I will present to a party of, idk, 3-6 a scenario and that party will decide how they wish to act within the scenario. There will be 6 premade character sheets, so you cannot make your own but you can pick from those that are still available. The combat abilities will be decided by the character sheets but you may decide how that character will act/ their personality.
Combat will be turn based. Turn order will be decided by D20 dice rolls and Dexterity modifiers.
Each attack will be a D20 dice roll. Each character and non player character will have an armor class. If the attack roll is not greater than the armor class then the attack will miss. When the attack roll is greater than the AC the attack will hit. Each character will have their own attack dice (AD), and whatever roll that dice amounts to becomes the damage they deal.
Dice checks are when you're character attempts to do something like jump across a stream or pick a lock. Dice checks are also when something attempts to do something to your character like a ceiling collapsing over them.
Each character will have Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma modifiers. They will effect/help with dice checks.
Also proficiencies like athletics will help when making a dice check to do athletic feats like carrying a person on your back while running away from something. Proficiencies like performance will help when making a dice check when trying to distract or lie to people.
Advantage on dice checks means you may roll a second dice on a dice check and use whichever roll is highest. Disadvantage means the opposite.
Each player will be equipped with an explorer's pack:
• a Backpack
• a Bedroll
• a Mess kit
• a Tinderbox
• 10 torches
• 10 days of Rations
• a Waterskin
• 50 feet of Hempen rope
Character sheets:
Level 1 Barbarian 12 AC, 12 AD, 14 HP, +3 Strength, +2 Constitution, -1 Intelligence
Skill: Rage - Advantage on strength checks, +2 on damage rolls, half damage from bludgeoning, piercing, and slashing attacks.
Rage lasts for 1 minute out of combat or 10 rounds in combat. You must finish a long rest before you can rage again. A long rest is 4 hours and 30 minutes in game time.
Background: Outlander +1 Athletics, +1 Survival
Level 1 Bard 11 AC, 8 AD, 7 HP, +3 Charisma, +2 Dexterity, -1 Constitution
Skill: Inspire - target one creature within 60 feet and who is able to hear you. That creature may add a roll of a D6 to any attack roll or dice check.
Inspire has 3 uses between long rests.
Level 0 spells/Cantrips: dancing lights, vicious mockery
Level 1 spells: charm person, detect magic, healing word, thunderwave
Background: Entertainer +1 Acrobatics, +1 Performance
Level 1 Cleric 14 AC, 8 AD, 10 HP, +3 Wisdom, +2 Constitution
Level 1 Fighter 18 AC, 10 AD,
Level 1 Wizard 0 AC, 6 AD,
Level 1 Rogue 11 AC, 8 AD,
I'll write the rest later. If anyone is interested or has any questions then please feel free to say them.