In terms of RPG and Date-sim this one sucks. It was fun at first, but later on it gets worse and really terrible.
Elemental attacks and status ailments are useless for you since hit-all and multi-hit non elemental attacks really broken. They make random encounter which was kind of challenging at first becoming like walking in the park. And, oh, the protag can easily prevents heroine from berserking, it could be more challenging if he got more restrictions.
Classes are kind of imballanced, some have more skills some got less.
You cannot purchase weapon from your HQ, only upgrade. You can only get them from either enemy drop, chests or random merchant. Imagine humanity last base never provide weapon support, that's just silly.
Some random merchant got some OP equipment they sell for god knows who? Just how he got stuffs our organization can never provide? Why didn't our organization try invite him to our group?
Fixed treasure chests always give random items. For real?
You can only increase girls affection by giving them gifts, nothing else. Some date sim alright? You can even maximized them super early in the game. But you need to see their event which spread wherever without hints if you want to get their ending. Damn....
Not to mention you need to go through some perverted fan servicy segment to make sure your chicks don't get berserk too frequently.
Well, those are the main issues from this game. The only thing this game do right is visual. Serously, the opening movie is so epic, why can't the game be just as good?
Yeah I noticed that all-element thing midway through the run. They just trivialize all random encounters as long as you stock up on AGI on your mage. As for the hero preventing berserk though, I think it's fine. You do have a "life bar" to work with, and I find it a good balancing factor.
I noticed the thing on classes, too. I think the Libero line is the worst(?)
Same gripes on the weapon purchases. I got stuck with a character I had to bench because I cannot get a weapon for her lol.
As for the storytelling implications that followed, I don't think about those at all, so those never bothered me. The thing with merchants, your base not having weapons, etc. Treasure chests having random items is sort of a JRPG staple at this point, so it never bothered me, too.
Same thing with the affection system. I always felt like the game's not as much of a dating sim but a dungeon crawler, and the bonding events are just there to hide some SoL and character development stuff behind requirements.
The touching game is fine. Then again, I am personally a lot more accepting of the pervy stuff that people could complain about. It's the Japan thing anyway.
Glad to hear your thoughts on the game.