NotaNuffian
This does spark joy.
- Joined
- Nov 26, 2019
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This is me using everyone who bothered to read and reply this post for some answers, thank you for reading if you do first and foremost. Last year I came up with a litrpg idea but dropped it after thinking that it will either be too complex and ass-shoving like Randidly or too watered and wasted potential as I gloss over everything.
So without much more banter, the topic is about the synergy between class, skill and stats.
For simplicity sake, the class in this case, be it DPS, Tank, Healer, Magic and Support (and etc maybe) is the main class unchangeable with a EVOLVABLE job like swordsman, mage, blacksmith or bard.
The skill here refers to what the person can learn, be it from a book, tutor or system granted and it is in theory that a person can get every skill, ignoring the time and penalty.
The stats here refers to Strength, Constitution, Dexterity, Intelligence, Wisdom and Charisma, I had taken this from the wikipage so feel free to however infer it you like.
I came up with the relationship below but I understand that it is still lacking, please feel free to critique. I believe in the past I tried to keep it as vague as possible in which who comes first, the class, skill or stats, so lets not do that and take an example and choose a class first.
Tldr: how to draw a relation triangle with class, skill and stats.
So without much more banter, the topic is about the synergy between class, skill and stats.
For simplicity sake, the class in this case, be it DPS, Tank, Healer, Magic and Support (and etc maybe) is the main class unchangeable with a EVOLVABLE job like swordsman, mage, blacksmith or bard.
The skill here refers to what the person can learn, be it from a book, tutor or system granted and it is in theory that a person can get every skill, ignoring the time and penalty.
The stats here refers to Strength, Constitution, Dexterity, Intelligence, Wisdom and Charisma, I had taken this from the wikipage so feel free to however infer it you like.
I came up with the relationship below but I understand that it is still lacking, please feel free to critique. I believe in the past I tried to keep it as vague as possible in which who comes first, the class, skill or stats, so lets not do that and take an example and choose a class first.
- Class gives you Skill and Stat with each level up while Skill and Stat affects the future class route
- Skill dictates what Class you get and the Stat you will grind, Class will give you the future Skill while Stat will open up to better Skill
- Stat will unlock the requirement for certain Class and Skill while Class give you Stat every level up and Skill makes you grind the Stat as you level up the Skill
Tldr: how to draw a relation triangle with class, skill and stats.