OokamiKasumi
Author of Quality Smut
- Joined
- Mar 20, 2021
- Messages
- 309
- Points
- 133
----Original Message----
"What are your thoughts on Good 'Deus Ex Machinas'? I find them hard to pull off realistically in a plot." -- Puzzled Writer
Good Deus Ex Machina only happen when they've been set up to happen all along and were simply overlooked--which means they're not really Deus Ex Machina...
--They're actually a Chekhov's Gun.
~~~~~~~~~~~~~
"If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there."
— Playwright Anton Chekhov (From S. Shchukin, Memoirs. 1911.)
Example:
~~~~~~~~~~~~~
The story opens with the sheriff saying that he's gonna cruise by the local huge creepy mansion later that night because the teenager that's watching over it is known for painting rude Graffiti. A house that big and that empty is clearly far too much of a temptation for a kid like that to resist.
meanwhile in the huge empty mansion, the radio and the TV blast out "Crazed Killer on the Loose in our area! Be on the look out...! News at Eleven."
Creeped out, the kid calls a few of his friends over to keep him company.
After a few forbidden cigarettes and a twelve-pack of beer, his friends start encouraging him to paint graffiti on one of the walls in the house.
Eventually, the kid gives in. "Why the hell not?" He goes to get his spray paint.
Right at that moment the monster strikes! It chases the troubled teen though the house and kills off his friends one by one. Blood! Guts! Mayhem! Screaming...!
Finally, the monster corners the kid on the roof with no place else to go.
Out of nowhere, a police helicopter shows up to rescue the kid.
-- Deus Ex Machina?
The copter door swings open and it's the sheriff. He wasn't just keeping an eye on the kid, he was also watching out for the crazed killer that had been all over the news for days.
-- NOT a Deus Ex Machina -- a Chekhov's Gun! The cop showing up was set to happen from the beginning. However, this works even better if...
Before the kid can get up on the copter the monster finds a way to drag the helicopter down from the sky.
With the judicious use of a can of spray paint and a lighter, the monster's eyeballs are fried goo. The kid makes his escape straight into the REST of the cops heading up the road.
The cops shoot down the crazed killer and the kid goes on National Television saying how Graffiti saved his life.
The End
An example of a Chekhov's Gun that LOOKS like a Deus Ex Machina can be found in the closing scene to the game Final Fantasy VII where the heroes tried everything to save the world, but failed.
Suddenly, the world saved itself using the Life-stream--the power that had been the focus of the story's main problem since the story's opening. This Deus Ex Machina power had been there from the very beginning, yet had been overlooked making it in fact, a Chekhov's Gun.
However, an even better ending came in the sequel game Dirge of Cerberus, where one of the least understood characters in the Final Fantasy VII cast proved to have had a monumental power sleeping inside him all along--that was again, overlooked.
If you really want to use a Chekhov's Gun, it helps to think of a story as a Circle. It should End where it Began with the main problem at the beginning of the story being the last problem solved. This means you need to have the Solution to that main problem present at the beginning of the story--preferably in the opening scene, but discounted, or not thought of as anything special.
By the way, most Fairy Tales and Fables tend to have a Circular plot pattern -- ending where they began.
This also reveals the Premise, or ruling argument that the story is trying to illustrate; what the story is trying to Prove.
The meat of the story should fulfill that prophecy using twists, turns, and surprises that compel the reader to Keep Reading to discover 'what's really going on?'
Never forget:
However, if you intend to use (what looks like) chance and coincidence to move your plot you're going to need careful preparation. Using deus ex machina (situations, objects, and helpers that were just suddenly THERE without explanation,) is unacceptable. The author should NEVER pull a rabbit out of their hat simply to rescue their hero.
The trick is to put the plot element into your story EARLY without making the reader aware of its importance. Never telegraph your punches. Every choice made MUST seem logical for that character.
The Conclusion
The last part is what that prophecy brought about--what happened BECAUSE of the events in the story.
Solve EVERY problem presented, no matter how small. Any unsolved problems become Plot Holes your readers WILL notice and call you on. "Hey, whatever happened with...?"
The easiest way to do this is by keeping your Main cast SMALL.
Main characters are the characters whose actions actually affect the plot.
The more Main characters you have, the more problems you add--which means the more story you have to write to solve those problems.

~~~~~~~~~~~~
Want to read my other Writing tutorials?
"What are your thoughts on Good 'Deus Ex Machinas'? I find them hard to pull off realistically in a plot." -- Puzzled Writer
Plot Devices:
Deus Ex Machina
or
Chekhov's Gun?
Plot Devices:
Deus Ex Machina
or
Chekhov's Gun?
Deus Ex Machina
or
Chekhov's Gun?
A Deus Ex Machina is when the Hero doesn't find the solution to the story's problem. The solution is handed to them, or taken care of, by someone or something far more powerful.
A Deus Ex Machina is when the Hero doesn't find the solution to the story's problem. The solution is handed to them, or taken care of, by someone or something far more powerful.
From TV Tropes:
From TV Tropes:
~~~~~~~~~~~~~
A Deus Ex Machina is an outside force that solves a seemingly unsolvable problem in an extremely unlikely (and, usually, anticlimactic) way. If the secret documents are in Russian, one of the spies suddenly reveals that they learned the language. If the writers have just lost funding, a millionaire suddenly arrives, announces an interest in their movie, and offers all the finances they need to make it. If The Hero is dangling at the edge of a cliff with a villain stepping on his fingers, a flying robot suddenly appears to save him.
The term is Latin for god out of the machine, and has its origins in Greek theater. It refers to situations in which a crane (machine) was used to lower actors or statues playing a god or gods (deus) onto the stage to set things right. It has since come to be used as a general term for any event in which a seemingly fatal plot twist is resolved by an event never foreshadowed or set up.
A Deus Ex Machina is an outside force that solves a seemingly unsolvable problem in an extremely unlikely (and, usually, anticlimactic) way. If the secret documents are in Russian, one of the spies suddenly reveals that they learned the language. If the writers have just lost funding, a millionaire suddenly arrives, announces an interest in their movie, and offers all the finances they need to make it. If The Hero is dangling at the edge of a cliff with a villain stepping on his fingers, a flying robot suddenly appears to save him.
The term is Latin for god out of the machine, and has its origins in Greek theater. It refers to situations in which a crane (machine) was used to lower actors or statues playing a god or gods (deus) onto the stage to set things right. It has since come to be used as a general term for any event in which a seemingly fatal plot twist is resolved by an event never foreshadowed or set up.
~~~~~~~~~~~~~
Good Deus Ex Machina only happen when they've been set up to happen all along and were simply overlooked--which means they're not really Deus Ex Machina...
--They're actually a Chekhov's Gun.
~~~~~~~~~~~~~
"If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there."
— Playwright Anton Chekhov (From S. Shchukin, Memoirs. 1911.)
~~~~~~~~~~~~~
Example:
~~~~~~~~~~~~~
The story opens with the sheriff saying that he's gonna cruise by the local huge creepy mansion later that night because the teenager that's watching over it is known for painting rude Graffiti. A house that big and that empty is clearly far too much of a temptation for a kid like that to resist.
meanwhile in the huge empty mansion, the radio and the TV blast out "Crazed Killer on the Loose in our area! Be on the look out...! News at Eleven."
Creeped out, the kid calls a few of his friends over to keep him company.
After a few forbidden cigarettes and a twelve-pack of beer, his friends start encouraging him to paint graffiti on one of the walls in the house.
Eventually, the kid gives in. "Why the hell not?" He goes to get his spray paint.
Right at that moment the monster strikes! It chases the troubled teen though the house and kills off his friends one by one. Blood! Guts! Mayhem! Screaming...!
Finally, the monster corners the kid on the roof with no place else to go.
Out of nowhere, a police helicopter shows up to rescue the kid.
-- Deus Ex Machina?
The copter door swings open and it's the sheriff. He wasn't just keeping an eye on the kid, he was also watching out for the crazed killer that had been all over the news for days.
-- NOT a Deus Ex Machina -- a Chekhov's Gun! The cop showing up was set to happen from the beginning. However, this works even better if...
Before the kid can get up on the copter the monster finds a way to drag the helicopter down from the sky.
With the judicious use of a can of spray paint and a lighter, the monster's eyeballs are fried goo. The kid makes his escape straight into the REST of the cops heading up the road.
The cops shoot down the crazed killer and the kid goes on National Television saying how Graffiti saved his life.
The End
~~~~~~~~~~~~~
An example of a Chekhov's Gun that LOOKS like a Deus Ex Machina can be found in the closing scene to the game Final Fantasy VII where the heroes tried everything to save the world, but failed.
Suddenly, the world saved itself using the Life-stream--the power that had been the focus of the story's main problem since the story's opening. This Deus Ex Machina power had been there from the very beginning, yet had been overlooked making it in fact, a Chekhov's Gun.
However, an even better ending came in the sequel game Dirge of Cerberus, where one of the least understood characters in the Final Fantasy VII cast proved to have had a monumental power sleeping inside him all along--that was again, overlooked.
By the way, most Fairy Tales and Fables tend to have a Circular plot pattern -- ending where they began.
Foreshadowing
Foreshadowing
Foreshadowing is when the opening scene of a story
Foreshadowing is when the opening scene of a story
acts as a kind of nutshell prophecy for the whole story.
acts as a kind of nutshell prophecy for the whole story.
- In a Horror, this is the Rumor about the Bad Thing that happened, way back when.
- In a Mystery or Crime story, it's when the first victim is slain, and/or object (McGuffin) goes missing.
- In a Romance this is where the main character meets their soon-to-be lover for a fleeting but memorable moment.
- In a Sci-fi, this is where the ruling Theory is presented.
- In a Gothic, this is where the main character sees a glimpse of the monster they will be soon become.
This also reveals the Premise, or ruling argument that the story is trying to illustrate; what the story is trying to Prove.
- The results of Revenge
- The path of Ambition
- The reality of Love
- The pain of being Different
The Story
The meat of the story should fulfill that prophecy using twists, turns, and surprises that compel the reader to Keep Reading to discover 'what's really going on?'The Story
Never forget:
The Readers DON'T want to be Told what's coming!
The Readers DON'T want to be Told what's coming!
They want to figure out what's happening THEMSELVES.
They want to figure out what's happening THEMSELVES.
However, if you intend to use (what looks like) chance and coincidence to move your plot you're going to need careful preparation. Using deus ex machina (situations, objects, and helpers that were just suddenly THERE without explanation,) is unacceptable. The author should NEVER pull a rabbit out of their hat simply to rescue their hero.
The trick is to put the plot element into your story EARLY without making the reader aware of its importance. Never telegraph your punches. Every choice made MUST seem logical for that character.
The Conclusion
The last part is what that prophecy brought about--what happened BECAUSE of the events in the story.
- Were the guilty punished?
- Was the lost object or person found?
- Plus who did it and why?
- Did the lover gain the attention of their beloved?
- Was the scientific theory convincing?
- Or horrifying enough?
- Did the monster reconcile with their nature?
Always complete Each plot-cycle that you Begin.
Solve EVERY problem presented, no matter how small. Any unsolved problems become Plot Holes your readers WILL notice and call you on. "Hey, whatever happened with...?" Always complete Each plot-cycle that you Begin.
The easiest way to do this is by keeping your Main cast SMALL.
- Hero
- Ally (buddy or lover)
- Villain
Main characters are the characters whose actions actually affect the plot.
The more Main characters you have, the more problems you add--which means the more story you have to write to solve those problems.

~~~~~~~~~~~~
Want to read my other Writing tutorials?