market can get money from the Bank to redeem tokens, if it does not have enough money to redeem a token, from the sales of tokens. Since the Banker does not want to see the Market fail, its to big to be allowed to fail. But the Banker charges 10% on the full market price of a token when it is sold back to the Market, if the "Market" does not have enough money to cover the value of the token. It will only charge a fee if there is not enough money to redeem the token and it has to bail out the "Market".
 
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